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Sep 7th, 2018
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  1.  
  2.  
  3. // SERVER STUFF --------------------------------------------------------------------------------------------------------------
  4. // Server/spawner/HC terminates all AI activity
  5. if (isserver) then {
  6. {if (faction _x != "BLU_F") then {deletevehicle _x};} foreach AllUnits;
  7. };
  8. // PLAY SOUND
  9. playsound "outro_music";
  10. // PLAYER INTO INVUL ---------------------------------------------------------------------------------------------------------
  11. player allowdamage false;
  12. removeallweapons player;
  13.  
  14. // MESSAGES -----------------------------------------------------------------------------------------------------------------
  15.  
  16. /*
  17. .time
  18. .casualties
  19. .exit
  20. */
  21.  
  22. // 0 ~ endtime
  23. _time = format ["%1:%2 ",[date select 3] call nk_fnc_timemagic,[date select 4] call nk_fnc_timemagic];
  24. _end_time = ("<t size='0.6' color='#A3E0FF'>" + _time + "<t color ='#DEDEDE'>" + " Mission Failed" + "<br/>");
  25.  
  26.  
  27. // 0 ~ effects
  28. "dynamicBlur" ppEffectEnable true;
  29. "dynamicBlur" ppEffectAdjust [6];
  30. "dynamicBlur" ppEffectCommit 0;
  31. "dynamicBlur" ppEffectAdjust [0.0];
  32. "dynamicBlur" ppEffectCommit 7;
  33. titleCut ["", "BLACK OUT", 10];
  34.  
  35.  
  36. // End
  37. _msg1 = ("<t size='0.75' color='#DEDEDE'> " + var_name + "</t><br/><t color='#A3E0FF'>" + "MISSION COMPLETE" + "</t>");
  38. [format ["%1",_msg1],0,0.7,7,4] spawn BIS_fnc_dynamicText;
  39. sleep 7;
  40.  
  41. // time + casualties
  42. _time = format ["%1 Minutes %2 Seconds",floor (time/60),(floor (time) mod 60)];
  43. _msg2 = ("<t size='0.75' color='#DEDEDE'> " + var_name + "</t><br/><t size='0.8'>" + "Time <t color ='#A3E0FF'>" + _time + "</t><br/><t size='0.8' color ='#A3E0FF'>" + str(var_casualties) + "</t> Casualties" + "<br/>");
  44. [format ["%1",_msg2],0,0.7,8] spawn BIS_fnc_dynamicText;
  45. sleep 7;
  46.  
  47. // Casualtylist
  48. _wait = (8 + (var_casualties));if (_wait > 20) then {_wait = 20};
  49. _msg3 = ("<t size='0.75' color='#DEDEDE'> " + var_name + "</t><br/>" + var_start_time + var_casualtylist + _end_time);
  50. [format ["%1",_msg3],0,0.7,_wait] spawn BIS_fnc_dynamicText;
  51. sleep _wait;
  52.  
  53.  
  54. // END IT! -------------------------------------------------------------------------------------------------------------------
  55. "EveryoneLost" call BIS_fnc_endMissionServer;
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