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  1.  
  2. Program received signal SIGSEGV, Segmentation fault.
  3. [Switching to Thread 0x43583950 (LWP 28625)]
  4. Spell::DoAllEffectOnTarget (this=0x7f10ce082c00, target=0x10)
  5. at ../../../src/game/Spell.cpp:1012
  6. warning: Source file is more recent than executable.
  7. 1012 if (target->processed) // Check target
  8.  
  9. #0 Spell::DoAllEffectOnTarget (this=0x7f10ce082c00, target=0x10)
  10. at ../../../src/game/Spell.cpp:1012
  11. mask = <value optimized out>
  12. unit = <value optimized out>
  13. real_caster = <value optimized out>
  14. caster = <value optimized out>
  15. missInfo = <value optimized out>
  16. procAttacker = <value optimized out>
  17. procVictim = <value optimized out>
  18. procEx = <value optimized out>
  19. #1 0x000000000079b3f4 in Spell::handle_immediate (this=0x7f10ce082c00)
  20. at ../../../src/game/Spell.cpp:3192
  21. No locals.
  22. #2 0x000000000079a7e0 in Spell::cast (this=0x7f10ce082c00, skipCheck=true)
  23. at ../../../src/game/Spell.cpp:3165
  24. castResult = <value optimized out>
  25. #3 0x00000000007f6319 in Unit::CastSpell (this=0x7f1117f14000,
  26. Victim=0x7f1117f14000, spellInfo=0x7f1139791f60,
  27. triggered=<value optimized out>, castItem=0x0,
  28. triggeredByAura=0x7f1103d24f90, originalCaster={m_guid = 0},
  29. triggeredBy=0x7f11394ad920) at ../../../src/game/Unit.cpp:1299
  30. spell = <value optimized out>
  31. targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1940.74683,
  32. m_destY = 1594.29663, m_destZ = 1178.26575, m_strTarget = {
  33. static npos = 18446744073709551615,
  34. _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xcaecb8 ""}}, m_targetMask = 2,
  35. m_unitTarget = 0x7f1117f14000, m_GOTarget = 0x0, m_itemTarget = 0x0,
  36. m_unitTargetGUID = {m_guid = 5622}, m_GOTargetGUID = {m_guid = 0},
  37. m_CorpseTargetGUID = {m_guid = 0}, m_itemTargetGUID = {m_guid = 0},
  38. m_transportGUID = {m_guid = 0}, m_itemTargetEntry = 0}
  39. #4 0x00000000007f6601 in Unit::CastSpell (this=0x7f10ce082c00, Victim=0x10,
  40. spellId=<value optimized out>, triggered=true, castItem=0x1,
  41. triggeredByAura=0x0, originalCaster={m_guid = 0}, triggeredBy=0x0)
  42. at ../../../src/game/Unit.cpp:1269
  43. spellInfo = (const SpellEntry *) 0x0
  44. #5 0x0000000000813f55 in Unit::HandleProcTriggerSpellAuraProc (
  45. this=0x7f1117f14000, pVictim=0x7f10c0b9c000, damage=0,
  46. triggeredByAura=0xec57, procSpell=0x51b470, procFlags=262144, procEx=1,
  47. cooldown=6) at ../../../src/game/UnitAuraProcHandler.cpp:4096
  48. auraSpellInfo = (const SpellEntry *) 0x7f11394ad920
  49. triggerAmount = 0
  50. trigger_spell_id = 60503
  51. target = (class Unit *) 0x7f1117f14000
  52. basepoints = {0, 0, 0}
  53. castItem = (class Item *) 0x0
  54. triggerEntry = (const SpellEntry *) 0xd9
  55. #6 0x0000000000801d2b in Unit::ProcDamageAndSpellFor (this=0x7f1117f14000,
  56. isVictim=<value optimized out>, pTarget=0x7f10c0b9c000, procFlag=262144,
  57. procExtra=1, attType=BASE_ATTACK, procSpell=0x7f1138e22840, damage=0)
  58. at ../../../src/game/Unit.cpp:10542
  59. triggeredByAura = (class Aura *) 0x7f1103d24f90
  60. procResult = <value optimized out>
  61. spellProcEvent = (const SpellProcEventEntry *) 0x7f1136b7a398
  62. procSuccess = true
  63. anyAuraProc = false
  64. triggeredByHolder = (SpellAuraHolder *) 0x7f1103d24fe0
  65. cooldown = 6
  66. removedSpells = {<std::_List_base<unsigned int, std::allocator<unsigned int> >> = {
  67. _M_impl = {<std::allocator<std::_List_node<unsigned int> >> = {<__gnu_cxx::new_allocator<std::_List_node<unsigned int> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x43581a20,
  68. _M_prev = 0x43581a20}}}, <No data fields>}
  69. procTriggered = {<std::_List_base<ProcTriggeredData, std::allocator<ProcTriggeredData> >> = {
  70. _M_impl = {<std::allocator<std::_List_node<ProcTriggeredData> >> = {<__gnu_cxx::new_allocator<std::_List_node<ProcTriggeredData> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x7f106467a480,
