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- config.yml - any player who does not have a group specified will default to the group specified here.
- Code:
- default: groupname
- groups/worldname.yml
- Code:
- groupname:
- - node.node.node
- - node.node.node
- - node.node.node
- - node.node.node
- - node.node.node
- groupname2:
- - node.node.node
- - node.node.node
- - node.node.node
- - node.node.node
- - node.node.node
- players/worldname.yml
- Code:
- playername: groupname
- playername2: groupname
- playername3: groupname
- playername4: groupname2
- Ideas for commands:
- * /setgroup playername worldname groupname - sets a player to a group
- * /addnode worldname groupname node.node.node - adds a node to a group
- * /rmnode worldname groupname node.node.node - removes a node from a group
- * /lsnode worldname groupname - lists all the nodes of a group
- Defaults:
- * If there is no players/worldname.yml and no groups/worldname.yml then the plugin will default to defaultGroups.yml and defaultPlayers.yml
- * This can be used in preference over any group/world specific groups if you wish global groups, or if you want per-world groups and permissions, simply setup the individual files in the defined format.
- Coming soon:
- * Tags defined by permission nodes
- * bPermissions -> Permissions 2.7 bridge
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