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doryna2281337

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Mar 2nd, 2020
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  1. print("Own Dust hazard Stand By xdielivex")
  2. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. return RealPlayer[Index]
  88. end
  89. end;
  90. __tostring = function(self)
  91. return RealPlayer.Name
  92. end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. if Service:lower() == "players" then
  102. return setmetatable({},{
  103. __index = function (self2,Index2)
  104. local RealService = RealGame:GetService(Service)
  105. local Type2 = type(Index2)
  106. if Type2 == "function" then
  107. return function (self,...)
  108. return RealService[Index2](RealService,...)
  109. end
  110. else
  111. if Index2:lower() == "localplayer" then
  112. return Sandbox(owner)
  113. end
  114. return RealService[Index2]
  115. end
  116. end;
  117. __tostring = function(self)
  118. return RealGame:GetService(Service).Name
  119. end
  120. })
  121. elseif Service:lower() == "contextactionservice" then
  122. return InternalData["ContextActionService"]
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["UserInputService"]
  125. elseif Service:lower() == "runservice" then
  126. return setmetatable({},{
  127. __index = function(self2,Index2)
  128. local RealService = RealGame:GetService(Service)
  129. local Type2 = type(Index2)
  130. if Type2 == "function" then
  131. return function (self,...)
  132. return RealService[Index2](RealService,...)
  133. end
  134. else
  135. if Index2:lower() == "bindtorenderstep" then
  136. return function (self,Name,Priority,Function)
  137. return RealGame:GetService("RunService").Stepped:Connect(Function)
  138. end
  139. end
  140. if Index2:lower() == "renderstepped" then
  141. return RealService["Stepped"]
  142. end
  143. return RealService[Index2]
  144. end
  145. end
  146. })
  147. else
  148. return RealGame:GetService(Service)
  149. end
  150. end
  151. end
  152. return function (self,...)
  153. return RealGame[Index](RealGame,...)
  154. end
  155. else
  156. if game:GetService(Index) then
  157. return game:GetService(Index)
  158. end
  159. return RealGame[Index]
  160. end
  161. else
  162. return nil
  163. end
  164. end
  165. });Game = game;owner = game:GetService("Players").LocalPlayer
  166. print("Complete! Running...")
  167.  
  168.  
  169. wait(0.1)
  170. local Player = game.Players.LocalPlayer
  171. local Character = Player.Character
  172. local Humanoid = Character.Humanoid
  173. Humanoid.Name = "DIO"
  174. local Mouse = Player:GetMouse()
  175. local LeftArm = Character["Left Arm"]
  176. local RightArm = Character["Right Arm"]
  177. local LeftLeg = Character["Left Leg"]
  178. local RightLeg = Character["Right Leg"]
  179. local Head = Character.Head
  180. local Torso = Character.Torso
  181. function chatfunc(text)
  182. local chat = coroutine.wrap(function()
  183. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  184. Character:FindFirstChild("TalkingBillBoard"):destroy()
  185. end
  186. local naeeym2 = Instance.new("BillboardGui",Character)
  187. naeeym2.Size = UDim2.new(0,100,0,40)
  188. naeeym2.StudsOffset = Vector3.new(0,3,0)
  189. naeeym2.Adornee = Head
  190. naeeym2.Name = "TalkingBillBoard"
  191. tecks2 = Instance.new("TextLabel",naeeym2)
  192. tecks2.BackgroundTransparency = 1
  193. tecks2.BorderSizePixel = 0
  194. tecks2.Text = ""
  195. tecks2.Font = "Fantasy"
  196. tecks2.TextSize = 30
  197. tecks2.TextStrokeTransparency = 0
  198. tecks2.TextColor3 = Color3.new(196, 112, 160)
  199. tecks2.TextStrokeColor3 = Color3.new(22, 29, 50)
  200. tecks2.Size = UDim2.new(1,0,0.5,0)
  201. local tecks3 = Instance.new("TextLabel",naeeym2)
  202. tecks3.BackgroundTransparency = 1
  203. tecks3.BorderSizePixel = 0
  204. tecks3.Text = ""
  205. tecks3.Font = "Fantasy"
  206. tecks3.TextSize = 30
  207. tecks3.TextStrokeTransparency = 0
  208. tecks3.TextColor3 = Color3.new(196, 112, 160)
  209. tecks3.TextStrokeColor3 = Color3.new(22, 29, 50)
  210. tecks3.Size = UDim2.new(1,0,0.5,0)
  211. for i = 1,string.len(text),1 do
  212.  
  213. tecks2.Text = string.sub(text,1,i)
  214. tecks3.Text = string.sub(text,1,i)
  215. wait(0.01)
  216. end
  217. wait(2)
  218. for i = 1, 50 do
  219.  
  220. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  221. tecks2.Rotation = tecks2.Rotation - .8
  222. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  223. tecks2.TextTransparency = tecks2.TextTransparency + .04
  224. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  225. tecks3.Rotation = tecks2.Rotation + .8
  226. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  227. tecks3.TextTransparency = tecks2.TextTransparency + .04
  228. end
  229. naeeym2:Destroy()
  230. end)
  231. chat()
  232. local txt = Instance.new("BillboardGui", Character)
  233. txt.Adornee = Character.Head
  234. txt.Name = "_status"
  235. txt.Size = UDim2.new(4, 0, 2.5, 0)
  236. txt.StudsOffset = Vector3.new(-4, 2, 0)
  237. local text = Instance.new("TextLabel", txt)
  238. text.Size = UDim2.new(3, 0, 0.5, 0)
  239. text.FontSize = "Size24"
  240. text.TextScaled = true
  241. text.TextTransparency = 0
  242. text.BackgroundTransparency = 1
  243. text.TextTransparency = 0
  244. text.TextStrokeTransparency = 0
  245. text.Font = "SciFi"
  246. text.TextColor3 = Color3.new(196, 112, 160)
  247. text.TextStrokeColor3 = Color3.new(22, 29, 50)
  248. text.Text = ""
  249. Player = game:service'Players'.LocalPlayer
  250. Character = Player.Character
  251. local ms = Player:GetMouse()
  252. CV="Bright red"
  253.  
  254. local txt = Instance.new("BillboardGui", chr)
  255. txt.Adornee = Character.Head
  256. txt.Name = "_status"
  257. txt.Size = UDim2.new(4, 0, 2.5, 0)
  258. txt.StudsOffset = Vector3.new(-4, 1.5, 0)
  259. local text = Instance.new("TextLabel", txt)
  260. text.Size = UDim2.new(3, 0, 0.5, 0)
  261. text.FontSize = "Size24"
  262. text.TextScaled = false
  263. text.TextTransparency = 0
  264. text.BackgroundTransparency = 1
  265. text.TextTransparency = 0
  266. text.TextStrokeTransparency = 0
  267. text.Font = "SciFi"
  268. text.TextColor3 = Color3.new(196, 112, 160)
  269. text.TextStrokeColor3 = Color3.new(22, 29, 50)
  270. text.Text = "Meanacing Laugh.."
