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May 6th, 2018
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  1. wait(0.2)
  2.  
  3. Player = game:GetService("Players").LocalPlayer
  4. PlayerGui = Player.PlayerGui
  5. Cam = workspace.CurrentCamera
  6. Backpack = Player.Backpack
  7. Character = Player.Character
  8. Humanoid = Character.Humanoid
  9. Mouse = Player:GetMouse()
  10. RootPart = Character["HumanoidRootPart"]
  11. Torso = Character["Torso"]
  12. Head = Character["Head"]
  13. RightArm = Character["Right Arm"]
  14. LeftArm = Character["Left Arm"]
  15. RightLeg = Character["Right Leg"]
  16. LeftLeg = Character["Left Leg"]
  17. RootJoint = RootPart["RootJoint"]
  18. Neck = Torso["Neck"]
  19. RightShoulder = Torso["Right Shoulder"]
  20. LeftShoulder = Torso["Left Shoulder"]
  21. RightHip = Torso["Right Hip"]
  22. LeftHip = Torso["Left Hip"]
  23.  
  24. IT = Instance.new
  25. CF = CFrame.new
  26. VT = Vector3.new
  27. RAD = math.rad
  28. C3 = Color3.new
  29. UD2 = UDim2.new
  30. BRICKC = BrickColor.new
  31. ANGLES = CFrame.Angles
  32. EULER = CFrame.fromEulerAnglesXYZ
  33. COS = math.cos
  34. ACOS = math.acos
  35. SIN = math.sin
  36. ASIN = math.asin
  37. ABS = math.abs
  38. MRANDOM = math.random
  39. FLOOR = math.floor
  40.  
  41. --//=================================\\
  42. --|| USEFUL VALUES
  43. --\\=================================//
  44.  
  45. Animation_Speed = 3
  46. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  47. local Speed = 20
  48. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  49. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  50. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  51. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  52. local DAMAGEMULTIPLIER = 1
  53. local ANIM = "Idle"
  54. local ATTACK = false
  55. local EQUIPPED = false
  56. local HOLD = false
  57. local COMBO = 1
  58. local Rooted = false
  59. local SINE = 0
  60. local KEYHOLD = false
  61. local CHANGE = 2 / Animation_Speed
  62. local WALKINGANIM = false
  63. local VALUE1 = false
  64. local VALUE2 = false
  65. local ROBLOXIDLEANIMATION = IT("Animation")
  66. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  67. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  68. --ROBLOXIDLEANIMATION.Parent = Humanoid
  69. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  70. WEAPONGUI.Name = "PIXELGUI"
  71. local Effects = IT("Folder", Character)
  72. Effects.Name = "Effects"
  73. local ANIMATOR = Humanoid.Animator
  74. local ANIMATE = Character.Animate
  75. local UNANCHOR = true
  76. local SONG = 1538627638
  77. local DEAD = false
  78.  
  79. --//=================================\\
  80. --\\=================================//
  81.  
  82.  
  83. --//=================================\\
  84. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  85. --\\=================================//
  86.  
  87. ArtificialHB = Instance.new("BindableEvent", script)
  88. ArtificialHB.Name = "ArtificialHB"
  89.  
  90. script:WaitForChild("ArtificialHB")
  91.  
  92. frame = Frame_Speed
  93. tf = 0
  94. allowframeloss = false
  95. tossremainder = false
  96. lastframe = tick()
  97. script.ArtificialHB:Fire()
  98.  
  99. game:GetService("RunService").Heartbeat:connect(function(s, p)
  100. tf = tf + s
  101. if tf >= frame then
  102. if allowframeloss then
  103. script.ArtificialHB:Fire()
  104. lastframe = tick()
  105. else
  106. for i = 1, math.floor(tf / frame) do
  107. script.ArtificialHB:Fire()
  108. end
  109. lastframe = tick()
  110. end
  111. if tossremainder then
  112. tf = 0
  113. else
  114. tf = tf - frame * math.floor(tf / frame)
  115. end
  116. end
  117. end)
  118.  
  119. --//=================================\\
  120. --\\=================================//
  121.  
  122. --//=================================\\
  123. --|| SOME FUNCTIONS
  124. --\\=================================//
  125.  
  126. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  127. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  128. end
  129.  
  130. function PositiveAngle(NUMBER)
  131. if NUMBER >= 0 then
  132. NUMBER = 0
  133. end
  134. return NUMBER
  135. end
  136.  
  137. function NegativeAngle(NUMBER)
  138. if NUMBER <= 0 then
  139. NUMBER = 0
  140. end
  141. return NUMBER
  142. end
  143.  
  144. function Swait(NUMBER)
  145. if NUMBER == 0 or NUMBER == nil then
  146. ArtificialHB.Event:wait()
  147. else
  148. for i = 1, NUMBER do
  149. ArtificialHB.Event:wait()
  150. end
  151. end
  152. end
  153.  
  154. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  155. local NEWMESH = IT(MESH)
  156. if MESH == "SpecialMesh" then
  157. NEWMESH.MeshType = MESHTYPE
  158. if MESHID ~= "nil" and MESHID ~= "" then
  159. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  160. end
  161. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  162. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  163. end
  164. end
  165. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  166. NEWMESH.Scale = SCALE
  167. NEWMESH.Parent = PARENT
  168. return NEWMESH
  169. end
  170.  
  171. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  172. local NEWPART = IT("Part")
  173. NEWPART.formFactor = FORMFACTOR
  174. NEWPART.Reflectance = REFLECTANCE
  175. NEWPART.Transparency = TRANSPARENCY
  176. NEWPART.CanCollide = false
  177. NEWPART.Locked = true
  178. NEWPART.Anchored = true
  179. if ANCHOR == false then
  180. NEWPART.Anchored = false
  181. end
  182. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  183. NEWPART.Name = NAME
  184. NEWPART.Size = SIZE
  185. NEWPART.Position = Torso.Position
  186. NEWPART.Material = MATERIAL
  187. NEWPART:BreakJoints()
  188. NEWPART.Parent = PARENT
  189. return NEWPART
  190. end
  191.  
