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DarkSageGreen

Druid Class

Apr 17th, 2014
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  1. Class: Druid
  2. Class Buff: +1 Defence per level
  3.  
  4. Basic Moves:
  5. 1: Basic Attack: Uses Attack stat for roll. No additional effect. (2 Stamina)
  6. 1: Regenerate: Player waits a turn and regains 33% of Mana and Stamina. (No cost)
  7. 1: Defend: User's Defence is raised by 1.25x for this turn only. (1 Stamina)
  8.  
  9. Class Moves:
  10. 1: Combined Strike: User rolls 2 dice based on half their Attack stat but the damage dealt is the two rolls combined (always round up when halving). (3 Mana)
  11. 1:
  12. 4: Cloaking: User surrounds the party with darkness, making enemies have a 30% chance of missing their attacks and players a 10% chance of missing. (6 Mana)
  13. 6: Shield of Thorns: User creates a shield of thorns which deals 5 damage to whoever attacks the user. (10 Mana)
  14. 10: Aptitude: User can use their Maximum Mana stat instead of their Attack stat for rolls when attacking. (~Passive~)
  15. 14: Dark Aura: User casts an enchantment on themselves, causing them to recover 25% of damage dealt as HP over the next three turns. (15 Mana)
  16.  
  17. Subclasses:
  18. Seer:
  19. 15:
  20. 18:
  21. 21: Crown of Thorns: User's Shield of Thorns move does 10% damage to the attaacker and also recovers 5% of the user's maximum HP to the user. (~Passive~)
  22. 25:
  23. Banshee:
  24. 15: Cry of the Ancients: User deals 5 True Damage to the foe, while having a 50% chance of petrifying the foe for 1 turn. (25 Mana)
  25. 18:
  26. 21: Permutated Strike: User's Combined Strike move uses 3 rolls based on half their Attack, but the rolls are combined and do 1.5x damage. However, Combined Strike now costs 6 Mana and 2 Stamina. (~Passive~)
  27. 25:
  28. Hetacomb:
  29. 15: Blood-Bound: User summons a minion (20 HP, 20 Att, 20 Def, 20 Man, 20 Sta) which can attack in addition to the user (cannot attack on turn summoned). It also takes any damage targeted at the user. (25 Mana OR 25% of HP)
  30. 18:
  31. 21: Ritual of Fidelity: User can sacrifice summoned minions for 20% of their HP during their turn (except the turn they were summoned). (~Passive~)
  32. 25:
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