  271. end
  272. Humanoid.Health = Humanoid.MaxHealth
  273. local BC = Character["Body Colors"]
  274. local Camera = game.Workspace.CurrentCamera
  275. local RootPart = Character.HumanoidRootPart
  276. local Music = Instance.new("Sound",RootPart)
  277. Music.Pitch = 1
  278. Music.Volume = 1.25
  279. Music.Looped = true
  280. Music.SoundId = "rbxassetid://2662762303"
  281. Music:play()
  282. local RootJoint = RootPart.RootJoint
  283. local Pause = false
  284. local attack = false
  285. local Change = false
  286. local DDZ = false
  287. local LOL = false
  288. local Anim = 'Idle'
  289. local attacktype = 1
  290. local delays = false
  291. local play = true
  292. local Time = 7
  293. local targetted = nil
  294. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  295. local velocity = RootPart.Velocity.y
  296. local sine = 0
  297. local change = 1
  298. local D = false
  299. Loop = false
  300. local DD = false
  301. local doe = 0
  302. local Create = LoadLibrary("RbxUtility").Create
  303. local Stand = Instance.new("Model",Character)
  304. Stand.Name = "Stand"
  305. local ST = Instance.new("Part",Stand)
  306. ST.Size = Vector3.new(2,2,1)
  307. ST.BrickColor = BrickColor.new("White")
  308. ST.CanCollide = false
  309. local ST2 = Instance.new("SpecialMesh",ST)
  310. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  311. ST2.Scale = Vector3.new(1,1,1)
  312. local ST3 = Instance.new("Weld",ST)
  313. ST3.Part0 = RootPart
  314. ST3.Part1 = ST
  315. ST3.C0 = CFrame.new(0,0,0)
  316. local SH = Instance.new("Part",Stand)
  317. SH.Size = Vector3.new(1.25,1.25,1.25)
  318. SH.CanCollide = false
  319. SH.BrickColor = BrickColor.new("White")
  320. local SH2 = Instance.new("SpecialMesh",SH)
  321. SH2.MeshType = "Head"
  322. SH2.Scale = Vector3.new(1,1,1)
  323. local SH2 = Instance.new("Weld",SH)
  324. SH2.Part0 = ST
  325. SH2.Part1 = SH
  326. SH2.C0 = CFrame.new(0,1.5,0)
  327. local SRA = Instance.new("Part",Stand)
  328. SRA.Size = Vector3.new(1,2,1)
  329. SRA.CanCollide = false
  330. SRA.BrickColor = BrickColor.new("Pink")
  331. local SRA2 = Instance.new("SpecialMesh",SRA)
  332. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  333. SRA2.Scale = Vector3.new(1,1,1)
  334. local SRA3 = Instance.new("Weld",SRA)
  335. SRA3.Part0 = ST
  336. SRA3.Part1 = SRA
  337. SRA3.C0 = CFrame.new(1.5,0,0)
  338. local SLA = Instance.new("Part",Stand)
  339. SLA.Size = Vector3.new(1,2,1)
  340. SLA.CanCollide = false
  341. SLA.BrickColor = BrickColor.new("Pink")
  342. local SLA2 = Instance.new("SpecialMesh",SLA)
  343. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  344. SLA2.Scale = Vector3.new(1,1,1)
  345. local SLA3 = Instance.new("Weld",SLA)
  346. SLA3.Part0 = ST
  347. SLA3.Part1 = SLA
  348. SLA3.C0 = CFrame.new(-1.5,0,0)
  349. local SRL = Instance.new("Part",Stand)
  350. SRL.Size = Vector3.new(1,2,1)
  351. SRL.CanCollide = false
  352. SRL.BrickColor = BrickColor.new("White")
  353. local SRL2 = Instance.new("SpecialMesh",SRL)
  354. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  355. SRL2.Scale = Vector3.new(1,1,1)
  356. local SRL3 = Instance.new("Weld",SRL)
  357. SRL3.Part0 = ST
  358. SRL3.Part1 = SRL
  359. SRL3.C0 = CFrame.new(0.5,-2,0)
  360. local ArmsA = Instance.new("Part",Stand)
  361. ArmsA.BrickColor = BrickColor.new("Pink")
  362. ArmsA.CanCollide = false
  363. local ArmsA2 = Instance.new("SpecialMesh",ArmsA)
  364. ArmsA2.MeshId = "rbxassetid://0"
  365. ArmsA2.Scale = Vector3.new(0.018,0.021,0.018)
  366. local ArmsA3 = Instance.new("Weld",ArmsA)
  367. ArmsA3.Part0 = SLA
  368. ArmsA3.Part1 = ArmsA
  369. ArmsA3.C0 = CFrame.new(-0.21,0.1,-0.11)*CFrame.Angles(0,3.1,0)
  370. local OtArmsA = Instance.new("Part",Stand)
  371. OtArmsA.BrickColor = BrickColor.new("Pink")
  372. OtArmsA.CanCollide = false
  373. local OtArmsA2 = Instance.new("SpecialMesh",OtArmsA)
  374. OtArmsA2.MeshId = "rbxassetid://0"
  375. OtArmsA2.Scale = Vector3.new(0.02,0.021,0.019)
  376. local OtArmsA3 = Instance.new("Weld",OtArmsA)
  377. OtArmsA3.Part0 = SRA
  378. OtArmsA3.Part1 = OtArmsA
  379. OtArmsA3.C0 = CFrame.new(0.17,0.2,0.09)*CFrame.Angles(0,6.265,0)
  380. local SLL = Instance.new("Part",Stand)
  381. SLL.Size = Vector3.new(1,2,1)
  382. SLL.CanCollide = false
  383. SLL.BrickColor = BrickColor.new("White")
  384. local SLL2 = Instance.new("SpecialMesh",SLL)
  385. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  386. SLL2.Scale = Vector3.new(1,1,1)
  387. local SLL3 = Instance.new("Weld",SLL)
  388. SLL3.Part0 = ST
  389. SLL3.Part1 = SLL
  390. SLL3.C0 = CFrame.new(-0.5,-2,0)
  391. local Face = Instance.new("Decal",SH)
  392. Face.Face = "Front"
  393. Face.Texture = "http://www.roblox.com/asset/?id=0"
  394. local StarH = Instance.new("Part",Stand)
  395. StarH.BrickColor = BrickColor.new("White")
  396. StarH.CanCollide = false
  397. local StarH2 = Instance.new("SpecialMesh",StarH)
  398. StarH2.MeshId = "rbxassetid://0"
  399. StarH2.Scale = Vector3.new(1,1,1)
  400. local StarH3 = Instance.new("Weld",StarH)
  401. StarH3.Part0 = SH
  402. StarH3.Part1 = StarH
  403. StarH3.C0 = CFrame.new(0,0.5,0.29)*CFrame.Angles(-0.9,0,0)
  404. local ARW = Instance.new("Part",Stand)
  405. ARW.BrickColor = BrickColor.new("Pink")
  406. ARW.CanCollide = false
  407. local ARW2 = Instance.new("SpecialMesh",ARW)
  408. ARW2.MeshId = "rbxassetid://2248726963"
  409. ARW2.Scale = Vector3.new(0.90, 0.80, 0.40)
  410. local ARW3 = Instance.new("Weld",ARW)
  411. ARW3.Part0 = SH
  412. ARW3.Part1 = ARW
  413. ARW3.C0 = CFrame.new(0,0.5,-0.51)*CFrame.Angles(0.3,0,0)
  414. local Scarf = Instance.new("Part",Stand)
  415. Scarf.BrickColor = BrickColor.new("Pink")
  416. Scarf.CanCollide = false
  417. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  418. Scarf2.MeshId = "rbxassetid://2248726963"
  419. Scarf2.Scale = Vector3.new(0.600, 0.500, 0.600)
  420. local Scarf3 = Instance.new("Weld",Scarf)
  421. Scarf3.Part0 = ST
  422. Scarf3.Part1 = Scarf
  423. Scarf3.C0 = CFrame.new(0,0.5,-0.7)*CFrame.Angles(0,0,0)
  424. local AM= Instance.new("Part",Stand)
  425. AM.BrickColor = BrickColor.new("Pink")
  426. AM.CanCollide = false
  427. local AM2= Instance.new("SpecialMesh",AM)
  428. AM2.MeshId = "rbxassetid://1175220072"
  429. AM2.Scale = Vector3.new(0.01,0.01,0.01)
  430. local AM3 = Instance.new("Weld",AM)
  431. AM3.Part0 = ST
  432. AM3.Part1 = AM
  433. AM3.C0 = CFrame.new(0,0.3,0)*CFrame.Angles(0,0,0)
  434. local Clot = Instance.new("Part",Stand)
  435. Clot.BrickColor = BrickColor.new("Pink")
  436. Clot.CanCollide = false
  437. local Clot2 = Instance.new("SpecialMesh",Clot)
  438. Clot2.MeshId = "http://www.roblox.com/asset/?id=532220036"
  439. Clot2.Scale = Vector3.new(1.1,1.1,1.1)
  440. local Clot3 = Instance.new("Weld",Clot)
  441. Clot3.Part0 = ST
  442. Clot3.Part1 = Clot
  443. Clot3.C0 = CFrame.new(0,-0.8,0)*CFrame.Angles(0,0,0)
  444. local BClot = Instance.new("Part",Stand)
  445. BClot.BrickColor = BrickColor.new("Pink")
  446. BClot.CanCollide = false
  447. local BClot2 = Instance.new("SpecialMesh",BClot)
  448. BClot2.MeshId = "http://www.roblox.com/asset/?id=532220036"
  449. BClot2.Scale = Vector3.new(0.0000001,0.0000001,0.0000001)
  450. local BClot3 = Instance.new("Weld",BClot)
  451. BClot3.Part0 = ST
  452. BClot3.Part1 = BClot
  453. BClot3.C0 = CFrame.new(-0.7,-2,0)*CFrame.Angles(0,0,0)
  454. local LegA = Instance.new("Part",Stand)
  455. LegA.BrickColor = BrickColor.new("White")
  456. LegA.CanCollide = false
  457. local LegA2 = Instance.new("SpecialMesh",LegA)
  458. LegA2.MeshId = "rbxassetid://1412404633"
  459. LegA2.Scale = Vector3.new(0.0098,0.01,0.01)
  460. local LegA3 = Instance.new("Weld",LegA)
  461. LegA3.Part0 = SLL
  462. LegA3.Part1 = LegA
  463. LegA3.C0 = CFrame.new(0,0,0)*CFrame.Angles(0.06,0,0)
  464. local OtLegA = Instance.new("Part",Stand)
  465. OtLegA.BrickColor = BrickColor.new("White")
  466. OtLegA.CanCollide = false
  467. local OtLegA2 = Instance.new("SpecialMesh",OtLegA)
  468. OtLegA2.MeshId = "rbxassetid://1412404633"
  469. OtLegA2.Scale = Vector3.new(0.010,0.010,0.010)
  470. local OtLegA3 = Instance.new("Weld",OtLegA)
  471. OtLegA3.Part0 = SRL
  472. OtLegA3.Part1 = OtLegA
  473. OtLegA3.C0 = CFrame.new(0,0,0)*CFrame.Angles(6.4,3.1,0)
  474. local Shoulder = Instance.new("Part",Stand)
  475. Shoulder.BrickColor = BrickColor.new("White")
  476. Shoulder.CanCollide = false
  477. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  478. Shoulder2.MeshId = "rbxassetid://1412255210"
  479. Shoulder2.Scale = Vector3.new(0.01,0.01,0.01)
  480. local Shoulder3 = Instance.new("Weld",Shoulder)
  481. Shoulder3.Part0 = SRA
  482. Shoulder3.Part1 = Shoulder
  483. Shoulder3.C0 = CFrame.new(0.1,0.1,0)*CFrame.Angles(0,0,0)
  484. local OtShoulder = Instance.new("Part",Stand)
  485. OtShoulder.BrickColor = BrickColor.new("White")
  486. OtShoulder.CanCollide = false
  487. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  488. OtShoulder2.MeshId = "rbxassetid://1412255210"
  489. OtShoulder2.Scale = Vector3.new(0.01,0.01,0.01)
  490. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  491. OtShoulder3.Part0 = SLA
  492. OtShoulder3.Part1 = OtShoulder
  493. OtShoulder3.C0 = CFrame.new(-0.1,0.1,0)*CFrame.Angles(0,3.1,0)
  494. local ArmsA = Instance.new("Part",Stand)
  495. ArmsA.BrickColor = BrickColor.new("Pink")