  192. local function weldBetween(a, b)
  193. local weldd = Instance.new("ManualWeld")
  194. weldd.Part0 = a
  195. weldd.Part1 = b
  196. weldd.C0 = CFrame.new()
  197. weldd.C1 = b.CFrame:inverse() * a.CFrame
  198. weldd.Parent = a
  199. return weldd
  200. end
  201.  
  202.  
  203. function QuaternionFromCFrame(cf)
  204. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  205. local trace = m00 + m11 + m22
  206. if trace > 0 then
  207. local s = math.sqrt(1 + trace)
  208. local recip = 0.5 / s
  209. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  210. else
  211. local i = 0
  212. if m11 > m00 then
  213. i = 1
  214. end
  215. if m22 > (i == 0 and m00 or m11) then
  216. i = 2
  217. end
  218. if i == 0 then
  219. local s = math.sqrt(m00 - m11 - m22 + 1)
  220. local recip = 0.5 / s
  221. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  222. elseif i == 1 then
  223. local s = math.sqrt(m11 - m22 - m00 + 1)
  224. local recip = 0.5 / s
  225. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  226. elseif i == 2 then
  227. local s = math.sqrt(m22 - m00 - m11 + 1)
  228. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  229. end
  230. end
  231. end
  232.  
  233. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  234. local xs, ys, zs = x + x, y + y, z + z
  235. local wx, wy, wz = w * xs, w * ys, w * zs
  236. local xx = x * xs
  237. local xy = x * ys
  238. local xz = x * zs
  239. local yy = y * ys
  240. local yz = y * zs
  241. local zz = z * zs
  242. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  243. end
  244.  
  245. function QuaternionSlerp(a, b, t)
  246. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  247. local startInterp, finishInterp;
  248. if cosTheta >= 0.0001 then
  249. if (1 - cosTheta) > 0.0001 then
  250. local theta = ACOS(cosTheta)
  251. local invSinTheta = 1 / SIN(theta)
  252. startInterp = SIN((1 - t) * theta) * invSinTheta
  253. finishInterp = SIN(t * theta) * invSinTheta
  254. else
  255. startInterp = 1 - t
  256. finishInterp = t
  257. end
  258. else
  259. if (1 + cosTheta) > 0.0001 then
  260. local theta = ACOS(-cosTheta)
  261. local invSinTheta = 1 / SIN(theta)
  262. startInterp = SIN((t - 1) * theta) * invSinTheta
  263. finishInterp = SIN(t * theta) * invSinTheta
  264. else
  265. startInterp = t - 1
  266. finishInterp = t
  267. end
  268. end
  269. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  270. end
  271.  
  272. function Clerp(a, b, t)
  273. local qa = {QuaternionFromCFrame(a)}
  274. local qb = {QuaternionFromCFrame(b)}
  275. local ax, ay, az = a.x, a.y, a.z
  276. local bx, by, bz = b.x, b.y, b.z
  277. local _t = 1 - t
  278. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  279. end
  280.  
  281. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  282. local frame = IT("Frame")
  283. frame.BackgroundTransparency = TRANSPARENCY
  284. frame.BorderSizePixel = BORDERSIZEPIXEL
  285. frame.Position = POSITION
  286. frame.Size = SIZE
  287. frame.BackgroundColor3 = COLOR
  288. frame.BorderColor3 = BORDERCOLOR
  289. frame.Name = NAME
  290. frame.Parent = PARENT
  291. return frame
  292. end
  293.  
  294. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  295. local label = IT("TextLabel")
  296. label.BackgroundTransparency = 1
  297. label.Size = UD2(1, 0, 1, 0)
  298. label.Position = UD2(0, 0, 0, 0)
  299. label.TextColor3 = TEXTCOLOR,"Blue"
  300. label.TextStrokeTransparency = STROKETRANSPARENCY
  301. label.TextTransparency = TRANSPARENCY
  302. label.FontSize = TEXTFONTSIZE
  303. label.Font = TEXTFONT
  304. label.BorderSizePixel = BORDERSIZEPIXEL
  305. label.TextScaled = false
  306. label.Text = TEXT
  307. label.Name = NAME
  308. label.Parent = PARENT
  309. return label
  310. end
  311.  
  312. function NoOutlines(PART)
  313. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  314. end
  315.  
  316. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  317. local NEWWELD = IT(TYPE)
  318. NEWWELD.Part0 = PART0
  319. NEWWELD.Part1 = PART1
  320. NEWWELD.C0 = C0
  321. NEWWELD.C1 = C1
  322. NEWWELD.Parent = PARENT
  323. return NEWWELD
  324. end
  325.  
  326. local S = IT("Sound")
  327. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  328. local NEWSOUND = nil
  329. coroutine.resume(coroutine.create(function()
  330. NEWSOUND = S:Clone()
  331. NEWSOUND.Parent = PARENT
  332. NEWSOUND.Volume = VOLUME
  333. NEWSOUND.Pitch = PITCH
  334. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  335. NEWSOUND:play()
  336. if DOESLOOP == true then
  337. NEWSOUND.Looped = true
  338. else
  339. repeat wait(1) until NEWSOUND.Playing == false
  340. NEWSOUND:remove()
  341. end
  342. end))
  343. return NEWSOUND
  344. end
  345.  
  346. function CFrameFromTopBack(at, top, back)
  347. local right = top:Cross(back)
  348. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  349. end
  350.  
