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- options:
- mainpane: purple
- secondpane: pink
- maincolour: &x&a&0&2&4&b&f
- secondcolour: &d
- command /chatcolour:
- aliases: chatcolor
- trigger:
- open virtual chest with size 6 named "{@maincolour}&lChatcolours &8|" to player
- wait 3 ticks
- format gui slot 0 of player with {@mainpane} stained glass pane named " "
- wait 1 tick
- format gui slot 8 of player with {@mainpane} stained glass pane named " "
- wait 1 tick
- format gui slot 7 of player with {@mainpane} stained glass pane named " "
- format gui slot 1 of player with {@mainpane} stained glass pane named " "
- wait 1 tick
- format gui slot 9 of player with {@mainpane} stained glass pane named " "
- format gui slot 17 of player with {@mainpane} stained glass pane named " "
- wait 1 tick
- format gui slot 2 of player with {@secondpane} stained glass pane named " "
- format gui slot 3 of player with {@secondpane} stained glass pane named " "
- format gui slot 6 of player with {@secondpane} stained glass pane named " "
- wait 1 tick
- format gui slot 4 of player with {@secondpane} stained glass pane named " "
- format gui slot 5 of player with {@secondpane} stained glass pane named " "
- wait 1 tick
- format gui slot 2 of player with {@secondpane} stained glass pane named " "
- format gui slot 18 of player with {@secondpane} stained glass pane named " "
- wait 1 tick
- format gui slot 26 of player with {@secondpane} stained glass pane named " "
- format gui slot 35 of player with {@secondpane} stained glass pane named " "
- format gui slot 27 of player with {@secondpane} stained glass pane named " "
- wait 1 tick
- format gui slot 36 of player with {@mainpane} stained glass pane named " "
- format gui slot 44 of player with {@mainpane} stained glass pane named " "
- wait 1 tick
- format gui slot 53 of player with {@mainpane} stained glass pane named " "
- format gui slot 45 of player with {@mainpane} stained glass pane named " "
- wait 1 tick
- format gui slot 46 of player with {@mainpane} stained glass pane named " "
- format gui slot 52 of player with {@mainpane} stained glass pane named " "
- wait 1 tick
- format gui slot 47 of player with {@secondpane} stained glass pane named " "
- format gui slot 51 of player with {@secondpane} stained glass pane named " "
- wait 1 tick
- format gui slot 48 of player with {@secondpane} stained glass pane named " "
- format gui slot 50 of player with {@secondpane} stained glass pane named " "
- wait 1 tick
- format gui slot 49 of player with {@secondpane} stained glass pane named " "
- wait 1 tick
- format gui slot 10 of player with shiny red concrete powder named "&cRed chatcolour" with lore "{@maincolour}Click to set your chatcolour to red!" and "{@secondcolour}Permission &7» {@secondcolour}chatcolour.red" to run:
- if player does not have permission "chatcolour.red":
- send "{@maincolour}&lChatcolour &7» {@secondcolour}Missing permission! &7(chatcolour.red)"
- else:
- set {chatcolour::%player's uuid%} to "&c"
- send "{@maincolour}&lChatcolour &7» {@secondcolour}You set your chatcolour to &cRED!"
- wait 1 tick
- format gui slot 11 of player with shiny orange concrete powder named "&6Orange chatcolour" with lore "{@maincolour}Click to set your chatcolour to orange!" and "{@secondcolour}Permission &7» {@secondcolour}chatcolour.orange" to run:
- if player does not have permission "chatcolour.orange":
- send "{@maincolour}&lChatcolour &7» {@secondcolour}Missing permission! &7(chatcolour.orange)"
- else:
- set {chatcolour::%player's uuid%} to "&6"
- send "{@maincolour}&lChatcolour &7» {@secondcolour}You set your chatcolour to &6ORANGE!"
- wait 1 tick
- format gui slot 12 of player with shiny yellow concrete powder named "&eYellow chatcolour" with lore "{@maincolour}Click to set your chatcolour to yellow!" and "{@secondcolour}Permission &7» {@secondcolour}chatcolour.yellow" to run:
- if player does not have permission "chatcolour.yellow":
- send "{@maincolour}&lChatcolour &7» {@secondcolour}Missing permission! &7(chatcolour.yellow)"
- else:
- set {chatcolour::%player's uuid%} to "&e"
- send "{@maincolour}&lChatcolour &7» {@secondcolour}You set your chatcolour to &eYELLOW!"
- wait 1 tick
- format gui slot 13 of player with shiny lime concrete powder named "&aLime chatcolour" with lore "{@maincolour}Click to set your chatcolour to lime!" and "{@secondcolour}Permission &7» {@secondcolour}chatcolour.lime" to run:
- if player does not have permission "chatcolour.lime":
- send "{@maincolour}&lChatcolour &7» {@secondcolour}Missing permission! &7(chatcolour.lime)"
- else:
- set {chatcolour::%player's uuid%} to "&a"
- send "{@maincolour}&lChatcolour &7» {@secondcolour}You set your chatcolour to &aLIME!"
- wait 1 tick
- format gui slot 14 of player with shiny green concrete powder named "&2Green chatcolour" with lore "{@maincolour}Click to set your chatcolour to green!" and "{@secondcolour}Permission &7» {@secondcolour}chatcolour.green" to run:
- if player does not have permission "chatcolour.green":
- send "{@maincolour}&lChatcolour &7» {@secondcolour}Missing permission! &7(chatcolour.green)"
- else:
- set {chatcolour::%player's uuid%} to "&2"
- send "{@maincolour}&lChatcolour &7» {@secondcolour}You set your chatcolour to &2GREEN!"
