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sneakydodge123

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Aug 4th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  6.  
  7. local plr = game.Players.LocalPlayer
  8. local chr = plr.Character
  9. local maus = plr:GetMouse()
  10. local PGui = plr.PlayerGui
  11. local lleg = chr["Left Leg"]
  12. local rleg = chr["Right Leg"]
  13. local larm = chr["Left Arm"]
  14. local rarm = chr["Right Arm"]
  15. local hed = chr.Head
  16. local rutprt = chr.HumanoidRootPart
  17. local torso = chr.Torso
  18. local otheranims = false
  19. local armmovement = false
  20. local equipped = false
  21. if chr:findFirstChild("Animate") then
  22. chr.Animate.Disabled = true
  23. end
  24. local RunSpeed = 26
  25. local WlkSpeed = 16
  26. local CrawlSpeed = 8
  27. local runnin = false
  28. local disabled = false
  29. local sitting = false
  30. local tik = 0
  31. local slidehitdb = false
  32. local fldb = {
  33. w = false,
  34. a = false,
  35. s = false,
  36. d = false
  37. }
  38. local reganims = {
  39. "Idling",
  40. "Walking",
  41. "Sprinting",
  42. "Crawling",
  43. "SpeedCrawling",
  44. "PreCrawl",
  45. "CrawlJump",
  46. "CrawlFall",
  47. "PreSuperJump",
  48. "SuperJump",
  49. "Sliding",
  50. "Jumping",
  51. "Falling",
  52. "Crouching"
  53. }
  54. local Meows = {
  55. "60871617",
  56. "151742282",
  57. "138093919",
  58. "169836751",
  59. "439998659",
  60. "593617525",
  61. "748861274",
  62. "361967959",
  63. "130808361"
  64. }
  65. local leftnekoface = "260195370"
  66. local rightnekoface = "260196558"
  67. local swing = "Right"
  68. local armanim = ""
  69. local hitdb = false
  70. local nskn = NumberSequenceKeypoint.new
  71. local RightNekoColor = BrickColor.new("Really black")
  72. local LeftNekoColor = BrickColor.new("Institutional white")
  73. local BeltColor = BrickColor.new("Brown")
  74. local nfc1 = BrickColor.new("Crimson").Color
  75. local NekoFabricColor = BrickColor.new(Color3.new(nfc1.r - 0.1, nfc1.g - 0.1, nfc1.b - 0.1))
  76. local ltouched = false
  77. local rtouched = false
  78. local launched = false
  79. local newobj = Instance.new
  80. local tasercharge = 100
  81. local BaseDamage = 12
  82. local DamageMult = 1
  83. local taser = false
  84. chr.Humanoid.MaxHealth = 85
  85. for i, x in pairs(hed:GetChildren()) do
  86. if x:IsA("Sound") then
  87. x:Destroy()
  88. end
  89. end
  90. function Lerp(a, b, i)
  91. local com1 = {
  92. a.X,
  93. a.Y,
  94. a.Z,
  95. a:toEulerAnglesXYZ()
  96. }
  97. local com2 = {
  98. b.X,
  99. b.Y,
  100. b.Z,
  101. b:toEulerAnglesXYZ()
  102. }
  103. local calx = com1[1] + (com2[1] - com1[1]) * i
  104. local caly = com1[2] + (com2[2] - com1[2]) * i
  105. local calz = com1[3] + (com2[3] - com1[3]) * i
  106. local cala = com1[4] + (com2[4] - com1[4]) * i
  107. local calb = com1[5] + (com2[5] - com1[5]) * i
  108. local calc = com1[6] + (com2[6] - com1[6]) * i
  109. return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc)
  110. end
  111. function TwnSingleNumber(s, f, m)
  112. local wot = s + (f - s) * m
  113. return wot
  114. end
  115. function TwnVector3(q, w, e)
  116. local begin = {
  117. q.x,
  118. q.y,
  119. q.z
  120. }
  121. local ending = {
  122. w.x,
  123. w.y,
  124. w.z
  125. }
  126. local bgx = begin[1] + (ending[1] - begin[1]) * e
  127. local bgy = begin[2] + (ending[2] - begin[2]) * e
  128. local bgz = begin[3] + (ending[3] - begin[3]) * e
  129. return Vector3.new(bgx, bgy, bgz)
  130. end
  131. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  132. local wld = newobj("Weld", wp1)
  133. wld.Part0 = wp0
  134. wld.Part1 = wp1
  135. wld.C1 = CFrame.new(wc0x, wc0y, wc0z)
  136. return wld
  137. end
  138. function Avg(a, b)
  139. return CFrame.new((a.X + b.X) / 2, (a.Y + b.Y) / 2, (a.Z + b.Z) / 2)
  140. end
  141. function nPart(parent, name, shape, formfactor, material, anch, collide, trans, refl, sf, color, size, cfr)
  142. local p = newobj("Part")
  143. p.Name = name
  144. p.Shape = shape
  145. p.FormFactor = formfactor
  146. p.Material = material
  147. p.Anchored = anch
  148. p.CanCollide = collide
  149. p.Transparency = trans
  150. p.Reflectance = refl
  151. p.TopSurface = sf
  152. p.BottomSurface = sf
  153. p.LeftSurface = sf
  154. p.RightSurface = sf
  155. p.FrontSurface = sf
  156. p.BackSurface = sf
  157. p.BrickColor = color
  158. p.Size = size
  159. p.CFrame = cfr
  160. p:breakJoints("")
  161. p.Parent = parent
  162. return p
  163. end
  164. function TakeDamage(h,d)
  165. h:TakeDamage(d)
  166. end
  167. local larmweld = newWeld(torso, larm, 0, 0, 0)
  168. local rarmweld = newWeld(torso, rarm, 0, 0, 0)
  169. local llegweld = newWeld(torso, lleg, 0, 0, 0)
  170. local rlegweld = newWeld(torso, rleg, 0, 0, 0)
  171. local headweld = newWeld(torso, hed, 0, 0, 0)
  172. local rutwald = newobj("Weld", rutprt)
  173. rutwald.Part0 = rutprt
  174. rutwald.Part1 = torso
  175. rutwald.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0)
  176. larmweld.C1 = CFrame.new(0, 0.5, 0)
  177. rarmweld.C1 = CFrame.new(0, 0.5, 0)
  178. rlegweld.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), 0, 0)
  179. llegweld.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), 0, 0)
  180. function GetTorso(target)
  181. if target:findFirstChild("Torso") then
  182. return target.Torso
  183. elseif target:findFirstChild("UpperTorso") then
  184. return target.UpperTorso
  185. end
  186. end
  187. local alldecals = {
  188. "387418012",
  189. "339886198",
  190. "486961931",
  191. "339302474",
  192. "339302316",
  193. "339303212",
  194. "339302607",
  195. "339302826",
  196. "339303065",
  197. "339303400",
  198. "150037981",
  199. "167241003",
  200. "235558077",
  201. "265452635",
  202. "260161937",
  203. "242814125",
  204. "230417107",
  205. "252230874",
  206. "231949998",
  207. "229222676",
  208. "181607551",
  209. "231953209",
  210. "123431503",
  211. "184905165",
  212. "172755711",
  213. "161494218",
  214. "292791711",
  215. "205912841",
  216. "68953525",
  217. "180163702",
  218. "123385234",
  219. "138847283",
  220. "159127645",
  221. "172511645",
  222. "210175195",
  223. "206539362",
  224. "192486406",
  225. "96613287",
  226. "131764585",
  227. "168427244",
  228. "128595009",
  229. "96687581",
  230. "171590601",
  231. "172329151",
  232. "72116648",
  233. "221557708",
  234. "214883980"
  235. }
  236. local anim = "Idling"
  237. local lastanim = "Idling"
  238. local val = 0
  239. local syne = 0
  240. local num = 0
  241. local runtime = 0
  242. local NekoNekoKnuckles = newobj("Model", chr)
  243. NekoNekoKnuckles.Name = "Neko Neko Knuckles"
  244. local RightNeko = newobj("Model", NekoNekoKnuckles)
  245. RightNeko.Name = "Right Neko"
  246. local LeftNeko = newobj("Model", NekoNekoKnuckles)
  247. LeftNeko.Name = "Left Neko"
  248. local tasersoundid = "758554256"
  249. local Belt = Instance.new("Model", NekoNekoKnuckles)
  250. Belt.Name = "Belt"
  251. local bel1 = nPart(Belt, "Belt", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, BeltColor, Vector3.new(2.01, 0.2, 1.01), CFrame.new(0, 0, 0))
  252. local bel1w = newobj("Weld", bel1)
  253. bel1w.Part0 = bel1
  254. bel1w.Part1 = torso
  255. bel1w.C0 = CFrame.new(0, 0.85, 0)
  256. local bel2 = nPart(Belt, "BeltR", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, RightNekoColor, Vector3.new(0.4, 0.6, 0.8), CFrame.new(0, 0, 0))
  257. local bel2w = newobj("Weld", bel2)
