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ItzInfern

military glove

Jan 26th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7. wait(0.016666666666667)
  8. Anim = nil
  9. normcount = 0
  10. cf = CFrame.new
  11. function c3(cz, cx, cc)
  12. return Color3.new(cz / 255, cx / 255, cc / 255)
  13. end
  14. angles = CFrame.Angles
  15. Player = game.Players.LocalPlayer
  16. Character = Player.Character
  17. Humanoid = Character.Humanoid
  18. mouse = Player:GetMouse()
  19. local LeftArm = Character["Left Arm"]
  20. RightArm = Character["Right Arm"]
  21. LeftLeg = Character["Left Leg"]
  22. RightLeg = Character["Right Leg"]
  23. Head = Character.Head
  24. Torso = Character.Torso
  25. RootPart = Character.HumanoidRootPart
  26. RootJoint = RootPart.RootJoint
  27. Humanoid.Animator:Destroy()
  28. Character.Animate:Destroy()
  29. NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  30. RootCF = angles(-1.57, 0, 3.14)
  31. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  32. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  33. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  34. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  35. RW = Instance.new("Weld")
  36. LW = Instance.new("Weld")
  37. RH = Torso["Right Hip"]
  38. LH = Torso["Left Hip"]
  39. Neck = Torso.Neck
  40. RSH = Torso["Right Shoulder"]
  41. LSH = Torso["Left Shoulder"]
  42. RSH.Parent = nil
  43. LSH.Parent = nil
  44. RW.Name = "Right Shoulder"
  45. RW.Part0 = Torso
  46. RW.C0 = cf(1.5, 0.5, 0)
  47. RW.C1 = cf(0, 0.5, 0)
  48. RW.Part1 = RightArm
  49. RW.Parent = Torso
  50. LW.Name = "Left Shoulder"
  51. LW.Part0 = Torso
  52. LW.C0 = cf(-1.5, 0.5, 0)
  53. LW.C1 = cf(0, 0.5, 0)
  54. LW.Part1 = LeftArm
  55. LW.Parent = Torso
  56. Effects = Instance.new("Model", Character)
  57. Effects.Name = "Effects"
  58. Humanoid.WalkSpeed = 16
  59. partEffects, AttackHas, AttackNeeded, AttackCan = {}, {}, {}, {}
  60. AttackHas[1], AttackHas[2], AttackHas[3], AttackHas[4] = 1, 1, 1, 1
  61. AttackNeeded[1], AttackNeeded[2], AttackNeeded[3], AttackNeeded[4] = 1, 1, 1, 1
  62. AttackCan[1], AttackCan[2], AttackCan[3], AttackCan[4] = true, true, true, true
  63. sine = 0
  64. attackcounter = 1
  65. torvel = nil
  66. attacking = false
  67. hitfloor, posfloor = nil, nil
  68. Goodbye = false
  69. tool = nil
  70. if script.Parent.ClassName == "HopperBin" then
  71. tool = script.Parent
  72. tool.Parent = Player.Backpack
  73. tool.Name = "Nitrite"
  74. else
  75. tool = Instance.new("HopperBin", Player.Backpack)
  76. tool.Name = ""
  77. end
  78. meshes = {
  79. 3270017,
  80. 20329976,
  81. 448386996,
  82. 1095708,
  83. 1033714,
  84. 9756362
  85. }
  86. sounds = {
  87. {
  88. 320557413,
  89. 320557453,
  90. 320557487,
  91. 320557518,
  92. 320557537,
  93. 320557563,
  94. 233856146,
  95. 233856140
  96. },
  97. {
  98. 234365549,
  99. 234365573,
  100. 231917961,
  101. 231917950,
  102. 231917856,
  103. 231917863,
  104. 231917871
  105. },
  106. {
  107. 262562442,
  108. 231917806,
  109. 231917784
  110. },
  111. {
  112. 262562442,
  113. 233856048,
  114. 306247739
  115. }
  116. }
  117. ArtificialHB = Instance.new("BindableEvent", script)
  118. ArtificialHB.Name = "Heartbeat"
  119. script:WaitForChild("Heartbeat")
  120. frame = 0.025
  121. tf = 0
  122. allowframeloss = true
  123. tossremainder = false
  124. lastframe = tick()
  125. script.Heartbeat:Fire()
  126. game:GetService("RunService").Heartbeat:connect(function(s, p)
  127. tf = tf + s
  128. if tf >= frame then
  129. if allowframeloss then
  130. script.Heartbeat:Fire()
  131. lastframe = tick()
  132. else
  133. for i = 1, math.floor(tf / frame) do
  134. script.Heartbeat:Fire()
  135. end
  136. lastframe = tick()
  137. end
  138. if tossremainder then
  139. tf = 0
  140. else
  141. tf = tf - frame * math.floor(tf / frame)
  142. end
  143. end
  144. end)
  145. function swait(num)
  146. if num == 0 or num == nil then
  147. ArtificialHB.Event:wait()
  148. else
  149. for i = 0, num do
  150. ArtificialHB.Event:wait()
  151. end
  152. end
  153. end
  154. function thread(f)
  155. coroutine.resume(coroutine.create(f))
  156. end
  157. function clerp(a, b, t)
  158. local qa = {
  159. QuaternionFromCFrame(a)
  160. }
  161. local qb = {
  162. QuaternionFromCFrame(b)
  163. }
  164. local ax, ay, az = a.x, a.y, a.z
  165. local bx, by, bz = b.x, b.y, b.z
  166. local _t = 1 - t
  167. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  168. end
  169. function QuaternionFromCFrame(cf)
  170. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  171. local trace = m00 + m11 + m22
  172. if trace > 0 then
  173. local s = math.sqrt(1 + trace)
  174. local recip = 0.5 / s
  175. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  176. else
  177. local i = 0
  178. if m00 < m11 then
  179. i = 1
  180. end
  181. if m22 > (i == 0 and m00 or m11) then
  182. i = 2
  183. end
  184. if i == 0 then
  185. local s = math.sqrt(m00 - m11 - m22 + 1)
  186. local recip = 0.5 / s
  187. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  188. elseif i == 1 then
  189. local s = math.sqrt(m11 - m22 - m00 + 1)
  190. local recip = 0.5 / s
  191. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  192. elseif i == 2 then
  193. local s = math.sqrt(m22 - m00 - m11 + 1)
  194. local recip = 0.5 / s
  195. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  196. end
  197. end
  198. end
  199. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  200. local xs, ys, zs = x + x, y + y, z + z
  201. local wx, wy, wz = w * xs, w * ys, w * zs
  202. local xx = x * xs
  203. local xy = x * ys
  204. local xz = x * zs
  205. local yy = y * ys
  206. local yz = y * zs
  207. local zz = z * zs
  208. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  209. end
  210. function QuaternionSlerp(a, b, t)
  211. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  212. local startInterp, finishInterp
  213. if cosTheta >= 1.0E-4 then
  214. if 1 - cosTheta > 1.0E-4 then
  215. local theta = math.acos(cosTheta)
  216. local invSinTheta = 1 / math.sin(theta)
  217. startInterp = math.sin((1 - t) * theta) * invSinTheta
  218. finishInterp = math.sin(t * theta) * invSinTheta
  219. else
  220. startInterp = 1 - t
  221. finishInterp = t
  222. end
  223. elseif 1 + cosTheta > 1.0E-4 then
  224. local theta = math.acos(-cosTheta)
  225. local invSinTheta = 1 / math.sin(theta)
  226. startInterp = math.sin((t - 1) * theta) * invSinTheta
  227. finishInterp = math.sin(t * theta) * invSinTheta
  228. else
  229. startInterp = t - 1
  230. finishInterp = t
  231. end
  232. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  233. end
  234. function rayCast(Pos, Dir, Max, Ignore)
  235. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  236. end
  237. function sound(id, par, vol, dur, pit)
  238. coroutine.resume(coroutine.create(function()
  239. local sou = Instance.new("Sound", par or workspace)
  240. sou.Volume = vol
  241. sou.Pitch = pit or 1
  242. sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
  243. swait()
  244. sou:play()
  245. thread(function()
  246. wait(dur)
  247. sou:Destroy()
  248. end)
  249. return sou
  250. end))
  251. end
  252. function newPart(par, brick, transp, anch, canc, size, name, mat, ref)
  253. local p = Instance.new("Part")
  254. p.BrickColor = brick
  255. p.Transparency = transp
  256. p.Material = mat and mat or "SmoothPlastic"
  257. p.Reflectance = ref and ref or 0
  258. p.Anchored = anch
  259. p.CanCollide = canc
  260. p.Size = size
  261. p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BackSurface = 10, 10, 10, 10, 10, 10
  262. p.Name = name
  263. p.CFrame = RootPart.CFrame
  264. p.Parent = par
  265. return p
  266. end
  267. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  268. local mesh = Instance.new(Mesh)
  269. mesh.Parent = part
  270. if Mesh == "SpecialMesh" then
  271. mesh.MeshType = meshtype
  272. if meshid then
  273. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  274. end
  275. end
  276. if offset then
  277. mesh.Offset = offset
  278. end
  279. mesh.Scale = scale
  280. return mesh
  281. end
  282. function weld(parent, part0, part1, c0, c1)
  283. local weld = Instance.new("Weld")
  284. weld.Parent = parent
  285. weld.Part0 = part0
  286. weld.Part1 = part1
  287. weld.C0 = c0
  288. if c1 then
  289. weld.C1 = c1
  290. end
  291. return weld
  292. end
  293. function randomangles(r)
  294. local random = math.rad((math.random() - 0.5) * 180)
  295. local randomangles = CFrame.Angles(random, random, random)
  296. if r and r == 0 then
  297. return angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  298. elseif r and r == 1 then
  299. return math.rad((math.random() - 0.5) * 180)
  300. elseif r and r == 2 then
  301. return math.random(-50, 50)
  302. else
  303. return randomangles
  304. end
  305. end
  306. function round(num)
  307. local a, b = math.modf(num)
  308. if num % 1 ~= 0 then
  309. return math.floor(num) + math.floor(b * 10 + 0.5) / 10
  310. else
  311. return math.floor(num)
  312. end
  313. end
  314. function findCloseHumanoid(centre, distance)
  315. local tab = {}
  316. for _, child in pairs(game.Workspace:GetChildren()) do
  317. if child:findFirstChild("Humanoid") and child:findFirstChild("Humanoid") ~= Humanoid and child:findFirstChild("Torso") then
  318. local vtors = child.Torso
  319. local mag = math.abs((vtors.Position - centre).magnitude)
  320. if distance >= mag then
  321. table.insert(tab, child.Humanoid)
  322. end
  323. end
  324. end
  325. return tab
  326. end
  327. function basicDamage(vhum, damage, colour)
  328. if not vhum or not vhum.Parent:findFirstChild("Humanoid") or vhum.Health <= 0 then
  329. return
  330. end
  331. vhum.Health = vhum.Health - damage
  332. local damagepart = Instance.new("Part", Effects)
  333. damagepart.Transparency = 1
  334. damagepart.Anchored = true
  335. damagepart.CanCollide = false
  336. damagepart.Size = Vector3.new(1, 1, 1)
  337. damagepart.Name = "DamagePart"
  338. damagepart.CFrame = vhum.Parent.Head.CFrame * CFrame.new(0, 1, 0)
  339. local g = Instance.new("BillboardGui", damagepart)
  340. g.Enabled = true
  341. g.Adornee = damagepart
  342. g.Size = UDim2.new(5, 0, 5, 0)
  343. g.ExtentsOffset = Vector3.new(0, 0, 0)
  344. g.StudsOffset = Vector3.new(0, 0, 0)
  345. local t = Instance.new("TextLabel", g)
  346. t.BackgroundTransparency = 1
  347. t.Font = "ArialBold"
  348. t.TextSize = 24
  349. t.Text = "-" .. round(damage)
  350. if round(damage) % 1 == 0 then
  351. t.Text = "-" .. round(damage) .. ".0"
  352. end
  353. t.Size = UDim2.new(1, 0, 1, 0)
  354. t.TextStrokeTransparency = 0
  355. t.TextTransparency = 0
  356. t.TextScaled = true
  357. t.TextWrapped = true
  358. t.TextXAlignment = "Center"
  359. t.TextYAlignment = "Center"
  360. t.TextColor3 = colour
  361. coroutine.resume(coroutine.create(function()
  362. for i = 1, 50 do
  363. game:GetService("RunService").Heartbeat:wait()
  364. local sinewave = math.sin(i / 500) * 4
  365. damagepart.CFrame = damagepart.CFrame * CFrame.new(Vector3.new(0, 0.3 - sinewave, 0))
  366. t.TextTransparency = t.TextTransparency + 0.02
  367. t.TextStrokeTransparency = t.TextTransparency + 0.02
  368. end
  369. damagepart:Destroy()
  370. end), t)
  371. end
  372. function magic(type, thing)
  373. local magicBlock = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay, t)
  374. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe)
  375. local msh = mesh("BlockMesh", prt, nil, nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  376. game:GetService("Debris"):AddItem(prt, 8)
  377. if t == 1 or t == nil then
  378. table.insert(partEffects, {
  379. prt,
  380. "Block1",
  381. delay,
  382. x3,
  383. y3,
  384. z3,
  385. msh
  386. })
  387. elseif t == 2 then
  388. table.insert(partEffects, {
  389. prt,
  390. "Block2",
  391. delay,
  392. x3,
  393. y3,
  394. z3,
  395. msh
  396. })
  397. end
  398. end
  399. local magicCylinder = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  400. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", cframe)
  401. local msh = mesh("CylinderMesh", prt, nil, nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  402. game:GetService("Debris"):AddItem(prt, 8)
  403. table.insert(partEffects, {
  404. prt,
  405. "Cylinder",
  406. delay,
  407. x3,
  408. y3,
  409. z3,
  410. msh
  411. })
  412. end