- wait 1 tick
- format gui slot 15 of player with shiny light blue concrete powder named "&bAqua chatcolour" with lore "{@maincolour}Click to set your chatcolour to aqua!" and "{@secondcolour}Permission &7» {@secondcolour}chatcolour.aqua" to run:
- if player does not have permission "chatcolour.aqua":
- send "{@maincolour}&lChatcolour &7» {@secondcolour}Missing permission! &7(chatcolour.aqua)"
- else:
- set {chatcolour::%player's uuid%} to "&b"
- send "{@maincolour}&lChatcolour &7» {@secondcolour}You set your chatcolour to &bAQUA!"
- wait 1 tick
- format gui slot 16 of player with shiny cyan concrete powder named "&3Cyan chatcolour" with lore "{@maincolour}Click to set your chatcolour to cyan!" and "{@secondcolour}Permission &7» {@secondcolour}chatcolour.cyan" to run:
- if player does not have permission "chatcolour.cyan":
- send "{@maincolour}&lChatcolour &7» {@secondcolour}Missing permission! &7(chatcolour.cyan)"
- else:
- set {chatcolour::%player's uuid%} to "&3"
- send "{@maincolour}&lChatcolour &7» {@secondcolour}You set your chatcolour to &3CYAN!"
- wait 1 tick
- format gui slot 19 of player with shiny blue concrete powder named "&9Blue chatcolour" with lore "{@maincolour}Click to set your chatcolour to blue!" and "{@secondcolour}Permission &7» {@secondcolour}chatcolour.blue" to run:
- if player does not have permission "chatcolour.blue":
- send "{@maincolour}&lChatcolour &7» {@secondcolour}Missing permission! &7(chatcolour.blue)"
- else:
- set {chatcolour::%player's uuid%} to "&9"
- send "{@maincolour}&lChatcolour &7» {@secondcolour}You set your chatcolour to &6BLUE!"
- wait 1 tick
- format gui slot 20 of player with shiny blue concrete powder named "&1Dark blue chatcolour" with lore "{@maincolour}Click to set your chatcolour to dark blue!" and "{@secondcolour}Permission &7» {@secondcolour}chatcolour.darkblue" to run:
- if player does not have permission "chatcolour.darkblue":
- send "{@maincolour}&lChatcolour &7» {@secondcolour}Missing permission! &7(chatcolour.darkblue)"
- else:
- set {chatcolour::%player's uuid%} to "&1"
- send "{@maincolour}&lChatcolour &7» {@secondcolour}You set your chatcolour to &1DARK BLUE!"
- wait 1 tick
- format gui slot 21 of player with shiny pink concrete powder named "&dPink chatcolour" with lore "{@maincolour}Click to set your chatcolour to pink!" and "{@secondcolour}Permission &7» {@secondcolour}chatcolour.pink" to run:
- if player does not have permission "chatcolour.pink":
- send "{@maincolour}&lChatcolour &7» {@secondcolour}Missing permission! &7(chatcolour.pink)"
- else:
- set {chatcolour::%player's uuid%} to "&d"
- send "{@maincolour}&lChatcolour &7» {@secondcolour}You set your chatcolour to &dPINK!"
- wait 1 tick
- format gui slot 22 of player with shiny purple concrete powder named "&5Purple chatcolour" with lore "{@maincolour}Click to set your chatcolour to purple!" and "{@secondcolour}Permission &7» {@secondcolour}chatcolour.purple" to run:
- if player does not have permission "chatcolour.purple":
- send "{@maincolour}&lChatcolour &7» {@secondcolour}Missing permission! &7(chatcolour.purple)"
- else:
- set {chatcolour::%player's uuid%} to "&5"
- send "{@maincolour}&lChatcolour &7» {@secondcolour}You set your chatcolour to &5PURPLE!"
- wait 1 tick
- format gui slot 23 of player with shiny white concrete powder named "&fWhite chatcolour" with lore "{@maincolour}Click to set your chatcolour to white!" and "{@secondcolour}Permission &7» {@secondcolour}chatcolour.white" to run:
- if player does not have permission "chatcolour.white":
- send "{@maincolour}&lChatcolour &7» {@secondcolour}Missing permission! &7(chatcolour.white)"
- else:
- set {chatcolour::%player's uuid%} to "&f"
- send "{@maincolour}&lChatcolour &7» {@secondcolour}You set your chatcolour to &fWHITE!"
- wait 1 tick
- format gui slot 24 of player with shiny black concrete powder named "&0Black chatcolour" with lore "{@maincolour}Click to set your chatcolour to black!" and "{@secondcolour}Permission &7» {@secondcolour}chatcolour.black" to run:
- if player does not have permission "chatcolour.black":
- send "{@maincolour}&lChatcolour &7» {@secondcolour}Missing permission! &7(chatcolour.black)"
- else:
- set {chatcolour::%player's uuid%} to "&0"
- send "{@maincolour}&lChatcolour &7» {@secondcolour}You set your chatcolour to &0BLACK!"
- format gui slot 43 of player with barrier named "&cReset chatcolour" to run:
- send "&x&4&b&c&c&3&f&lChatcolour &7» &x&4&b&c&c&3&fYou reset your chatcolour!"
- set {chatcolour::%player's uuid%} to "&7"
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