  496. ArmsA.CanCollide = false
  497. local ArmsA2 = Instance.new("SpecialMesh",ArmsA)
  498. ArmsA2.MeshId = "rbxassetid://3429797627"
  499. ArmsA2.Scale = Vector3.new(0.2,0.2,0.2)
  500. local ArmsA3 = Instance.new("Weld",ArmsA)
  501. ArmsA3.Part0 = SLA
  502. ArmsA3.Part1 = ArmsA
  503. ArmsA3.C0 = CFrame.new(-0.65,0.1,0)*CFrame.Angles(0,0,0)
  504. local OtArmsA = Instance.new("Part",Stand)
  505. OtArmsA.BrickColor = BrickColor.new("Pink")
  506. OtArmsA.CanCollide = false
  507. local OtArmsA2 = Instance.new("SpecialMesh",OtArmsA)
  508. OtArmsA2.MeshId = "rbxassetid://3429797627"
  509. OtArmsA2.Scale = Vector3.new(0.2,0.2,0.2)
  510. local OtArmsA3 = Instance.new("Weld",OtArmsA)
  511. OtArmsA3.Part0 = SRA
  512. OtArmsA3.Part1 = OtArmsA
  513. OtArmsA3.C0 = CFrame.new(0.65,0.1,0)*CFrame.Angles(0,3,0)
  514. local Abs = Instance.new("Part",Stand)
  515. Abs.BrickColor = BrickColor.new("White")
  516. Abs.CanCollide = false
  517. local Abs2 = Instance.new("SpecialMesh",Abs)
  518. Abs2.MeshId = "rbxassetid://958074736"
  519. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  520. local Abs3 = Instance.new("Weld",Abs)
  521. Abs3.Part0 = ST
  522. Abs3.Part1 = Abs
  523. Abs3.C0 = CFrame.new(0,0.2,-0.5)*CFrame.Angles(-12.4,0,0)
  524. Humanoid.Animator.Parent = nil
  525. Character.Animate.Parent = nil
  526. mas = Instance.new("Model",game:GetService("Lighting"))
  527. WeldConstraint0 = Instance.new("WeldConstraint")
  528. WeldConstraint1 = Instance.new("WeldConstraint")
  529. WeldConstraint2 = Instance.new("WeldConstraint")
  530. WeldConstraint3 = Instance.new("WeldConstraint")
  531. WeldConstraint4 = Instance.new("WeldConstraint")
  532. WeldConstraint5 = Instance.new("WeldConstraint")
  533. WeldConstraint6 = Instance.new("WeldConstraint")
  534. WeldConstraint7 = Instance.new("WeldConstraint")
  535. WeldConstraint8 = Instance.new("WeldConstraint")
  536. WeldConstraint9 = Instance.new("WeldConstraint")
  537. WeldConstraint10 = Instance.new("WeldConstraint")
  538. WeldConstraint11 = Instance.new("WeldConstraint")
  539. WeldConstraint12 = Instance.new("WeldConstraint")
  540. WeldConstraint13 = Instance.new("WeldConstraint")
  541. Part14 = Instance.new("Part")
  542. Part15 = Instance.new("Part")
  543. WeldConstraint16 = Instance.new("WeldConstraint")
  544. WeldConstraint17 = Instance.new("WeldConstraint")
  545. WeldConstraint18 = Instance.new("WeldConstraint")
  546. WeldConstraint19 = Instance.new("WeldConstraint")
  547. WeldConstraint20 = Instance.new("WeldConstraint")
  548. WeldConstraint21 = Instance.new("WeldConstraint")
  549. WeldConstraint22 = Instance.new("WeldConstraint")
  550. WeldConstraint23 = Instance.new("WeldConstraint")
  551. WeldConstraint24 = Instance.new("WeldConstraint")
  552. WeldConstraint25 = Instance.new("WeldConstraint")
  553. WeldConstraint26 = Instance.new("WeldConstraint")
  554. WeldConstraint27 = Instance.new("WeldConstraint")
  555. WeldConstraint28 = Instance.new("WeldConstraint")
  556. WeldConstraint29 = Instance.new("WeldConstraint")
  557. Part30 = Instance.new("Part")
  558. Part31 = Instance.new("Part")
  559. Part32 = Instance.new("Part")
  560. Part33 = Instance.new("Part")
  561. Part34 = Instance.new("Part")
  562. Part35 = Instance.new("Part")
  563. Part36 = Instance.new("Part")
  564. Part37 = Instance.new("Part")
  565. Part38 = Instance.new("Part")
  566. Part39 = Instance.new("Part")
  567. Part40 = Instance.new("Part")
  568. Part41 = Instance.new("Part")
  569. Part42 = Instance.new("Part")
  570. WeldConstraint20.Parent = Part15
  571. WeldConstraint20.Part0 = Part15
  572. WeldConstraint20.Part1 = Part33
  573. WeldConstraint22.Parent = Part15
  574. WeldConstraint22.Part0 = Part15
  575. WeldConstraint22.Part1 = Part35
  576. WeldConstraint21.Parent = Part15
  577. WeldConstraint21.Part0 = Part15
  578. WeldConstraint21.Part1 = Part34
  579. WeldConstraint23.Parent = Part15
  580. WeldConstraint23.Part0 = Part15
  581. WeldConstraint23.Part1 = Part36
  582. WeldConstraint24.Parent = Part15
  583. WeldConstraint24.Part0 = Part15
  584. WeldConstraint24.Part1 = Part37
  585. WeldConstraint25.Parent = Part15
  586. WeldConstraint25.Part0 = Part15
  587. WeldConstraint25.Part1 = Part38
  588. WeldConstraint26.Parent = Part15
  589. WeldConstraint26.Part0 = Part15
  590. WeldConstraint26.Part1 = Part39
  591. WeldConstraint27.Parent = Part15
  592. WeldConstraint27.Part0 = Part15
  593. WeldConstraint27.Part1 = Part40
  594. WeldConstraint29.Parent = Part15
  595. WeldConstraint29.Part0 = Part15
  596. WeldConstraint29.Part1 = Part42
  597. WeldConstraint28.Parent = Part15
  598. WeldConstraint28.Part0 = Part15
  599. WeldConstraint28.Part1 = Part41
  600. WeldConstraint16.Parent = Part15
  601. WeldConstraint16.Part0 = Part15
  602. WeldConstraint16.Part1 = Part14
  603. WeldConstraint17.Parent = Part15
  604. WeldConstraint17.Part0 = Part15
  605. WeldConstraint17.Part1 = Part30
  606. WeldConstraint18.Parent = Part15
  607. WeldConstraint18.Part0 = Part15
  608. WeldConstraint18.Part1 = Part31
  609. WeldConstraint19.Parent = Part15
  610. WeldConstraint19.Part0 = Part15
  611. WeldConstraint19.Part1 = Part32
  612. Part14.Name = "Glove"
  613. Part14.Parent = mas
  614. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  615. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  616. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  617. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  618. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  619. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  620. Part14.BottomSurface = Enum.SurfaceType.Smooth
  621. Part14.BrickColor = BrickColor.new("White")
  622. Part14.CanCollide = false
  623. Part14.Material = Enum.Material.SmoothPlastic
  624. Part14.TopSurface = Enum.SurfaceType.Smooth
  625. Part14.brickColor = BrickColor.new("White")
  626. Part15.Name = "LeftHandle"
  627. Part15.Parent = mas
  628. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  629. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  630. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  631. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  632. Part15.Color = Color3.new(1, 1, 0)
  633. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  634. Part15.BottomSurface = Enum.SurfaceType.Smooth
  635. Part15.BrickColor = BrickColor.new("White")
  636. Part15.CanCollide = false
  637. Part15.Material = Enum.Material.SmoothPlastic
  638. Part15.TopSurface = Enum.SurfaceType.Smooth
  639. Part15.brickColor = BrickColor.new("White")
  640. Part15.Shape = Enum.PartType.Ball
  641. WeldConstraint16.Parent = Part15
  642. WeldConstraint16.Part0 = Part15
  643. WeldConstraint16.Part1 = Part14
  644. WeldConstraint17.Parent = Part15
  645. WeldConstraint17.Part0 = Part15
  646. WeldConstraint17.Part1 = Part30
  647. WeldConstraint18.Parent = Part15
  648. WeldConstraint18.Part0 = Part15
  649. WeldConstraint18.Part1 = Part31
  650. WeldConstraint19.Parent = Part15
  651. WeldConstraint19.Part0 = Part15
  652. WeldConstraint19.Part1 = Part32
  653. WeldConstraint20.Parent = Part15
  654. WeldConstraint20.Part0 = Part15
  655. WeldConstraint20.Part1 = Part33
  656. WeldConstraint21.Parent = Part15
  657. WeldConstraint21.Part0 = Part15
  658. WeldConstraint21.Part1 = Part34
  659. WeldConstraint22.Parent = Part15
  660. WeldConstraint22.Part0 = Part15
  661. WeldConstraint22.Part1 = Part35
  662. WeldConstraint23.Parent = Part15
  663. WeldConstraint23.Part0 = Part15
  664. WeldConstraint23.Part1 = Part36
  665. WeldConstraint24.Parent = Part15
  666. WeldConstraint24.Part0 = Part15
  667. WeldConstraint24.Part1 = Part37
  668. WeldConstraint25.Parent = Part15
  669. WeldConstraint25.Part0 = Part15
  670. WeldConstraint25.Part1 = Part38
  671. WeldConstraint26.Parent = Part15
  672. WeldConstraint26.Part0 = Part15
  673. WeldConstraint26.Part1 = Part39
  674. WeldConstraint27.Parent = Part15
  675. WeldConstraint27.Part0 = Part15
  676. WeldConstraint27.Part1 = Part40
  677. WeldConstraint28.Parent = Part15
  678. WeldConstraint28.Part0 = Part15
  679. WeldConstraint28.Part1 = Part41
  680. WeldConstraint29.Parent = Part15
  681. WeldConstraint29.Part0 = Part15
  682. WeldConstraint29.Part1 = Part42
  683. Part30.Parent = mas
  684. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  685. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  686. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  687. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  688. Part30.Color = Color3.new(1, 1, 0)
  689. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  690. Part30.BottomSurface = Enum.SurfaceType.Smooth
  691. Part30.BrickColor = BrickColor.new("White")
  692. Part30.CanCollide = false
  693. Part30.Material = Enum.Material.SmoothPlastic
  694. Part30.TopSurface = Enum.SurfaceType.Smooth
  695. Part30.brickColor = BrickColor.new("White")
  696. Part30.Shape = Enum.PartType.Ball
  697. Part31.Parent = mas
  698. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  699. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  700. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  701. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  702. Part31.Color = Color3.new(1, 1, 0)
  703. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  704. Part31.BottomSurface = Enum.SurfaceType.Smooth