  413. local magicSphere = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  414. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", cframe)
  415. local msh = mesh("SpecialMesh", prt, "Sphere", nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  416. game:GetService("Debris"):AddItem(prt, 8)
  417. table.insert(partEffects, {
  418. prt,
  419. "Cylinder",
  420. delay,
  421. x3,
  422. y3,
  423. z3,
  424. msh
  425. })
  426. end
  427. local magicRing = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  428. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", cframe)
  429. prt.Anchored = true
  430. prt.CFrame = cframe
  431. local msh = mesh("SpecialMesh", prt, "FileMesh", 3270017, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  432. game:GetService("Debris"):AddItem(prt, 2)
  433. coroutine.resume(coroutine.create(function(Part, Mesh, num)
  434. for i = 0, 1, delay do
  435. swait()
  436. Part.Transparency = i
  437. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  438. end
  439. Part.Parent = nil
  440. end), prt, msh, (math.random(0, 1) + math.random()) / 5)
  441. end
  442. local magicSlash = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  443. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", cframe)
  444. prt.Anchored = true
  445. prt.CFrame = cframe
  446. local msh = mesh("SpecialMesh", prt, "FileMesh", 20329976, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  447. game:GetService("Debris"):AddItem(prt, 2)
  448. coroutine.resume(coroutine.create(function(Part, Mesh, num)
  449. for i = 0, 1, delay do
  450. swait()
  451. Part.Transparency = i
  452. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  453. end
  454. Part:Destroy()
  455. end), prt, msh, (math.random(0, 1) + math.random()) / 5)
  456. end
  457. local par = thing[1]
  458. local brick = thing[2]
  459. local cframe = thing[3]
  460. local x1 = thing[4]
  461. local y1 = thing[5]
  462. local z1 = thing[6]
  463. local x3 = thing[7]
  464. local y3 = thing[8]
  465. local z3 = thing[9]
  466. local delay = thing[10]
  467. local t = thing[11]
  468. if type == "Block" or type == 1 then
  469. magicBlock(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  470. elseif type == "Cylinder" or type == 2 then
  471. magicCylinder(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  472. elseif type == "Sphere" or type == 3 then
  473. magicSphere(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  474. elseif type == "Ring" or type == 4 then
  475. magicRing(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  476. elseif type == "Slash" or type == 5 then
  477. magicSlash(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  478. end
  479. end
  480. function newFrame(par, bg, transp, size, pos, name)
  481. local f = Instance.new("Frame", nil)
  482. f.BackgroundColor3 = bg
  483. f.BackgroundTransparency = transp
  484. f.BorderSizePixel = 0
  485. f.Position = pos
  486. f.Size = size
  487. f.Name = name
  488. f.Parent = par
  489. return f
  490. end
  491. function newLabel(par, size, pos, text, textsize, text3, textstroke3, scaled, name)
  492. local l = Instance.new("TextLabel", nil)
  493. l.BackgroundTransparency = 1
  494. l.Size = size
  495. l.Position = pos
  496. l.Text = text
  497. l.TextSize = textsize
  498. l.TextColor3 = text3
  499. l.TextStrokeColor3 = textstroke3
  500. if scaled then
  501. l.TextScaled = scaled
  502. else
  503. l.TextScaled = true
  504. end
  505. l.TextStrokeTransparency = 0
  506. l.Name = name
  507. l.Parent = par
  508. return l
  509. end
  510. a1t = "Goodbye"
  511. a2t = "Astral Blast"
  512. a3t = "Rainbow Jet"
  513. a4t = "Pixie Dust"
  514. backc3 = c3(163, 163, 163)
  515. reloc3 = BrickColor.new("Sea green").Color
  516. g = Instance.new("ScreenGui")
  517. f1 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.85, 0), "")
  518. f2 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.76, 0), "")
  519. f3 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.67, 0), "")
  520. f4 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.58, 0), "")
  521. newFrame(f1, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
  522. newFrame(f2, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
  523. newFrame(f3, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
  524. newFrame(f4, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
  525. newLabel(f4, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(V)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
  526. newLabel(f3, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(C)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
  527. newLabel(f2, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(X)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
  528. newLabel(f1, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(Z)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
  529. newLabel(f1, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.38, 0), a4t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
  530. newLabel(f2, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.38, 0), a2t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
  531. newLabel(f3, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.38, 0), a3t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
  532. newLabel(f4, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.38, 0), a1t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
  533. g.Parent = Player.PlayerGui
  534. Reload = {}
  535. Reload[1] = f1.Reload
  536. Reload[2] = f2.Reload
  537. Reload[3] = f3.Reload
  538. Reload[4] = f4.Reload
  539. weapon = Instance.new("Model", Character)
  540. p0 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  541. mesh("BlockMesh", p0, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  542. p1 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  543. mesh("BlockMesh", p1, nil, nil, Vector3.new(0, 0, 0), Vector3.new(3.20006061, 1.00001276, 0.900012672))
  544. p2 = newPart(weapon, BrickColor.new("Steel blue"), 1, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Handle")
  545. mesh("BlockMesh", p2, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.800007403, 1.00000715, 0.800005436))
  546. p3 = newPart(weapon, BrickColor.new("Sea green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  547. mesh("BlockMesh", p3, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  548. p4 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  549. mesh("BlockMesh", p4, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840741, 0.16384086, 0.655362427))
  550. p5 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  551. mesh("BlockMesh", p5, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  552. p6 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  553. mesh("BlockMesh", p6, nil, nil, Vector3.new(0, 0, 0), Vector3.new(5.15009165, 0.450000495, 5.05007219))
  554. p7 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  555. mesh("BlockMesh", p7, nil, nil, Vector3.new(0, 0, 0), Vector3.new(3.20006013, 1.45001948, 0.900012672))
  556. p8 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  557. mesh("BlockMesh", p8, nil, nil, Vector3.new(0, 0, 0), Vector3.new(5.10004807, 1.00000703, 5.10003614))
  558. p9 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  559. mesh("BlockMesh", p9, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.450001657, 5.05002356, 5.05001783))
  560. p10 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  561. mesh("BlockMesh", p10, nil, nil, Vector3.new(0, 0, 0), Vector3.new(5.10004807, 1.00000703, 5.10003614))
  562. p11 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  563. mesh("BlockMesh", p11, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.899998009, 3.80000043, 1.05000365))
  564. p12 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  565. mesh("BlockMesh", p12, nil, nil, Vector3.new(0, 0, 0), Vector3.new(3.05005431, 0.450003177, 5.05007219))
  566. p13 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  567. mesh("BlockMesh", p13, nil, nil, Vector3.new(0, 0, 0), Vector3.new(3.20006013, 1.35001779, 0.900012672))
  568. p14 = newPart(weapon, BrickColor.new("Lily white"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  569. mesh("BlockMesh", p14, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 0.327681214))
  570. p15 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  571. mesh("BlockMesh", p15, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 0.655362427))
  572. p16 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  573. mesh("BlockMesh", p16, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.899998188, 3.80000138, 1.05000353))
  574. p17 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  575. mesh("BlockMesh", p17, nil, nil, Vector3.new(0, 0, 0), Vector3.new(3.05005288, 0.450004637, 5.05007792))
  576. p18 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  577. mesh("BlockMesh", p18, nil, nil, Vector3.new(0, 0, 0), Vector3.new(3.20005512, 0.450004339, 5.05007792))
  578. p19 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  579. mesh("BlockMesh", p19, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.89999795, 3.80000043, 1.05000246))
  580. p20 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  581. mesh("BlockMesh", p20, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.89999795, 3.80000043, 1.05000246))
  582. p21 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  583. mesh("BlockMesh", p21, nil, nil, Vector3.new(0, 0, 0), Vector3.new(3.20006013, 1.80002415, 0.900012672))
  584. p22 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  585. mesh("BlockMesh", p22, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840562, 0.163840637, 1.63840604))
  586. p23 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  587. mesh("BlockMesh", p23, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840666, 0.983043671))
  588. p24 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  589. mesh("BlockMesh", p24, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  590. p25 = newPart(weapon, BrickColor.new("Lily white"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  591. mesh("BlockMesh", p25, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  592. p26 = newPart(weapon, BrickColor.new("Sea green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  593. mesh("BlockMesh", p26, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  594. p27 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  595. mesh("BlockMesh", p27, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.491522163, 0.163841024, 0.163840607))
  596. p28 = newPart(weapon, BrickColor.new("Dark green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  597. mesh("BlockMesh", p28, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  598. p29 = newPart(weapon, BrickColor.new("Sea green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  599. mesh("BlockMesh", p29, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  600. p30 = newPart(weapon, BrickColor.new("Dark green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  601. mesh("BlockMesh", p30, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  602. p31 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  603. mesh("BlockMesh", p31, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840756, 0.163840875, 0.163840637))
  604. p32 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  605. mesh("BlockMesh", p32, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.491521955, 0.163840458, 0.163840607))
  606. p33 = newPart(weapon, BrickColor.new("Dark green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  607. mesh("BlockMesh", p33, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  608. p34 = newPart(weapon, BrickColor.new("Dark green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  609. mesh("BlockMesh", p34, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  610. p35 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  611. mesh("BlockMesh", p35, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840756, 0.163840875, 0.163840637))
  612. p36 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  613. mesh("BlockMesh", p36, nil, nil, Vector3.new(0, 0, 0), Vector3.new(3.20003057, 1.00000703, 5.10003614))
  614. p37 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  615. mesh("BlockMesh", p37, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 0.655362427))
