dekar173

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Jul 12th, 2017
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  1. Alistar: PURE BUFF, god I hate his ult so much.
  2.  
  3.  
  4.  
  5. MATH: 50/60/70 > 55/65/75
  6. actually a significant change, it goes from 50/40/30% damage taken to 45/35/25 which is
  7. (50-45)/50 = 10% less damage
  8. (40-35)/40 = 12.5% less damage
  9. (30-25)/30 = 16.6% less damage
  10.  
  11. Cait: PURE NERF, great change without ruining identity.
  12.  
  13.  
  14.  
  15. 4% to 2% is 36% base attack speed less at level 18, a significant nerf, approximately 1 entire statik shiv of aspd at 18
  16.  
  17. Chogath: PURE BUFF, step in right direction, minus the W change remaining. The delay hurts him VERY bad.
  18.  
  19.  
  20.  
  21. Q less mana = pure buff, -5 damage at level 5 because someone messed up the math when he was originally made LMAO.
  22. W higher silence at lower levels = pure buff
  23. E is now an active, not toggle, and got a damage buff + slow buff + range buff for AAs, and AA reset. Significant.
  24.  
  25.  
  26. Diana: PURE BUFF, slightly strange though not sure it addresses her real problems
  27.  
  28.  
  29.  
  30. Passive: gives mana back, and more aspd but only on spellcasts
  31.  
  32. Q: CD buff early game, not too significant aside from helping CS in tough lanes
  33. W: Mana buff, very good.
  34. E: huge aspd when leveled
  35.  
  36. Fiora: PURE NERF, step in the right direction, but doesn't address her insane dueling potential
  37.  
  38.  
  39.  
  40. Passive: less movespeed on vital proc
  41.  
  42. Ult: no move speed passive
  43.  
  44. Garen: PURE BUFF, Garen's fallen out so it's nice to see him getting some love.
  45.  
  46.  
  47.  
  48. Passive: now only scales at level 11, but gives greatly increased regen below 25/50% HP, timer is better for level 11,
  49. but at 16 does not get buffed again. Overall significant buff
  50.  
  51. W: Huge buff, where burst/CC is highly mitigated if used properly
  52. E: Tiny buff, # spins scales with level, so E buff scales from 10% total extra damage, to 20% total extra damage
  53.  
  54. Ivern: PURE NERF, W range cut in half, god bless.
  55.  
  56. W: 1600 > 800 range, way less vision control now
  57.  
  58. Rammus: PURE BUFF, Tbh I feel he's effective as it is, just different, so not too necessary.
  59.  
  60.  
  61.  
  62. W: Self slows a lot less, and actually increases IBG size
  63.  
  64. Singed: PURE BUFF, not sure how much I'm going to enjoy playing against Singed now LUL
  65.  
  66.  
  67.  
  68. Passive: now gives move speed from being near champs, no more mana > hp passive, but they offset that with base stats.
  69.  
  70. Q: lower base, higher ratio (equals out at level 9 with 100 ap, and is higher at any point beyond there)
  71. lost some hidden power due to bugfix/particle fix. Good change.
  72. W: less mana, higher CDs til maxed, and is now a grounding ability. Probably OP now in teamfights.
  73. E: less mana
  74. R: slightly higher stats, less mana
  75.  
  76. Taric: PURE BUFF, more heals and more stuns, smaller stun timer though
  77.  
  78.  
  79.  
  80. Q: from 3 charges to 1 > 5, which is huge in teamfights (while giving 1 stack per passive auto), his "gate" for spamming
  81. heals is now mana, rather than charges.
  82. E: higher base damage, lower CDs over-all (at max) but worse duration over-all (less effective late). Higher early game
  83.  
  84. Yorick: PURE BUFF, minion QoL buffs
  85.  
  86. Passive: minions are more responsive with autos, with higher range allowing more movement.
  87.  
  88. R: Far lower CD and higher HP by 1k at 16.
  89.  
  90.  
  91.  
  92. Thornmail: minor rework, overall buff
  93.  
  94. Now counters every aspect of AA based champs except crit, with slightly lowered armor and increased cost. Great late item.
  95.  
  96. Coin: minor buff, more MS for teammates
  97.  
  98. Randuins: 2 minor buffs, build path and +50 max hp
  99.  
  100. Lethality items:
  101.  
  102. Dirk: better passive, no MS
  103.  
  104. Poacher's: same
  105.  
  106. Duskblade: -350 gold, +3 lethal, -10 AD, gives 10% CDR, better build path, no MS, huge slow, 1 more second for proc, ++damage vs squish, -- damage vs tank
  107.  
  108. Youmuus: +20 MS ooc, +3 lethal, -5 AD. Overall good buff.
  109.  
  110. EoN: +3 lethal, +250 hp, -35 mr, no move speed, shit tier item.
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