  705. Part31.BrickColor = BrickColor.new("White")
  706. Part31.CanCollide = false
  707. Part31.Material = Enum.Material.SmoothPlastic
  708. Part31.TopSurface = Enum.SurfaceType.Smooth
  709. Part31.brickColor = BrickColor.new("Pink")
  710. Part31.Shape = Enum.PartType.Ball
  711. Part32.Parent = mas
  712. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  713. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  714. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  715. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  716. Part32.Color = Color3.new(1, 1, 0)
  717. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  718. Part32.BottomSurface = Enum.SurfaceType.Smooth
  719. Part32.BrickColor = BrickColor.new("White")
  720. Part32.CanCollide = false
  721. Part32.Material = Enum.Material.SmoothPlastic
  722. Part32.TopSurface = Enum.SurfaceType.Smooth
  723. Part32.brickColor = BrickColor.new("White")
  724. Part32.Shape = Enum.PartType.Ball
  725. Part33.Parent = mas
  726. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  727. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  728. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  729. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  730. Part33.Color = Color3.new(1, 1, 0)
  731. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  732. Part33.BottomSurface = Enum.SurfaceType.Smooth
  733. Part33.BrickColor = BrickColor.new("White")
  734. Part33.CanCollide = false
  735. Part33.Material = Enum.Material.SmoothPlastic
  736. Part33.TopSurface = Enum.SurfaceType.Smooth
  737. Part33.brickColor = BrickColor.new("White")
  738. Part33.Shape = Enum.PartType.Ball
  739. Part34.Parent = mas
  740. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  741. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  742. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  743. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  744. Part34.Color = Color3.new(1, 1, 0)
  745. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  746. Part34.BottomSurface = Enum.SurfaceType.Smooth
  747. Part34.BrickColor = BrickColor.new("White")
  748. Part34.CanCollide = false
  749. Part34.Material = Enum.Material.SmoothPlastic
  750. Part34.TopSurface = Enum.SurfaceType.Smooth
  751. Part34.brickColor = BrickColor.new("White")
  752. Part34.Shape = Enum.PartType.Ball
  753. Part35.Parent = mas
  754. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  755. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  756. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  757. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  758. Part35.Color = Color3.new(1, 1, 0)
  759. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  760. Part35.BottomSurface = Enum.SurfaceType.Smooth
  761. Part35.BrickColor = BrickColor.new("White")
  762. Part35.CanCollide = false
  763. Part35.Material = Enum.Material.SmoothPlastic
  764. Part35.TopSurface = Enum.SurfaceType.Smooth
  765. Part35.brickColor = BrickColor.new("Pink")
  766. Part35.Shape = Enum.PartType.Ball
  767. Part36.Parent = mas
  768. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  769. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  770. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  771. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  772. Part36.Color = Color3.new(1, 1, 0)
  773. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  774. Part36.BottomSurface = Enum.SurfaceType.Smooth
  775. Part36.BrickColor = BrickColor.new("White")
  776. Part36.CanCollide = false
  777. Part36.Material = Enum.Material.SmoothPlastic
  778. Part36.TopSurface = Enum.SurfaceType.Smooth
  779. Part36.brickColor = BrickColor.new("White")
  780. Part36.Shape = Enum.PartType.Ball
  781. Part37.Parent = mas
  782. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  783. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  784. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  785. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  786. Part37.Color = Color3.new(1, 1, 0)
  787. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  788. Part37.BottomSurface = Enum.SurfaceType.Smooth
  789. Part37.BrickColor = BrickColor.new("White")
  790. Part37.CanCollide = false
  791. Part37.Material = Enum.Material.SmoothPlastic
  792. Part37.TopSurface = Enum.SurfaceType.Smooth
  793. Part37.brickColor = BrickColor.new("White")
  794. Part37.Shape = Enum.PartType.Ball
  795. Part38.Parent = mas
  796. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  797. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  798. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  799. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  800. Part38.Color = Color3.new(1, 1, 0)
  801. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  802. Part38.BottomSurface = Enum.SurfaceType.Smooth
  803. Part38.BrickColor = BrickColor.new("White")
  804. Part38.CanCollide = false
  805. Part38.Material = Enum.Material.SmoothPlastic
  806. Part38.TopSurface = Enum.SurfaceType.Smooth
  807. Part38.brickColor = BrickColor.new("White")
  808. Part38.Shape = Enum.PartType.Ball
  809. Part39.Parent = mas
  810. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  811. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  812. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  813. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  814. Part39.Color = Color3.new(1, 1, 0)
  815. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  816. Part39.BottomSurface = Enum.SurfaceType.Smooth
  817. Part39.BrickColor = BrickColor.new("White")
  818. Part39.CanCollide = false
  819. Part39.Material = Enum.Material.SmoothPlastic
  820. Part39.TopSurface = Enum.SurfaceType.Smooth
  821. Part39.brickColor = BrickColor.new("White")
  822. Part39.Shape = Enum.PartType.Ball
  823. Part40.Parent = mas
  824. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  825. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  826. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  827. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  828. Part40.Color = Color3.new(1, 1, 0)
  829. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  830. Part40.BottomSurface = Enum.SurfaceType.Smooth
  831. Part40.BrickColor = BrickColor.new("White")
  832. Part40.CanCollide = false
  833. Part40.Material = Enum.Material.SmoothPlastic
  834. Part40.TopSurface = Enum.SurfaceType.Smooth
  835. Part40.brickColor = BrickColor.new("White")
  836. Part41.Parent = mas
  837. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  838. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  839. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  840. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  841. Part41.Color = Color3.new(1, 1, 0)
  842. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  843. Part41.BottomSurface = Enum.SurfaceType.Smooth
  844. Part41.BrickColor = BrickColor.new("White")
  845. Part41.CanCollide = false
  846. Part41.Material = Enum.Material.SmoothPlastic
  847. Part41.TopSurface = Enum.SurfaceType.Smooth
  848. Part41.brickColor = BrickColor.new("White")
  849. Part42.Parent = mas
  850. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  851. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  852. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  853. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  854. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  855. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  856. Part42.BottomSurface = Enum.SurfaceType.Smooth
  857. Part42.BrickColor = BrickColor.new("White")
  858. Part42.CanCollide = false
  859. Part42.Material = Enum.Material.SmoothPlastic
  860. Part42.TopSurface = Enum.SurfaceType.Smooth
  861. Part42.brickColor = BrickColor.new("White")
  862. for i,v in pairs(mas:GetChildren()) do
  863. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  864. pcall(function() v:MakeJoints() end)
  865. end
  866. local Wld = Instance.new("Weld",Part15)
  867. Wld.Part0 = SLA
  868. Wld.Part1 = Part15
  869. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  870. mas2 = Instance.new("Model",game:GetService("Lighting"))
  871. WeldConstraint0 = Instance.new("WeldConstraint")
  872. WeldConstraint1 = Instance.new("WeldConstraint")
  873. WeldConstraint2 = Instance.new("WeldConstraint")
  874. WeldConstraint3 = Instance.new("WeldConstraint")
  875. WeldConstraint4 = Instance.new("WeldConstraint")
  876. WeldConstraint5 = Instance.new("WeldConstraint")
  877. WeldConstraint6 = Instance.new("WeldConstraint")
  878. WeldConstraint7 = Instance.new("WeldConstraint")
  879. WeldConstraint8 = Instance.new("WeldConstraint")
  880. WeldConstraint9 = Instance.new("WeldConstraint")
  881. WeldConstraint10 = Instance.new("WeldConstraint")
  882. WeldConstraint11 = Instance.new("WeldConstraint")
  883. WeldConstraint12 = Instance.new("WeldConstraint")
  884. WeldConstraint13 = Instance.new("WeldConstraint")
  885. Part14 = Instance.new("Part")
  886. Part15 = Instance.new("Part")
  887. WeldConstraint16 = Instance.new("WeldConstraint")
  888. WeldConstraint17 = Instance.new("WeldConstraint")
  889. WeldConstraint18 = Instance.new("WeldConstraint")
  890. WeldConstraint19 = Instance.new("WeldConstraint")
  891. WeldConstraint20 = Instance.new("WeldConstraint")