  616. p38 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  617. mesh("BlockMesh", p38, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  618. p39 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  619. mesh("BlockMesh", p39, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 0.655362427))
  620. p40 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  621. mesh("BlockMesh", p40, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840741, 0.16384086, 0.655362427))
  622. p41 = newPart(weapon, BrickColor.new("Dark green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  623. mesh("BlockMesh", p41, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  624. p42 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  625. mesh("BlockMesh", p42, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.327681214, 0.163840562, 0.163840592))
  626. p43 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  627. mesh("BlockMesh", p43, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840562, 0.163840637, 1.63840604))
  628. p44 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  629. mesh("BlockMesh", p44, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 0.491521835))
  630. p45 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  631. mesh("BlockMesh", p45, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840562, 0.163840652, 0.819203019))
  632. p46 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  633. mesh("BlockMesh", p46, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 1.47456539))
  634. p47 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  635. mesh("BlockMesh", p47, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 0.327681214))
  636. p48 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  637. mesh("BlockMesh", p48, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840592, 0.163840652, 1.1468842))
  638. p49 = newPart(weapon, BrickColor.new("Lily white"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  639. mesh("BlockMesh", p49, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 0.327681214))
  640. p50 = newPart(weapon, BrickColor.new("Dark green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  641. mesh("BlockMesh", p50, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  642. p51 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  643. mesh("BlockMesh", p51, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.327681214, 0.163840562, 0.163840592))
  644. p52 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  645. mesh("BlockMesh", p52, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  646. p53 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  647. mesh("BlockMesh", p53, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840666, 0.983043671))
  648. p54 = newPart(weapon, BrickColor.new("Sea green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  649. mesh("BlockMesh", p54, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  650. p55 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  651. mesh("BlockMesh", p55, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  652. p56 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  653. mesh("BlockMesh", p56, nil, nil, Vector3.new(0, 0, 0), Vector3.new(5.10004807, 0.950006843, 5.10003614))
  654. p57 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  655. mesh("BlockMesh", p57, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  656. p58 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  657. mesh("BlockMesh", p58, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.327681452, 0.16384095, 0.163840637))
  658. p59 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  659. mesh("BlockMesh", p59, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840756, 0.163840875, 0.163840637))
  660. p60 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  661. mesh("BlockMesh", p60, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.450001657, 5.05002356, 5.05001783))
  662. p61 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  663. mesh("BlockMesh", p61, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840756, 0.163840875, 0.163840637))
  664. p62 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  665. mesh("BlockMesh", p62, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840756, 0.163840875, 0.163840637))
  666. p63 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  667. mesh("BlockMesh", p63, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.899998009, 3.80000043, 1.05000365))
  668. p64 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  669. mesh("BlockMesh", p64, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.899998188, 3.80000138, 1.05000353))
  670. p65 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  671. mesh("BlockMesh", p65, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840756, 0.163840875, 0.163840637))
  672. p66 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  673. mesh("BlockMesh", p66, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.750013411, 1.90002728, 5.10007906))
  674. p67 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  675. mesh("BlockMesh", p67, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.750007153, 1.9000138, 5.10003614))
  676. p68 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  677. mesh("BlockMesh", p68, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.750013411, 1.90002728, 5.10007906))
  678. p69 = newPart(weapon, BrickColor.new("Sea green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  679. mesh("BlockMesh", p69, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  680. p70 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  681. mesh("BlockMesh", p70, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  682. p71 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  683. mesh("BlockMesh", p71, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840756, 0.163840875, 0.163840637))
  684. p72 = newPart(weapon, BrickColor.new("Dark green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  685. mesh("BlockMesh", p72, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  686. p73 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  687. mesh("BlockMesh", p73, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840756, 0.163840875, 0.163840637))
  688. p74 = newPart(weapon, BrickColor.new("Sea green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  689. mesh("BlockMesh", p74, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  690. p75 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  691. mesh("BlockMesh", p75, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.750007153, 1.9000138, 5.10003614))
  692. p76 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  693. mesh("BlockMesh", p76, nil, nil, Vector3.new(0, 0, 0), Vector3.new(1.05001843, 0.450005502, 5.05007219))
  694. p77 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  695. mesh("BlockMesh", p77, nil, nil, Vector3.new(0, 0, 0), Vector3.new(5.15004969, 0.450003207, 5.25003862))
  696. p78 = newPart(weapon, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  697. mesh("BlockMesh", p78, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840637, 0.163840607))
  698. p79 = newPart(weapon, BrickColor.new("Sea green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  699. mesh("BlockMesh", p79, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 0.327681214))
  700. p80 = newPart(weapon, BrickColor.new("Bright green"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  701. mesh("BlockMesh", p80, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.163840577, 0.163840652, 0.327681214))
  702. weld(p0, p0, p1, CFrame.new(-34.8929596, 46.8359871, -51.4903145, 0.573577166, 0.81915158, -4.22433777E-6, -0.819151521, 0.573577166, -3.25307155E-6, -2.41770834E-7, 5.32626336E-6, 1), CFrame.new(56.9289551, -10.7811947, 51.7623138, -0.98480773, 0.173648551, -1.14725754E-6, 0.173648566, 0.98480767, -5.29968747E-6, 2.09544311E-7, -5.41839245E-6, -1))
  703. weld(p1, p1, p2, CFrame.new(56.9289551, -10.7811947, 51.7623138, -0.98480773, 0.173648551, -1.14725754E-6, 0.173648566, 0.98480767, -5.29968747E-6, 2.09544311E-7, -5.41839245E-6, -1), CFrame.new(57.71521, -1.5217396, 51.3559685, -1, 7.44991894E-7, -2.08611141E-7, 7.44993997E-7, 1, -1.00079205E-5, 2.0860368E-7, -1.00079224E-5, -1))
  704. weld(p2, p2, p3, CFrame.new(57.71521, -1.5217396, 51.3559685, -1, 7.44991894E-7, -2.08611141E-7, 7.44993997E-7, 1, -1.00079205E-5, 2.0860368E-7, -1.00079224E-5, -1), CFrame.new(-34.9906693, 46.8343735, -51.5214729, 0.573577166, 0.819151521, -7.97981556E-6, -0.819151521, 0.573577166, -5.88234025E-6, -2.41489374E-7, 9.91064826E-6, 1))
  705. weld(p3, p3, p4, CFrame.new(-34.9906693, 46.8343735, -51.5214729, 0.573577166, 0.819151521, -7.97981556E-6, -0.819151521, 0.573577166, -5.88234025E-6, -2.41489374E-7, 9.91064826E-6, 1), CFrame.new(-35.1545486, -46.8343735, 51.4722977, 0.573577225, 0.819151461, -7.9798192E-6, 0.819151521, -0.573577166, 5.97174585E-6, 3.14723195E-7, -9.96192921E-6, -1))
  706. weld(p4, p4, p5, CFrame.new(-35.1545486, -46.8343735, 51.4722977, 0.573577225, 0.819151461, -7.9798192E-6, 0.819151521, -0.573577166, 5.97174585E-6, 3.14723195E-7, -9.96192921E-6, -1), CFrame.new(-35.121769, 46.834362, -51.5542412, 0.573577225, 0.819151521, -7.97981556E-6, -0.81915158, 0.573577166, -5.88234388E-6, -2.41488323E-7, 9.91065099E-6, 1))
  707. weld(p5, p5, p6, CFrame.new(-35.121769, 46.834362, -51.5542412, 0.573577225, 0.819151521, -7.97981556E-6, -0.81915158, 0.573577166, -5.88234388E-6, -2.41488323E-7, 9.91065099E-6, 1), CFrame.new(40.0208054, -41.600235, 51.3555832, -0.707106888, 0.707106709, -7.22768891E-6, 0.70710665, 0.707106888, -6.99301245E-6, 1.6594521E-7, -1.0055559E-5, -1))
  708. weld(p6, p6, p7, CFrame.new(40.0208054, -41.600235, 51.3555832, -0.707106888, 0.707106709, -7.22768891E-6, 0.70710665, 0.707106888, -6.99301245E-6, 1.6594521E-7, -1.0055559E-5, -1), CFrame.new(56.9263344, -10.8266582, 51.509819, -0.984807849, 0.173647925, -1.14724833E-6, 0.17364794, 0.984807789, -5.29968702E-6, 2.09539024E-7, -5.41839336E-6, -1))
  709. weld(p7, p7, p8, CFrame.new(56.9263344, -10.8266582, 51.509819, -0.984807849, 0.173647925, -1.14724833E-6, 0.17364794, 0.984807789, -5.29968702E-6, 2.09539024E-7, -5.41839336E-6, -1), CFrame.new(57.7127228, -1.52259934, 51.35355, -1, 1.09075323E-7, -2.08602401E-7, 1.09077433E-7, 1, -1.00079251E-5, 2.08601307E-7, -1.00079233E-5, -1))
  710. weld(p8, p8, p9, CFrame.new(57.7127228, -1.52259934, 51.35355, -1, 1.09075323E-7, -2.08602401E-7, 1.09077433E-7, 1, -1.00079251E-5, 2.08601307E-7, -1.00079233E-5, -1), CFrame.new(-1.04154944, -57.713623, 51.3535652, -1.1425293E-6, 1, -1.00079287E-5, 1, 1.14253146E-6, 2.14758657E-7, 2.14770097E-7, -1.00079269E-5, -1))
  711. weld(p9, p9, p10, CFrame.new(-1.04154944, -57.713623, 51.3535652, -1.1425293E-6, 1, -1.00079287E-5, 1, 1.14253146E-6, 2.14758657E-7, 2.14770097E-7, -1.00079269E-5, -1), CFrame.new(57.7127228, -0.942502797, 51.353569, -1, 1.09075323E-7, -2.08602401E-7, 1.09077433E-7, 1, -1.00079251E-5, 2.08601307E-7, -1.00079233E-5, -1))
  712. weld(p10, p10, p11, CFrame.new(57.7127228, -0.942502797, 51.353569, -1, 1.09075323E-7, -2.08602401E-7, 1.09077433E-7, 1, -1.00079251E-5, 2.08601307E-7, -1.00079233E-5, -1), CFrame.new(65.7853012, -40.0527496, -11.308403, -0.556670249, 0.499994814, -0.663417995, 0.321394086, 0.866028428, 0.383015215, 0.766044438, -5.46281763E-6, -0.642787635))
  713. weld(p11, p11, p12, CFrame.new(65.7853012, -40.0527496, -11.308403, -0.556670249, 0.499994814, -0.663417995, 0.321394086, 0.866028428, 0.383015215, 0.766044438, -5.46281763E-6, -0.642787635), CFrame.new(40.0912704, -41.8819809, 51.3531532, -0.707107306, 0.707106233, -7.24516212E-6, 0.707106233, 0.707107306, -6.9305629E-6, 2.2246374E-7, -1.00237467E-5, -1))
  714. weld(p12, p12, p13, CFrame.new(40.0912704, -41.8819809, 51.3531532, -0.707107306, 0.707106233, -7.24516212E-6, 0.707106233, 0.707107306, -6.9305629E-6, 2.2246374E-7, -1.00237467E-5, -1), CFrame.new(56.9237175, -10.8171215, 51.0073051, -0.984807849, 0.173647359, -1.19737865E-6, 0.173647344, 0.984807909, -5.25854421E-6, 2.66054826E-7, -5.38658242E-6, -1))
  715. weld(p13, p13, p14, CFrame.new(56.9237175, -10.8171215, 51.0073051, -0.984807849, 0.173647359, -1.19737865E-6, 0.173647344, 0.984807909, -5.25854421E-6, 2.66054826E-7, -5.38658242E-6, -1), CFrame.new(-35.0875168, 46.8292542, -51.2380447, 0.573576152, 0.819152236, -7.92134415E-6, -0.819152236, 0.573576152, -5.91037951E-6, -2.98007222E-7, 9.87883777E-6, 1))
