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- // SERVER STUFF --------------------------------------------------------------------------------------------------------------
- // Server/spawner/HC terminates all AI activity
- if (isserver) then {
- {if (faction _x != "BLU_F") then {deletevehicle _x};} foreach AllUnits;
- };
- // PLAY SOUND
- playsound "outro_music";
- // PLAYER INTO INVUL ---------------------------------------------------------------------------------------------------------
- player allowdamage false;
- removeallweapons player;
- // MESSAGES -----------------------------------------------------------------------------------------------------------------
- /*
- .time
- .casualties
- .exit
- */
- // 0 ~ endtime
- _time = format ["%1:%2 ",[date select 3] call nk_fnc_timemagic,[date select 4] call nk_fnc_timemagic];
- _end_time = ("<t size='0.6' color='#A3E0FF'>" + _time + "<t color ='#DEDEDE'>" + " Mission Failed" + "<br/>");
- // 0 ~ effects
- "dynamicBlur" ppEffectEnable true;
- "dynamicBlur" ppEffectAdjust [6];
- "dynamicBlur" ppEffectCommit 0;
- "dynamicBlur" ppEffectAdjust [0.0];
- "dynamicBlur" ppEffectCommit 7;
- titleCut ["", "BLACK OUT", 10];
- // End
- _msg1 = ("<t size='0.75' color='#DEDEDE'> " + var_name + "</t><br/><t color='#A3E0FF'>" + "MISSION COMPLETE" + "</t>");
- [format ["%1",_msg1],0,0.7,7,4] spawn BIS_fnc_dynamicText;
- sleep 7;
- // time + casualties
- _time = format ["%1 Minutes %2 Seconds",floor (time/60),(floor (time) mod 60)];
- _msg2 = ("<t size='0.75' color='#DEDEDE'> " + var_name + "</t><br/><t size='0.8'>" + "Time <t color ='#A3E0FF'>" + _time + "</t><br/><t size='0.8' color ='#A3E0FF'>" + str(var_casualties) + "</t> Casualties" + "<br/>");
- [format ["%1",_msg2],0,0.7,8] spawn BIS_fnc_dynamicText;
- sleep 7;
- // Casualtylist
- _wait = (8 + (var_casualties));if (_wait > 20) then {_wait = 20};
- _msg3 = ("<t size='0.75' color='#DEDEDE'> " + var_name + "</t><br/>" + var_start_time + var_casualtylist + _end_time);
- [format ["%1",_msg3],0,0.7,_wait] spawn BIS_fnc_dynamicText;
- sleep _wait;
- // END IT! -------------------------------------------------------------------------------------------------------------------
- "EveryoneLost" call BIS_fnc_endMissionServer;
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