  892. WeldConstraint21 = Instance.new("WeldConstraint")
  893. WeldConstraint22 = Instance.new("WeldConstraint")
  894. WeldConstraint23 = Instance.new("WeldConstraint")
  895. WeldConstraint24 = Instance.new("WeldConstraint")
  896. WeldConstraint25 = Instance.new("WeldConstraint")
  897. WeldConstraint26 = Instance.new("WeldConstraint")
  898. WeldConstraint27 = Instance.new("WeldConstraint")
  899. WeldConstraint28 = Instance.new("WeldConstraint")
  900. WeldConstraint29 = Instance.new("WeldConstraint")
  901. Part30 = Instance.new("Part")
  902. Part31 = Instance.new("Part")
  903. Part32 = Instance.new("Part")
  904. Part33 = Instance.new("Part")
  905. Part34 = Instance.new("Part")
  906. Part35 = Instance.new("Part")
  907. Part36 = Instance.new("Part")
  908. Part37 = Instance.new("Part")
  909. Part38 = Instance.new("Part")
  910. Part39 = Instance.new("Part")
  911. Part40 = Instance.new("Part")
  912. Part41 = Instance.new("Part")
  913. Part42 = Instance.new("Part")
  914. WeldConstraint20.Parent = Part15
  915. WeldConstraint20.Part0 = Part15
  916. WeldConstraint20.Part1 = Part33
  917. WeldConstraint22.Parent = Part15
  918. WeldConstraint22.Part0 = Part15
  919. WeldConstraint22.Part1 = Part35
  920. WeldConstraint21.Parent = Part15
  921. WeldConstraint21.Part0 = Part15
  922. WeldConstraint21.Part1 = Part34
  923. WeldConstraint23.Parent = Part15
  924. WeldConstraint23.Part0 = Part15
  925. WeldConstraint23.Part1 = Part36
  926. WeldConstraint24.Parent = Part15
  927. WeldConstraint24.Part0 = Part15
  928. WeldConstraint24.Part1 = Part37
  929. WeldConstraint25.Parent = Part15
  930. WeldConstraint25.Part0 = Part15
  931. WeldConstraint25.Part1 = Part38
  932. WeldConstraint26.Parent = Part15
  933. WeldConstraint26.Part0 = Part15
  934. WeldConstraint26.Part1 = Part39
  935. WeldConstraint27.Parent = Part15
  936. WeldConstraint27.Part0 = Part15
  937. WeldConstraint27.Part1 = Part40
  938. WeldConstraint29.Parent = Part15
  939. WeldConstraint29.Part0 = Part15
  940. WeldConstraint29.Part1 = Part42
  941. WeldConstraint28.Parent = Part15
  942. WeldConstraint28.Part0 = Part15
  943. WeldConstraint28.Part1 = Part41
  944. WeldConstraint16.Parent = Part15
  945. WeldConstraint16.Part0 = Part15
  946. WeldConstraint16.Part1 = Part14
  947. WeldConstraint17.Parent = Part15
  948. WeldConstraint17.Part0 = Part15
  949. WeldConstraint17.Part1 = Part30
  950. WeldConstraint18.Parent = Part15
  951. WeldConstraint18.Part0 = Part15
  952. WeldConstraint18.Part1 = Part31
  953. WeldConstraint19.Parent = Part15
  954. WeldConstraint19.Part0 = Part15
  955. WeldConstraint19.Part1 = Part32
  956. Part14.Name = "Glove"
  957. Part14.Parent = mas2
  958. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  959. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  960. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  961. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  962. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  963. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  964. Part14.BottomSurface = Enum.SurfaceType.Smooth
  965. Part14.BrickColor = BrickColor.new("White")
  966. Part14.CanCollide = false
  967. Part14.Material = Enum.Material.SmoothPlastic
  968. Part14.TopSurface = Enum.SurfaceType.Smooth
  969. Part14.brickColor = BrickColor.new("White")
  970. Part15.Name = "LeftHandle"
  971. Part15.Parent = mas2
  972. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  973. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  974. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  975. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  976. Part15.Color = Color3.new(1, 1, 0)
  977. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  978. Part15.BottomSurface = Enum.SurfaceType.Smooth
  979. Part15.BrickColor = BrickColor.new("White")
  980. Part15.CanCollide = false
  981. Part15.Material = Enum.Material.SmoothPlastic
  982. Part15.TopSurface = Enum.SurfaceType.Smooth
  983. Part15.brickColor = BrickColor.new("White")
  984. Part15.Shape = Enum.PartType.Ball
  985. WeldConstraint16.Parent = Part15
  986. WeldConstraint16.Part0 = Part15
  987. WeldConstraint16.Part1 = Part14
  988. WeldConstraint17.Parent = Part15
  989. WeldConstraint17.Part0 = Part15
  990. WeldConstraint17.Part1 = Part30
  991. WeldConstraint18.Parent = Part15
  992. WeldConstraint18.Part0 = Part15
  993. WeldConstraint18.Part1 = Part31
  994. WeldConstraint19.Parent = Part15
  995. WeldConstraint19.Part0 = Part15
  996. WeldConstraint19.Part1 = Part32
  997. WeldConstraint20.Parent = Part15
  998. WeldConstraint20.Part0 = Part15
  999. WeldConstraint20.Part1 = Part33
  1000. WeldConstraint21.Parent = Part15
  1001. WeldConstraint21.Part0 = Part15
  1002. WeldConstraint21.Part1 = Part34
  1003. WeldConstraint22.Parent = Part15
  1004. WeldConstraint22.Part0 = Part15
  1005. WeldConstraint22.Part1 = Part35
  1006. WeldConstraint23.Parent = Part15
  1007. WeldConstraint23.Part0 = Part15
  1008. WeldConstraint23.Part1 = Part36
  1009. WeldConstraint24.Parent = Part15
  1010. WeldConstraint24.Part0 = Part15
  1011. WeldConstraint24.Part1 = Part37
  1012. WeldConstraint25.Parent = Part15
  1013. WeldConstraint25.Part0 = Part15
  1014. WeldConstraint25.Part1 = Part38
  1015. WeldConstraint26.Parent = Part15
  1016. WeldConstraint26.Part0 = Part15
  1017. WeldConstraint26.Part1 = Part39
  1018. WeldConstraint27.Parent = Part15
  1019. WeldConstraint27.Part0 = Part15
  1020. WeldConstraint27.Part1 = Part40
  1021. WeldConstraint28.Parent = Part15
  1022. WeldConstraint28.Part0 = Part15
  1023. WeldConstraint28.Part1 = Part41
  1024. WeldConstraint29.Parent = Part15
  1025. WeldConstraint29.Part0 = Part15
  1026. WeldConstraint29.Part1 = Part42
  1027. Part30.Parent = mas2
  1028. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1029. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1030. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1031. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1032. Part30.Color = Color3.new(1, 1, 0)
  1033. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1034. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1035. Part30.BrickColor = BrickColor.new("White")
  1036. Part30.CanCollide = false
  1037. Part30.Material = Enum.Material.SmoothPlastic
  1038. Part30.TopSurface = Enum.SurfaceType.Smooth
  1039. Part30.brickColor = BrickColor.new("White")
  1040. Part30.Shape = Enum.PartType.Ball
  1041. Part31.Parent = mas2
  1042. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1043. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1044. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1045. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1046. Part31.Color = Color3.new(1, 1, 0)
  1047. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1048. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1049. Part31.BrickColor = BrickColor.new("White")
  1050. Part31.CanCollide = false
  1051. Part31.Material = Enum.Material.SmoothPlastic
  1052. Part31.TopSurface = Enum.SurfaceType.Smooth
  1053. Part31.brickColor = BrickColor.new("White")
  1054. Part31.Shape = Enum.PartType.Ball
  1055. Part32.Parent = mas2
  1056. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1057. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1058. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1059. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1060. Part32.Color = Color3.new(1, 1, 0)
  1061. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1062. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1063. Part32.BrickColor = BrickColor.new("White")
  1064. Part32.CanCollide = false
  1065. Part32.Material = Enum.Material.SmoothPlastic
  1066. Part32.TopSurface = Enum.SurfaceType.Smooth
  1067. Part32.brickColor = BrickColor.new("White")
  1068. Part32.Shape = Enum.PartType.Ball
  1069. Part33.Parent = mas2
  1070. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1071. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1072. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1073. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1074. Part33.Color = Color3.new(1, 1, 0)
  1075. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1076. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1077. Part33.BrickColor = BrickColor.new("White")
  1078. Part33.CanCollide = false
  1079. Part33.Material = Enum.Material.SmoothPlastic
  1080. Part33.TopSurface = Enum.SurfaceType.Smooth
  1081. Part33.brickColor = BrickColor.new("White")
  1082. Part33.Shape = Enum.PartType.Ball
  1083. Part34.Parent = mas2
  1084. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1085. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1086. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1087. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1088. Part34.Color = Color3.new(1, 1, 0)
  1089. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1090. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1091. Part34.BrickColor = BrickColor.new("White")
  1092. Part34.CanCollide = false
  1093. Part34.Material = Enum.Material.SmoothPlastic
  1094. Part34.TopSurface = Enum.SurfaceType.Smooth
  1095. Part34.brickColor = BrickColor.new("White")
  1096. Part34.Shape = Enum.PartType.Ball
  1097. Part35.Parent = mas2