  716. weld(p14, p14, p15, CFrame.new(-35.0875168, 46.8292542, -51.2380447, 0.573576152, 0.819152236, -7.92134415E-6, -0.819152236, 0.573576152, -5.91037951E-6, -2.98007222E-7, 9.87883777E-6, 1), CFrame.new(-35.1202812, 46.8292618, -51.467453, 0.573576152, 0.819152236, -7.92134597E-6, -0.819152236, 0.573576152, -5.91038133E-6, -2.98006171E-7, 9.87883959E-6, 1))
  717. weld(p15, p15, p16, CFrame.new(-35.1202812, 46.8292618, -51.467453, 0.573576152, 0.819152236, -7.92134597E-6, -0.819152236, 0.573576152, -5.91038133E-6, -2.98006171E-7, 9.87883959E-6, 1), CFrame.new(74.484024, -2.87864113, -20.5802441, -0.556671262, -0.115556493, -0.822656631, 0.321393609, 0.883207738, -0.341541022, 0.766043901, -0.45452261, -0.454517275))
  718. weld(p16, p16, p17, CFrame.new(74.484024, -2.87864113, -20.5802441, -0.556671262, -0.115556493, -0.822656631, 0.321393609, 0.883207738, -0.341541022, 0.766043901, -0.45452261, -0.454517275), CFrame.new(-37.02882, 35.2369232, 57.7102203, -4.13530415E-7, 0.707112014, 0.707101524, -2.71884204E-7, 0.707101583, -0.707111955, -1, -4.8466211E-7, -1.00155397E-7))
  719. weld(p17, p17, p18, CFrame.new(-37.02882, 35.2369232, 57.7102203, -4.13530415E-7, 0.707112014, 0.707101524, -2.71884204E-7, 0.707101583, -0.707111955, -1, -4.8466211E-7, -1.00155397E-7), CFrame.new(-37.2966995, 35.5198212, 57.7102203, -4.13530415E-7, 0.707111955, 0.707101583, -2.71884232E-7, 0.707101583, -0.707111955, -1, -4.84662053E-7, -1.00155425E-7))
  720. weld(p18, p18, p19, CFrame.new(-37.2966995, 35.5198212, 57.7102203, -4.13530415E-7, 0.707111955, 0.707101583, -2.71884232E-7, 0.707101583, -0.707111955, -1, -4.84662053E-7, -1.00155425E-7), CFrame.new(49.5948677, -30.7265778, 51.3476143, -0.866026223, 0.499998629, -4.55292593E-6, 0.499998629, 0.866026223, -7.55917517E-6, 1.63375645E-7, -8.8229026E-6, -1))
  721. weld(p19, p19, p20, CFrame.new(49.5948677, -30.7265778, 51.3476143, -0.866026223, 0.499998629, -4.55292593E-6, 0.499998629, 0.866026223, -7.55917517E-6, 1.63375645E-7, -8.8229026E-6, -1), CFrame.new(49.4573441, -30.9647713, 51.3476028, -0.866026223, 0.499998629, -4.55292593E-6, 0.499998629, 0.866026223, -7.55917517E-6, 1.63374736E-7, -8.82290442E-6, -1))
  722. weld(p20, p20, p21, CFrame.new(49.4573441, -30.9647713, 51.3476028, -0.866026223, 0.499998629, -4.55292593E-6, 0.499998629, 0.866026223, -7.55917517E-6, 1.63374736E-7, -8.82290442E-6, -1), CFrame.new(56.9219971, -10.8622675, 51.2557526, -0.984807909, 0.173647463, -1.83975055E-6, 0.173647463, 0.984807909, -9.66639254E-6, 1.33256293E-7, -9.83901373E-6, -1))
  723. weld(p21, p21, p22, CFrame.new(56.9219971, -10.8622675, 51.2557526, -0.984807909, 0.173647463, -1.83975055E-6, 0.173647463, 0.984807909, -9.66639254E-6, 1.33256293E-7, -9.83901373E-6, -1), CFrame.new(-35.0213432, 46.827652, -51.3675499, 0.573576272, 0.819152176, -1.16447281E-5, -0.819152176, 0.573576331, -8.35540231E-6, -1.65208107E-7, 1.43312682E-5, 1))
  724. weld(p22, p22, p23, CFrame.new(-35.0213432, 46.827652, -51.3675499, 0.573576272, 0.819152176, -1.16447281E-5, -0.819152176, 0.573576331, -8.35540231E-6, -1.65208107E-7, 1.43312682E-5, 1), CFrame.new(-35.0868912, 46.827652, -51.4658737, 0.573576272, 0.819152176, -1.164473E-5, -0.819152176, 0.573576331, -8.35540231E-6, -1.65207069E-7, 1.433127E-5, 1))
  725. weld(p23, p23, p24, CFrame.new(-35.0868912, 46.827652, -51.4658737, 0.573576272, 0.819152176, -1.164473E-5, -0.819152176, 0.573576331, -8.35540231E-6, -1.65207069E-7, 1.433127E-5, 1), CFrame.new(-34.9230194, 46.8276558, -51.5150337, 0.573576272, 0.819152176, -1.16447354E-5, -0.819152176, 0.573576331, -8.35540413E-6, -1.65206032E-7, 1.43312718E-5, 1))
  726. weld(p24, p24, p25, CFrame.new(-34.9230194, 46.8276558, -51.5150337, 0.573576272, 0.819152176, -1.16447354E-5, -0.819152176, 0.573576331, -8.35540413E-6, -1.65206032E-7, 1.43312718E-5, 1), CFrame.new(-35.021347, 46.8276558, -51.1873093, 0.573576272, 0.819152176, -1.16447336E-5, -0.819152176, 0.573576331, -8.35540413E-6, -1.65204995E-7, 1.43312736E-5, 1))
  727. weld(p25, p25, p26, CFrame.new(-35.021347, 46.8276558, -51.1873093, 0.573576272, 0.819152176, -1.16447336E-5, -0.819152176, 0.573576331, -8.35540413E-6, -1.65204995E-7, 1.43312736E-5, 1), CFrame.new(-34.9557915, 46.8276596, -51.4822655, 0.573576272, 0.819152176, -1.16447354E-5, -0.819152176, 0.573576331, -8.3554005E-6, -1.65203957E-7, 1.43312755E-5, 1))
  728. weld(p26, p26, p27, CFrame.new(-34.9557915, 46.8276596, -51.4822655, 0.573576272, 0.819152176, -1.16447354E-5, -0.819152176, 0.573576331, -8.3554005E-6, -1.65203957E-7, 1.43312755E-5, 1), CFrame.new(-35.0541267, -46.8276482, 51.1217651, 0.573576331, 0.819152117, -1.16447391E-5, 0.819152176, -0.573576331, 8.44480928E-6, 2.38437849E-7, -1.43825564E-5, -1))
  729. weld(p27, p27, p28, CFrame.new(-35.0541267, -46.8276482, 51.1217651, 0.573576331, 0.819152117, -1.16447391E-5, 0.819152176, -0.573576331, 8.44480928E-6, 2.38437849E-7, -1.43825564E-5, -1), CFrame.new(-34.9230156, 46.8276558, -51.4822617, 0.573576272, 0.819152236, -1.16447391E-5, -0.819152176, 0.573576331, -8.35540413E-6, -1.65202877E-7, 1.43312791E-5, 1))
  730. weld(p28, p28, p29, CFrame.new(-34.9230156, 46.8276558, -51.4822617, 0.573576272, 0.819152236, -1.16447391E-5, -0.819152176, 0.573576331, -8.35540413E-6, -1.65202877E-7, 1.43312791E-5, 1), CFrame.new(-34.923027, 46.827652, -51.4494934, 0.573576272, 0.819152236, -1.16447372E-5, -0.819152176, 0.573576331, -8.35540231E-6, -1.6520184E-7, 1.43312809E-5, 1))
  731. weld(p29, p29, p30, CFrame.new(-34.923027, 46.827652, -51.4494934, 0.573576272, 0.819152236, -1.16447372E-5, -0.819152176, 0.573576331, -8.35540231E-6, -1.6520184E-7, 1.43312809E-5, 1), CFrame.new(-34.7919388, 46.827652, -51.351181, 0.573576272, 0.819152236, -1.16447409E-5, -0.819152176, 0.573576331, -8.35540413E-6, -1.65200802E-7, 1.43312827E-5, 1))
  732. weld(p30, p30, p31, CFrame.new(-34.7919388, 46.827652, -51.351181, 0.573576272, 0.819152236, -1.16447409E-5, -0.819152176, 0.573576331, -8.35540413E-6, -1.65200802E-7, 1.43312827E-5, 1), CFrame.new(-35.1196632, -46.8276596, 51.1545448, 0.573576331, 0.819152176, -1.16447463E-5, 0.819152176, -0.573576331, 8.4448111E-6, 2.38434694E-7, -1.43825637E-5, -1))
  733. weld(p31, p31, p32, CFrame.new(-35.1196632, -46.8276596, 51.1545448, 0.573576331, 0.819152176, -1.16447463E-5, 0.819152176, -0.573576331, 8.4448111E-6, 2.38434694E-7, -1.43825637E-5, -1), CFrame.new(-35.0541153, 46.8276596, -51.580574, 0.573576272, 0.819152176, -1.16447482E-5, -0.819152117, 0.573576272, -8.35541141E-6, -1.65199751E-7, 1.43312845E-5, 1))
  734. weld(p32, p32, p33, CFrame.new(-35.0541153, 46.8276596, -51.580574, 0.573576272, 0.819152176, -1.16447482E-5, -0.819152117, 0.573576272, -8.35541141E-6, -1.65199751E-7, 1.43312845E-5, 1), CFrame.new(-34.8574829, 46.8276634, -51.4167175, 0.573576272, 0.819152176, -1.16447482E-5, -0.819152117, 0.573576272, -8.35540959E-6, -1.65198713E-7, 1.43312864E-5, 1))
  735. weld(p33, p33, p34, CFrame.new(-34.8574829, 46.8276634, -51.4167175, 0.573576272, 0.819152176, -1.16447482E-5, -0.819152117, 0.573576272, -8.35540959E-6, -1.65198713E-7, 1.43312864E-5, 1), CFrame.new(-34.824707, 46.8276558, -51.3839607, 0.573576272, 0.819152176, -1.16447518E-5, -0.819152117, 0.573576272, -8.35541141E-6, -1.65197676E-7, 1.43312882E-5, 1))
  736. weld(p34, p34, p35, CFrame.new(-34.824707, 46.8276558, -51.3839607, 0.573576272, 0.819152176, -1.16447518E-5, -0.819152117, 0.573576272, -8.35541141E-6, -1.65197676E-7, 1.43312882E-5, 1), CFrame.new(-35.1196594, -46.8276596, 51.3184013, 0.573576331, 0.819152117, -1.16447518E-5, 0.819152117, -0.573576331, 8.4448111E-6, 2.38431568E-7, -1.43825691E-5, -1))
  737. weld(p35, p35, p36, CFrame.new(-35.1196594, -46.8276596, 51.3184013, 0.573576331, 0.819152117, -1.16447518E-5, 0.819152117, -0.573576331, 8.4448111E-6, 2.38431568E-7, -1.43825691E-5, -1), CFrame.new(57.8985786, -0.753798485, 51.3495522, -1, -3.57614454E-7, -1.32303498E-7, -3.57612493E-7, 1, -1.44285686E-5, 1.32308656E-7, -1.44285677E-5, -1))
  738. weld(p36, p36, p37, CFrame.new(57.8985786, -0.753798485, 51.3495522, -1, -3.57614454E-7, -1.32303498E-7, -3.57612493E-7, 1, -1.44285686E-5, 1.32308656E-7, -1.44285677E-5, -1), CFrame.new(-35.1196594, 46.8276482, -51.2364769, 0.573576272, 0.819152176, -1.16447536E-5, -0.819152117, 0.573576331, -8.35540595E-6, -1.65194237E-7, 1.43312927E-5, 1))
  739. weld(p37, p37, p38, CFrame.new(-35.1196594, 46.8276482, -51.2364769, 0.573576272, 0.819152176, -1.16447536E-5, -0.819152117, 0.573576331, -8.35540595E-6, -1.65194237E-7, 1.43312927E-5, 1), CFrame.new(-34.7919273, 46.8276482, -51.3839607, 0.573576272, 0.819152176, -1.16447573E-5, -0.819152117, 0.573576331, -8.35540595E-6, -1.651932E-7, 1.43312946E-5, 1))
  740. weld(p38, p38, p39, CFrame.new(-34.7919273, 46.8276482, -51.3839607, 0.573576272, 0.819152176, -1.16447573E-5, -0.819152117, 0.573576331, -8.35540595E-6, -1.651932E-7, 1.43312946E-5, 1), CFrame.new(-35.0541077, 46.8276558, -51.4658775, 0.573576272, 0.819152176, -1.16447609E-5, -0.819152117, 0.573576331, -8.35540777E-6, -1.65192162E-7, 1.43312964E-5, 1))
  741. weld(p39, p39, p40, CFrame.new(-35.0541077, 46.8276558, -51.4658775, 0.573576272, 0.819152176, -1.16447609E-5, -0.819152117, 0.573576331, -8.35540777E-6, -1.65192162E-7, 1.43312964E-5, 1), CFrame.new(-35.1524239, -46.8276596, 51.2364731, 0.573576331, 0.819152117, -1.16447663E-5, 0.819152117, -0.573576331, 8.44481474E-6, 2.38426054E-7, -1.43825773E-5, -1))
  742. weld(p40, p40, p41, CFrame.new(-35.1524239, -46.8276596, 51.2364731, 0.573576331, 0.819152117, -1.16447663E-5, 0.819152117, -0.573576331, 8.44481474E-6, 2.38426054E-7, -1.43825773E-5, -1), CFrame.new(-34.9557838, 46.8276558, -51.5150452, 0.573576331, 0.819152117, -1.16447645E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65191111E-7, 1.43312982E-5, 1))
  743. weld(p41, p41, p42, CFrame.new(-34.9557838, 46.8276558, -51.5150452, 0.573576331, 0.819152117, -1.16447645E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65191111E-7, 1.43312982E-5, 1), CFrame.new(-35.0377235, 46.8276405, -51.1545486, 0.573576331, 0.819152117, -1.164477E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65190073E-7, 1.43313E-5, 1))
  744. weld(p42, p42, p43, CFrame.new(-35.0377235, 46.8276405, -51.1545486, 0.573576331, 0.819152117, -1.164477E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65190073E-7, 1.43313E-5, 1), CFrame.new(-34.9885483, 46.8276558, -51.3347931, 0.573576331, 0.819152117, -1.16447682E-5, -0.819152176, 0.573576331, -8.35540959E-6, -1.65189036E-7, 1.43313018E-5, 1))
  745. weld(p43, p43, p44, CFrame.new(-34.9885483, 46.8276558, -51.3347931, 0.573576331, 0.819152117, -1.16447682E-5, -0.819152176, 0.573576331, -8.35540959E-6, -1.65189036E-7, 1.43313018E-5, 1), CFrame.new(-34.8574677, 46.8276558, -51.3184128, 0.573576331, 0.819152117, -1.16447718E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65187998E-7, 1.43313036E-5, 1))
  746. weld(p44, p44, p45, CFrame.new(-34.8574677, 46.8276558, -51.3184128, 0.573576331, 0.819152117, -1.16447718E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65187998E-7, 1.43313036E-5, 1), CFrame.new(-34.8902397, 46.8276558, -51.3184166, 0.573576331, 0.819152117, -1.16447718E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65186961E-7, 1.43313055E-5, 1))
  747. weld(p45, p45, p46, CFrame.new(-34.8902397, 46.8276558, -51.3184166, 0.573576331, 0.819152117, -1.16447718E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65186961E-7, 1.43313055E-5, 1), CFrame.new(-34.9557877, 46.8276596, -51.3184128, 0.573576331, 0.819152117, -1.16447791E-5, -0.819152176, 0.573576331, -8.35540959E-6, -1.65185924E-7, 1.43313073E-5, 1))
  748. weld(p46, p46, p47, CFrame.new(-34.9557877, 46.8276596, -51.3184128, 0.573576331, 0.819152117, -1.16447791E-5, -0.819152176, 0.573576331, -8.35540959E-6, -1.65185924E-7, 1.43313073E-5, 1), CFrame.new(-35.0868721, 46.8276558, -51.3020248, 0.573576331, 0.819152117, -1.16447773E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65184886E-7, 1.43313091E-5, 1))
  749. weld(p47, p47, p48, CFrame.new(-35.0868721, 46.8276558, -51.3020248, 0.573576331, 0.819152117, -1.16447773E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65184886E-7, 1.43313091E-5, 1), CFrame.new(-34.923008, 46.8276558, -51.3184166, 0.573576331, 0.819152117, -1.16447827E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65183849E-7, 1.43313109E-5, 1))
  750. weld(p48, p48, p49, CFrame.new(-34.923008, 46.8276558, -51.3184166, 0.573576331, 0.819152117, -1.16447827E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65183849E-7, 1.43313109E-5, 1), CFrame.new(-35.0541077, 46.8276672, -51.2037086, 0.573576331, 0.819152117, -1.16447791E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65182811E-7, 1.43313127E-5, 1))