  351. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  352. function WACKYEFFECT(Table)
  353. local TYPE = (Table.EffectType or "Sphere")
  354. local SIZE = (Table.Size or VT(1,1,1))
  355. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  356. local TRANSPARENCY = (Table.Transparency or 0)
  357. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  358. local CFRAME = (Table.CFrame or Torso.CFrame)
  359. local MOVEDIRECTION = (Table.MoveToPos or nil)
  360. local ROTATION1 = (Table.RotationX or 0)
  361. local ROTATION2 = (Table.RotationY or 0)
  362. local ROTATION3 = (Table.RotationZ or 0)
  363. local MATERIAL = (Table.Material or "Neon")
  364. local COLOR = (Table.Color or C3(1,1,1))
  365. local TIME = (Table.Time or 45)
  366. local SOUNDID = (Table.SoundID or nil)
  367. local SOUNDPITCH = (Table.SoundPitch or nil)
  368. local SOUNDVOLUME = (Table.SoundVolume or nil)
  369. coroutine.resume(coroutine.create(function()
  370. local PLAYSSOUND = false
  371. local SOUND = nil
  372. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  373. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  374. PLAYSSOUND = true
  375. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  376. end
  377. EFFECT.Color = COLOR
  378. local MSH = nil
  379. if TYPE == "Sphere" then
  380. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  381. elseif TYPE == "Block" or TYPE == "Box" then
  382. MSH = IT("BlockMesh",EFFECT)
  383. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  384. elseif TYPE == "Wave" then
  385. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  386. elseif TYPE == "Ring" then
  387. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  388. elseif TYPE == "Slash" then
  389. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  390. elseif TYPE == "Round Slash" then
  391. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  392. elseif TYPE == "Swirl" then
  393. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  394. elseif TYPE == "Skull" then
  395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  396. elseif TYPE == "Crystal" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  398. end
  399. if MSH ~= nil then
  400. local MOVESPEED = nil
  401. if MOVEDIRECTION ~= nil then
  402. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  403. end
  404. local GROWTH = SIZE - ENDSIZE
  405. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  406. if TYPE == "Block" then
  407. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  408. else
  409. EFFECT.CFrame = CFRAME
  410. end
  411. for LOOP = 1, TIME+1 do
  412. Swait()
  413. MSH.Scale = MSH.Scale - GROWTH/TIME
  414. if TYPE == "Wave" then
  415. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  416. end
  417. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  418. if TYPE == "Block" then
  419. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  420. else
  421. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  422. end
  423. if MOVEDIRECTION ~= nil then
  424. local ORI = EFFECT.Orientation
  425. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  426. EFFECT.Orientation = ORI
  427. end
  428. end
  429. if PLAYSSOUND == false then
  430. EFFECT:remove()
  431. else
  432. repeat Swait() until SOUND.Playing == false
  433. EFFECT:remove()
  434. end
  435. else
  436. if PLAYSSOUND == false then
  437. EFFECT:remove()
  438. else
  439. repeat Swait() until SOUND.Playing == false
  440. EFFECT:remove()
  441. end
  442. end
  443. end))
  444. end
  445.  
  446. function MakeForm(PART,TYPE)
  447. if TYPE == "Cyl" then
  448. local MSH = IT("CylinderMesh",PART)
  449. elseif TYPE == "Ball" then
  450. local MSH = IT("SpecialMesh",PART)
  451. MSH.MeshType = "Sphere"
  452. elseif TYPE == "Wedge" then
  453. local MSH = IT("SpecialMesh",PART)
  454. MSH.MeshType = "Wedge"
  455. end
  456. end
  457.  
  458. Debris = game:GetService("Debris")
  459.  
  460. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  461. local DIRECTION = CF(StartPos,EndPos).lookVector
  462. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  463. end
  464.  
  465. function turnto(position)
  466. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  467. end
  468.  
  469. --//=================================\\
  470. --|| WEAPON CREATION
  471. --\\=================================//
  472.  
  473. local sick = CreateSound(853518668, Torso, 3, 0.9, true)
  474.  
  475. Head:ClearAllChildren()
  476.  
  477. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(2,0.2,2),false)
  478. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  479. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Part", VT(1.35,0.4,1.35),false)
  480. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0.25,0), CF(0, 0, 0))
  481. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(1.3,2.2,1.3),false)
  482. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  483.  
  484. local TIE1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,0.5,0),false)
  485. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, TIE1, CF(0,0.8,-0.5), CF(0, 0, 0))
  486. local TIE2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.2,0.5,0),false)
  487. CreateWeldOrSnapOrMotor("Weld", TIE1, TIE1, TIE2, CF(0,-0.5,0), CF(0, 0, 0))
  488. local TIE3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,1,0),false)
  489. CreateWeldOrSnapOrMotor("Weld", TIE2, TIE2, TIE3, CF(0,-0.75,0), CF(0, 0, 0))
  490.  
  491. Humanoid.DisplayDistanceType = "None"
  492. local naeeym2 = IT("BillboardGui",Character)
  493. naeeym2.AlwaysOnTop = true
  494. naeeym2.Size = UDim2.new(5,35,2,15)
  495. naeeym2.StudsOffset = Vector3.new(0,6,0)
  496. naeeym2.MaxDistance = 75
  497. naeeym2.Adornee = RootPart
  498. naeeym2.Name = "Name"
  499. naeeym2.PlayerToHideFrom = Player
  500. local tecks2 = IT("TextLabel",naeeym2)
  501. tecks2.BackgroundTransparency = 1
  502. tecks2.TextScaled = true
  503. tecks2.BorderSizePixel = 0
  504. tecks2.Text = "The Pixels"
  505. tecks2.Font = "Arcade"
  506. tecks2.TextSize = 20
  507. tecks2.TextStrokeTransparency = 1
  508. tecks2.TextColor3 = BRICKC"Yellow".Color
  509. tecks2.TextStrokeColor3 = BRICKC"Yellow".Color
  510. tecks2.Size = UDim2.new(1,0,0.5,0)
  511. tecks2.Parent = naeeym2
  512.  
  513. local MESH = IT("BlockMesh",Head)
  514. MESH.Scale = VT(0.5,1,1)
  515.  
  516. local SKILLTEXTCOLOR = BRICKC"Yellow".Color
  517. local SKILLFONT = "Arcade"
  518. local SKILLTEXTSIZE = 7
  519.  
  520. Humanoid.Died:connect(function()
  521. for _, c in pairs(Character:GetChildren()) do
  522. if c:IsA("BasePart") then
  523. c.Anchored = true
  524. end
  525. end
  526. naeeym2:remove()
  527. ATTACK = true
  528. DEAD = true
  529. UNANCHOR = false
  530. Character.PrimaryPart = RootPart
  531. CreateSound(580288658, Effects, 3, 1, false)
  532. Humanoid:remove()
  533. for i = 1, 50 do
  534. wait()
  535. Character:SetPrimaryPartCFrame(RootPart.CFrame *CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(90)))
  536. end
  537. UNANCHOR = true
  538. for _, c in pairs(Character:GetChildren()) do
  539. if c:IsA("BasePart") then
  540. c.CanCollide = true
  541. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  542. end
  543. end
  544. end)
  545.  
