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Eliskik

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Sep 18th, 2019
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  1. InvalidOperationException: Sequence contains no matching element
  2. System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <fbb5ed17eb6e46c680000f8910ebb50c>:0)
  3. RW.Core.Managers.Common.GameState.GetCurrentGameParameters () (at Assets/Scripts/Core/Managers/Common/GameState.cs:61)
  4. RW.UI.Screens.ScreenPostCombat.FillPlayersStats () (at Assets/Scripts/UI/Screens/ScreenPostCombat.cs:586)
  5. RW.UI.Screens.ScreenPostCombat.ShowReward (RW.Core.Database.BattleInHistory battle) (at Assets/Scripts/UI/Screens/ScreenPostCombat.cs:159)
  6. RW.UI.Screens.ScreenPostCombat+<Show>d__27.MoveNext () (at Assets/Scripts/UI/Screens/ScreenPostCombat.cs:200)
  7. --- End of stack trace from previous location where exception was thrown ---
  8. System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <599589bf4ce248909b8a14cbe4a2034e>:0)
  9. System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) (at <599589bf4ce248909b8a14cbe4a2034e>:0)
  10. UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at C:/buildslave/unity/build/Runtime/Export/Scripting/UnitySynchronizationContext.cs:114)
  11. UnityEngine.UnitySynchronizationContext:ExecuteTasks()
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