  258. bel2w.Part0 = bel2
  259. bel2w.Part1 = bel1
  260. bel2w.C0 = CFrame.new(-1.1, 0.25, 0) * CFrame.Angles(0, 0, math.rad(-5))
  261. local bel3 = nPart(Belt, "BeltL", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, LeftNekoColor, Vector3.new(0.4, 0.6, 0.8), CFrame.new(0, 0, 0))
  262. local bel3w = newobj("Weld", bel3)
  263. bel3w.Part0 = bel3
  264. bel3w.Part1 = bel1
  265. bel3w.C0 = CFrame.new(1.1, 0.25, 0) * CFrame.Angles(0, 0, math.rad(5))
  266. local bel4 = nPart(Belt, "Belt", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, BrickColor.new("Fossil"), Vector3.new(0.1, 0.05, 0.1), CFrame.new(0, 0, 0))
  267. local bel4w = newobj("Weld", bel4)
  268. bel4w.Part0 = bel4
  269. bel4w.Part1 = bel2
  270. bel4w.C0 = CFrame.new(0, 0.39, -0.15) * CFrame.Angles(math.rad(90), 0, 0)
  271. local bel4m = newobj("CylinderMesh", bel4)
  272. local taserattright1 = newobj("Attachment", bel4)
  273. local bel6 = nPart(Belt, "Belt", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, BrickColor.new("Fossil"), Vector3.new(0.1, 0.05, 0.1), CFrame.new(0, 0, 0))
  274. local bel6w = newobj("Weld", bel6)
  275. bel6w.Part0 = bel6
  276. bel6w.Part1 = bel2
  277. bel6w.C0 = CFrame.new(0, -0.39, -0.15) * CFrame.Angles(math.rad(90), 0, 0)
  278. local bel6m = newobj("CylinderMesh", bel6)
  279. local taserattright3 = newobj("Attachment", bel6)
  280. taserattright3.Position = Vector3.new(0, 0, 0)
  281. local bel5 = nPart(Belt, "Belt", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, BrickColor.new("Fossil"), Vector3.new(0.1, 0.05, 0.1), CFrame.new(0, 0, 0))
  282. local bel5w = newobj("Weld", bel5)
  283. bel5w.Part0 = bel5
  284. bel5w.Part1 = bel3
  285. bel5w.C0 = CFrame.new(0, 0.39, -0.15) * CFrame.Angles(math.rad(90), 0, 0)
  286. local bel5m = newobj("CylinderMesh", bel5)
  287. local taserattleft1 = newobj("Attachment", bel5)
  288. taserattleft1.Position = Vector3.new(0, 0, 0)
  289. local bel7 = nPart(Belt, "Belt", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, BrickColor.new("Fossil"), Vector3.new(0.1, 0.05, 0.1), CFrame.new(0, 0, 0))
  290. local bel7w = newobj("Weld", bel7)
  291. bel7w.Part0 = bel7
  292. bel7w.Part1 = bel3
  293. bel7w.C0 = CFrame.new(0, -0.39, -0.15) * CFrame.Angles(math.rad(90), 0, 0)
  294. local bel7m = newobj("CylinderMesh", bel7)
  295. local taserattleft3 = newobj("Attachment", bel7)
  296. taserattleft3.Position = Vector3.new(0, 0, 0)
  297. local bel8 = nPart(Belt, "Battery", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, BrickColor.new("Dark stone grey"), Vector3.new(1.4, 0.6, 0.3), CFrame.new(0, 0, 0))
  298. local bel8w = newobj("Weld", bel8)
  299. bel8w.Part0 = bel8
  300. bel8w.Part1 = bel1
  301. bel8w.C0 = CFrame.new(0, 0.1, -0.6) * CFrame.Angles(math.rad(5), 0, 0)
  302. local bel9 = nPart(Belt, "Belt", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, BrickColor.new("Fossil"), Vector3.new(0.1, 0.05, 0.1), CFrame.new(0, 0, 0))
  303. local bel9w = newobj("Weld", bel9)
  304. bel9w.Part0 = bel9
  305. bel9w.Part1 = bel8
  306. bel9w.C0 = CFrame.new(-0.15, 0.69, 0) * CFrame.Angles(0, 0, math.rad(90))
  307. local bel9m = newobj("CylinderMesh", bel9)
  308. local taserattleft4 = newobj("Attachment", bel9)
  309. taserattleft4.Position = Vector3.new(0, 0, 0)
  310. local bel10 = nPart(Belt, "Belt", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, BrickColor.new("Fossil"), Vector3.new(0.1, 0.05, 0.1), CFrame.new(0, 0, 0))
  311. local bel10w = newobj("Weld", bel10)
  312. bel10w.Part0 = bel10
  313. bel10w.Part1 = bel8
  314. bel10w.C0 = CFrame.new(-0.15, -0.69, 0) * CFrame.Angles(0, 0, math.rad(90))
  315. local bel7m = newobj("CylinderMesh", bel10)
  316. local taserattright4 = newobj("Attachment", bel10)
  317. taserattright4.Position = Vector3.new(0, 0, 0)
  318. local cable1 = newobj("RopeConstraint", bel8)
  319. cable1.Attachment0 = taserattright1
  320. cable1.Attachment1 = taserattright4
  321. cable1.Thickness = 0.02
  322. cable1.Enabled = true
  323. cable1.Visible = true
  324. cable1.Length = 1.2
  325. cable1.Color = BrickColor.new("Really black")
  326. local cable2 = newobj("RopeConstraint", bel8)
  327. cable2.Attachment0 = taserattleft1
  328. cable2.Attachment1 = taserattleft4
  329. cable2.Thickness = 0.02
  330. cable2.Enabled = true
  331. cable2.Visible = true
  332. cable2.Length = 1.2
  333. cable2.Color = BrickColor.new("Really black")
  334. local bel11 = nPart(Belt, "Battery", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, BrickColor.new("Really red"), Vector3.new(1.3, 0.1, 0.1), CFrame.new(0, 0, 0))
  335. local bel11w = newobj("Weld", bel11)
  336. bel11w.Part0 = bel11
  337. bel11w.Part1 = bel8
  338. bel11w.C0 = CFrame.new(0, 0.2, -0.11)
  339. local gu = Instance.new("SurfaceGui", bel8)
  340. gu.Name = "BatteryIndicator"
  341. gu.Adornee = bel11
  342. gu.Face = "Back"
  343. gu.CanvasSize = Vector2.new(3000, 1000)
  344. local tb = Instance.new("TextLabel", gu)
  345. tb.Name = "Battery"
  346. tb.Size = UDim2.new(1, 0, 1, 0)
  347. tb.Position = UDim2.new(0, 0, 0, 0)
  348. tb.TextTransparency = 1
  349. tb.BackgroundTransparency = 0
  350. tb.BorderSizePixel = 0
  351. tb.TextStrokeTransparency = 1
  352. tb.Text = ""
  353. tb.Rotation = 0
  354. tb.BackgroundColor3 = Color3.new(0, 0.5, 0.1)
  355. local rn1 = nPart(RightNeko, "RightHandle", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, NekoFabricColor, Vector3.new(1.01, 1.3, 1.01), CFrame.new(0, 0, 0))
  356. local rn1w = newobj("Weld", rn1)
  357. rn1w.Part0 = rn1
  358. rn1w.Part1 = rarm
  359. rn1w.C0 = CFrame.new(0, 0.4, 0)
  360. local rn2 = nPart(RightNeko, "RightHandle", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, RightNekoColor, Vector3.new(1.05, 0.3, 1.05), CFrame.new(0, 0, 0))
  361. local rn2w = newobj("Weld", rn2)
  362. rn2w.Part0 = rn2
  363. rn2w.Part1 = rn1
  364. rn2w.C0 = CFrame.new(0, -0.6, 0)
  365. local rn5 = nPart(RightNeko, "RightHandle", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, RightNekoColor, Vector3.new(0.5, 0.3, 0.2), CFrame.new(0, 0, 0))
  366. local rn5w = newobj("Weld", rn5)
  367. rn5w.Part0 = rn5
  368. rn5w.Part1 = rn1
  369. rn5w.C0 = CFrame.new(0, -0.3, 0.415)
  370. local rn6 = nPart(RightNeko, "RightHandle", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, RightNekoColor, Vector3.new(1.05, 0.3, 0.4), CFrame.new(0, 0, 0))
  371. local rn6w = newobj("Weld", rn6)
  372. rn6w.Part0 = rn6
  373. rn6w.Part1 = rn1
  374. rn6w.C0 = CFrame.new(0, -0.3, 0)
  375. local rn7 = nPart(RightNeko, "RightHandle", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, RightNekoColor, Vector3.new(0.5, 1.05, 0.5), CFrame.new(0, 0, 0))
  376. local rn7w = newobj("Weld", rn7)
  377. rn7w.Part0 = rn7
  378. rn7w.Part1 = rn1
  379. rn7w.C0 = CFrame.new(0.2, 0, 0) * CFrame.Angles(0, 0, math.rad(90))
  380. local rn7m = newobj("CylinderMesh", rn7)
  381. local rnbell = nPart(RightNeko, "RightBell", 1, 3, "SmoothPlastic", false, false, 0, 0.4, 10, BrickColor.new("New Yeller"), Vector3.new(0.25, 0.25, 0.15), CFrame.new(0, 0, 0))
  382. local rnbellw = newobj("Weld", rnbell)
  383. rnbellw.Part0 = rnbell
  384. rnbellw.Part1 = rn1
  385. rnbellw.C0 = CFrame.new(0, -0.15, 0.5)
  386. local rnbellm = newobj("SpecialMesh", rnbell)
  387. rnbellm.MeshType = "Sphere"
  388. local rnbellp2 = nPart(RightNeko, "RightBellSetting", 1, 3, "SmoothPlastic", false, false, 0, 0.4, 10, BrickColor.new("New Yeller"), Vector3.new(0.28, 0.05, 0.28), CFrame.new(0, 0, 0))
  389. local rnbellw2 = newobj("Weld", rnbellp2)
  390. rnbellw2.Part0 = rnbellp2