  751. weld(p49, p49, p50, CFrame.new(-35.0541077, 46.8276672, -51.2037086, 0.573576331, 0.819152117, -1.16447791E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65182811E-7, 1.43313127E-5, 1), CFrame.new(-35.0213242, 46.8276749, -51.5478134, 0.573576331, 0.819152117, -1.16447845E-5, -0.819152176, 0.573576331, -8.35541323E-6, -1.65181774E-7, 1.43313146E-5, 1))
  752. weld(p50, p50, p51, CFrame.new(-35.0213242, 46.8276749, -51.5478134, 0.573576331, 0.819152117, -1.16447845E-5, -0.819152176, 0.573576331, -8.35541323E-6, -1.65181774E-7, 1.43313146E-5, 1), CFrame.new(-34.9721642, 46.8276711, -51.547821, 0.573576331, 0.819152117, -1.16447845E-5, -0.819152176, 0.573576331, -8.35540959E-6, -1.65180737E-7, 1.43313164E-5, 1))
  753. weld(p51, p51, p52, CFrame.new(-34.9721642, 46.8276711, -51.547821, 0.573576331, 0.819152117, -1.16447845E-5, -0.819152176, 0.573576331, -8.35540959E-6, -1.65180737E-7, 1.43313164E-5, 1), CFrame.new(-34.8246841, 46.8276749, -51.4167328, 0.573576331, 0.819152117, -1.16447882E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65179699E-7, 1.43313182E-5, 1))
  754. weld(p52, p52, p53, CFrame.new(-34.8246841, 46.8276749, -51.4167328, 0.573576331, 0.819152117, -1.16447882E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65179699E-7, 1.43313182E-5, 1), CFrame.new(-35.0540848, 46.8276672, -51.3347931, 0.573576331, 0.819152117, -1.16447882E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65178662E-7, 1.433132E-5, 1))
  755. weld(p53, p53, p54, CFrame.new(-35.0540848, 46.8276672, -51.3347931, 0.573576331, 0.819152117, -1.16447882E-5, -0.819152176, 0.573576331, -8.35540777E-6, -1.65178662E-7, 1.433132E-5, 1), CFrame.new(-34.8902206, 46.8276749, -51.416729, 0.573576331, 0.819152117, -1.16447936E-5, -0.819152176, 0.573576331, -8.35541323E-6, -1.65177624E-7, 1.43313218E-5, 1))
  756. weld(p54, p54, p55, CFrame.new(-34.8902206, 46.8276749, -51.416729, 0.573576331, 0.819152117, -1.16447936E-5, -0.819152176, 0.573576331, -8.35541323E-6, -1.65177624E-7, 1.43313218E-5, 1), CFrame.new(-35.0868568, 46.8276787, -51.351181, 0.573576331, 0.819152117, -1.16447918E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65176587E-7, 1.43313237E-5, 1))
  757. weld(p55, p55, p56, CFrame.new(-35.0868568, 46.8276787, -51.351181, 0.573576331, 0.819152117, -1.16447918E-5, -0.819152176, 0.573576331, -8.35541141E-6, -1.65176587E-7, 1.43313237E-5, 1), CFrame.new(57.7085648, -1.22881532, 51.3495522, -1, -3.87415469E-7, -1.32283986E-7, -3.87413536E-7, 1, -1.44286014E-5, 1.32289586E-7, -1.44286014E-5, -1))
  758. weld(p56, p56, p57, CFrame.new(57.7085648, -1.22881532, 51.3495522, -1, -3.87415469E-7, -1.32283986E-7, -3.87413536E-7, 1, -1.44286014E-5, 1.32289586E-7, -1.44286014E-5, -1), CFrame.new(-34.7591324, 46.8276787, -51.3511848, 0.573576272, 0.819152117, -1.16448009E-5, -0.819152176, 0.573576272, -8.35541141E-6, -1.65175166E-7, 1.43313264E-5, 1))
  759. weld(p57, p57, p58, CFrame.new(-34.7591324, 46.8276787, -51.3511848, 0.573576272, 0.819152117, -1.16448009E-5, -0.819152176, 0.573576272, -8.35541141E-6, -1.65175166E-7, 1.43313264E-5, 1), CFrame.new(-34.9721527, -46.8276825, 51.1545563, 0.573576331, 0.819152176, -1.16447936E-5, 0.819152176, -0.573576331, 8.44481474E-6, 2.38409058E-7, -1.43826092E-5, -1))
  760. weld(p58, p58, p59, CFrame.new(-34.9721527, -46.8276825, 51.1545563, 0.573576331, 0.819152176, -1.16447936E-5, 0.819152176, -0.573576331, 8.44481474E-6, 2.38409058E-7, -1.43826092E-5, -1), CFrame.new(-34.8574524, -46.8276749, 51.2528648, 0.573576391, 0.819152117, -1.16448009E-5, 0.819152117, -0.573576391, 8.44481838E-6, 2.38409058E-7, -1.4382611E-5, -1))
  761. weld(p59, p59, p60, CFrame.new(-34.8574524, -46.8276749, 51.2528648, 0.573576391, 0.819152117, -1.16448009E-5, 0.819152117, -0.573576391, 8.44481838E-6, 2.38409058E-7, -1.4382611E-5, -1), CFrame.new(-1.42286384, -57.7094574, 51.3495445, -1.51985319E-6, 1, -1.44286123E-5, 1, 1.519855E-6, 1.38433876E-7, 1.38455803E-7, -1.44286114E-5, -1))
  762. weld(p60, p60, p61, CFrame.new(-1.42286384, -57.7094574, 51.3495445, -1.51985319E-6, 1, -1.44286123E-5, 1, 1.519855E-6, 1.38433876E-7, 1.38455803E-7, -1.44286114E-5, -1), CFrame.new(-34.8902245, -46.8276711, 51.2200966, 0.57357645, 0.819152057, -1.16448009E-5, 0.819152057, -0.57357645, 8.44482202E-6, 2.38408347E-7, -1.43826119E-5, -1))
  763. weld(p61, p61, p62, CFrame.new(-34.8902245, -46.8276711, 51.2200966, 0.57357645, 0.819152057, -1.16448009E-5, 0.819152057, -0.57357645, 8.44482202E-6, 2.38408347E-7, -1.43826119E-5, -1), CFrame.new(-34.9557762, -46.8276558, 51.1545563, 0.57357651, 0.819151998, -1.16448045E-5, 0.819151998, -0.57357651, 8.44482202E-6, 2.38408347E-7, -1.43826137E-5, -1))
  764. weld(p62, p62, p63, CFrame.new(-34.9557762, -46.8276558, 51.1545563, 0.57357651, 0.819151998, -1.16448045E-5, 0.819151998, -0.57357651, 8.44482202E-6, 2.38408347E-7, -1.43826137E-5, -1), CFrame.new(65.9171982, -39.8127747, -11.3077583, -0.556670368, 0.499991715, -0.66342026, 0.321393877, 0.866030276, 0.383011311, 0.766044378, -8.13986662E-6, -0.642787695))
  765. weld(p63, p63, p64, CFrame.new(65.9171982, -39.8127747, -11.3077583, -0.556670368, 0.499991715, -0.66342026, 0.321393877, 0.866030276, 0.383011311, 0.766044378, -8.13986662E-6, -0.642787695), CFrame.new(74.4830017, -2.62239647, -20.6862984, -0.556671381, -0.11555995, -0.822656035, 0.321393967, 0.883206069, -0.341545016, 0.766043723, -0.454524964, -0.454515278))
  766. weld(p64, p64, p65, CFrame.new(74.4830017, -2.62239647, -20.6862984, -0.556671381, -0.11555995, -0.822656035, 0.321393967, 0.883206069, -0.341545016, 0.766043723, -0.454524964, -0.454515278), CFrame.new(-34.7919197, -46.8276405, 51.3184242, 0.573576629, 0.819151878, -1.16510155E-5, 0.819151938, -0.57357657, 8.34518414E-6, 1.53222771E-7, -1.43305479E-5, -1))
  767. weld(p65, p65, p66, CFrame.new(-34.7919197, -46.8276405, 51.3184242, 0.573576629, 0.819151878, -1.16510155E-5, 0.819151938, -0.57357657, 8.34518414E-6, 1.53222771E-7, -1.43305479E-5, -1), CFrame.new(-51.0491333, -1.2340765, 57.7081261, -3.24850347E-9, 1.44361602E-5, 1, -2.38876668E-10, 1, -1.44361602E-5, -1, -2.38922993E-10, -3.24850191E-9))
  768. weld(p66, p66, p67, CFrame.new(-51.0491333, -1.2340765, 57.7081261, -3.24850347E-9, 1.44361602E-5, 1, -2.38876668E-10, 1, -1.44361602E-5, -1, -2.38922993E-10, -3.24850191E-9), CFrame.new(57.406868, -1.23429096, 51.3479652, -1, 8.42189252E-9, -4.75233897E-8, 8.42279668E-9, 1, -1.90256924E-5, 4.75232262E-8, -1.90256924E-5, -1))
  769. weld(p67, p67, p68, CFrame.new(57.406868, -1.23429096, 51.3479652, -1, 8.42189252E-9, -4.75233897E-8, 8.42279668E-9, 1, -1.90256924E-5, 4.75232262E-8, -1.90256924E-5, -1), CFrame.new(-51.647583, -1.2345053, 57.7064781, -3.67101172E-9, 1.90853043E-5, 1, 1.26818281E-14, 1, -1.90853043E-5, -1, -5.68420704E-14, -3.67101061E-9))
  770. weld(p68, p68, p69, CFrame.new(-51.647583, -1.2345053, 57.7064781, -3.67101172E-9, 1.90853043E-5, 1, 1.26818281E-14, 1, -1.90853043E-5, -1, -5.68420704E-14, -3.67101061E-9), CFrame.new(-34.8562546, 46.8244133, -51.3807602, 0.57357657, 0.819151938, -1.92672396E-5, -0.819151938, 0.57357657, -1.35897508E-5, -8.08324288E-8, 2.35775587E-5, 1))
  771. weld(p69, p69, p70, CFrame.new(-34.8562546, 46.8244133, -51.3807602, 0.57357657, 0.819151938, -1.92672396E-5, -0.819151938, 0.57357657, -1.35897508E-5, -8.08324288E-8, 2.35775587E-5, 1), CFrame.new(-34.8562546, 46.8244209, -51.4463005, 0.57357657, 0.819151938, -1.92672396E-5, -0.819151938, 0.57357657, -1.3589749E-5, -8.08313843E-8, 2.35775606E-5, 1))
  772. weld(p70, p70, p71, CFrame.new(-34.8562546, 46.8244209, -51.4463005, 0.57357657, 0.819151938, -1.92672396E-5, -0.819151938, 0.57357657, -1.3589749E-5, -8.08313843E-8, 2.35775606E-5, 1), CFrame.new(-34.9218063, -46.8244286, 51.1841431, 0.573576629, 0.819151878, -1.92672469E-5, 0.819151938, -0.57357657, 1.36791577E-5, 1.54065248E-7, -2.36288433E-5, -1))
  773. weld(p71, p71, p72, CFrame.new(-34.9218063, -46.8244286, 51.1841431, 0.573576629, 0.819151878, -1.92672469E-5, 0.819151938, -0.57357657, 1.36791577E-5, 1.54065248E-7, -2.36288433E-5, -1), CFrame.new(-34.8890305, 46.8244209, -51.4463005, 0.57357657, 0.819151998, -1.92672433E-5, -0.819151878, 0.573576629, -1.35897508E-5, -8.08303184E-8, 2.3577566E-5, 1))
  774. weld(p72, p72, p73, CFrame.new(-34.8890305, 46.8244209, -51.4463005, 0.57357657, 0.819151998, -1.92672433E-5, -0.819151878, 0.573576629, -1.35897508E-5, -8.08303184E-8, 2.3577566E-5, 1), CFrame.new(-34.8234863, -46.8244171, 51.2824516, 0.573576629, 0.819151938, -1.92672469E-5, 0.819151878, -0.573576629, 1.36791577E-5, 1.54064182E-7, -2.36288488E-5, -1))
  775. weld(p73, p73, p74, CFrame.new(-34.8234863, -46.8244171, 51.2824516, 0.573576629, 0.819151938, -1.92672469E-5, 0.819151878, -0.573576629, 1.36791577E-5, 1.54064182E-7, -2.36288488E-5, -1), CFrame.new(-35.0528679, 46.8244171, -51.5446129, 0.573576629, 0.819151938, -1.92672487E-5, -0.819151938, 0.573576689, -1.35897526E-5, -8.08292668E-8, 2.35775715E-5, 1))
  776. weld(p74, p74, p75, CFrame.new(-35.0528679, 46.8244171, -51.5446129, 0.573576629, 0.819151938, -1.92672487E-5, -0.819151938, 0.573576689, -1.35897526E-5, -8.08292668E-8, 2.35775715E-5, 1), CFrame.new(58.0052528, -1.23473012, 51.3463631, -1, -1.11077467E-12, -4.79422297E-8, 2.42501907E-14, 1, -2.36748456E-5, 4.79422262E-8, -2.36748456E-5, -1))
  777. weld(p75, p75, p76, CFrame.new(58.0052528, -1.23473012, 51.3463631, -1, -1.11077467E-12, -4.79422297E-8, 2.42501907E-14, 1, -2.36748456E-5, 4.79422262E-8, -2.36748456E-5, -1), CFrame.new(39.7328758, -41.3266525, 51.3459587, -0.707112491, 0.707111716, -2.00263585E-5, 0.707111239, 0.707112968, -2.00805534E-5, 5.28384048E-9, -2.37226632E-5, -1.00000787))
  778. weld(p76, p76, p77, CFrame.new(39.7328758, -41.3266525, 51.3459587, -0.707112491, 0.707111716, -2.00263585E-5, 0.707111239, 0.707112968, -2.00805534E-5, 5.28384048E-9, -2.37226632E-5, -1.00000787), CFrame.new(57.7035866, -1.23018336, 51.3447456, -1, -2.98013951E-8, -4.3631303E-9, 2.98023259E-8, 1, -2.83120153E-5, 4.37036718E-9, -2.8312008E-5, -1))
  779. weld(p77, p77, p78, CFrame.new(57.7035866, -1.23018336, 51.3447456, -1, -2.98013951E-8, -4.3631303E-9, 2.98023259E-8, 1, -2.83120153E-5, 4.37036718E-9, -2.8312008E-5, -1), CFrame.new(-35.1177979, 46.8227997, -51.3791656, 0.573576629, 0.819151938, -2.30907917E-5, -0.819151938, 0.57357657, -1.62138276E-5, -3.72559903E-8, 2.82147321E-5, 1))
  780. weld(p78, p78, p79, CFrame.new(-35.1177979, 46.8227997, -51.3791656, 0.573576629, 0.819151938, -2.30907917E-5, -0.819151938, 0.57357657, -1.62138276E-5, -3.72559903E-8, 2.82147321E-5, 1), CFrame.new(-34.8228722, 46.8228035, -51.3300095, 0.573576629, 0.819151938, -2.30907899E-5, -0.819151938, 0.57357657, -1.62138276E-5, -3.72549458E-8, 2.82147339E-5, 1))
  781. weld(p79, p79, p80, CFrame.new(-34.8228722, 46.8228035, -51.3300095, 0.573576629, 0.819151938, -2.30907899E-5, -0.819151938, 0.57357657, -1.62138276E-5, -3.72549458E-8, 2.82147339E-5, 1), CFrame.new(-35.085022, 46.8228073, -51.1661606, 0.573576629, 0.819151938, -2.30907881E-5, -0.819151938, 0.57357657, -1.62138276E-5, -3.72539013E-8, 2.82147357E-5, 1))
  782. local handleweld = weld(RightArm, p2, RightArm, CFrame.new(0, 0.2, 0), CFrame.Angles(0, -math.rad(180), 0))
  783. local currshoulder = Instance.new("Model", Character)
  784. currshoulder.Name = "Collar thing"
  785. for i = 1, 2 do
  786. p0 = newPart(currshoulder, BrickColor.new("Black"), 1, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Handle")
  787. mesh("BlockMesh", p0, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.850000024, 0.74999994, 1.04999971))
  788. p1 = newPart(currshoulder, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  789. mesh("BlockMesh", p1, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.900000036, 5.35000038, 1.05000019))
  790. p2 = newPart(currshoulder, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  791. mesh("BlockMesh", p2, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.900000036, 5.35000038, 1.05000019))
  792. p3 = newPart(currshoulder, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  793. mesh("BlockMesh", p3, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.900000036, 5.34999943, 1.04999948))
  794. p4 = newPart(currshoulder, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  795. mesh("BlockMesh", p4, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.900000036, 5.34999943, 1.04999948))
  796. p5 = newPart(currshoulder, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  797. mesh("BlockMesh", p5, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.900000095, 5.35000086, 1.05000007))