  546. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  547. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  548. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  549. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.72, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  550.  
  551. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  552. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  553. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  554. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  555.  
  556. --//=================================\\
  557. --|| DAMAGING
  558. --\\=================================//
  559.  
  560. function ApplyDamage(Humanoid,Damage)
  561. Damage = Damage * DAMAGEMULTIPLIER
  562. if Humanoid.Health ~= 0 then
  563. Humanoid.Health = Humanoid.Health - Damage
  564. end
  565. end
  566.  
  567. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  568. local CHILDREN = workspace:GetDescendants()
  569. for index, CHILD in pairs(CHILDREN) do
  570. if CHILD.ClassName == "Model" and CHILD ~= Character then
  571. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  572. if HUM then
  573. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  574. if TORSO then
  575. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  576. if INSTAKILL == true then
  577. CHILD:BreakJoints()
  578. else
  579. local DMG = MRANDOM(MINDMG,MAXDMG)
  580. ApplyDamage(HUM,DMG)
  581. end
  582. if FLING > 0 then
  583. for _, c in pairs(CHILD:GetChildren()) do
  584. if c:IsA("BasePart") then
  585. local bv = Instance.new("BodyVelocity")
  586. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  587. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  588. bv.Parent = c
  589. Debris:AddItem(bv,0.05)
  590. end
  591. end
  592. end
  593. end
  594. end
  595. end
  596. end
  597. end
  598. end
  599.  
  600. function APPLYMELEE(PART,MINDMG,MAXDMG)
  601. local ONESHOT = false
  602. if MINDMG == "inf" then
  603. ONESHOT = true
  604. end
  605. local HITS = {}
  606. local TOUCH = PART.Touched:Connect(function(hit)
  607. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  608. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  609. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  610. if TORSO and HUM.Health > 0 then
  611. local PASS = true
  612. for i = 1, #HITS do
  613. if HITS[i] == hit.Parent then
  614. PASS = false
  615. end
  616. end
  617. table.insert(HITS,hit.Parent)
  618. if PASS == true then
  619. if ONESHOT == false then
  620. ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG))
  621. else
  622. CreateSound(1538571923, TORSO, 10, 1, false)
  623. HUM.Parent:BreakJoints()
  624. HUM:remove()
  625. for _, c in pairs(TORSO.Parent:GetChildren()) do
  626. if c:IsA("BasePart") then
  627. c.CanCollide = true
  628. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  629. Debris:AddItem(c,MRANDOM(5,20)/10)
  630. end
  631. end
  632. end
  633. end
  634. end
  635. end
  636. end)
  637. return TOUCH
  638. end
  639.  
  640. function GoombaStomp(OBJECT)
  641. for _, c in pairs(OBJECT:GetChildren()) do
  642. if c:IsA("BasePart") then
  643. c.Size = VT(c.Size.X,0,c.Size.Z)
  644. end
  645. end
  646. end
  647.  
  648. --//=================================\\
  649. --|| ATTACK FUNCTIONS AND STUFF
  650. --\\=================================//
  651.  
  652. function MushroomAi(Mushroom)
  653. coroutine.resume(coroutine.create(function()
  654. for i = 1, 500 do
  655. wait()
  656. local DISTANCE = 500
  657. local TARGET = nil
  658. local HUMAN = nil
  659. for _, c in pairs(workspace:GetChildren()) do
  660. if c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
  661. local HUM = c:FindFirstChildOfClass("Humanoid")
  662. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  663. if TORSO and HUM.Health > 0 then
  664. if (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude < DISTANCE then
  665. DISTANCE = (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude
  666. TARGET = TORSO
  667. HUMAN = HUM
  668. end
  669. end
  670. end
  671. end
  672. if TARGET then
  673. local HITFLOOR,HITPOS = Raycast(Mushroom.PrimaryPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1, Mushroom)
  674. if HITFLOOR then
  675. local CFRAME = CF(Mushroom.PrimaryPart.Position,VT(TARGET.Position.X,Mushroom.PrimaryPart.Position.Y,TARGET.Position.Z))*CF(0,0,-0.3).p
  676. Mushroom:SetPrimaryPartCFrame(CF(CFRAME))
  677. local DIST = (TARGET.Position - Mushroom.PrimaryPart.Position).Magnitude
  678. if DIST < 4*(TARGET.Size.Y/2) then
  679. HUMAN.Health = HUMAN.Health - (HUMAN.MaxHealth-1)
  680. break
  681. end
  682. else
  683. Mushroom:SetPrimaryPartCFrame(CF(HITPOS))
  684. end
  685. end
  686. end
  687. Mushroom:remove()
  688. end))
  689. end
  690.  