  391. rnbellw2.Part1 = rn1
  392. rnbellw2.C0 = CFrame.new(0, -0.5, -0.15) * CFrame.Angles(math.rad(90), 0, 0)
  393. local rnbellm2 = newobj("CylinderMesh", rnbellp2)
  394. local rnbellp3 = nPart(RightNeko, "RightBellTop", 1, 3, "SmoothPlastic", false, false, 0, 0.4, 10, BrickColor.new("New Yeller"), Vector3.new(0.05, 0.13, 0.1), CFrame.new(0, 0, 0))
  395. local rnbellw3 = newobj("Weld", rnbellp3)
  396. rnbellw3.Part0 = rnbellp3
  397. rnbellw3.Part1 = rn1
  398. rnbellw3.C0 = CFrame.new(0, -0.15, 0.53)
  399. local rnbf = newobj("PointLight", rnbell)
  400. rnbf.Shadows = true
  401. rnbf.Range = 10
  402. rnbf.Brightness = 3
  403. rnbf.Enabled = false
  404. local rnding = newobj("Sound", rnbell)
  405. rnding.SoundId = "http://www.roblox.com/asset?id=138134386"
  406. rnding.Volume = 0.2
  407. local rn3 = nPart(RightNeko, "RightHead", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, RightNekoColor, Vector3.new(1.45, 1.4, 1.45), CFrame.new(0, 0, 0))
  408. local rn3w = newobj("Weld", rn3)
  409. local taserattright2 = newobj("Attachment", rn3)
  410. taserattright2.Position = Vector3.new(0, 0.3, 0.45)
  411. local tasercon = newobj("RopeConstraint", rn3)
  412. tasercon.Attachment0 = taserattright1
  413. tasercon.Attachment1 = taserattright3
  414. tasercon.Thickness = 0.02
  415. tasercon.Enabled = true
  416. tasercon.Visible = true
  417. tasercon.Length = 3.4
  418. tasercon.Color = RightNekoColor
  419. rn3w.Part0 = rn3
  420. rn3w.Part1 = rn1
  421. rn3w.C0 = CFrame.new(0, 0.55, 0)
  422. local rn3m = newobj("SpecialMesh", rn3)
  423. rn3m.MeshType = "Sphere"
  424. local rnfang1 = nPart(RightNeko, "RightFang", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, BrickColor.new("Fossil"), Vector3.new(0.2, 0.2, 0.2), CFrame.new(0, 0, 0))
  425. local rnfang1w = newobj("Weld", rnfang1)
  426. rnfang1w.Part0 = rnfang1
  427. rnfang1w.Part1 = rn3
  428. rnfang1w.C0 = CFrame.new(0.1, -0.36, -0.56) * CFrame.Angles(math.rad(-110), 0, 0)
  429. local rnfang1m = newobj("SpecialMesh", rnfang1)
  430. rnfang1m.MeshId = "http://www.roblox.com/asset/?id=1033714"
  431. rnfang1m.Scale = Vector3.new(0.03, 0.12, 0.03)
  432. local rnfang2 = nPart(RightNeko, "RightFang", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, BrickColor.new("Fossil"), Vector3.new(0.2, 0.2, 0.2), CFrame.new(0, 0, 0))
  433. local rnfang2w = newobj("Weld", rnfang2)
  434. rnfang2w.Part0 = rnfang2
  435. rnfang2w.Part1 = rn3
  436. rnfang2w.C0 = CFrame.new(-0.1, -0.36, -0.56) * CFrame.Angles(math.rad(-110), 0, 0)
  437. local rnfang2m = newobj("SpecialMesh", rnfang2)
  438. rnfang2m.MeshId = "http://www.roblox.com/asset/?id=1033714"
  439. rnfang2m.Scale = Vector3.new(0.03, 0.12, 0.03)
  440. local rnface = newobj("Decal", rn3)
  441. rnface.Texture = "http://www.roblox.com/asset?id=" .. rightnekoface
  442. rnface.Face = "Bottom"
  443. local rnpunch = newobj("Sound", rn3)
  444. rnpunch.SoundId = "http://www.roblox.com/asset?id=146163534"
  445. rnpunch.Volume = 0.3
  446. local ratt1 = newobj("Attachment", rn3)
  447. ratt1.Position = Vector3.new(0.35, -0.5, 0)
  448. local ratt2 = newobj("Attachment", rn3)
  449. ratt2.Position = Vector3.new(-0.35, -0.5, 0)
  450. local rartrail = newobj("Trail", rn3)
  451. rartrail.Attachment0 = ratt1
  452. rartrail.Attachment1 = ratt2
  453. rartrail.Transparency = NumberSequence.new({
  454. nskn(0, 0.66, 0),
  455. nskn(1, 1, 0)
  456. })
  457. rartrail.Lifetime = 0.123
  458. local ratt3 = newobj("Attachment", rn3)
  459. ratt3.Position = Vector3.new(0, 0, 0)
  460. local ratt4 = newobj("Attachment", rn1)
  461. ratt4.Position = Vector3.new(0, -0.4, 0)
  462. local rspring = newobj("SpringConstraint", rn1)
  463. rspring.Attachment0 = ratt3
  464. rspring.Attachment1 = ratt4
  465. rspring.Coils = 8
  466. rspring.Visible = true
  467. rspring.LimitsEnabled = true
  468. rspring.Enabled = true
  469. rspring.MaxLength = 80
  470. rspring.Color = rn3.BrickColor
  471. rspring.Thickness = 0.2
  472. rspring.FreeLength = 4
  473. rspring.Stiffness = 30
  474. rspring.Radius = 0.5
  475. rspring.Damping = 0
  476. local rn4 = nPart(RightNeko, "RightEars", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, RightNekoColor, Vector3.new(1.575, 0.2, 1.575), CFrame.new(0, 0, 0))
  477. local rn4w = newobj("Weld", rn4)
  478. rn4w.Part0 = rn4
  479. rn4w.Part1 = rn3
  480. rn4w.C0 = CFrame.new(-0.04, -0.6, 0.15) * CFrame.Angles(math.rad(90), 0, 0)
  481. local rn4m = newobj("SpecialMesh", rn4)
  482. rn4m.Scale = Vector3.new(1, 0.7, 1)
  483. rn4m.MeshId = "http://www.roblox.com/asset?id=1374148"
  484. rn4m.TextureId = "http://www.roblox.com/asset?id=14817175"
  485. local ln1 = nPart(LeftNeko, "LeftHandle", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, NekoFabricColor, Vector3.new(1.01, 1.3, 1.01), CFrame.new(0, 0, 0))
  486. local ln1w = newobj("Weld", ln1)
  487. ln1w.Part0 = ln1
  488. ln1w.Part1 = larm
  489. ln1w.C0 = CFrame.new(0, 0.4, 0)
  490. local ln2 = nPart(LeftNeko, "LeftHandle", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, LeftNekoColor, Vector3.new(1.05, 0.3, 1.05), CFrame.new(0, 0, 0))
  491. local ln2w = newobj("Weld", ln2)
  492. ln2w.Part0 = ln2
  493. ln2w.Part1 = ln1
  494. ln2w.C0 = CFrame.new(0, -0.6, 0)
  495. local ln5 = nPart(LeftNeko, "LeftHandle", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, LeftNekoColor, Vector3.new(0.5, 0.3, 0.2), CFrame.new(0, 0, 0))
  496. local ln5w = newobj("Weld", ln5)
  497. ln5w.Part0 = ln5
  498. ln5w.Part1 = ln1
  499. ln5w.C0 = CFrame.new(0, -0.3, 0.415)
  500. local ln6 = nPart(LeftNeko, "LeftHandle", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, LeftNekoColor, Vector3.new(1.05, 0.3, 0.4), CFrame.new(0, 0, 0))
  501. local ln6w = newobj("Weld", ln6)
  502. ln6w.Part0 = ln6
  503. ln6w.Part1 = ln1
  504. ln6w.C0 = CFrame.new(0, -0.3, 0)
  505. local ln7 = nPart(LeftNeko, "LeftHandle", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, LeftNekoColor, Vector3.new(0.5, 1.05, 0.5), CFrame.new(0, 0, 0))
  506. local ln7w = newobj("Weld", ln7)
  507. ln7w.Part0 = ln7
  508. ln7w.Part1 = ln1
  509. ln7w.C0 = CFrame.new(0.2, 0, 0) * CFrame.Angles(0, 0, math.rad(90))
  510. local ln7m = newobj("CylinderMesh", ln7)
  511. local lnbell = nPart(LeftNeko, "LeftBell", 1, 3, "SmoothPlastic", false, false, 0, 0.4, 10, BrickColor.new("New Yeller"), Vector3.new(0.25, 0.25, 0.15), CFrame.new(0, 0, 0))
  512. local lnbellw = newobj("Weld", lnbell)
  513. lnbellw.Part0 = lnbell
  514. lnbellw.Part1 = ln1
  515. lnbellw.C0 = CFrame.new(0, -0.15, 0.5)
  516. local lnbellm = newobj("SpecialMesh", lnbell)
  517. lnbellm.MeshType = "Sphere"
  518. local lnbellp2 = nPart(LeftNeko, "LeftBellSetting", 1, 3, "SmoothPlastic", false, false, 0, 0.4, 10, BrickColor.new("New Yeller"), Vector3.new(0.28, 0.05, 0.28), CFrame.new(0, 0, 0))
  519. local lnbellw2 = newobj("Weld", lnbellp2)
  520. lnbellw2.Part0 = lnbellp2
  521. lnbellw2.Part1 = ln1
  522. lnbellw2.C0 = CFrame.new(0, -0.5, -0.15) * CFrame.Angles(math.rad(90), 0, 0)
  523. local lnbellm2 = newobj("CylinderMesh", lnbellp2)
  524. local lnbellp3 = nPart(LeftNeko, "LeftBellTop", 1, 3, "SmoothPlastic", false, false, 0, 0.4, 10, BrickColor.new("New Yeller"), Vector3.new(0.05, 0.13, 0.1), CFrame.new(0, 0, 0))
  525. local lnbellw3 = newobj("Weld", lnbellp3)
  526. lnbellw3.Part0 = lnbellp3
  527. lnbellw3.Part1 = ln1
  528. lnbellw3.C0 = CFrame.new(0, -0.15, 0.53)
  529. local lnbf = newobj("PointLight", lnbell)
  530. lnbf.Shadows = true
  531. lnbf.Range = 10
  532. lnbf.Brightness = 3
  533. lnbf.Enabled = false