  1098. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1099. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1100. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1101. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1102. Part35.Color = Color3.new(1, 1, 0)
  1103. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1104. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1105. Part35.BrickColor = BrickColor.new("White")
  1106. Part35.CanCollide = false
  1107. Part35.Material = Enum.Material.SmoothPlastic
  1108. Part35.TopSurface = Enum.SurfaceType.Smooth
  1109. Part35.brickColor = BrickColor.new("White")
  1110. Part35.Shape = Enum.PartType.Ball
  1111. Part36.Parent = mas2
  1112. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1113. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1114. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1115. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1116. Part36.Color = Color3.new(1, 1, 0)
  1117. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1118. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1119. Part36.BrickColor = BrickColor.new("White")
  1120. Part36.CanCollide = false
  1121. Part36.Material = Enum.Material.SmoothPlastic
  1122. Part36.TopSurface = Enum.SurfaceType.Smooth
  1123. Part36.brickColor = BrickColor.new("White")
  1124. Part36.Shape = Enum.PartType.Ball
  1125. Part37.Parent = mas2
  1126. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1127. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1128. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1129. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1130. Part37.Color = Color3.new(1, 1, 0)
  1131. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1132. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1133. Part37.BrickColor = BrickColor.new("White")
  1134. Part37.CanCollide = false
  1135. Part37.Material = Enum.Material.SmoothPlastic
  1136. Part37.TopSurface = Enum.SurfaceType.Smooth
  1137. Part37.brickColor = BrickColor.new("White")
  1138. Part37.Shape = Enum.PartType.Ball
  1139. Part38.Parent = mas2
  1140. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1141. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1142. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1143. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1144. Part38.Color = Color3.new(1, 1, 0)
  1145. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1146. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1147. Part38.BrickColor = BrickColor.new("White")
  1148. Part38.CanCollide = false
  1149. Part38.Material = Enum.Material.SmoothPlastic
  1150. Part38.TopSurface = Enum.SurfaceType.Smooth
  1151. Part38.brickColor = BrickColor.new("White")
  1152. Part38.Shape = Enum.PartType.Ball
  1153. Part39.Parent = mas2
  1154. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1155. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1156. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1157. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1158. Part39.Color = Color3.new(1, 1, 0)
  1159. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1160. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1161. Part39.BrickColor = BrickColor.new("White")
  1162. Part39.CanCollide = false
  1163. Part39.Material = Enum.Material.SmoothPlastic
  1164. Part39.TopSurface = Enum.SurfaceType.Smooth
  1165. Part39.brickColor = BrickColor.new("White")
  1166. Part39.Shape = Enum.PartType.Ball
  1167. Part40.Parent = mas2
  1168. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1169. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1170. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1171. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1172. Part40.Color = Color3.new(1, 1, 0)
  1173. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1174. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1175. Part40.BrickColor = BrickColor.new("White")
  1176. Part40.CanCollide = false
  1177. Part40.Material = Enum.Material.SmoothPlastic
  1178. Part40.TopSurface = Enum.SurfaceType.Smooth
  1179. Part40.brickColor = BrickColor.new("White")
  1180. Part41.Parent = mas2
  1181. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1182. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1183. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1184. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1185. Part41.Color = Color3.new(1, 1, 0)
  1186. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1187. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1188. Part41.BrickColor = BrickColor.new("White")
  1189. Part41.CanCollide = false
  1190. Part41.Material = Enum.Material.SmoothPlastic
  1191. Part41.TopSurface = Enum.SurfaceType.Smooth
  1192. Part41.brickColor = BrickColor.new("White")
  1193. Part42.Parent = mas2
  1194. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1195. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1196. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1197. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1198. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1199. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1200. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1201. Part42.BrickColor = BrickColor.new("White")
  1202. Part42.CanCollide = false
  1203. Part42.Material = Enum.Material.SmoothPlastic
  1204. Part42.TopSurface = Enum.SurfaceType.Smooth
  1205. Part42.brickColor = BrickColor.new("White")
  1206. for i,v in pairs(mas2:GetChildren()) do
  1207. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1208. pcall(function() v:MakeJoints() end)
  1209. end
  1210. local Wld = Instance.new("Weld",Part15)
  1211. Wld.Part0 = SRA
  1212. Wld.Part1 = Part15
  1213. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1214. for i,v in pairs(mas:children()) do
  1215. if v:IsA("Part") then
  1216. v.Transparency = 1
  1217. end
  1218. end
  1219. for i,v in pairs(Character.Stand:children()) do
  1220. if v:IsA("Part") then
  1221. v.Transparency = 1
  1222. Face.Transparency = 1
  1223. end
  1224. end
  1225. local newMotor = function(part0, part1, c0, c1)
  1226. local w = Create('Motor'){
  1227. Parent = part0,
  1228. Part0 = part0,
  1229. Part1 = part1,
  1230. C0 = c0,
  1231. C1 = c1,
  1232. }
  1233. return w
  1234. end
  1235. function clerp(a, b, t)
  1236. return a:lerp(b, t)
  1237. end
  1238.  
  1239. coroutine.resume(coroutine.create(function()
  1240. while true do
  1241. Humanoid.MaxHealth = 100
  1242. ST.Anchored = false
  1243. SH.Anchored = false
  1244. SRL.Anchored = false
  1245. SLL.Anchored = false
  1246. SRA.Anchored = false
  1247. SLA.Anchored = false
  1248. game:GetService("RunService").RenderStepped:wait()
  1249. end
  1250. end))
  1251. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1252. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1253.  
  1254. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1255. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1256. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1257. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1258. RootJoint.C1 = CFrame.new(0, 0, 0)
  1259. RootJoint.C0 = CFrame.new(0, 0, 0)
  1260. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1261. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1262.  
  1263. local rarmc1 = RW.C1
  1264. local larmc1 = LW.C1
  1265. local rlegc1 = RH.C1
  1266. local llegc1 = LH.C1
  1267.  
  1268. local resetc1 = false
  1269.  
  1270. function PlayAnimationFromTable(table, speed, bool)
  1271. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1272. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1273. RW.C0 = clerp(RW.C0, table[3], speed)
  1274. LW.C0 = clerp(LW.C0, table[4], speed)
  1275. RH.C0 = clerp(RH.C0, table[5], speed)
  1276. LH.C0 = clerp(LH.C0, table[6], speed)
  1277. if bool == true then
  1278. if resetc1 == false then
  1279. resetc1 = true
  1280. RootJoint.C1 = RootJoint.C1
  1281. Torso.Neck.C1 = Torso.Neck.C1
  1282. RW.C1 = rarmc1
  1283. LW.C1 = larmc1
  1284. RH.C1 = rlegc1
  1285. LH.C1 = llegc1
  1286. end
  1287. end
  1288. end
  1289.  
  1290. ArtificialHB = Create("BindableEvent", script){
  1291. Parent = script,
  1292. Name = "Heartbeat",
  1293. }
  1294.  
  1295. script:WaitForChild("Heartbeat")
  1296.  
  1297. frame = 1 / 30
  1298. tf = 0
  1299. allowframeloss = false
  1300. tossremainder = false
  1301. lastframe = tick()
  1302. script.Heartbeat:Fire()
  1303.  
  1304. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1305. tf = tf + s
  1306. if tf >= frame then
  1307. if allowframeloss then
  1308. script.Heartbeat:Fire()
  1309. lastframe = tick()
  1310. else
  1311. for i = 1, math.floor(tf / frame) do
  1312. script.Heartbeat:Fire()
  1313. end
  1314. lastframe = tick()
  1315. end
  1316. if tossremainder then
  1317. tf = 0
  1318. else
  1319. tf = tf - frame * math.floor(tf / frame)
  1320. end
  1321. end
  1322. end)
  1323.  
  1324. function swait(num)
  1325. if num == 0 or num == nil then
  1326. ArtificialHB.Event:wait()
  1327. else
  1328. for i = 0, num do
  1329. ArtificialHB.Event:wait()
  1330. end
  1331. end
  1332. end
  1333.  
  1334. Mouse.KeyDown:connect(function(key)
  1335. if key == "q" then
  1336. if Change == false then
  1337. Stand()
  1338. Change = true
  1339. elseif Change == true then
  1340. UnStand()
  1341. Change = false
  1342. end
  1343. end
  1344. end)
  1345.  