  691. function QuestionMarkBlock()
  692. ATTACK = true
  693. Rooted = true
  694. local BLOCKMODEL = IT("Model",Effects)
  695. local LOAD = false
  696. local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
  697. BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
  698. BLOCKMODEL.PrimaryPart = BLOCK
  699. for i = 1, 4 do
  700. local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
  701. BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
  702. local DECAL = IT("Decal",BASE)
  703. DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
  704. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  705. PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
  706. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  707. PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
  708. end
  709. local LANDED = false
  710. local HIT = false
  711. local LOOP = 0
  712. coroutine.resume(coroutine.create(function()
  713. repeat
  714. Swait()
  715. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  717. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  718. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  719. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  720. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  721. until LOAD == true
  722. repeat
  723. Swait()
  724. if HIT == false then
  725. local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
  726. if HITFLOOR then
  727. HIT = true
  728. coroutine.resume(coroutine.create(function()
  729. local CFRAME = BLOCK.CFrame
  730. RootPart.Velocity = VT(0,0,0)
  731. RootPart.RotVelocity = VT(0,0,0)
  732. for i = 1, 5 do
  733. wait()
  734. RootPart.Velocity = VT(0,-i*4,0)
  735. RootPart.RotVelocity = VT(0,0,0)
  736. BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
  737. end
  738. BLOCK.BrickColor = BRICKC"Dirt brown"
  739. for _, c in pairs(BLOCKMODEL:GetChildren()) do
  740. if c:IsA("BasePart") and c.Name ~= "Base" then
  741. c:remove()
  742. end
  743. end
  744. CreateSound(1246464612, BLOCK, 10, 1, false)
  745. local SIZE = 2.25
  746. local MUSHROOM = IT("Model",Effects)
  747. local BASE = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Fawn brown", "Shroom", VT(0.5,0.5,0.5)*SIZE)
  748. MUSHROOM.PrimaryPart = BASE
  749. local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Mulberry", "Shroom", VT(0.75,0.45,0.75)*SIZE)
  750. HEAD.CFrame = BASE.CFrame*CF(0,0.35*SIZE,0)
  751. for i = 1, 2 do
  752. local DOT = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Lime green", "Shroom", VT(0.35,0.35,0.8)*SIZE)
  753. DOT.CFrame = HEAD.CFrame * ANGLES(RAD(0), RAD((180/2)*i), RAD(0))
  754. end
  755. local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Mulberry", "Shroom", VT(0.55,0.45,0.55)*SIZE)
  756. HEAD.CFrame = BASE.CFrame*CF(0,0.55*SIZE,0)
  757. MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame)
  758. for i = 1, 30 do
  759. wait()
  760. MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame*CF(0,-0.35+(i/18),0))
  761. end
  762. MushroomAi(MUSHROOM)
  763. Debris:AddItem(BLOCKMODEL,5)
  764. end))
  765. end
  766. else
  767. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  768. if HITFLOOR then
  769. LANDED = true
  770. end
  771. end
  772. LOOP = LOOP + 1
  773. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  774. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  775. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  776. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  777. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  778. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  779. until LANDED == true or ATTACK == false
  780. end))
  781. wait(1)
  782. LOAD = true
  783. CreateSound(158309736, Torso, 10, 1, false)
  784. local bv = Instance.new("BodyVelocity",RootPart)
  785. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  786. bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
  787. Debris:AddItem(bv,0.05)
  788. repeat wait() until LANDED == true or LOOP > 45
  789. Debris:AddItem(BLOCKMODEL,5)
  790. ATTACK = false
  791. Rooted = false
  792. end
  793.  
  794. function SwordBeam()
  795. ATTACK = true
  796. Rooted = false
  797. local SWORDMODEL = IT("Model",Effects)
  798. local HANDLE = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(0.2,2,0.2),false)
  799. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
  800. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(1,0.2,0.2),false)
  801. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,1,0), CF(0, 0, 0))
  802. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.5,2,0.1),false)
  803. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2,0), CF(0, 0, 0))
  804. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.25,2,0.1),false)
  805. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2.25,0), CF(0, 0, 0))
  806. for i=0, 1, 0.1 / Animation_Speed do
  807. Swait()
  808. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  812. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  814. end
  815. coroutine.resume(coroutine.create(function()
  816. local BEAM = IT("Model",Effects)
  817. local BASE = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.5,2))
  818. BASE.CFrame = RootPart.CFrame*CF(1.5,-0.4,0)
  819. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.25,2))
  820. PART.CFrame = BASE.CFrame*CF(0,0,-0.2)
  821. for i = 1, 4 do
  822. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.75,0.1))
  823. PART.CFrame = BASE.CFrame*CF(0,0,-0.8+(i/2.5))
  824. end
  825. BEAM.PrimaryPart = BASE
  826. for i = 1, 75 do
  827. wait()
  828. BEAM:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-2))
  829. local HITFLOOR = Raycast(BASE.Position, BASE.CFrame.lookVector, 2.1, Character)
  830. if HITFLOOR then
  831. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  832. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  833. ApplyDamage(HUM,15)
  834. end
  835. break
  836. end
  837. end
  838. BEAM:remove()
  839. end))
  840. for i=0, 0.05, 0.1 / Animation_Speed do
  841. Swait()
  842. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  846. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  848. end
  849. for i=0, 0.5, 0.1 / Animation_Speed do
  850. Swait()
  851. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  852. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  853. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(-25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  854. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  855. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  856. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  857. end
  858. SWORDMODEL:remove()
  859. ATTACK = false
  860. Rooted = false
  861. end
  862.  