  534. local lnding = newobj("Sound", lnbell)
  535. lnding.SoundId = "http://www.roblox.com/asset?id=138134386"
  536. lnding.Volume = 0.2
  537. local ln3 = nPart(LeftNeko, "LeftHead", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, LeftNekoColor, Vector3.new(1.45, 1.4, 1.45), CFrame.new(0, 0, 0))
  538. local ln3w = newobj("Weld", ln3)
  539. local taserattleft2 = newobj("Attachment", ln3)
  540. taserattleft2.Position = Vector3.new(0, 0.3, 0.45)
  541. local tasercon2 = newobj("RopeConstraint", ln3)
  542. tasercon2.Attachment0 = taserattleft1
  543. tasercon2.Attachment1 = taserattleft3
  544. tasercon2.Thickness = 0.02
  545. tasercon2.Enabled = true
  546. tasercon2.Visible = true
  547. tasercon2.Length = 3.4
  548. tasercon2.Color = LeftNekoColor
  549. ln3w.Part0 = ln3
  550. ln3w.Part1 = ln1
  551. ln3w.C0 = CFrame.new(0, 0.55, 0)
  552. local ln3m = newobj("SpecialMesh", ln3)
  553. ln3m.MeshType = "Sphere"
  554. local lnface = newobj("Decal", ln3)
  555. lnface.Texture = "http://www.roblox.com/asset?id=" .. leftnekoface
  556. lnface.Face = "Bottom"
  557. local lnpunch = newobj("Sound", ln3)
  558. lnpunch.SoundId = "http://www.roblox.com/asset?id=146163534"
  559. lnpunch.Volume = 0.3
  560. local latt1 = newobj("Attachment", ln3)
  561. latt1.Position = Vector3.new(0.35, -0.5, 0)
  562. local latt2 = newobj("Attachment", ln3)
  563. latt2.Position = Vector3.new(-0.35, -0.5, 0)
  564. local lartrail = newobj("Trail", ln3)
  565. lartrail.Attachment0 = latt1
  566. lartrail.Attachment1 = latt2
  567. lartrail.Transparency = NumberSequence.new({
  568. nskn(0, 0.66, 0),
  569. nskn(1, 1, 0)
  570. })
  571. lartrail.Lifetime = 0.123
  572. local lnfang1 = nPart(LeftNeko, "LeftFang", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, BrickColor.new("Fossil"), Vector3.new(0.2, 0.2, 0.2), CFrame.new(0, 0, 0))
  573. local lnfang1w = newobj("Weld", lnfang1)
  574. lnfang1w.Part0 = lnfang1
  575. lnfang1w.Part1 = ln3
  576. lnfang1w.C0 = CFrame.new(0.1, -0.42, -0.522) * CFrame.Angles(math.rad(-110), 0, 0)
  577. local lnfang1m = newobj("SpecialMesh", lnfang1)
  578. lnfang1m.MeshId = "http://www.roblox.com/asset/?id=1033714"
  579. lnfang1m.Scale = Vector3.new(0.03, 0.12, 0.03)
  580. local lnfang2 = nPart(LeftNeko, "LeftFang", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, BrickColor.new("Fossil"), Vector3.new(0.2, 0.2, 0.2), CFrame.new(0, 0, 0))
  581. local lnfang2w = newobj("Weld", lnfang2)
  582. lnfang2w.Part0 = lnfang2
  583. lnfang2w.Part1 = ln3
  584. lnfang2w.C0 = CFrame.new(-0.1, -0.42, -0.522) * CFrame.Angles(math.rad(-110), 0, 0)
  585. local lnfang2m = newobj("SpecialMesh", lnfang2)
  586. lnfang2m.MeshId = "http://www.roblox.com/asset/?id=1033714"
  587. lnfang2m.Scale = Vector3.new(0.03, 0.12, 0.03)
  588. local latt3 = newobj("Attachment", ln3)
  589. latt3.Position = Vector3.new(0, 0, 0)
  590. local latt4 = newobj("Attachment", ln1)
  591. latt4.Position = Vector3.new(0, -0.4, 0)
  592. local lspring = newobj("SpringConstraint", ln1)
  593. lspring.Attachment0 = latt3
  594. lspring.Attachment1 = latt4
  595. lspring.Coils = 8
  596. lspring.Visible = true
  597. lspring.LimitsEnabled = true
  598. lspring.Enabled = true
  599. lspring.MaxLength = 80
  600. lspring.Color = ln3.BrickColor
  601. lspring.Thickness = 0.2
  602. lspring.FreeLength = 4
  603. lspring.Stiffness = 30
  604. lspring.Radius = 0.5
  605. lspring.Damping = 0
  606. local ln4 = nPart(LeftNeko, "LeftEars", 1, 3, "SmoothPlastic", false, false, 0, 0, 10, LeftNekoColor, Vector3.new(1.575, 0.2, 1.575), CFrame.new(0, 0, 0))
  607. local ln4w = newobj("Weld", ln4)
  608. ln4w.Part0 = ln4
  609. ln4w.Part1 = ln3
  610. ln4w.C0 = CFrame.new(-0.04, -0.6, 0.15) * CFrame.Angles(math.rad(90), 0, 0)
  611. local ln4m = newobj("SpecialMesh", ln4)
  612. ln4m.Scale = Vector3.new(1, 0.7, 1)
  613. ln4m.MeshId = "http://www.roblox.com/asset?id=1374148"
  614. ln4m.TextureId = "http://www.roblox.com/asset?id=59596104"
  615. function GetHumanoidFromPart(prt)
  616. local hyoom
  617. if prt and prt.Parent and prt.Parent.Parent then
  618. for i, x in pairs(prt.Parent:GetChildren()) do
  619. if x:IsA("Humanoid") then
  620. hyoom = x
  621. end
  622. end
  623. if hyoom and prt.Parent:IsA("Model") and prt.Parent ~= chr then
  624. return hyoom
  625. end
  626. end
  627. end
  628. function GetRPFromPart(prt)
  629. local RP, RP2
  630. if prt and prt.Parent and prt.Parent.Parent then
  631. RP = prt.Parent:findFirstChild("HumanoidRootPart")
  632. RP2 = prt.Parent.Parent:findFirstChild("HumanoidRootPart")
  633. if RP then
  634. return RP
  635. elseif not RP and RP2 then
  636. return RP2
  637. end
  638. end
  639. end
  640. local rhitdb = false
  641. local lhitdb = false
  642. rn3.Touched:connect(function(hit)
  643. if hit and hit.Parent and not rhitdb and swing == "Right" and (armanim == "RightSwing2" or armanim == "RightSwing1" or armanim == "Launching") then
  644. do
  645. local enhum = GetHumanoidFromPart(hit)
  646. local rootpart = GetRPFromPart(hit)
  647. if enhum then
  648. local nyaa = newobj("Sound", rn3)
  649. nyaa.SoundId = "http://www.roblox.com/asset?id=" .. Meows[math.random(1, #Meows)]
  650. nyaa.Pitch = math.random(80, 120) * 0.01
  651. nyaa:Play("")
  652. if taser and tasercharge >= 20 and not launched then
  653. do
  654. local tasers = newobj("Sound", rn3)
  655. tasers.SoundId = "http://www.roblox.com/asset?id=" .. tasersoundid
  656. tasers.Pitch = 0.8
  657. tasers.Volume = 0.9
  658. tasers:Play("")
  659. tasercharge = tasercharge - 20
  660. enhum.PlatformStand = true
  661. local ht = enhum.Changed:connect(function(tz)
  662. if tz == "PlatformStand" then
  663. enhum.PlatformStand = true
  664. end
  665. end)
  666. if rootpart then
  667. rootpart.Velocity = rootpart.Velocity + (rutprt.CFrame * CFrame.new(0, 1, -1)).p - rutprt.CFrame.p.unit * 25
  668. end
  669. spawn(function()
  670. wait(".35")
  671. ht:disconnect("")
  672. enhum.PlatformStand = false
  673. end)
  674. game:service("Debris"):AddItem(tasers, 1)
  675. end
  676. end
  677. rnpunch:Play("")
  678. game:service("Debris"):AddItem(nyaa, 2)
  679. rhitdb = true
  680. TakeDamage(enhum, BaseDamage * DamageMult)
  681. spawn(function()
  682. wait(0.7)
  683. rhitdb = false
  684. end)
  685. end
  686. end
  687. end
  688. end)
  689. ln3.Touched:connect(function(hit)
  690. if hit and hit.Parent and not lhitdb and swing == "Left" and (armanim == "LeftSwing2" or armanim == "LeftSwing1" or armanim == "Launching") then
  691. do
  692. local enhum = GetHumanoidFromPart(hit)
  693. if enhum then
  694. local nyaa = newobj("Sound", ln3)
  695. nyaa.SoundId = "http://www.roblox.com/asset?id=" .. Meows[math.random(1, #Meows)]
  696. nyaa.Pitch = math.random(80, 120) * 0.01
  697. nyaa:Play("")
  698. lnpunch:Play("")
  699. if taser and tasercharge >= 20 and not launched then
  700. do
  701. local tasers = newobj("Sound", ln3)
  702. tasers.SoundId = "http://www.roblox.com/asset?id=" .. tasersoundid
  703. tasers.Pitch = 0.8
  704. tasers.Volume = 0.9
  705. tasers:Play("")
  706. tasercharge = tasercharge - 20
  707. enhum.PlatformStand = true
  708. local ht = enhum.Changed:connect(function(tz)
  709. if tz == "PlatformStand" then
  710. enhum.PlatformStand = true
  711. end
  712. end)
  713. spawn(function()
  714. wait(".35")
  715. ht:disconnect("")
  716. enhum.PlatformStand = false
  717. end)
  718. game:service("Debris"):AddItem(tasers, 1)
  719. end
  720. end
  721. game:service("Debris"):AddItem(nyaa, 2)
  722. lhitdb = true
