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Mar 18th, 2011
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  1. 18 Mar
  2. - final released
  3. - Reworked cp3
  4. - Added stairs instead of snow ramp to the left of cp1
  5. - Completely redone optimisation
  6. - Fixed some detail/lighting/clipping issues
  7.  
  8. 14 Jan
  9. - rc4 released
  10. - Added a custom explosion provided by Rexy
  11. - Added a one way door on the balcony
  12. - Changed large ammo pack on cp2 to a medium ammo pack
  13. - Fixed nobuild area in one way tunnel
  14. - Reduced fog and added interior fog settings
  15. - Fixed fog not affecting the trees in the skybox
  16. - Improved detailing, clipping (pipes on cp2) and prop fade distances
  17.  
  18. 29 Dec
  19. - rc3 released
  20. - Raised the ceiling in the upward tunnel at cp1-2
  21. - Moved cp2 back slightly, to the top of the tunnel
  22. - Fixed a clipping bug with a backwards displacement creating some kind of vortex
  23. - Added boxes for cover on the first part of the balcony
  24. - Added some more detail to some areas
  25. - Added a small nobuild area at the one way gate at cp4
  26. - Filled the stairs on the balcony
  27. - Improved optimisation around cp1
  28.  
  29. 13 Dec
  30. - rc2 released
  31. - Widened the catwalk on the last point
  32. - Boarded up a window on the last point
  33. - Improved detailing in numerous places
  34. - Fixed (or lessened) a bug where stickies could go through setup gates
  35. - Fixed some clipping
  36.  
  37. 2 Dec
  38. - rc1 released
  39. - Widened the chokepoint at cp3
  40. - Extended the rails on the balcony slightly
  41. - Lowered fog level
  42. - Lighting, detailing and clipping improvements/fixes (added HDR)
  43.  
  44. 27 Nov
  45. - b6 released
  46. - Added one-way route between cp3 and cp4
  47. - Lots of optimisation (better vis, occlusion, fade distances etc.)
  48. - Detailing and clipping fixes
  49. - Fixed pit firing out ragdolls
  50.  
  51. 20 Nov 2010
  52. - b5 released
  53. - Added a no entry door to the left of red's spawn
  54. - Fixed some clipping and detailing
  55. - Moved some health and ammo around
  56. - Explosion trigger now has range (gibs at close range, kills at longer range)
  57. - Changed some staircases to solid stairs (rather than separated stairs)
  58. - Fixed menu photos
  59.  
  60. 18 Nov 2010
  61. - b4 released
  62. - Fixed a bug with the cart triggers not being in the correct place
  63. - Added roll back and forward zones
  64. - New skybox, lighting and fog
  65. - Some more minor clipping and detail
  66.  
  67. 15 Nov 2010
  68. - b3 released
  69. - Extended the balcony on cp2 (and added large ammo to it, made large ammo below medium)
  70. - Added a staircase up to the room/balcony at cp3
  71. - Added rails to the sides of the metal balcony
  72. - Added no entry doors to the right of the red spawn (open after cp1 is capped)
  73. - Lots of clipping (rails, doors, roof frames etc.) and a bit of detail here and there
  74.  
  75. 8 Nov 2010
  76. - b2 released
  77. - Fixed gates not opening on cp1 capture
  78. - Fixed some clipping
  79. - Fixed a spectator camera
  80. - Fixed menu photos
  81.  
  82. 7 Nov 2010
  83. - b1 released
  84. - Detail. Lots of detail
  85. - Moved cp3 back a bit
  86. - Lots of other things I can't remember
  87.  
  88. 18 Jul 2010
  89. - a3 released
  90. - Detailed most of the map
  91. - Adjusted balcony to accommodate attackers more
  92. - Added new stairs at the last point
  93.  
  94. 9 Jul 2010
  95. - a2 released
  96. - Complete theme revamp
  97. - Largely detailed the first 2 1/2 points
  98. - Added more cover the first point, and stairs to benefit the defenders
  99. - Added cover to the balcony
  100. - Added a new route on the final point
  101.  
  102. 30 Jun 2010
  103. - a1 released
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