  863. function Candy()
  864. ATTACK = true
  865. Rooted = true
  866. local CANDYMODEL = IT("Model",Effects)
  867. local HANDLE = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Dirt brown", "Stic", VT(0.2,1,0.2),false)
  868. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
  869. local HEAD1 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(1,1,0.21),false)
  870. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, HEAD1, CF(0,1,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  871. local HEAD2 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Really red", "Stic", VT(0.85,0.85,0.22),false)
  872. CreateWeldOrSnapOrMotor("Weld", HEAD1, HEAD1, HEAD2, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  873. local HEAD3 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.55,0.55,0.23),false)
  874. CreateWeldOrSnapOrMotor("Weld", HEAD2, HEAD2, HEAD3, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  875. local HEAD4 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Really red", "Stic", VT(0.25,0.25,0.24),false)
  876. CreateWeldOrSnapOrMotor("Weld", HEAD3, HEAD3, HEAD4, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  877. local THROWN = false
  878. local THROW = Mouse.Button1Down:connect(function(NEWKEY)
  879. THROWN = true
  880. end)
  881. for i=0, 2, 0.1 / Animation_Speed do
  882. Swait()
  883. if THROWN == true then
  884. break
  885. end
  886. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(120), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  890. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  892. end
  893. THROW:disconnect()
  894. for i=0, 1, 0.1 / Animation_Speed do
  895. Swait()
  896. if THROWN == true then
  897. break
  898. end
  899. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15+sick.PlaybackLoudness/1200, 0.3) * ANGLES(RAD(100), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  903. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  905. end
  906. if THROWN == false then
  907. CANDYMODEL:remove()
  908. coroutine.resume(coroutine.create(function()
  909. SONG = 1538627638
  910. Speed = 50
  911. sick:Play()
  912. for i = 1, 150 do
  913. local MELEES = {}
  914. for _, c in pairs(Character:GetChildren()) do
  915. if c:IsA("BasePart") then
  916. local MELEE = APPLYMELEE(c,"inf","inf")
  917. table.insert(MELEES,MELEE)
  918. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)/2, Size2 = VT(1,1,1)/2, Transparency = .7, Transparency2 = 1, CFrame = c.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  919. end
  920. end
  921. wait(0.1)
  922. for e = 1, #MELEES do
  923. MELEES[e]:disconnect()
  924. end
  925. end
  926. sick:Play()
  927. Speed = 20
  928. SONG = 1538627638
  929. end))
  930. else
  931. local GIVEINV = function(OBJECT,HUMAN)
  932. local TORSO = OBJECT:FindFirstChild("Torso") or OBJECT:FindFirstChild("UpperTorso")
  933. if TORSO then
  934. if TORSO:FindFirstChild("YAY") == nil then
  935. local MUSIC = CreateSound(554418756, TORSO, 3, 1, true)
  936. MUSIC.Name = "Mayday"
  937. HUMAN.WalkSpeed = 50
  938. local HEALTH = HUMAN.MaxHealth
  939. for i = 1, 150 do
  940. HUMAN.MaxHealth = 999999999999999999*999999999999999999*999999999999999999*999999999999999999
  941. HUMAN.Health = HUMAN.MaxHealth
  942. MUSIC.Parent = TORSO
  943. local MELEES = {}
  944. for _, c in pairs(OBJECT:GetChildren()) do
  945. if c:IsA("BasePart") then
  946. local MELEE = APPLYMELEE(c,"inf","inf")
  947. table.insert(MELEES,MELEE)
  948. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)/2, Size2 = VT(1,1,1)/2, Transparency = .7, Transparency2 = 1, CFrame = c.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  949. end
  950. end
  951. wait(0.1)
  952. for e = 1, #MELEES do
  953. MELEES[e]:disconnect()
  954. end
  955. end
  956. HUMAN.MaxHealth = HEALTH
  957. HUMAN.Health = HUMAN.MaxHealth
  958. MUSIC:remove()
  959. HUMAN.WalkSpeed = 50
  960. end
  961. end
  962. end
  963. for i=0, 1, 0.1 / Animation_Speed do
  964. Swait()
  965. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  966. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  969. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  970. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  971. end
  972. for i=0, 0.05, 0.1 / Animation_Speed do
  973. Swait()
  974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  978. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  980. end
  981. for _, c in pairs(CANDYMODEL:GetChildren()) do
  982. if c:IsA("BasePart") then
  983. c.CanCollide = true
  984. c.Touched:Connect(function(hit)
  985. if hit.Parent ~= Character then
  986. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  987. CANDYMODEL:remove()
  988. GIVEINV(hit.Parent,hit.Parent:FindFirstChildOfClass("Humanoid"))
  989. end
  990. end
  991. end)
  992. end
  993. end
  994. GRIP:remove()
  995. HANDLE.Velocity = CF(HANDLE.Position,Torso.CFrame*CF(0,7,-15).p).lookVector*MRANDOM(45,80)
  996. Debris:AddItem(CANDYMODEL,10)
  997. for i=0, 0.4, 0.1 / Animation_Speed do
  998. Swait()
  999. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1003. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1004. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005. end
  1006. end
  1007. ATTACK = false
  1008. Rooted = false
  1009. end
  1010.  
  1011. function Peashooter()
  1012. ATTACK = true
  1013. Rooted = true
  1014. local LOADED = false
  1015. local BLASTER = IT("Model",Effects)
  1016. local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.3,1.4,1.3),false)
  1017. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.5,0), CF(0, 0, 0))
  1018. local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.1,1.4,1.1),false)
  1019. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.75,0), CF(0, 0, 0))
  1020. local SHOT = false
  1021. local FINISHED = false
  1022. coroutine.resume(coroutine.create(function()
  1023. for i=0, 1, 0.1 / Animation_Speed do
  1024. Swait()
  1025. turnto(Mouse.Hit.p)
  1026. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1030. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1031. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1032. end
  1033. LOADED = true
  1034. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1035. for _, c in pairs(BLASTER:GetChildren()) do
  1036. if c:IsA("BasePart") then
  1037. c.Transparency = 0
  1038. end
  1039. end
  1040. repeat
  1041. Swait()
  1042. turnto(Mouse.Hit.p)
  1043. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1047. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1049. until SHOT == true
  1050. repeat
  1051. turnto(Mouse.Hit.p)
  1052. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1058. coroutine.resume(coroutine.create(function()
  1059. local BULLET = IT("Model",Effects)
  1060. local MAIN = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(1,1,1.5))
  1061. CreateSound(635556833, RightArm, 3, 1, false)
  1062. BULLET.PrimaryPart = MAIN
  1063. local PART = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(0.8,0.8,2))
  1064. MAIN.CFrame = CF(RightArm.CFrame*CF(0,-2,0).p,Mouse.Hit.p)
  1065. PART.CFrame = MAIN.CFrame
  1066. for i = 1, 75 do
  1067. wait()
  1068. BULLET:SetPrimaryPartCFrame(MAIN.CFrame*CF(0,0,-2))
  1069. local HITFLOOR = Raycast(MAIN.Position, MAIN.CFrame.lookVector, 2.1, Character)
  1070. if HITFLOOR then
  1071. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1072. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  1073. ApplyDamage(HUM,10)
  1074. end
  1075. break
  1076. end
  1077. end
  1078. BULLET:remove()
  1079. end))
  1080. for i = 1, 25 do
  1081. Swait()
  1082. turnto(Mouse.Hit.p)
  1083. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1087. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. end
  1090. until HOLD == false
  1091. for i=0, 0.2, 0.1 / Animation_Speed do
  1092. Swait()
  1093. turnto(Mouse.Hit.p)
  1094. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1095. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1096. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1097. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1098. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1099. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100. end
  1101. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1102. BLASTER:remove()
  1103. FINISHED = true
  1104. end))
  1105. repeat wait() until LOADED == true
  1106. wait(0.5)
  1107. local FIRE = Mouse.Button1Down:connect(function(NEWKEY)
  1108. SHOT = true
  1109. end)
  1110. repeat wait() until SHOT == true
  1111. FIRE:disconnect()
  1112. repeat wait() until FINISHED == true
  1113. ATTACK = false
  1114. Rooted = false
  1115. end
  1116.  