  723. TakeDamage(enhum, BaseDamage * DamageMult)
  724. spawn(function()
  725. wait(0.7)
  726. lhitdb = false
  727. end)
  728. end
  729. end
  730. end
  731. end)
  732. maus.KeyDown:connect(function(kei)
  733. if string.byte(kei) == 48 and not otheranims and not sitting and not disabled then
  734. runnin = true
  735. end
  736. if kei == "w" then
  737. fldb.w = true
  738. end
  739. if kei == "a" then
  740. fldb.a = true
  741. end
  742. if kei == "s" then
  743. fldb.s = true
  744. end
  745. if kei == "d" then
  746. fldb.d = true
  747. end
  748. if string.byte(kei) == 50 and not crawling then
  749. if crouching then
  750. otheranims = false
  751. crouching = false
  752. chr.Humanoid.WalkSpeed = 18
  753. elseif not crouching and not otheranims then
  754. otheranims = true
  755. crouching = true
  756. anim = "Crouching"
  757. end
  758. end
  759. if kei == "l" then
  760. rnbf.Enabled = not rnbf.Enabled
  761. lnbf.Enabled = not lnbf.Enabled
  762. end
  763. if kei == "e" and not otheranims and not armmovement and not disabled and not lit and not crawling then
  764. otheranims = true
  765. anim = "PreSuperJump"
  766. chr.Humanoid.WalkSpeed = 0
  767. jumpcharge = true
  768. end
  769. if kei == "f" and not otheranims and not armmovement and not launched and not disabled and not crawling and not lit and equipped then
  770. armmovement = true
  771. launchcharge = true
  772. armanim = "LaunchCharge"
  773. end
  774. if kei == "r" and not otheranims and not armmovement and not launched and not disabled then
  775. if taser then
  776. taser = false
  777. tasercon.Attachment1 = taserattright3
  778. tasercon2.Attachment1 = taserattleft3
  779. elseif not taser and tasercharge >= 20 then
  780. taser = true
  781. tasercon.Attachment1 = taserattright2
  782. tasercon2.Attachment1 = taserattleft2
  783. end
  784. end
  785. if kei == "c" and not armmovement and not sitting and not disabled and not jumpcharge then
  786. if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude >= RunSpeed - 2.5 and not otheranims and not crawling then
  787. otheranims = true
  788. anim = "Sliding"
  789. do
  790. local tempvelocity = newobj("BodyVelocity", rutprt)
  791. tempvelocity.Name = "TemporaryVelocity"
  792. tempvelocity.maxForce = Vector3.new(math.huge, 0, math.huge)
  793. tempvelocity.velocity = (rutprt.CFrame * CFrame.new(0, 0, -1)).p - rutprt.CFrame.p.unit * RunSpeed
  794. coroutine.resume(coroutine.create(function()
  795. local totesvelocity = RunSpeed
  796. repeat
  797. if (tempvelocity.velocity * Vector3.new(1, 1, 1)).magnitude <= 10 then
  798. tempvelocity:destroy("")
  799. runnin = false
  800. crawling = true
  801. chr.Humanoid.WalkSpeed = 8
  802. elseif (tempvelocity.velocity * Vector3.new(1, 1, 1)).magnitude > 10 then
  803. totesvelocity = totesvelocity - 1.2 * (RunSpeed / 100)
  804. tempvelocity.velocity = (rutprt.CFrame * CFrame.new(0, 0, -1)).p - rutprt.CFrame.p.unit * totesvelocity
  805. end
  806. wait("")
  807. until tempvelocity.Parent == nil
  808. end))
  809. end
  810. elseif (torso.Velocity * Vector3.new(1, 0, 1)).magnitude <= RunSpeed - 2 then
  811. if not crawling then
  812. otheranims = true
  813. anim = "PreCrawl"
  814. wait(".2")
  815. crawling = true
  816. chr.Humanoid.WalkSpeed = 8
  817. elseif crawling then
  818. crawling = false
  819. otheranims = false
  820. chr.Humanoid.WalkSpeed = WlkSpeed
  821. end
  822. end
  823. end
  824. end)
  825. maus.KeyUp:connect(function(kei)
  826. if string.byte(kei) == 48 and not otheranims and not sitting and not disabled then
  827. runnin = false
  828. end
  829. if kei == "w" then
  830. fldb.w = false
  831. end
  832. if kei == "a" then
  833. fldb.a = false
  834. end
  835. if kei == "s" then
  836. fldb.s = false
  837. end
  838. if kei == "d" then
  839. fldb.d = false
  840. end
  841. if kei == "c" and rutprt:findFirstChild("TemporaryVelocity") and otheranims then
  842. otheranims = false
  843. rutprt.TemporaryVelocity:destroy("")
  844. end
  845. if kei == "f" and launchcharge and armmovement and not launched and not crawling and not jumpcharge and not otheranims then
  846. launchcharge = false
  847. launched = true
  848. armanim = "Launching"
  849. DamageMult = 1.5
  850. do
  851. local oldat1 = tasercon.Attachment1
  852. local oldat2 = tasercon2.Attachment1
  853. tasercon.Attachment1 = nil
  854. tasercon2.Attachment1 = nil
  855. rn3w.Parent = nil
  856. ln3w.Parent = nil
  857. rn3w.Part0 = nil
  858. ln3w.Part0 = nil
  859. rspring.Parent = nil
  860. lspring.Parent = nil
  861. rn3.CanCollide = true
  862. ln3.CanCollide = true
  863. wait("0")
  864. rn3.Velocity = (rutprt.CFrame * CFrame.new(-1, 0.4, -2).p - rutprt.CFrame.p).unit * 100
  865. ln3.Velocity = (rutprt.CFrame * CFrame.new(1, 0.4, -2).p - rutprt.CFrame.p).unit * 100
  866. wait("")
  867. rspring.Parent = rn3
  868. lspring.Parent = ln3
  869. spawn(function()
  870. wait(0.7)
  871. rn3.CanCollide = false
  872. ln3.CanCollide = false
  873. tasercon.Attachment1 = oldat1
  874. tasercon2.Attachment1 = oldat2
  875. rn3w.Parent = rn3
  876. ln3w.Parent = ln3
  877. ln3w.Part0 = ln3
  878. ln3w.Part1 = ln1
  879. ln3w.C0 = CFrame.new(0, 0.55, 0)
  880. rn3w.Part0 = rn3
  881. rn3w.Part1 = rn1
  882. rn3w.C0 = CFrame.new(0, 0.55, 0)
  883. if launchhitdb then
  884. launchhitdb = false
  885. end
  886. armmovement = false
  887. wait("2.5")
  888. ltouched = false
  889. rtouched = false
  890. launched = false
  891. end)
  892. end
  893. end
  894. if kei == "e" and otheranims and jumpcharge and not crawling then
  895. if runnin then
  896. chr.Humanoid.WalkSpeed = RunSpeed
  897. else
  898. chr.Humanoid.WalkSpeed = WlkSpeed
  899. end
  900. local rei = Ray.new(rleg.CFrame.p, (rleg.CFrame * CFrame.new(0, 1.25, 0)).p - rleg.CFrame.p.unit * -3)
  901. local parthit, point = Workspace:FindPartOnRay(rei, chr)
  902. if parthit and point and parthit.CanCollide then
  903. chr.Humanoid.Jump = true
  904. anim = "SuperJump"
  905. local aasdd = newobj("BodyVelocity", rutprt)
  906. aasdd.maxForce = Vector3.new(0, 1 / 0, 0)
  907. aasdd.velocity = Vector3.new(0, jumpheight, 0)
  908. game:service("Debris"):AddItem(aasdd, 0.05)
  909. jumpcharge = false
  910. otheranims = false
  911. else
  912. otheranims = false
  913. jumpheight = 10
  914. end
  915. end
  916. end)
  917. local funcrt, funclt
  918. maus.Button1Down:connect(function()
  919. if not otheranims and not sitting and not disabled and not armmovement and equipped then
  920. if taser and tasercharge >= 20 then
  921. DamageMult = 0.8
  922. else
  923. DamageMult = 1
  924. end
  925. armmovement = true
  926. armanim = swing .. "Swing1"
  927. wait(0.22)
  928. armanim = swing .. "Swing2"
  929. if swing == "Right" then
  930. rnding:Play()
  931. spawn(function()
  932. wait(0.6)
  933. rnding:Stop()
  934. end)
  935. else
  936. lnding:Play()
  937. spawn(function()
  938. wait(0.6)
  939. lnding:Stop()
  940. end)
  941. end
  942. wait(0.15)
  943. armmovement = false
  944. if swing == "Right" then
  945. swing = "Left"
  946. else
  947. swing = "Right"
  948. end
  949. end
  950. end)
  951. chr.Humanoid.Changed:connect(function(chng)
  952. if (crouching or disabled) and chng == "Jump" then
  953. chr.Humanoid.Jump = false
  954. end
  955. end)
  956. game:service("RunService").RenderStepped:connect(function()
  957. tasercharge = tasercharge + 0.04
  958. if tasercharge < 0 then
  959. tasercharge = 0
  960. end
  961. if tasercharge > 100 then