  798. p6 = newPart(currshoulder, BrickColor.new("Black"), 0, false, false, Vector3.new(0.200000003, 0.200000003, 0.200000003), "Block")
  799. mesh("BlockMesh", p6, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.799999654, 5.35000038, 1.04999971))
  800. weld(p0, p0, p1, CFrame.new(-49.0397263, -2.17804551, -51.5914459, 1.00000787, -8.46385956E-6, -2.5421381E-5, 2.08616257E-7, 1.00000834, 7.42077827E-6, 1.67191029E-5, -1.3500452E-5, 1.00000072), CFrame.new(-69.8546829, -3.31385326, 14.5175304, 0.556688249, -0.115561396, 0.822644413, -0.321383774, 0.883207321, 0.341551274, -0.766035736, -0.454522192, 0.454531521))
  801. weld(p1, p1, p2, CFrame.new(-69.8546829, -3.31385326, 14.5175304, 0.556688249, -0.115561396, 0.822644413, -0.321383774, 0.883207321, 0.341551274, -0.766035736, -0.454522192, 0.454531521), CFrame.new(-69.8558655, -3.57044601, 14.6242161, 0.556687057, -0.115555644, 0.822646022, -0.321385562, 0.88320893, 0.341545403, -0.766035855, -0.454520524, 0.454533011))
  802. weld(p2, p2, p3, CFrame.new(-69.8558655, -3.57044601, 14.6242161, 0.556687057, -0.115555644, 0.822646022, -0.321385562, 0.88320893, 0.341545403, -0.766035855, -0.454520524, 0.454533011), CFrame.new(-43.2317505, 22.6288986, -51.592041, 0.866026163, 0.499998719, -1.6144073E-5, -0.499998719, 0.866026163, 7.51034349E-6, 1.78531373E-5, 1.59358888E-6, 1))
  803. weld(p3, p3, p4, CFrame.new(-43.2317505, 22.6288986, -51.592041, 0.866026163, 0.499998719, -1.6144073E-5, -0.499998719, 0.866026163, 7.51034349E-6, 1.78531373E-5, 1.59358888E-6, 1), CFrame.new(-43.0945091, 22.8667393, -51.5920067, 0.866025209, 0.500000358, -1.09374523E-5, -0.500000358, 0.866025209, 7.94231892E-6, 1.35600567E-5, -1.38379119E-6, 1))
  804. weld(p4, p4, p5, CFrame.new(-43.0945091, 22.8667393, -51.5920067, 0.866025209, 0.500000358, -1.09374523E-5, -0.500000358, 0.866025209, 7.94231892E-6, 1.35600567E-5, -1.38379119E-6, 1), CFrame.new(-61.9058037, 34.0650177, 4.61152267, 0.556675553, 0.499998033, 0.6634112, -0.321399391, 0.866026521, -0.383015007, -0.766038358, -4.88830756E-6, 0.642794788))
  805. weld(p5, p5, p6, CFrame.new(-61.9058037, 34.0650177, 4.61152267, 0.556675553, 0.499998033, 0.6634112, -0.321399391, 0.866026521, -0.383015007, -0.766038358, -4.88830756E-6, 0.642794788), CFrame.new(-62.0535126, 33.8264618, 4.61145782, 0.5566746, 0.49999693, 0.663412809, -0.321396798, 0.866027176, -0.383015722, -0.766040146, -3.65110623E-6, 0.642792702))
  806. if i == 1 then
  807. local weld1 = weld(Torso, p0, Torso, CFrame.new(0.95, -1.5, 0))
  808. elseif i == 2 then
  809. local weld2 = weld(Torso, p0, Torso, CFrame.new(0.95, -1.5, 0) * CFrame.Angles(0, math.rad(180), 0))
  810. end
  811. end
  812. function mouse1d()
  813. if tool.Active == false then
  814. return
  815. end
  816. if attacking == false and attackcounter == 1 then
  817. attackcounter = 2
  818. attacking = true
  819. for i = 0, 1, 0.1 do
  820. swait()
  821. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(15), 0, math.rad(75)), 0.3)
  822. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(-75)), 0.3)
  823. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.35, 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(90)) * CFrame.Angles(math.rad(90), math.rad(180), 0), 0.3)
  824. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.35, -0.5) * CFrame.Angles(math.rad(90), math.rad(90), -math.rad(0)) * CFrame.Angles(math.rad(75), 0, 0), 0.3)
  825. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(105), 0), 0.3)
  826. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), -math.rad(75), 0), 0.3)
  827. end
  828. for i = 0, 1, 0.1 do
  829. swait()
  830. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(15), 0, math.rad(-80)), 0.3)
  831. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(10), 0, math.rad(80)), 0.3)
  832. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.35, -0.5) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(90)) * CFrame.Angles(math.rad(90), math.rad(180), 0), 0.3)
  833. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.35, -0.5) * CFrame.Angles(math.rad(90), math.rad(90), -math.rad(0)) * CFrame.Angles(math.rad(-50), 0, 0), 0.3)
  834. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(75), 0), 0.3)
  835. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), -math.rad(105), 0), 0.3)
  836. end
  837. attacking = false
  838. elseif attacking == false and attackcounter == 2 then
  839. attackcounter = 3
  840. elseif attacking == false and attackcounter == 3 then
  841. attackcounter = 1
  842. attacking = true
  843. for i = 0, 1, 0.1 do
  844. swait()
  845. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-23), 0, 0), 0.3)
  846. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(-25), 0, 0), 0.3)
  847. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, -0.4) * CFrame.Angles(math.rad(80), math.rad(90), math.rad(12)) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
  848. LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, -0.4) * CFrame.Angles(math.rad(80), math.rad(-90), -math.rad(12)) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
  849. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(90), 0), 0.3)
  850. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-10), -math.rad(90), 0), 0.3)
  851. end
  852. for i = 0, 1, 0.1 do
  853. swait()
  854. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(30), 0, 0), 0.3)
  855. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(45), 0, 0), 0.3)
  856. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.rad(30), 0, math.rad(12)), 0.3)
  857. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(30), 0, -math.rad(12)), 0.3)
  858. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(30), math.rad(90), 0), 0.3)
  859. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(45), -math.rad(90), 0), 0.3)
  860. end
  861. attacking = false
  862. end
  863. end
  864. backwards = false
  865. side = false
  866. forwards = false
  867. RainbowColors = {
  868. BrickColor.new("Bright red"),
  869. BrickColor.new("Bright orange"),
  870. BrickColor.new("Bright yellow"),
  871. BrickColor.new("Bright green"),
  872. BrickColor.new("Bright blue"),
  873. BrickColor.new("Lilac"),
  874. BrickColor.new("Bright violet")
  875. }
  876. function astralblast()
  877. if Goodbye == false then
  878. attacking = true
  879. local origincf = RootPart.CFrame * CFrame.new(0, 0, -35)
  880. local nncount = 0
  881. for i = 0, 2, 0.05 do
  882. swait()
  883. nncount = nncount + 1
  884. if nncount % 2 == 0 then
  885. if nncount % 6 == 0 then
  886. local soundref = newPart(Effects, BrickColor.White(), 1, true, false, Vector3.new(), "sound")
  887. soundref.CFrame = origincf
  888. sound(sounds[3][1], soundref, 1, 3, 1)
  889. game.Debris:AddItem(soundref, 3)
  890. end
  891. for i = 1, 7 do
  892. local blast = newPart(Effects, RainbowColors[i], 0.2, true, false, Vector3.new(), "Neon")
  893. blast.CFrame = origincf * randomangles()
  894. mesh("BlockMesh", blast, nil, nil, Vector3.new(), Vector3.new(6 * i, 6 * i, 6 * i)).Name = "Mesh"
  895. if i < 4 then
  896. blast.Mesh.Scale = Vector3.new(10, 10, 10)
  897. end
  898. table.insert(partEffects, {
  899. blast,
  900. "Block1",
  901. 0.05,
  902. i > 1 and i * 2 or 0,
  903. i > 1 and i * 2 or 0,
  904. i > 1 and i * 2 or 0
  905. })
  906. end
  907. if nncount % 8 == 0 then
  908. local hums = findCloseHumanoid(origincf.p, 40)
  909. for u = 1, #hums do
  910. basicDamage(hums[u], 5, RainbowColors[math.random(5, 7)].Color)
  911. local bv = Instance.new("BodyVelocity", hums[u].Parent.Torso)
  912. bv.Velocity = origincf.p - hums[u].Parent.Torso.Position.unit * -20 + Vector3.new(0, 4, 0)
  913. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  914. game.Debris:AddItem(bv, 0.3)
  915. end
  916. end
  917. end
  918. for i = 1, 3 do
  919. local mb = newPart(Effects, RainbowColors[math.random(1, #RainbowColors)], 0, true, false, Vector3.new(), "Part")
  920. mb.CFrame = origincf * CFrame.new(math.random(-(i > 1 and 15 * i or 5), i > 1 and 15 * i or 5), math.random(-(i > 1 and 15 * i or 5), i > 1 and 15 * i or 5), math.random(-(i > 1 and 15 * i or 5), i > 1 and 15 * i or 5))
  921. local mbmesh = mesh("BlockMesh", mb, nil, nil, Vector3.new(), Vector3.new(5, 5, 5))
  922. table.insert(partEffects, {
  923. mb,
  924. "Block1",
  925. 0.05,
  926. -0.2,
  927. -0.2,
  928. -0.2,
  929. mb.Mesh
  930. })
  931. local mb = newPart(Effects, RainbowColors[math.random(1, #RainbowColors)], 0, true, false, Vector3.new(), "Part")
  932. mb.CFrame = origincf * CFrame.new(math.random(-(i > 1 and 15 * i or 5), i > 1 and 15 * i or 5), math.random(-(i > 1 and 15 * i or 5), i > 1 and 15 * i or 5), math.random(-(i > 1 and 15 * i or 5), i > 1 and 15 * i or 5))
  933. local mbmesh = mesh("BlockMesh", mb, nil, nil, Vector3.new(), Vector3.new(5, 5, 5))
  934. table.insert(partEffects, {
  935. mb,
  936. "Block1",
  937. 0.05,
  938. -0.2,
  939. -0.2,
  940. -0.2,
  941. mb.Mesh
  942. })
  943. end
  944. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(20), 0, math.rad(0)), 0.2)
  945. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(0)), 0.2)
  946. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -0.8) * CFrame.Angles(math.rad(75), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(15), 0, 0), 0.2)
  947. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -0.8) * CFrame.Angles(math.rad(75), math.rad(-90), math.rad(0)) * CFrame.Angles(math.rad(15), 0, 0), 0.2)
  948. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(10), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(-10), 0, 0), 0.2)
  949. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(10), -math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(-10), 0, 0), 0.2)
  950. end
  951. attacking = false
  952. elseif Goodbye == true then
  953. attacking = true
  954. for i = 0, 1, 0.05 do
  955. swait()
  956. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.2)
  957. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -1.5) * CFrame.Angles(math.rad(35), 0, math.rad(0)), 0.2)
  958. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0, -0.4) * CFrame.Angles(math.rad(45), math.rad(75), math.rad(0)) * CFrame.Angles(math.rad(-15), 0, 0), 0.2)
  959. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0, -0.4) * CFrame.Angles(math.rad(45), math.rad(75), math.rad(0)) * CFrame.Angles(math.rad(15), 0, 0), 0.2)
  960. RH.C0 = clerp(RH.C0, CFrame.new(1, 0, -1) * CFrame.Angles(math.rad(-15), math.rad(90), 0), 0.2)
  961. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, -0.5) * CFrame.Angles(math.rad(-50), -math.rad(90), 0), 0.2)
  962. end
  963. do
  964. local sugars = {}
  965. thread(function()
  966. for i = 1, 15 do
  967. for i = 1, 2 do
  968. local sugarpart = newPart(Effects, math.random() > 0.5 and BrickColor.new("Carnation pink") or BrickColor.White(), 0, false, true, Vector3.new(5, 5, 5), "Part")
  969. sugarpart.CFrame = RootPart.CFrame * CFrame.new(0, 0, -10)
  970. sugarpart.Velocity = RootPart.CFrame.lookVector * 75 + Vector3.new(math.random(-25, 25), math.random(25, 125), math.random(-25, 25))
  971. mesh("BlockMesh", sugarpart, nil, nil, Vector3.new(), Vector3.new(1, 1, 1))
  972. table.insert(sugars, sugarpart)
  973. end
  974. swait()
  975. end
  976. wait(2)
  977. for i, v in pairs(sugars) do
  978. delay(math.random() * 2, function()
  979. local soundref = newPart(Effects, BrickColor.White(), 1, true, false, Vector3.new(), "sound")
  980. soundref.CFrame = RootPart.CFrame
  981. sound(sounds[3][3], soundref, 0.2, 3, 2)
  982. game.Debris:AddItem(soundref, 3.1)
  983. local hums = findCloseHumanoid(v.Position, 15)
  984. for u = 1, #hums do
  985. basicDamage(hums[u], 5, BrickColor.new("White").Color)
  986. local bv = Instance.new("BodyVelocity", hums[u].Parent.Torso)
  987. bv.Velocity = v.Position - hums[u].Parent.Torso.Position.unit * -30 + Vector3.new(0, 5, 0)
  988. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  989. game.Debris:AddItem(bv, 0.2)
  990. end
  991. table.insert(partEffects, {
  992. v,
  993. "Block1",
  994. 0.05,
  995. 0.1,
  996. 0.1,
  997. 0.1,
  998. v.Mesh
  999. })
  1000. end)
  1001. end
  1002. end)
  1003. for i = 0, 1, 0.05 do
  1004. swait()
  1005. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(15), 0, 0), 0.2)
  1006. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(-10), 0, 0), 0.2)
  1007. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.8, 0.2) * CFrame.Angles(-math.rad(160), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(-25), 0, 0), 0.2)