  1117. function QuestionMarkBlock2()
  1118. ATTACK = true
  1119. Rooted = true
  1120. local BLOCKMODEL = IT("Model",Effects)
  1121. local LOAD = false
  1122. local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
  1123. BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
  1124. BLOCKMODEL.PrimaryPart = BLOCK
  1125. local FRAME = RootPart.CFrame*CF(0,15,0)
  1126. for i = 1, 4 do
  1127. local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
  1128. BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
  1129. local DECAL = IT("Decal",BASE)
  1130. DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
  1131. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  1132. PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
  1133. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  1134. PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
  1135. end
  1136. local LANDED = false
  1137. local HIT = false
  1138. local LOOP = 0
  1139. coroutine.resume(coroutine.create(function()
  1140. repeat
  1141. Swait()
  1142. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  1144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1146. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. until LOAD == true
  1149. repeat
  1150. Swait()
  1151. if HIT == false then
  1152. local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
  1153. if HITFLOOR then
  1154. HIT = true
  1155. coroutine.resume(coroutine.create(function()
  1156. local CFRAME = BLOCK.CFrame
  1157. RootPart.Velocity = VT(0,0,0)
  1158. RootPart.RotVelocity = VT(0,0,0)
  1159. coroutine.resume(coroutine.create(function()
  1160. CreateSound(138702491, BLOCK, 10, 1, false)
  1161. local COIN = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Coin", VT(1.8,1.8,0))
  1162. COIN.CFrame = BLOCK.CFrame
  1163. local DECAL = IT("Decal",COIN)
  1164. DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
  1165. local DECAL = IT("Decal",COIN)
  1166. DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
  1167. DECAL.Face = "Back"
  1168. for i = 1, 15 do
  1169. wait()
  1170. COIN.CFrame = Clerp(FRAME, FRAME*CF(0,(15-(i/10)),0), 1 / Animation_Speed)
  1171. end
  1172. COIN:remove()
  1173. end))
  1174. for i = 1, 5 do
  1175. wait()
  1176. RootPart.Velocity = VT(0,-i*4,0)
  1177. RootPart.RotVelocity = VT(0,0,0)
  1178. BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
  1179. end
  1180. BLOCK.BrickColor = BRICKC"Dirt brown"
  1181. for _, c in pairs(BLOCKMODEL:GetChildren()) do
  1182. if c:IsA("BasePart") and c.Name ~= "Base" then
  1183. c:remove()
  1184. end
  1185. end
  1186. Debris:AddItem(BLOCKMODEL,5)
  1187. end))
  1188. end
  1189. else
  1190. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1191. if HITFLOOR then
  1192. LANDED = true
  1193. end
  1194. end
  1195. LOOP = LOOP + 1
  1196. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1200. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1202. until LANDED == true or ATTACK == false
  1203. end))
  1204. wait(0.3)
  1205. LOAD = true
  1206. CreateSound(1538627638, Torso, 10, 1, false)
  1207. local bv = Instance.new("BodyVelocity",RootPart)
  1208. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1209. bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
  1210. Debris:AddItem(bv,0.05)
  1211. repeat wait() until LANDED == true or LOOP > 45
  1212. Debris:AddItem(BLOCKMODEL,5)
  1213. ATTACK = false
  1214. Rooted = false
  1215. end
  1216.  
  1217. --//=================================\\
  1218. --|| ASSIGN THINGS TO KEYS
  1219. --\\=================================//
  1220.  
  1221. function MouseDown(Mouse)
  1222. HOLD = true
  1223. if ATTACK == false then
  1224. end
  1225. end
  1226.  
  1227. function MouseUp(Mouse)
  1228. HOLD = false
  1229. end
  1230.  
  1231. function KeyDown(Key)
  1232. KEYHOLD = true
  1233. if Key == "z" and ATTACK == false then
  1234. QuestionMarkBlock()
  1235. end
  1236.  
  1237. if Key == "b" and ATTACK == false then
  1238. SwordBeam()
  1239. end
  1240.  
  1241. if Key == "c" and ATTACK == false and SONG == 853518668 then
  1242. Candy()
  1243. end
  1244.  
  1245. if Key == "v" and ATTACK == false then
  1246. Peashooter()
  1247. end
  1248.  
  1249. if Key == "t" and ATTACK == false then
  1250. QuestionMarkBlock2()
  1251. end
  1252. end
  1253.  
  1254. function KeyUp(Key)
  1255. KEYHOLD = false
  1256. end
  1257.  
  1258. Mouse.Button1Down:connect(function(NEWKEY)
  1259. MouseDown(NEWKEY)
  1260. end)
  1261. Mouse.Button1Up:connect(function(NEWKEY)
  1262. MouseUp(NEWKEY)
  1263. end)
  1264. Mouse.KeyDown:connect(function(NEWKEY)
  1265. KeyDown(NEWKEY)
  1266. end)
  1267. Mouse.KeyUp:connect(function(NEWKEY)
  1268. KeyUp(NEWKEY)
  1269. end)
  1270.  
  1271. --//=================================\\
  1272. --\\=================================//
  1273.  
  1274. function unanchor()
  1275. if UNANCHOR == true then
  1276. for _, c in pairs(Character:GetChildren()) do
  1277. if c:IsA("BasePart") then
  1278. c.Anchored = false
  1279. end
  1280. end
  1281. else
  1282. for _, c in pairs(Character:GetChildren()) do
  1283. if c:IsA("BasePart") then
  1284. c.Anchored = true
  1285. end
  1286. end
  1287. end
  1288. end
  1289.  