  962. tasercharge = 100
  963. end
  964. tb.Size = UDim2.new(tasercharge / 100, 0, 1, 0)
  965. if anim ~= "PreCrawl" and (anim ~= "IdleCrawl" or armanim == "Digging") and anim ~= "Sliding" and anim ~= "Jumping" and anim ~= "Falling" then
  966. syne = syne + 0.95
  967. end
  968. chr.Humanoid.CameraOffset = rutprt.CFrame:toObjectSpace(hed.CFrame).p + Vector3.new(0, -1.25, 0)
  969. if not otheranims then
  970. if 1 > (torso.Velocity * Vector3.new(1, 0, 1)).magnitude and not dnc and not chr.Humanoid.Jump then
  971. anim = "Idling"
  972. chr.Humanoid.JumpPower = 54
  973. elseif 1 < (rutprt.Velocity * Vector3.new(1, 0, 1)).magnitude and (rutprt.Velocity * Vector3.new(1, 0, 1)).magnitude < RunSpeed - 5 and not chr.Humanoid.Jump then
  974. anim = "Walking"
  975. dnc = false
  976. chr.Humanoid.JumpPower = 56
  977. elseif (torso.Velocity * Vector3.new(1, 0, 1)).magnitude > RunSpeed - 10 and not chr.Humanoid.Jump then
  978. anim = "Sprinting"
  979. dnc = false
  980. chr.Humanoid.JumpPower = 62
  981. end
  982. if torso.Velocity.y > 4 then
  983. anim = "Jumping"
  984. dnc = false
  985. elseif torso.Velocity.y < -4 then
  986. anim = "Falling"
  987. dnc = false
  988. end
  989. end
  990. local rpvl = (torso.Velocity * Vector3.new(1, 0, 1)).magnitude / RunSpeed
  991. local rpvl2 = (torso.Velocity * Vector3.new(1, 0, 1)).magnitude
  992. if otheranims and crawling then
  993. if 1 > (torso.Velocity * Vector3.new(1, 0, 1)).magnitude and not chr.Humanoid.Jump then
  994. anim = "IdleCrawl"
  995. chr.Humanoid.JumpPower = 0
  996. elseif 1 < (torso.Velocity * Vector3.new(1, 0, 1)).magnitude and (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 12 and not chr.Humanoid.Jump then
  997. anim = "Crawling"
  998. idled = false
  999. chr.Humanoid.JumpPower = 38
  1000. elseif 1 < (torso.Velocity * Vector3.new(1, 0, 1)).magnitude and (torso.Velocity * Vector3.new(1, 0, 1)).magnitude > 12 and not chr.Humanoid.Jump then
  1001. anim = "SpeedCrawling"
  1002. idled = false
  1003. chr.Humanoid.JumpPower = 46
  1004. end
  1005. end
  1006. if otheranims and crawling then
  1007. if torso.Velocity.y > 2 then
  1008. anim = "CrawlJump"
  1009. elseif torso.Velocity.y < -6 then
  1010. anim = "CrawlFall"
  1011. end
  1012. end
  1013. if anim ~= lastanim then
  1014. runtime = 0
  1015. end
  1016. if not armmovement and not equipped then
  1017. rn1w.Part1 = torso
  1018. rn1w.C1 = CFrame.new(0.4, -0.3, 0.6) * CFrame.Angles(math.rad(-11), math.rad(183), math.rad(85))
  1019. ln1w.Part1 = torso
  1020. ln1w.C1 = CFrame.new(-0.4, -1, 0.6) * CFrame.Angles(math.rad(11), math.rad(-183), math.rad(-85))
  1021. else
  1022. rn1w.Part1 = rarm
  1023. rn1w.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1024. ln1w.Part1 = larm
  1025. ln1w.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1026. end
  1027. lastanim = anim
  1028. local idlesineinc = 32.5
  1029. if anim == "Idling" then
  1030. if not armmovement and not equipped then
  1031. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.5, 0.525 + math.cos(syne / idlesineinc) / 25, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.1)
  1032. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.5, 0.525 + math.cos(syne / idlesineinc) / 25, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.1)
  1033. elseif not armmovement and equipped then
  1034. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.2, 0.4 + math.cos(syne / idlesineinc) / 25, 0.1) * CFrame.Angles(math.rad(105), math.rad(-15), math.rad(-20)), 0.1)
  1035. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.1, 0.2 + math.cos(syne / idlesineinc) / 25, -0.65) * CFrame.Angles(math.rad(90), math.rad(10), math.rad(15)), 0.1)
  1036. end
  1037. llegweld.C0 = Lerp(llegweld.C0, CFrame.new(-0.55, -1.9 - math.cos(syne / idlesineinc) / 20, math.cos(syne / idlesineinc) / 35) * CFrame.Angles(-(math.cos(syne / idlesineinc) / 35), 0, math.rad(-2.5)), 0.1)
  1038. rlegweld.C0 = Lerp(rlegweld.C0, CFrame.new(0.55, -1.9 - math.cos(syne / idlesineinc) / 20, math.cos(syne / idlesineinc) / 35) * CFrame.Angles(-(math.cos(syne / idlesineinc) / 35), 0, math.rad(2.5)), 0.1)
  1039. headweld.C0 = Lerp(headweld.C0, CFrame.new(0, 1.5 + math.cos(syne / idlesineinc) / 50, -math.cos(syne / idlesineinc) / 60) * CFrame.Angles(-math.cos(syne / idlesineinc) / 60, 0, 0), 0.1)
  1040. rutwald.C0 = Lerp(rutwald.C0, CFrame.new(0, -0.1 + math.cos(syne / idlesineinc) / 20, 0) * CFrame.Angles(math.cos(syne / idlesineinc) / 35 + math.rad(0), math.rad(0), math.rad(0)), 0.1)
  1041. end
  1042. if anim == "Walking" then
  1043. if not armmovement and not equipped then
  1044. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.5, 0.525, -0.1) * CFrame.Angles(math.cos(syne / 6) / 1.25, -(math.cos(syne / 6) / 10) + math.rad(5), -(math.cos(syne / 6.75) / 10) + math.rad(8)), 0.1)
  1045. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.5, 0.525, -0.1) * CFrame.Angles(-(math.cos(syne / 6) / 1.25), -(math.cos(syne / 6) / 10) - math.rad(5), -(math.cos(syne / 6.75) / 10) - math.rad(8)), 0.1)
  1046. elseif not armmovement and equipped then
  1047. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.4, 0.425, -0.2) * CFrame.Angles(math.rad(40), math.rad(10), math.rad(5)), 0.1)
  1048. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.4, 0.425, -0.2) * CFrame.Angles(math.rad(40), math.rad(-10), math.rad(-5)), 0.1)
  1049. end
  1050. llegweld.C0 = Lerp(llegweld.C0, CFrame.new(-0.515, -1.8 - math.sin(syne / 6) / 4 + math.sin(rutprt.RotVelocity.y / 2) / 13, -(math.cos(syne / 6) / 1.125) - 0.15) * CFrame.Angles(math.cos(syne / 6) / 1.125 + math.rad(5), 0, math.rad(-1)), 0.1)
  1051. rlegweld.C0 = Lerp(rlegweld.C0, CFrame.new(0.515, -1.8 + math.sin(syne / 6) / 4 - math.sin(rutprt.RotVelocity.y / 2) / 13, math.cos(syne / 6) / 1.125 - 0.15) * CFrame.Angles(-(math.cos(syne / 6) / 1.125) + math.rad(5), 0, math.rad(1)), 0.1)
  1052. headweld.C0 = Lerp(headweld.C0, CFrame.new(0, 1.5 + math.cos(syne / 20) / 50, 0) * CFrame.Angles(-math.cos(syne / 3) / 20 + math.rad(2), -math.cos(syne / 6) / 10, 0), 0.1)
  1053. rutwald.C0 = Lerp(rutwald.C0, CFrame.new(0, -0.2 + math.cos(syne / 3.375) / 20, math.cos(syne / 3) / 5) * CFrame.Angles(math.cos(syne / 3) / 20 + math.rad(-10), math.cos(syne / 6) / 8, -math.cos(syne / 6) / 25 + math.sin(rutprt.RotVelocity.y / 2) / 6), 0.1)
  1054. end
  1055. if anim == "Sprinting" then
  1056. if not armmovement and not equipped then
  1057. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.5, 0.525, math.cos(syne / 4) / 15) * CFrame.Angles(-math.cos(syne / 2.5) / 5 + math.rad(-55), 0, math.rad(12.5)), 0.1)
  1058. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.5, 0.525, -math.cos(syne / 4) / 15) * CFrame.Angles(-math.cos(syne / 2.5) / 5 + math.rad(-55), 0, math.rad(-12.5)), 0.1)
  1059. elseif not armmovement and equipped then
  1060. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.4, 0.5, -0.1) * CFrame.Angles(math.rad(-5), math.rad(10), math.rad(35)), 0.1)
  1061. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.4, 0.5, -0.1) * CFrame.Angles(math.rad(-5), math.rad(-10), math.rad(-35)), 0.1)
  1062. end
  1063. llegweld.C0 = Lerp(llegweld.C0, CFrame.new(-0.55 + math.cos(syne / 4) / 20, -1.4 - math.sin(syne / 4) / 2.4 + math.sin(rutprt.RotVelocity.y / 2) / 8, -(math.cos(syne / 4) * 2.5) - 0.125) * CFrame.Angles(math.cos(syne / 4) * 2.1 + math.rad(-8), 0, math.rad(-2.5)), 0.1)
  1064. rlegweld.C0 = Lerp(rlegweld.C0, CFrame.new(0.55 - math.cos(syne / 4) / 20, -1.4 + math.sin(syne / 4) / 2.4 - math.sin(rutprt.RotVelocity.y / 2) / 8, math.cos(syne / 4) * 2.5 - 0.125) * CFrame.Angles(-(math.cos(syne / 4) * 2.1) + math.rad(-8), 0, math.rad(2.5)), 0.1)