  1008. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.8, 0.2) * CFrame.Angles(-math.rad(160), math.rad(90), -math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.2)
  1009. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-15), math.rad(90), 0), 0.2)
  1010. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-10), -math.rad(90), 0), 0.2)
  1011. end
  1012. attacking = false
  1013. end
  1014. end
  1015. end
  1016. zdown = false
  1017. function hello()
  1018. if Goodbye == false then
  1019. attacking = true
  1020. Humanoid.WalkSpeed = 0.01
  1021. local stars = {}
  1022. local mousehitp = mouse.Hit.p
  1023. local mousehit = mouse.Hit
  1024. local sounda = sound(sounds[2][7], Character.Head, 1, 4, 2)
  1025. game.Debris:AddItem(sounda, 5)
  1026. for i = 0, 1, 0.075 do
  1027. swait()
  1028. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(20), 0, math.rad(-15)), 0.2)
  1029. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(15)), 0.2)
  1030. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.4, -0.8) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(-15), 0, 0), 0.2)
  1031. LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -0.4) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(80)), 0.2)
  1032. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(75), 0), 0.2)
  1033. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), -math.rad(105), 0), 0.2)
  1034. end
  1035. local ncount = -1
  1036. local stoppos, stophum
  1037. local ceilicount = 0
  1038. if zdown == true then
  1039. repeat
  1040. swait()
  1041. ncount = ncount + 1
  1042. local originpos = RightArm.Position + Vector3.new(0, 3, 0)
  1043. ceilicount = ceilicount + 1
  1044. if ceilicount > #RainbowColors then
  1045. ceilicount = 1
  1046. end
  1047. local currcolor = RainbowColors[ceilicount]
  1048. if ncount % 5 == 0 then
  1049. local blast = newPart(Effects, currcolor, 0.2, true, false, Vector3.new(), "Neon")
  1050. blast.CFrame = CFrame.new(originpos) * randomangles()
  1051. mesh("BlockMesh", blast, nil, nil, Vector3.new(), Vector3.new(8, 8, 8)).Name = "Mesh"
  1052. table.insert(partEffects, {
  1053. blast,
  1054. "Block1",
  1055. 0.05,
  1056. 0.1,
  1057. 0.1,
  1058. 0.1
  1059. })
  1060. local blast = newPart(Effects, BrickColor.new("Sea green"), 0, true, false, Vector3.new(), "Neon")
  1061. blast.CFrame = CFrame.new(originpos) * randomangles()
  1062. mesh("BlockMesh", blast, nil, nil, Vector3.new(), Vector3.new(4, 4, 4)).Name = "Mesh"
  1063. table.insert(partEffects, {
  1064. blast,
  1065. "Block1",
  1066. 0.05,
  1067. 0.1,
  1068. 0.1,
  1069. 0.1
  1070. })
  1071. end
  1072. if ncount % 15 == 0 then
  1073. mousehitp = mouse.Hit.p
  1074. local unit = originpos - mousehitp.unit
  1075. local mid = (originpos + mousehitp) / 2
  1076. local mag = originpos - mousehitp.magnitude
  1077. local hit, pos = rayCast(originpos, -unit, 99999, Character)
  1078. local hithum
  1079. if hit then
  1080. hithum = hit.Parent:findFirstChildOfClass("Humanoid")
  1081. else
  1082. hithum = nil
  1083. end
  1084. local rayref = newPart(Effects, BrickColor.new("Sea green"), 0, true, false, Vector3.new(), "ref")
  1085. if hithum then
  1086. rayref.Material = "Neon"
  1087. end
  1088. rayref.CFrame = CFrame.new(mid, mid - unit)
  1089. local raymesh = mesh("BlockMesh", rayref, nil, nil, Vector3.new(0, 0, 0), Vector3.new(1, 1, mag * 5))
  1090. table.insert(partEffects, {
  1091. rayref,
  1092. "Block2",
  1093. 0.05,
  1094. 0,
  1095. 0,
  1096. 0,
  1097. rayref.Mesh
  1098. })
  1099. stoppos = mousehitp
  1100. stophum = hithum
  1101. local sounda = sound(sounds[4][2], Character.Head, 0.5, 4, not stophum and 8 or 10)
  1102. game.Debris:AddItem(sounda, 5)
  1103. end
  1104. until zdown == false
  1105. end
  1106. if stophum then
  1107. AttackHas[1] = 0
  1108. local hittorso = stophum.Parent:findFirstChild("Torso")
  1109. if hittorso then
  1110. local bp = Instance.new("BodyPosition", hittorso)
  1111. bp.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1112. bp.Position = RootPart.CFrame * CFrame.new(0, 0, 5).p
  1113. game.Debris:AddItem(bp, 0.8)
  1114. local sounda = sound(sounds[2][6], Character.Head, 1, 4, 1)
  1115. game.Debris:AddItem(sounda, 5)
  1116. end
  1117. elseif stophum == nil then
  1118. AttackHas[1] = AttackHas[1] - 0.5
  1119. local sounda = sound(sounds[1][8], Character.Head, 1, 4, 1)
  1120. game.Debris:AddItem(sounda, 5)
  1121. end
  1122. local lcount = 0
  1123. stars = stophum and 0.05 or 0.1
  1124. for i = 0, 1.5, 0.1 do
  1125. lcount = lcount + 1
  1126. if stophum and stophum.Parent:findFirstChild("Torso") then
  1127. if lcount > 3 then
  1128. if lcount % 6 == 0 then
  1129. basicDamage(stophum, 4, stophum.Parent.Torso.BrickColor.Color)
  1130. end
  1131. elseif i == 0.1 then
  1132. basicDamage(stophum, 5, BrickColor.new("Sea green").Color)
  1133. end
  1134. for i = 1, 2 do
  1135. local mb = newPart(Effects, RainbowColors[math.random(1, #RainbowColors)], 0, true, false, Vector3.new(), "Part")
  1136. mb.CFrame = stophum.Parent.Torso.CFrame * CFrame.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
  1137. local mbmesh = mesh("BlockMesh", mb, nil, nil, Vector3.new(), Vector3.new(5, 5, 5))
  1138. table.insert(partEffects, {
  1139. mb,
  1140. "Block1",
  1141. 0.05,
  1142. -0.2,
  1143. -0.2,
  1144. -0.2,
  1145. mb.Mesh
  1146. })
  1147. end
  1148. end
  1149. swait()
  1150. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(20), 0, math.rad(75)), 0.2)
  1151. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(-75)), 0.2)
  1152. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.4, -0.8) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(75), 0, 0), 0.2)
  1153. LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -0.4) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(80)), 0.2)
  1154. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(0), math.rad(165), math.rad(5)), 0.2)
  1155. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -1, 0.5) * CFrame.Angles(math.rad(0), -math.rad(15), math.rad(-5)), 0.2)
  1156. end
  1157. Humanoid.WalkSpeed = 16
  1158. attacking = false
  1159. elseif Goodbye == true then
  1160. attacking = true
  1161. attacking = false
  1162. end
  1163. end
  1164. function rainbowroad()
  1165. if Goodbye == false then
  1166. attacking = true
  1167. AttackHas[3] = 0
  1168. Humanoid.WalkSpeed = 0.01
  1169. local currcolor
  1170. for i = 0, 1, 0.05 do
  1171. swait()
  1172. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-12), math.rad(-12), math.rad(75)), 0.2)
  1173. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -1) * CFrame.Angles(math.rad(25), 0, math.rad(-75)), 0.2)
  1174. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.2, -0.2) * CFrame.Angles(-math.rad(0), math.rad(75), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.2)
  1175. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.4, 0.2) * CFrame.Angles(math.rad(0), math.rad(15), math.rad(75)), 0.2)
  1176. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(100), 0), 0.2)
  1177. LH.C0 = clerp(LH.C0, CFrame.new(-1, 0, 0) * CFrame.Angles(math.rad(0), -math.rad(30), 0), 0.2)
  1178. end
  1179. local soundref = newPart(Effects, BrickColor.White(), 1, true, false, Vector3.new(), "sound")
  1180. soundref.CFrame = RootPart.CFrame
  1181. sound(sounds[3][2], soundref, 1, 4, 1)
  1182. game.Debris:AddItem(soundref, 6)
  1183. for i = 0, 2.4, 0.05 do
  1184. swait()
  1185. RootPart.Velocity = RootPart.CFrame.lookVector * 60
  1186. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-15), 0, math.rad(0)), 0.1)
  1187. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, math.sin(i * 1) * 1) * CFrame.Angles(math.rad(90), 0, math.rad(150) * i), 0.2)
  1188. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, math.rad(12)), 0.2)
  1189. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 1.5, 0) * CFrame.Angles(math.rad(170), 0, -math.rad(12)), 0.2)
  1190. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.2)
  1191. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.2)
  1192. local ceili = math.ceil(i * 10) + 1
  1193. for i = 1, 5 do
  1194. if ceili > #RainbowColors then
  1195. ceili = ceili - #RainbowColors
  1196. end
  1197. end
  1198. currcolor = RainbowColors[ceili]
  1199. if math.floor(i * 10) % 2 == 0 then
  1200. local hums = findCloseHumanoid(Torso.Position, 16)
  1201. for u = 1, #hums do
  1202. basicDamage(hums[u], 1, currcolor.Color)
  1203. end
  1204. end
  1205. if math.floor(i * 10) % 1 == 0 then
  1206. if 3 >= i * 10 then
  1207. local blast = newPart(Effects, currcolor, 0.2, true, false, Vector3.new(), "Neon")
  1208. blast.CFrame = RootPart.CFrame * CFrame.new(0, 0, 5) * randomangles()
  1209. mesh("BlockMesh", blast, nil, nil, Vector3.new(), Vector3.new(40, 40, 40)).Name = "Mesh"
  1210. table.insert(partEffects, {
  1211. blast,
  1212. "Block1",
  1213. 0.02,
  1214. 3,
  1215. 3,
  1216. 3,
  1217. blast.Mesh
  1218. })
  1219. if 0.5 > i * 10 then
  1220. local hums = findCloseHumanoid(Torso.Position, 20)
  1221. for u = 1, #hums do
  1222. basicDamage(hums[u], 5, currcolor.Color)
  1223. local bv = Instance.new("BodyVelocity", hums[u].Parent.Torso)
  1224. bv.Velocity = RootPart.Position - hums[u].Parent.Torso.Position.unit * -30 + Vector3.new(0, 2, 0)
  1225. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1226. game.Debris:AddItem(bv, 0.8)
  1227. end
  1228. end
  1229. else
  1230. local blast = newPart(Effects, currcolor, 0, true, false, Vector3.new(), "Neon")
  1231. blast.CFrame = RootPart.CFrame * CFrame.new(0, 0, 5) * randomangles()
  1232. mesh("BlockMesh", blast, nil, nil, Vector3.new(), Vector3.new(20, 20, 20))
  1233. table.insert(partEffects, {
  1234. blast,
  1235. "Block2",
  1236. 0.02,
  1237. 3,
  1238. 3,
  1239. 3,
  1240. blast.Mesh
  1241. })
  1242. end
  1243. end
  1244. end
  1245. local stopdir = RootPart.CFrame.lookVector
  1246. for i = 0, 2, 0.05 do
  1247. swait()
  1248. RootPart.Velocity = stopdir * 30
  1249. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-50)), 0.2)
  1250. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -1.3) * CFrame.Angles(math.rad(25), 0, math.rad(50)), 0.1)
  1251. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(-math.rad(0), math.rad(50), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.2)
  1252. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.2, 0.2) * CFrame.Angles(math.rad(0), math.rad(15), math.rad(75)), 0.2)
  1253. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(90), math.rad(100), 0) * CFrame.Angles(math.rad(-50), 0, 0), 0.2)
  1254. LH.C0 = clerp(LH.C0, CFrame.new(-1, 0, 0) * CFrame.Angles(math.rad(0), -math.rad(30), 0), 0.2)
  1255. end
  1256. Humanoid.WalkSpeed = 16
  1257. attacking = false
  1258. elseif Goodbye == true then
  1259. attacking = true
  1260. Humanoid.WalkSpeed = 0.01
  1261. for i = 0, 1, 0.05 do
  1262. swait()
  1263. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-15), 0, math.rad(10)), 0.2)
  1264. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -1) * CFrame.Angles(math.rad(25), 0, math.rad(-10)), 0.2)
  1265. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.4) * CFrame.Angles(-math.rad(45), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(-15), 0, 0), 0.2)
  1266. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.9) * CFrame.Angles(math.rad(25), math.rad(40), math.rad(75)) * CFrame.Angles(0, math.rad(180), 0), 0.2)
  1267. RH.C0 = clerp(RH.C0, CFrame.new(1, 0, -0.8) * CFrame.Angles(math.rad(0), math.rad(80), 0), 0.2)
  1268. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.6, 0) * CFrame.Angles(0, -math.rad(100), math.rad(25)), 0.2)
  1269. end
  1270. local normcount = 0
  1271. local ceili = 0
  1272. repeat
  1273. swait()
  1274. RootPart.Velocity = RootPart.CFrame.lookVector * 60
  1275. AttackHas[3] = AttackHas[3] - 0.0075
  1276. if normcount % 40 < 20 then
  1277. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-15), 0, math.rad(-10)), 0.2)
  1278. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.7) * CFrame.Angles(math.rad(25), 0, math.rad(10)), 0.2)
  1279. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.9) * CFrame.Angles(math.rad(90), math.rad(100), math.rad(0)) * CFrame.Angles(math.rad(15), 0, 0), 0.2)
  1280. LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0.4) * CFrame.Angles(math.rad(25), math.rad(40), math.rad(-75)) * CFrame.Angles(0, math.rad(180), 0), 0.2)
  1281. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.9, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(-25)), 0.2)