  1346. function Stand()
  1347. if D == false then
  1348. D = true
  1349. Pause = true
  1350. for i = 0,0.1,0.1 do
  1351. swait()
  1352. PlayAnimationFromTable({
  1353. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1354. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1355. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1356. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1357. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1358. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1359. }, .5, false)
  1360. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1361. end
  1362. coroutine.resume(coroutine.create(function()
  1363. for i = 0,1.2,0.1 do
  1364. swait()
  1365. PlayAnimationFromTable({
  1366. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1367. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1368. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1369. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1370. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1371. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1372. }, .5, false)
  1373. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1374. end
  1375. Pause = false
  1376. end))
  1377. local Sound = Instance.new("Sound",ST)
  1378. Sound.Pitch = 1
  1379. Sound.Volume = 10
  1380. Sound.Looped = false
  1381. Sound.SoundId = "rbxassetid://1438146024"
  1382. Sound:play()
  1383. local Sound = Instance.new("Sound",ST)
  1384. Sound.Pitch = 1
  1385. Sound.Volume = 10
  1386. Sound.Looped = false
  1387. Sound.SoundId = "rbxassetid://3552355246"
  1388. Sound:play()
  1389. coroutine.resume(coroutine.create(function()
  1390. for i,v in pairs(mas:children()) do
  1391. if v:IsA("Part") then
  1392. coroutine.resume(coroutine.create(function()
  1393. v.Transparency = v.Transparency - 0.1
  1394. game:GetService("RunService").RenderStepped:wait()
  1395. end))
  1396. v.Transparency = 1
  1397. end
  1398. end
  1399. end))
  1400. for i,v in pairs(Character.Stand:children()) do
  1401. if v:IsA("Part") then
  1402. coroutine.resume(coroutine.create(function()
  1403. for i = 1,11 do
  1404. v.Transparency = v.Transparency - 0.1
  1405. Face.Transparency = Face.Transparency - 0.1
  1406. game:GetService("RunService").RenderStepped:wait()
  1407. end
  1408. end))
  1409. end
  1410. end
  1411. CFuncs = {
  1412. Part = {
  1413. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1414. local Part = Create("Part")({
  1415. Parent = Parent,
  1416. Reflectance = Reflectance,
  1417. Transparency = Transparency,
  1418. CanCollide = false,
  1419. Locked = true,
  1420. BrickColor = BrickColor.new(tostring(BColor)),
  1421. Name = Name,
  1422. Size = Size,
  1423. Material = Material
  1424. })
  1425. RemoveOutlines(Part)
  1426. return Part
  1427. end
  1428. },
  1429. Mesh = {
  1430. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1431. local Msh = Create(Mesh)({
  1432. Parent = Part,
  1433. Offset = OffSet,
  1434. Scale = Scale
  1435. })
  1436. if Mesh == "SpecialMesh" then
  1437. Msh.MeshType = MeshType
  1438. Msh.MeshId = MeshId
  1439. end
  1440. return Msh
  1441. end
  1442. },
  1443. Weld = {
  1444. Create = function(Parent, Part0, Part1, C0, C1)
  1445. local Weld = Create("Weld")({
  1446. Parent = Parent,
  1447. Part0 = Part0,
  1448. Part1 = Part1,
  1449. C0 = C0,
  1450. C1 = C1
  1451. })
  1452. return Weld
  1453. end
  1454. },
  1455. Sound = {
  1456. Create = function(id, par, vol, pit)
  1457. local Sound = Create("Sound")({
  1458. Volume = vol,
  1459. Pitch = pit or 1,
  1460. SoundId = "rbxassetid://" .. id,
  1461. Parent = par or workspace
  1462. })
  1463. Sound:play()
  1464. game:GetService("Debris"):AddItem(Sound, 130)
  1465. return Sound
  1466. end
  1467. },
  1468. Decal = {
  1469. Create = function(Color, Texture, Transparency, Name, Parent)
  1470. local Decal = Create("Decal")({
  1471. Color3 = Color,
  1472. Texture = "rbxassetid://" .. Texture,
  1473. Transparency = Transparency,
  1474. Name = Name,
  1475. Parent = Parent
  1476. })
  1477. return Decal
  1478. end
  1479. },
  1480. BillboardGui = {
  1481. Create = function(Parent, Image, Position, Size)
  1482. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  1483. BillPar.CFrame = CFrame.new(Position)
  1484. local Bill = Create("BillboardGui")({
  1485. Parent = BillPar,
  1486. Adornee = BillPar,
  1487. Size = UDim2.new(1, 0, 1, 0),
  1488. SizeOffset = Vector2.new(Size, Size)
  1489. })
  1490. local d = Create("ImageLabel", Bill)({
  1491. Parent = Bill,
  1492. BackgroundTransparency = 1,
  1493. Size = UDim2.new(1, 0, 1, 0),
  1494. Image = "rbxassetid://" .. Image
  1495. })
  1496. return BillPar
  1497. end
  1498. },
  1499. ParticleEmitter = {
  1500. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1501. local Particle = Create("ParticleEmitter")({
  1502. Parent = Parent,
  1503. Color = ColorSequence.new(Color1, Color2),
  1504. LightEmission = LightEmission,
  1505. Size = Size,
  1506. Texture = Texture,
  1507. Transparency = Transparency,
  1508. ZOffset = ZOffset,
  1509. Acceleration = Accel,
  1510. Drag = Drag,
  1511. LockedToPart = LockedToPart,
  1512. VelocityInheritance = VelocityInheritance,
  1513. EmissionDirection = EmissionDirection,
  1514. Enabled = Enabled,
  1515. Lifetime = LifeTime,
  1516. Rate = Rate,
  1517. Rotation = Rotation,
  1518. RotSpeed = RotSpeed,
  1519. Speed = Speed,
  1520. VelocitySpread = VelocitySpread
  1521. })
  1522. return Particle
  1523. end
  1524. },
  1525. CreateTemplate = {}
  1526. }
  1527. cooldown = false
  1528. ZZZ = Mouse.KeyDown:connect(function(key)
  1529. if key == "q" then
  1530. if Change == false then
  1531. Stand()
  1532. Change = true
  1533. elseif Change == true then
  1534. UnStand()
  1535. Change = false
  1536. end
  1537. end
  1538. if key == "" and cooldown == false and DDZ == false then
  1539.  
  1540. game.Lighting.OutdoorAmbient=Color3.new(0,14,135)
  1541. game.Lighting.TimeOfDay="00:00:00"
  1542. wait(0.000004)
  1543. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  1544. game.Lighting.TimeOfDay="15:00:00"
  1545. Torso.CFrame = CFrame.new(Vector3.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+1.5,Mouse.Hit.p.Z),Torso.CFrame.p)
  1546. bam = CFuncs.Sound.Create("2553988018")
  1547. bam.Volume = 10
  1548. cooldown = true
  1549. wait(0.3)
  1550. bam:Destroy()
  1551. cooldown = false
  1552.  
  1553. end
  1554. if key == "t" and Change == true then
  1555. Scorpion()
  1556. end
  1557. if key == "y" and Change == true then
  1558. Heal()
  1559. end
  1560. if key == "r" and Change == true then
  1561. LifeForceMuda()
  1562. end
  1563. if key == "h" and Change == true then
  1564. LifeForceMudano()
  1565. end
  1566. if key == "f" and Change == true then
  1567. RTZ()
  1568. end
  1569. if key == "e" and Change == true then
  1570. GERmuda()
  1571. end
  1572. if key == "z" and Change == true then
  1573. Jump()
  1574. end
  1575. end)
  1576.  
  1577.  
  1578. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1579. if key == "e" and Change == true then
  1580. Stop()
  1581. end
  1582. end)
  1583. wait(0.5)
  1584. D = false
  1585. end
  1586. end
  1587.  
  1588. function Scorpion()
  1589. print("Gravity Throw!")
  1590. if D == false then
  1591. D = true
  1592. Pause = true
  1593. for i = 0,1.2,0.1 do
  1594. swait()
  1595. PlayAnimationFromTable({
  1596. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1597. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1598. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1599. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1600. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1601. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1602. }, .5, false)
  1603. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1604. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1605. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1606. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1607. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1608. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1609. end
  1610.  
  1611. coroutine.resume(coroutine.create(function()
  1612. wait(0.7)
  1613. Pause = false
  1614. end))
  1615. local Bl = Instance.new("Part",workspace)
  1616. Bl.CanCollide = false
  1617. Bl.Material = "Neon"
  1618. Bl.Shape = "Ball"
  1619. Bl.Size = Vector3.new(0.7,0.5,0.7)
  1620. Bl.BrickColor = BrickColor.new("Pink")
  1621. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-5)*CFrame.new(0,0,0)*CFrame.Angles(0,-1.55,0)
  1622. local bl2 = Instance.new("SpecialMesh",Bl)
  1623. bl2.MeshId = "rbxassetid://0"
  1624. bl2.TextureId = "rbxassetid://0"
  1625. bl2.Scale = Vector3.new(0.5,0.1,0.5)
  1626. trail = Instance.new("Trail")
  1627. local attach1 = Instance.new("Attachment",Bl)
  1628. attach1.Position = Vector3.new(0,1,0.5)
  1629. local attach2 = Instance.new("Attachment",Bl)
  1630. attach2.Position = Vector3.new(0,-1,0)
  1631. trail.Attachment0 = attach1
  1632. trail.Attachment1 = attach2
  1633. trail.Texture = "rbxassetid://0"
  1634. trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(232, 186, 200))
  1635. trail.Lifetime = 0.8
  1636. trail.Parent = Bl
  1637. local Fl = Instance.new("BodyVelocity",Bl)
  1638. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1639. if DDZ == true then
  1640. Fl.Velocity = RootPart.CFrame.lookVector*0
  1641. D = false
  1642. repeat
  1643. wait()
  1644. until DDZ == false
  1645. Fl.Velocity = RootPart.CFrame.lookVector*160
  1646. elseif DDZ == false then
  1647. Fl.Velocity = RootPart.CFrame.lookVector*160
  1648. end
  1649. local Sound = Instance.new("Sound",ST)
  1650. Sound.Pitch = 1
  1651. Sound.Volume = 1
  1652. Sound.Looped = false
  1653. Sound.SoundId = "rbxassetid://1354419179"
  1654. Sound:play()
  1655.  