  1065. headweld.C0 = Lerp(headweld.C0, CFrame.new(0, 1.55 + math.cos(syne / 20) / 50, 0) * CFrame.Angles(-math.cos(syne / 2.5) / 10 + math.rad(20), -math.cos(syne / 2.5) / 8, 0), 0.1)
  1066. rutwald.C0 = Lerp(rutwald.C0, CFrame.new(0, -0.27 + math.cos(syne / 2.5) / 5, math.cos(syne / 2.5)) * CFrame.Angles(math.cos(syne / 2.5) / 6 + math.rad(-25), math.cos(syne / 2.5) / 8, math.cos(syne / 4) / 15 + math.sin(rutprt.RotVelocity.y / 3) / 2.5), 0.1)
  1067. chr.Humanoid.CameraOffset = rutprt.CFrame:toObjectSpace(hed.CFrame).p + Vector3.new(math.cos(syne / 2.5) / 30, -1.3 - math.cos(syne / 5) / 25, -0.1)
  1068. end
  1069. if anim == "Jumping" then
  1070. if not armmovement then
  1071. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.5, 0.525, 0) * CFrame.Angles(math.rad(10), 0, math.rad(50)), 0.1)
  1072. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.5, 0.525, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-50)), 0.1)
  1073. end
  1074. llegweld.C0 = Lerp(llegweld.C0, CFrame.new(-0.55, -1.4, 0) * CFrame.Angles(math.rad(-17.5), 0, math.rad(-2.5)), 0.1)
  1075. rlegweld.C0 = Lerp(rlegweld.C0, CFrame.new(0.55, -1.1, -0.1) * CFrame.Angles(math.rad(-17.5), 0, math.rad(2.5)), 0.1)
  1076. headweld.C0 = Lerp(headweld.C0, CFrame.new(0, 1.5 + math.cos(syne / 20) / 50, 0) * CFrame.Angles(math.cos(syne / 20) / 40, 0, 0), 0.1)
  1077. rutwald.C0 = Lerp(rutwald.C0, CFrame.new(0, -0.1 + math.cos(syne / 20) / 20, 0) * CFrame.Angles(-rpvl * chr.Humanoid.JumpPower / 58 / 1.5, math.rad(0), math.rad(0)), 0.1)
  1078. end
  1079. if anim == "Falling" then
  1080. if not armmovement then
  1081. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.5, 0.525, 0) * CFrame.Angles(math.rad(10), 0, math.rad(70)), 0.035)
  1082. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.5, 0.525, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-70)), 0.035)
  1083. end
  1084. llegweld.C0 = Lerp(llegweld.C0, CFrame.new(-0.55, -1.2, 0) * CFrame.Angles(math.rad(-14), 0, math.rad(-2.5)), 0.035)
  1085. rlegweld.C0 = Lerp(rlegweld.C0, CFrame.new(0.55, -1.9, 0) * CFrame.Angles(math.rad(0), 0, math.rad(2.5)), 0.035)
  1086. headweld.C0 = Lerp(headweld.C0, CFrame.new(0, 1.5, -0.3) * CFrame.Angles(math.rad(-40), 0, 0), 0.035)
  1087. rutwald.C0 = Lerp(rutwald.C0, CFrame.new(0, -1, 0) * CFrame.Angles(rpvl / 3, math.rad(0), math.rad(0)), 0.1)
  1088. end
  1089. if anim == "Sliding" then
  1090. if equipped then
  1091. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.4 - math.sin(rutprt.RotVelocity.y / 2) / 9, 0.535, 0.5 + math.sin(rutprt.RotVelocity.y / 2) / 3) * CFrame.Angles(math.rad(-65), 0, math.rad(-15)), 0.17)
  1092. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.5, 0.525, -0.2 - math.sin(rutprt.RotVelocity.y / 2) / 3) * CFrame.Angles(math.rad(-120) - math.sin(rutprt.RotVelocity.y / 2) / 7, 0, math.rad(-40)), 0.17)
  1093. llegweld.C0 = Lerp(llegweld.C0, CFrame.new(-0.55, -1 + math.sin(rutprt.RotVelocity.y / 2) / 3, -0.125) * CFrame.Angles(math.rad(-17.5) - math.sin(rutprt.RotVelocity.y / 2) / 9, 0, math.rad(-2.5)), 0.17)
  1094. rlegweld.C0 = Lerp(rlegweld.C0, CFrame.new(0.55, -1.6 - math.sin(rutprt.RotVelocity.y / 2) / 4, 0.15) * CFrame.Angles(math.rad(-10) + math.sin(rutprt.RotVelocity.y / 2) / 9, 0, math.rad(2.5)), 0.17)
  1095. headweld.C0 = Lerp(headweld.C0, CFrame.new(0, 1.5, -0.6) * CFrame.Angles(math.rad(-50), math.rad(-18), math.rad(-10)), 0.17)
  1096. rutwald.C0 = Lerp(rutwald.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(65), math.rad(30) + math.sin(rutprt.RotVelocity.y / 2) / 3, math.rad(0)), 0.17)
  1097. else
  1098. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.4 - math.sin(rutprt.RotVelocity.y / 2) / 9, 0.535, 0.5 + math.sin(rutprt.RotVelocity.y / 2) / 3) * CFrame.Angles(math.rad(-60), 0, math.rad(-15)), 0.17)
  1099. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.5, 0.525, -0.2 - math.sin(rutprt.RotVelocity.y / 2) / 3) * CFrame.Angles(math.rad(-105) - math.sin(rutprt.RotVelocity.y / 2) / 7, 0, math.rad(-40)), 0.17)
  1100. llegweld.C0 = Lerp(llegweld.C0, CFrame.new(-0.55, -1 + math.sin(rutprt.RotVelocity.y / 2) / 3, -0.125) * CFrame.Angles(math.rad(-17.5) - math.sin(rutprt.RotVelocity.y / 2) / 9, 0, math.rad(-2.5)), 0.17)
  1101. rlegweld.C0 = Lerp(rlegweld.C0, CFrame.new(0.55, -1.6 - math.sin(rutprt.RotVelocity.y / 2) / 4, 0.15) * CFrame.Angles(math.rad(-10) + math.sin(rutprt.RotVelocity.y / 2) / 9, 0, math.rad(2.5)), 0.17)
  1102. headweld.C0 = Lerp(headweld.C0, CFrame.new(0, 1.5, -0.6) * CFrame.Angles(math.rad(-50), math.rad(-8), math.rad(-10)), 0.17)
  1103. rutwald.C0 = Lerp(rutwald.C0, CFrame.new(0, -1.7, 0) * CFrame.Angles(math.rad(70), math.rad(20) + math.sin(rutprt.RotVelocity.y / 2) / 3, math.rad(0)), 0.17)
  1104. end
  1105. end
  1106. if armmovement then
  1107. if armanim == "RightSwing1" then
  1108. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.4, 0.25 + math.cos(syne / idlesineinc) / 25, 1.2) * CFrame.Angles(math.rad(95), math.rad(-15), math.rad(15)), 0.25)
  1109. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.2, 0.35 + math.cos(syne / idlesineinc) / 25, 0) * CFrame.Angles(math.rad(45), math.rad(10), math.rad(10)), 0.25)
  1110. end
  1111. if armanim == "RightSwing2" then
  1112. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(0.8, 0.3 + math.cos(syne / idlesineinc) / 25, -0.8) * CFrame.Angles(math.rad(95), math.rad(15), math.rad(-15)), 0.55)
  1113. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.2, 0.45 + math.cos(syne / idlesineinc) / 25, 0) * CFrame.Angles(math.rad(45), math.rad(10), math.rad(-10)), 0.55)
  1114. end
  1115. if armanim == "LeftSwing1" then
  1116. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.4, 0.25 + math.cos(syne / idlesineinc) / 25, 1.2) * CFrame.Angles(math.rad(95), math.rad(10), math.rad(15)), 0.25)
  1117. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.2, 0.35 + math.cos(syne / idlesineinc) / 25, 0) * CFrame.Angles(math.rad(45), math.rad(10), math.rad(10)), 0.25)
  1118. end
  1119. if armanim == "LeftSwing2" then
  1120. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-0.8, 0.3 + math.cos(syne / idlesineinc) / 25, -0.8) * CFrame.Angles(math.rad(95), math.rad(-15), math.rad(15)), 0.55)
  1121. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.2, 0.45 + math.cos(syne / idlesineinc) / 25, 0) * CFrame.Angles(math.rad(45), math.rad(10), math.rad(10)), 0.55)
  1122. end
  1123. if armanim == "Digging" then
  1124. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.15 - math.cos(syne * 0.6) / 8, 1.2 + math.cos(syne * 0.6) * 0.6, -0.1) * CFrame.Angles(math.rad(179), 0, math.rad(-15)), 0.6)
  1125. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.15 - math.cos(syne * 0.6) / 8, 1.2 - math.cos(syne * 0.6) * 0.6, -0.1) * CFrame.Angles(math.rad(179), 0, math.rad(15)), 0.6)
  1126. end
  1127. if armanim == "LaunchCharge" then
  1128. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.45, 0.3 + math.cos(syne / idlesineinc) / 25, 0.8) * CFrame.Angles(math.rad(95), math.rad(10), math.rad(-15)), 0.5)
  1129. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.45, 0.3 + math.cos(syne / idlesineinc) / 25, 0.8) * CFrame.Angles(math.rad(95), math.rad(-10), math.rad(15)), 0.5)
  1130. end
  1131. if armanim == "Launching" then
  1132. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.35, 0.3 + math.cos(syne / idlesineinc) / 25, -0.4) * CFrame.Angles(math.rad(95), math.rad(10), math.rad(15)), 0.5)