  1282. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.3, -0.8) * CFrame.Angles(0, -math.rad(100), math.rad(0)), 0.2)
  1283. else
  1284. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-15), 0, math.rad(10)), 0.2)
  1285. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.7) * CFrame.Angles(math.rad(25), 0, math.rad(-10)), 0.2)
  1286. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.4) * CFrame.Angles(-math.rad(45), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(-15), 0, 0), 0.2)
  1287. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.9) * CFrame.Angles(math.rad(25), math.rad(40), math.rad(75)) * CFrame.Angles(0, math.rad(180), 0), 0.2)
  1288. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.3, -0.8) * CFrame.Angles(math.rad(0), math.rad(80), 0), 0.2)
  1289. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.9, 0) * CFrame.Angles(0, -math.rad(100), math.rad(25)), 0.2)
  1290. end
  1291. normcount = normcount + 1
  1292. until cdown == false or AttackHas[3] <= 0
  1293. Humanoid.WalkSpeed = 16
  1294. attacking = false
  1295. end
  1296. end
  1297. function key(k)
  1298. if tool.Active == false then
  1299. return
  1300. end
  1301. k = k:lower()
  1302. if attacking == false and k == "z" and AttackHas[1] >= AttackNeeded[1] then
  1303. zdown = true
  1304. AttackCan[1] = false
  1305. hello()
  1306. AttackCan[1] = true
  1307. elseif attacking == false and k == "x" and AttackHas[2] >= AttackNeeded[2] then
  1308. AttackHas[2] = 0
  1309. AttackCan[2] = false
  1310. astralblast()
  1311. AttackCan[2] = true
  1312. elseif attacking == false and k == "c" and AttackHas[3] >= AttackNeeded[3] then
  1313. cdown = true
  1314. AttackCan[3] = false
  1315. rainbowroad()
  1316. AttackCan[3] = true
  1317. elseif attacking == false and k == "v" and AttackHas[4] >= AttackNeeded[4] then
  1318. AttackHas[4] = 0
  1319. if Goodbye == true then
  1320. Goodbye = false
  1321. f1.Reload.BackgroundColor3 = BrickColor.new("Sea green").Color
  1322. f2.Reload.BackgroundColor3 = BrickColor.new("Sea green").Color
  1323. f3.Reload.BackgroundColor3 = BrickColor.new("Sea green").Color
  1324. f4.Reload.BackgroundColor3 = BrickColor.new("Sea green").Color
  1325. f1.Label.Text = "Pixie Dust"
  1326. f2.Label.Text = "Astral Blast"
  1327. f3.Label.Text = "Rainbow Jet"
  1328. f4.Label.Text = "Goodbye"
  1329. local weaponparts = weapon:GetChildren()
  1330. for i = 1, #weaponparts do
  1331. local part = weaponparts[i]
  1332. if part:IsA("Part") then
  1333. if part.BrickColor == BrickColor.new("Pink") then
  1334. part.BrickColor = BrickColor.new("Bright green")
  1335. elseif part.BrickColor == BrickColor.new("Hot pink") then
  1336. part.BrickColor = BrickColor.new("Dark green")
  1337. elseif part.BrickColor == BrickColor.new("Carnation pink") then
  1338. part.BrickColor = BrickColor.new("Sea green")
  1339. end
  1340. end
  1341. end
  1342. elseif Goodbye == false then
  1343. Goodbye = true
  1344. f1.Reload.BackgroundColor3 = BrickColor.new("Pink").Color
  1345. f2.Reload.BackgroundColor3 = BrickColor.new("Pink").Color
  1346. f3.Reload.BackgroundColor3 = BrickColor.new("Pink").Color
  1347. f4.Reload.BackgroundColor3 = BrickColor.new("Pink").Color
  1348. f1.Label.Text = "Chipland"
  1349. f2.Label.Text = "Sugar Rush"
  1350. f3.Label.Text = "Rainbow Road"
  1351. f4.Label.Text = "Hello"
  1352. local weaponparts = weapon:GetChildren()
  1353. for i = 1, #weaponparts do
  1354. local part = weaponparts[i]
  1355. if part:IsA("Part") then
  1356. if part.BrickColor == BrickColor.new("Bright green") then
  1357. part.BrickColor = BrickColor.new("Pink")
  1358. elseif part.BrickColor == BrickColor.new("Dark green") then
  1359. part.BrickColor = BrickColor.new("Hot pink")
  1360. elseif part.BrickColor == BrickColor.new("Sea green") then
  1361. part.BrickColor = BrickColor.new("Carnation pink")
  1362. end
  1363. end
  1364. end
  1365. end
  1366. end
  1367. end
  1368. mouse.Button1Down:connect(mouse1d)
  1369. mouse.KeyDown:connect(key)
  1370. function keyup(key)
  1371. if key == "z" and zdown ~= false then
  1372. zdown = false
  1373. end
  1374. if key == "c" and cdown ~= false then
  1375. cdown = false
  1376. end
  1377. end
  1378. mouse.KeyUp:connect(keyup)
  1379. thread(function()
  1380. while true do
  1381. swait()
  1382. torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1383. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1384. sine = sine + 1
  1385. if AttackHas[1] < AttackNeeded[1] and AttackCan[1] == true then
  1386. AttackHas[1] = AttackHas[1] + 0.03
  1387. end
  1388. if AttackHas[2] < AttackNeeded[2] and AttackCan[2] == true then
  1389. AttackHas[2] = AttackHas[2] + 0.03
  1390. end
  1391. if AttackHas[3] < AttackNeeded[3] and AttackCan[3] == true then
  1392. AttackHas[3] = AttackHas[3] + 0.03
  1393. end
  1394. if AttackHas[4] < AttackNeeded[4] and AttackCan[4] == true then
  1395. AttackHas[4] = AttackHas[4] + 0.03
  1396. end
  1397. normcount = normcount + 1
  1398. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1399. local rotvel = RootPart.RotVelocity.Y
  1400. local localkey = function(key)
  1401. if key == "w" then
  1402. forwards = true
  1403. else
  1404. if key ~= "a" then
  1405. end
  1406. side = true
  1407. do return end
  1408. if key == "s" then
  1409. backwards = true
  1410. end
  1411. end
  1412. end
  1413. local localkey2 = function(key)
  1414. if key == "w" then
  1415. forwards = false
  1416. else
  1417. if key ~= "a" then
  1418. end
  1419. side = false
  1420. do return end
  1421. if key == "s" then
  1422. backwards = false
  1423. end
  1424. end
  1425. end
  1426. mouse.KeyDown:connect(localkey)
  1427. mouse.KeyUp:connect(localkey2)
  1428. Reload[1]:TweenSize(UDim2.new(AttackHas[1] / AttackNeeded[1], 0, 1, 0), nil, 1, 0.4)
  1429. Reload[2]:TweenSize(UDim2.new(AttackHas[2] / AttackNeeded[2], 0, 1, 0), nil, 1, 0.4)
  1430. Reload[3]:TweenSize(UDim2.new(AttackHas[3] / AttackNeeded[3], 0, 1, 0), nil, 1, 0.4)
  1431. Reload[4]:TweenSize(UDim2.new(AttackHas[4] / AttackNeeded[4], 0, 1, 0), nil, 1, 0.4)
  1432. if 1 < RootPart.Velocity.y and hitfloor == nil then
  1433. if attacking == false then
  1434. Anim = "Jump"
  1435. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-15), 0, math.rad(0)), 0.1)
  1436. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, math.rad(12)), 0.2)
  1437. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1438. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, -math.rad(12)), 0.2)
  1439. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1440. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, 0), 0.2)
  1441. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.2)
  1442. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.2)
  1443. end
  1444. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  1445. if attacking == false then
  1446. Anim = "Fall"
  1447. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(23), 0, 0), 0.2)
  1448. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, 0), 0.2)
  1449. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, math.rad(12)), 0.2)
  1450. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1451. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, -math.rad(12)), 0.2)
  1452. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1453. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(24), math.rad(90), 0), 0.2)
  1454. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-12), -math.rad(90), 0), 0.2)
  1455. end
  1456. elseif torvel < 1 and hitfloor ~= nil then
  1457. if attacking == false then
  1458. Anim = "Idle"
  1459. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(5), 0, math.rad(15)), 0.1)
  1460. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0.1 * math.cos(sine / 25)) * CFrame.Angles(math.rad(0), 0, math.rad(-15)), 0.1)
  1461. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.4 - 0.1 * math.cos(sine / 15), -0.4) * CFrame.Angles(math.rad(-45), math.rad(160), math.rad(130)), 0.2)
  1462. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.35 - 0.1 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(25), math.rad(45), math.rad(75)) * CFrame.Angles(0, math.rad(180), 0), 0.2)
  1463. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1464. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1465. RH.C0 = clerp(RH.C0, CFrame.new(1, -1 - 0.1 * math.cos(sine / 25), 0) * CFrame.Angles(0, math.rad(90), 0), 0.2)
  1466. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 - 0.1 * math.cos(sine / 25), 0) * CFrame.Angles(0, -math.rad(90), 0), 0.2)
  1467. end
  1468. elseif torvel > 2 and hitfloor ~= nil and attacking == false then
  1469. Anim = "Walk"
  1470. if forwards then
  1471. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(25) + math.rad(rotvel * 4)), 0.1)
  1472. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(15), math.rad(rotvel * 1), math.rad(-25)), 0.1)
  1473. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.4, 0.2) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(60)), 0.2)
  1474. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1475. LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0.1) * CFrame.Angles(math.rad(0), math.rad(5), math.rad(-15)), 0.2)
  1476. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1477. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.cos(normcount * 1 / 6), math.rad(96.25), 0), 0.2)
  1478. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(-math.cos(normcount * 1 / 6), -math.rad(77.5), 0), 0.2)
  1479. elseif not backwards or not side then
  1480. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5) + math.rad(rotvel * 4)), 0.1)
  1481. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(5), math.rad(rotvel * 1), math.rad(-5)), 0.1)
  1482. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.4, 0.2) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(30)), 0.2)
  1483. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1484. LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0.1) * CFrame.Angles(math.rad(0), math.rad(5), math.rad(-10)), 0.2)
  1485. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1486. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.cos(normcount * 1 / 6), math.rad(92.5), 0), 0.2)
  1487. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(-math.cos(normcount * 1 / 6), -math.rad(87.5), 0), 0.2)
  1488. end
  1489. end
  1490. if 0 < #partEffects then
  1491. for e = 1, #partEffects do
  1492. if partEffects[e] ~= nil then
  1493. local Thing = partEffects[e]
  1494. if Thing ~= nil then
  1495. local Part = Thing[1]
  1496. local Mode = Thing[2]
  1497. local Delay = Thing[3]
  1498. local IncX = Thing[4]
  1499. local IncY = Thing[5]
  1500. local IncZ = Thing[6]
  1501. if 1 >= Thing[1].Transparency then
  1502. if Thing[2] == "Block1" then
  1503. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1504. local Mesh = Thing[1].Mesh
  1505. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1506. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1507. elseif Thing[2] == "Block2" then
  1508. Thing[1].CFrame = Thing[1].CFrame
  1509. local Mesh = Thing[7]
  1510. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1511. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1512. elseif Thing[2] == "Cylinder" then
  1513. local Mesh = Thing[1].Mesh
  1514. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1515. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1516. elseif Thing[2] == "Blood" then
  1517. local Mesh = Thing[7]
  1518. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1519. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1520. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1521. elseif Thing[2] == "Elec" then
  1522. local Mesh = Thing[1].Mesh
  1523. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1524. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1525. elseif Thing[2] == "Disappear" then
  1526. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1527. elseif Thing[2] == "Shatter" then
  1528. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1529. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1530. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1531. Thing[6] = Thing[6] + Thing[5]
  1532. end
  1533. else
  1534. Part:Destroy()
  1535. table.remove(partEffects, e)
  1536. end
  1537. end
  1538. end
  1539. end
  1540. end
  1541. end
  1542. end)
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