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NSKuber

TNE weapons problems

Nov 10th, 2017
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  1. Serious problems:
  2. - Pistol still has extremely slow activate/deactivate animation: 0.5 seconds! Default colt has 0.2 seconds, other weapons are also as fast. Just look at default models when in doubt!
  3. - Double shotgun pellets effect when shooting is backwards, check effects or attachments to fix;
  4. - Cannon looks like it is covered in oil. Play around with "base specilaruty", "coating specularity" and "coating color" to adjust reflectivity of light;
  5. - Bullets of Uzis start not from barrel but higher. Fix by adjusting "BarrelXX" attachments placement so that shot bullets match barrels;
  6. - Rocket Launcher still looks very small and is placed in the bottom. Make it closer and move up/to the right, it's not that hard to change three numbers in rendering params to get a good view! Look at default HD Rocket Launcher as reference;
  7. - Lighter and fuse in Serious Bomb detonate animation don't match when lighting the fuse; again, use default serious bomb as reference to fix;
  8. - Sniper sounds are way too quiet;
  9.  
  10. Less serious problems:
  11. - Chainsaw holding hand looks weird. Why does right hand come in at such angle? Rotate it a bit so that the hand comes more from the right.
  12. - Minigun is held very weird, hand is too high;
  13. - Serious Bomb is pitch black now. Here a bit of "base specilaruty" and "coating specularity" could be used;
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