  1290. --//=================================\\
  1291. --|| WRAP THE WHOLE SCRIPT UP
  1292. --\\=================================//
  1293.  
  1294. local JUMPED = false
  1295.  
  1296. Humanoid.Changed:connect(function(Jump)
  1297. if Jump == "Jump" and (Disable_Jump == true) then
  1298. Humanoid.Jump = false
  1299. elseif Jump == "Jump" and Disable_Jump == false and JUMPED == false then
  1300. JUMPED = true
  1301. CreateSound(158309736, Torso, 10, 1, false)
  1302. end
  1303. end)
  1304.  
  1305. while true do
  1306. Swait()
  1307. script.Parent = WEAPONGUI
  1308. ANIMATE.Parent = nil
  1309. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1310. v:Stop();
  1311. end
  1312. Humanoid.JumpPower = 75
  1313. SINE = SINE + CHANGE
  1314. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1315. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1316. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1317. local WALKSPEEDVALUE = 4 / (Humanoid.WalkSpeed / 16)
  1318. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1319. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1320. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1321. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.825 - 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.1- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1322. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.825 + 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.1+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1323. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1324. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1325. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1326. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1328. end
  1329. if HITFLOOR == nil then
  1330. ANIM = "Midair"
  1331. local JUMPHIT = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1332. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1333. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1334. local HIT = IT("Folder",JUMPHIT)
  1335. HIT.Name = "Stomped"
  1336. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1337. RootPart.Velocity = VT(0,80,0)
  1338. GoombaStomp(JUMPHIT.Parent)
  1339. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1340. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1341. if HEAD then
  1342. if HEAD:FindFirstChild("Stomped") == nil then
  1343. local HIT = IT("Folder",HEAD)
  1344. HIT.Name = "Stomped"
  1345. CreateSound(165013277, HEAD, 10, 1, false)
  1346. RootPart.Velocity = VT(0,80,0)
  1347. GoombaStomp(HEAD.Parent)
  1348. end
  1349. end
  1350. end
  1351. end
  1352. local JUMPHIT = Raycast(RootPart.CFrame*CF(1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1353. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1354. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1355. local HIT = IT("Folder",JUMPHIT)
  1356. HIT.Name = "Stomped"
  1357. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1358. RootPart.Velocity = VT(0,80,0)
  1359. GoombaStomp(JUMPHIT.Parent)
  1360. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1361. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1362. if HEAD then
  1363. if HEAD:FindFirstChild("Stomped") == nil then
  1364. local HIT = IT("Folder",HEAD)
  1365. HIT.Name = "Stomped"
  1366. CreateSound(165013277, HEAD, 10, 1, false)
  1367. RootPart.Velocity = VT(0,80,0)
  1368. GoombaStomp(HEAD.Parent)
  1369. end
  1370. end
  1371. end
  1372. end
  1373. local JUMPHIT = Raycast(RootPart.CFrame*CF(-1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1374. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1375. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1376. local HIT = IT("Folder",JUMPHIT)
  1377. HIT.Name = "Stomped"
  1378. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1379. RootPart.Velocity = VT(0,80,0)
  1380. GoombaStomp(JUMPHIT.Parent)
  1381. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1382. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1383. if HEAD then
  1384. if HEAD:FindFirstChild("Stomped") == nil then
  1385. local HIT = IT("Folder",HEAD)
  1386. HIT.Name = "Stomped"
  1387. CreateSound(165013277, HEAD, 10, 1, false)
  1388. RootPart.Velocity = VT(0,80,0)
  1389. GoombaStomp(HEAD.Parent)
  1390. end
  1391. end
  1392. end
  1393. end
  1394. if ATTACK == false then
  1395. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1401. end
  1402. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1403. ANIM = "Idle"
  1404. JUMPED = false
  1405. if ATTACK == false then
  1406. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1407. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  1408. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1410. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1412. end
  1413. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1414. ANIM = "Walk"
  1415. JUMPED = false
  1416. if ATTACK == false then
  1417. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1418. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
  1419. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1420. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1421. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  1422. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  1423. end
  1424. end
  1425. unanchor()
  1426. Humanoid.MaxHealth = 999999999999999999*999999999999999999*999999999999999999*999999999999999999
  1427. Humanoid.Health = Humanoid.MaxHealth
  1428. if Rooted == false then
  1429. Disable_Jump = false
  1430. Humanoid.WalkSpeed = Speed
  1431. elseif Rooted == true then
  1432. Disable_Jump = true
  1433. Humanoid.WalkSpeed = 0
  1434. end
  1435. local COLOR = C3((0+sick.PlaybackLoudness/200)/510,(115+sick.PlaybackLoudness/25)/510,(150+sick.PlaybackLoudness*1.5)/610)
  1436. for _, c in pairs(Character:GetChildren()) do
  1437. if c:IsA("BasePart") and c.Name ~= "Detail" then
  1438. c.Material = "Neon"
  1439. if c:FindFirstChildOfClass("ParticleEmitter") then
  1440. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1441. end
  1442. c.Color = BRICKC"Steel blue".Color
  1443. if c == Head then
  1444. if c:FindFirstChild("face") then
  1445. c.face:remove()
  1446. end
  1447. end
  1448. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1449. c:remove()
  1450. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1451. c:remove()
  1452. elseif c.Name == "Detail" then
  1453. c.Material = "Neon"
  1454. c.Color = COLOR
  1455. end
  1456. end
  1457. if DEAD == false then
  1458. sick.SoundId = "rbxassetid://"..SONG
  1459. sick.Looped = true
  1460. sick.Pitch = 1
  1461. sick.Volume = 2
  1462. sick.Playing = true
  1463. sick.Parent = Torso
  1464. else
  1465. sick:remove()
  1466. end
  1467. Humanoid.Name = "The Pixels"
  1468. end
  1469.  
  1470. --//=================================\\
  1471. --\\=================================//
  1472.  
  1473.  
  1474.  
  1475.  
  1476.  
  1477. --//====================================================\\--
  1478. --|| END OF SCRIPT
  1479. --\\====================================================//--
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