  1133. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.35, 0.3 + math.cos(syne / idlesineinc) / 25, -0.4) * CFrame.Angles(math.rad(95), math.rad(-10), math.rad(-15)), 0.5)
  1134. end
  1135. else
  1136. armanim = "Empty"
  1137. end
  1138. if jumpcharge and 100 > jumpheight then
  1139. jumpheight = jumpheight + 2.5
  1140. elseif not jumpcharge then
  1141. jumpheight = 5
  1142. end
  1143. if anim == "PreSuperJump" then
  1144. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.5, 0.525, 0) * CFrame.Angles(math.rad(10), 0, math.rad(50)), 0.06)
  1145. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.5, 0.525, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-50)), 0.06)
  1146. llegweld.C0 = Lerp(llegweld.C0, CFrame.new(-0.55, -1, 0.3) * CFrame.Angles(math.rad(-40), 0, math.rad(-2.5)), 0.06)
  1147. rlegweld.C0 = Lerp(rlegweld.C0, CFrame.new(0.55, -0.6, -0.65) * CFrame.Angles(math.rad(10), 0, math.rad(2.5)), 0.06)
  1148. headweld.C0 = Lerp(headweld.C0, CFrame.new(0, 1.5, 0.3) * CFrame.Angles(math.rad(40), 0, 0), 0.06)
  1149. rutwald.C0 = Lerp(rutwald.C0, CFrame.new(0, -1.6, 0.2) * CFrame.Angles(math.rad(-14), math.rad(0), math.rad(0)), 0.06)
  1150. end
  1151. if anim == "SuperJump" then
  1152. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.4, 0.525, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(20)), 0.1)
  1153. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.4, 0.525, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-20)), 0.1)
  1154. llegweld.C0 = Lerp(llegweld.C0, CFrame.new(-0.55, -1.8, 0) * CFrame.Angles(math.rad(-2.5), 0, math.rad(-2.5)), 0.2)
  1155. rlegweld.C0 = Lerp(rlegweld.C0, CFrame.new(0.55, -1.8, 0) * CFrame.Angles(math.rad(-2.5), 0, math.rad(2.5)), 0.2)
  1156. headweld.C0 = Lerp(headweld.C0, CFrame.new(0, 1.5, 0.3) * CFrame.Angles(math.rad(30), 0, 0), 0.1)
  1157. rutwald.C0 = Lerp(rutwald.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
  1158. chr.Humanoid.Jump = true
  1159. end
  1160. if anim == "Crouching" then
  1161. if not armmovement then
  1162. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.4, 0.35, -0.225) * CFrame.Angles(math.rad(70), 0, math.rad(-15)), 0.075)
  1163. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.4, 0.35, -0.225) * CFrame.Angles(math.rad(70), 0, math.rad(15)), 0.075)
  1164. end
  1165. llegweld.C0 = Lerp(llegweld.C0, CFrame.new(-0.5, -0.55, -1) * CFrame.Angles(math.rad(40), 0, math.rad(0)), 0.075)
  1166. rlegweld.C0 = Lerp(rlegweld.C0, CFrame.new(0.5, -0.65, -1.275) * CFrame.Angles(math.rad(60), 0, math.rad(0)), 0.075)
  1167. headweld.C0 = Lerp(headweld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(5), 0, 0), 0.05)
  1168. rutwald.C0 = Lerp(rutwald.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 0.075)
  1169. end
  1170. if anim == "PreCrawl" then
  1171. if not armmovement then
  1172. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.45, 0.9, -0.175) * CFrame.Angles(math.rad(150), 0, math.rad(-25)), 0.2)
  1173. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.45, 0.9, -0.175) * CFrame.Angles(math.rad(150), 0, math.rad(25)), 0.2)
  1174. end
  1175. llegweld.C0 = Lerp(llegweld.C0, CFrame.new(-0.5, -1.6, -0.1) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.2)
  1176. rlegweld.C0 = Lerp(rlegweld.C0, CFrame.new(0.5, -1.6, -0.1) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.2)
  1177. headweld.C0 = Lerp(headweld.C0, CFrame.new(0, 1.35, 0.25) * CFrame.Angles(math.rad(72.5), 0, 0), 0.2)
  1178. rutwald.C0 = Lerp(rutwald.C0, CFrame.new(0, -2.3, 0) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.2)
  1179. end
  1180. if crawling then
  1181. if anim == "Crawling" then
  1182. if not armmovement then
  1183. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.25, 1 - math.cos(syne / 10) / 2 - math.sin(rutprt.RotVelocity.y / 2) / 7, -0.35 + math.cos(syne / 10) / 6) * CFrame.Angles(math.rad(155) + math.sin(syne / 10) / 7, 0, math.rad(-25) + math.cos(syne / 10) / 13), 0.175)
  1184. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.25, 1 + math.cos(syne / 10) / 2 + math.sin(rutprt.RotVelocity.y / 2) / 7, -0.35 - math.cos(syne / 10) / 6) * CFrame.Angles(math.rad(165) - math.sin(syne / 10) / 7, 0, math.rad(25) - math.cos(syne / 10) / 13), 0.175)
  1185. end
  1186. llegweld.C0 = Lerp(llegweld.C0, CFrame.new(-0.525, -1.5 - math.cos(syne / 10) / 3 + math.sin(rutprt.RotVelocity.y / 2) / 7, -0.3 + math.sin(syne / 10) / 5) * CFrame.Angles(math.rad(-5) - math.cos(syne / 10) / 9, 0, -math.cos(syne / 10) / 15), 0.175)
  1187. rlegweld.C0 = Lerp(rlegweld.C0, CFrame.new(0.525, -1.5 + math.cos(syne / 10) / 3 - math.sin(rutprt.RotVelocity.y / 2) / 7, -0.3 - math.sin(syne / 10) / 5) * CFrame.Angles(math.rad(-5) + math.cos(syne / 10) / 9, 0, -math.cos(syne / 10) / 15), 0.175)
  1188. headweld.C0 = Lerp(headweld.C0, CFrame.new(0, 1.35, math.cos(syne / 30) / 20 + 0.25) * CFrame.Angles(math.cos(syne / 30) / 25 + math.rad(75), 0, 0), 0.175)
  1189. rutwald.C0 = Lerp(rutwald.C0, CFrame.new(0, -2.1, 0) * CFrame.Angles(math.rad(-82) + math.cos(syne / 5) / 12, math.cos(syne / 10) / 15 - math.sin(rutprt.RotVelocity.y / 2) / 7, math.cos(syne / 5) / 15), 0.15)
  1190. end
  1191. if anim == "CrawlJump" then
  1192. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.35, 0.4, -0.175) * CFrame.Angles(math.rad(10), 0, math.rad(15)), 0.15)
  1193. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.35, 0.4, -0.175) * CFrame.Angles(math.rad(10), 0, math.rad(-15)), 0.15)
  1194. llegweld.C0 = Lerp(llegweld.C0, CFrame.new(-0.5, -1.8, -0.1) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.15)
  1195. rlegweld.C0 = Lerp(rlegweld.C0, CFrame.new(0.5, -1.8, -0.1) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.15)
  1196. headweld.C0 = Lerp(headweld.C0, CFrame.new(0, 1.35, 0.25) * CFrame.Angles(math.rad(55), 0, 0), 0.15)
  1197. rutwald.C0 = Lerp(rutwald.C0, CFrame.new(0, -2.1, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.15)
  1198. end
  1199. if anim == "CrawlFall" then
  1200. rarmweld.C0 = Lerp(rarmweld.C0, CFrame.new(1.35, 1.2, -0.175) * CFrame.Angles(math.rad(170), 0, math.rad(-10)), 0.15)
  1201. larmweld.C0 = Lerp(larmweld.C0, CFrame.new(-1.35, 1.2, -0.175) * CFrame.Angles(math.rad(170), 0, math.rad(10)), 0.15)
  1202. llegweld.C0 = Lerp(llegweld.C0, CFrame.new(-0.5, -1.5, -0.3) * CFrame.Angles(math.rad(5), 0, math.rad(0)), 0.15)
  1203. rlegweld.C0 = Lerp(rlegweld.C0, CFrame.new(0.5, -1.5, -0.3) * CFrame.Angles(math.rad(5), 0, math.rad(0)), 0.15)
  1204. headweld.C0 = Lerp(headweld.C0, CFrame.new(0, 1.35, 0.3) * CFrame.Angles(math.rad(90), 0, 0), 0.15)
  1205. rutwald.C0 = Lerp(rutwald.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-110), math.rad(0), math.rad(0)), 0.15)
  1206. end
  1207. end
  1208. if crouching then
  1209. chr.Humanoid.WalkSpeed = 0
  1210. end
  1211. if runnin and not disabled and not otheranims and not sitting then
  1212. chr.Humanoid.WalkSpeed = RunSpeed
  1213. elseif not runnin and not disabled and not otheranims and not sitting then
  1214. chr.Humanoid.WalkSpeed = WlkSpeed
  1215. elseif not runnin and not disabled and otheranims and crawling and not sitting then
  1216. chr.Humanoid.WalkSpeed = CrawlSpeed
  1217. end
  1218. end)
  1219. local hp = newobj("HopperBin", plr.Backpack)
  1220. hp.Name = "Neko Neko Knuckles"
  1221. hp.TextureId = "rbxassetid://985312942"
  1222. hp.Selected:connect(function()
  1223. equipped = true
  1224. end)
  1225. hp.Deselected:connect(function()
  1226. equipped = false
  1227. end)
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