  71. _M_prev = 0x7f106467a480}}}, <No data fields>}
  72. #7 0x00000000008022f5 in Unit::ProcDamageAndSpell (this=0x7f10ce082c00,
  73. pVictim=0x7f10c0b9c000, procAttacker=<value optimized out>,
  74. procVictim=524288, procExtra=1, amount=0, attType=BASE_ATTACK,
  75. procSpell=0x7f1138e22840) at ../../../src/game/Unit.cpp:5427
  76. No locals.
  77. #8 0x000000000077b726 in Aura::PeriodicTick (this=0x7f10770fd9e0)
  78. at ../../../src/game/SpellAuras.cpp:7083
  79. pCaster = <value optimized out>
  80. absorb = 607
  81. resist = 0
  82. amount = <value optimized out>
  83. cleanDamage = {damage = 0, attackType = BASE_ATTACK,
  84. hitOutCome = MELEE_HIT_NORMAL}
  85. isCrit = false
  86. procVictim = 1
  87. overkill = <value optimized out>
  88. pInfo = {aura = 0x7f10770fd9e0, damage = 0, overDamage = 0,
  89. absorb = 607, resist = 0, multiplier = 0, critical = false}
  90. pdamage = 0
  91. procEx = 1
  92. target = (class Unit *) 0x7f10c0b9c000
  93. spellProto = (const SpellEntry *) 0x7f1138e22840
  94. #9 0x0000000000779899 in SpellAuraHolder::Update (this=0x7f10770ffc40,
  95. diff=100) at ../../../src/game/SpellAuras.h:427
  96. aura = (Aura *) 0x7f10770fd9e0
  97. #10 0x00000000007fe0e5 in Unit::_UpdateSpells (this=0x7f10c0b9c000, time=100)
  98. at ../../../src/game/SpellAuras.h:107
  99. i_holder = (SpellAuraHolder *) 0x7f10770ffc40
  100. #11 0x0000000000806d16 in Unit::Update (this=0x7f10c0b9c000, update_diff=100,
  101. tick_diff=100) at ../../../src/game/Unit.cpp:325
  102. No locals.
  103. #12 0x0000000000745729 in Player::Update (this=0x7f10c0b9c000,
  104. update_diff=100, tick_diff=100) at ../../../src/game/Player.cpp:1204
  105. now = <value optimized out>
  106. pet = <value optimized out>
  107. #13 0x000000000067602f in Map::Update (this=0x306c000, time_=3406963, diff=100)
  108. at ../../../src/game/Map.cpp:522
  109. plr = (class Player *) 0x7f10ce082c00
  110. __FUNCTION__ = "Update"
  111. __PRETTY_FUNCTION__ = "virtual void Map::Update(uint32, uint32)"
  112. #14 0x0000000000688ad4 in MapUpdateRequest::call (this=0x7f10a5d92610)
  113. at ../../../src/game/MapUpdater.cpp:75
  114. No locals.
  115. #15 0x00000000008e6a01 in DelayExecutor::svc (this=0x7f11275c8248)
  116. at ../../../src/shared/DelayExecutor.cpp:70
  117. rq = (class ACE_Method_Request *) 0x7f10a5d92610
  118. #16 0x00007f11430dbb77 in ACE_Task_Base::svc_run (args=<value optimized out>)
  119. at ../../ace/Task.cpp:275
  120. t = (ACE_Task_Base *) 0x7f11275c8248
  121. svc_status = <value optimized out>
  122. #17 0x00007f11430dd225 in ACE_Thread_Adapter::invoke (this=0x7f111880ac80)
  123. at ../../ace/Thread_Adapter.cpp:98
  124. exit_hook_instance = <value optimized out>
  125. exit_hook_maybe = {instance_ = 0x0}
  126. exit_hook_ptr = <value optimized out>
  127. #18 0x00007f1141196fc7 in start_thread () from /lib/libpthread.so.0
  128. No symbol table info available.
  129. #19 0x00007f114076664d in clone () from /lib/libc.so.6
  130. No symbol table info available.
  131. #20 0x0000000000000000 in ?? ()
  132. No symbol table info available.
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