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skullspree

Jul 24th, 2012
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  1. //Multi Kills
  2. Script 594 (VOID)
  3. {
  4. int MultiKillNumber;
  5.  
  6. If(spreesDisabled[PlayerNumber()])
  7. terminate;
  8.  
  9. if(CheckInventory("IsOwning"))
  10. GiveInventory("MultiKill",1);
  11.  
  12. GiveInventory("IsOwning",1);
  13.  
  14. if(CheckInventory("MultiKill"))
  15. {
  16.  
  17. MultiKillNumber = CheckInventory("MultiKill") - 1;
  18. SetFont("BIGFONT");
  19.  
  20. HudMessage(s:MultiKillMessage[MultiKillNumber];
  21. HUDMSG_FADEOUT,5+PlayerNumber(),CR_Blue,1.5,0.8,3.0,0.5);
  22.  
  23. LocalAmbientSound(MultiKillSound[MultiKillNumber],100);
  24.  
  25. While(CheckInventory("IsOwning"))
  26. Delay(35);
  27.  
  28. TakeInventory("MultiKill",4);
  29. }
  30. }
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