  1656. local Ring = Instance.new("Part",RootPart)
  1657. Ring.Size = Vector3.new(1,1,1)
  1658. Ring.CanCollide = false
  1659. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1660. Ring.Anchored = true
  1661. Ring.BrickColor = BrickColor.new("White")
  1662. Ring.Transparency = 0
  1663. local Ring2 = Instance.new("SpecialMesh",Ring)
  1664. Ring2.MeshId = "rbxassetid://3270017"
  1665. Ring2.Scale = Vector3.new(1,1,0.1)
  1666. coroutine.resume(coroutine.create(function()
  1667. for i = 1,50 do
  1668. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1669. Ring.Transparency = Ring.Transparency + 0.07
  1670. game:GetService("RunService").RenderStepped:wait()
  1671. end
  1672. Ring:remove()
  1673. end))
  1674. Bl.Touched:connect(function(hit)
  1675. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1676. Bl:remove()
  1677. local Sound = Instance.new("Sound",ST)
  1678. Sound.Pitch = 1
  1679. Sound.Volume = 2
  1680. Sound.Looped = false
  1681. Sound.SoundId = "rbxassetid://1146692362"
  1682. Sound:play()
  1683. hit.Parent.Humanoid:TakeDamage(20)
  1684. hit.Parent.Humanoid.WalkSpeed = 18
  1685. local random = math.random(-3,3)
  1686. local random2 = math.random(-3,3)
  1687. local random3 = math.random(-3,3)
  1688. local Ef = Instance.new("Part",workspace)
  1689. Ef.Size = Vector3.new(0.3,0.3,2)
  1690. Ef.CanCollide = false
  1691. Ef.Material = "ForceField"
  1692. Ef.BrickColor = BrickColor.new("Burlap")
  1693. Ef.Anchored = true
  1694. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1695. local Ef2 = Instance.new("SpecialMesh",Ef)
  1696. Ef2.MeshType = "Sphere"
  1697. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1698. local Part = Instance.new("Part",workspace)
  1699. Part.Size = Vector3.new(0.3,0.3,2)
  1700. Part.CanCollide = false
  1701. Part.BrickColor = BrickColor.new("Burlap")
  1702. Part.Material = "ForceField"
  1703. Part.Anchored = true
  1704. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1705. local Part2 = Instance.new("SpecialMesh",Part)
  1706. Part2.MeshType = "Sphere"
  1707. Part2.Scale = Vector3.new(0.3,0.3,2)
  1708. for i = 1,50 do
  1709. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,1)
  1710. Part.Transparency = Part.Transparency + 0.07
  1711. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1712. Ef.Transparency = Ef.Transparency + 0.07
  1713. game:GetService("RunService").RenderStepped:wait()
  1714. end
  1715. Part:remove()
  1716. Ef:remove()
  1717. end
  1718. end)
  1719. wait(0.5)
  1720. D = false
  1721. end
  1722. end
  1723.  
  1724. function Jump()
  1725. if DD == false then
  1726. DD = true
  1727. print("Stand Jump")
  1728. local Bod = Instance.new("BodyPosition",RootPart)
  1729. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1730. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1731. local Ef = Instance.new("Part",workspace)
  1732. Ef.Size = Vector3.new(1,1,1)
  1733. Ef.CanCollide = false
  1734. Ef.Anchored = true
  1735. Ef.BrickColor = BrickColor.new("White")
  1736. Ef.Material = "Neon"
  1737. Ef.Shape = "Ball"
  1738. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1739. coroutine.resume(coroutine.create(function()
  1740. for i = 1,30 do
  1741. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1742. Ef.Transparency = Ef.Transparency + 0.07
  1743. game:GetService("RunService").RenderStepped:wait()
  1744. end
  1745. Ef:remove()
  1746. end))
  1747. wait(0.04)
  1748. Bod:remove()
  1749. wait(1)
  1750. DD = false
  1751. end
  1752. end
  1753.  
  1754. function RTZ()
  1755. local Sound2 = Instance.new("Sound",ST)
  1756. Sound2.Pitch = 1
  1757. Sound2.Volume = 3
  1758. Sound2.Looped = true
  1759. Sound2.SoundId = "rbxassetid://2606732186"
  1760. local Music1 = Instance.new("Sound",RootPart)
  1761. if DDZ == false then
  1762. DDZ = true
  1763. Music:Pause()
  1764. print("Dust Hazard.. Over Heaven!")
  1765. local S = Instance.new("Sound",ST)
  1766. S.SoundId = "rbxassetid://3077245880"
  1767. S.Pitch = 1
  1768. S.Volume = 10
  1769. S.Looped = false
  1770. S:play()
  1771. wait(1)
  1772. local Ora1 = Instance.new("Sound",ST)
  1773. Ora1.SoundId = "rbxassetid://4095610922"
  1774. Ora1.Pitch = 1
  1775. Ora1.Looped = false
  1776. Ora1.Volume = 5
  1777. Ora1:play()
  1778. DDZ = true
  1779. local Ef = Instance.new("Part",workspace)
  1780. Ef.Size = Vector3.new(1,1,1)
  1781. Ef.Material = "ForceField"
  1782. Ef.BrickColor = BrickColor.new("Black")
  1783. Ef.Transparency = 0.4
  1784. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1785. Ef.Anchored = true
  1786. Ef.CanCollide = false
  1787. Ef.Shape = "Ball"
  1788. local Ef2 = Instance.new("SpecialMesh",Ef)
  1789. Ef2.MeshType = "Sphere"
  1790. Ef2.Scale = Vector3.new(1,1,1)
  1791. coroutine.resume(coroutine.create(function()
  1792. for i = 1,70 do
  1793. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1794. game:GetService("RunService").RenderStepped:wait()
  1795. end
  1796.  
  1797. for i = 1,70 do
  1798. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1799. game:GetService("RunService").RenderStepped:wait()
  1800. end
  1801. Ef:remove()
  1802. end))
  1803. local HB = Instance.new("Part",workspace)
  1804. HB.CanCollide = false
  1805. HB.Anchored = true
  1806. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1807. HB.Size = Vector3.new(1000,1000,1000)
  1808. HB.Transparency = 1
  1809. HB.Touched:connect(function(hit)
  1810. DDZ = true
  1811. wait(1)
  1812. Sound2:play()
  1813. SRA.BrickColor = BrickColor.new("Black")
  1814. SLA.BrickColor = BrickColor.new("Black")
  1815. SRL.BrickColor = BrickColor.new("White")
  1816. ArmsA.BrickColor = BrickColor.new("Black")
  1817. OtArmsA.BrickColor = BrickColor.new("Black")
  1818. SLL.BrickColor = BrickColor.new("White")
  1819. ARW.BrickColor = BrickColor.new("Black")
  1820. Scarf.BrickColor = BrickColor.new("Black")
  1821. AM.BrickColor = BrickColor.new("Black")
  1822. Clot.BrickColor = BrickColor.new("Black")
  1823. BClot.BrickColor = BrickColor.new("Black")
  1824. ArmsA.BrickColor = BrickColor.new("Black")
  1825. OtArmsA.BrickColor = BrickColor.new("Black")
  1826. Part31.BrickColor = BrickColor.new("Black")
  1827. Part35.BrickColor = BrickColor.new("Black")
  1828. wait(2)
  1829. if hit.Parent:FindFirstChild("Torso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1830. hit.Parent.Torso.Anchored = false
  1831. hit.Parent.Head.Anchored = false
  1832. hit.Parent["Right Arm"].Anchored = false
  1833. hit.Parent["Left Arm"].Anchored = false
  1834. hit.Parent["Right Leg"].Anchored = false
  1835. hit.Parent["Left Leg"].Anchored = false
  1836. hit.Parent.Torso.Anchored = false
  1837. hit.Parent.Head.Anchored = false
  1838. hit.Parent["Right Arm"].Anchored = false
  1839. hit.Parent["Left Arm"].Anchored = false
  1840. hit.Parent["Right Leg"].Anchored = false
  1841. hit.Parent["Left Leg"].Anchored = false
  1842. hit.Parent.Humanoid.WalkSpeed = 25
  1843. hit.Parent.Torso.Transparency = 0
  1844. hit.Parent.Head.Transparency = 0
  1845. hit.Parent["Right Arm"].Transparency = 0
  1846. hit.Parent["Left Arm"].Transparency = 0
  1847. hit.Parent["Right Leg"].Transparency = 0
  1848. hit.Parent["Left Leg"].Transparency = 0
  1849. end
  1850. end)
  1851. DDZ = false
  1852. wait(5)
  1853. HB:remove()
  1854. end
  1855. end
  1856.  
  1857. function LifeForceMuda()
  1858. if D == false then
  1859. D = true
  1860. Pause = true
  1861. local HB = Instance.new("Part",SRA)
  1862. HB.CanCollide = false
  1863. HB.Transparency = 1
  1864. HB.Size = Vector3.new(1,1,1)
  1865. local HB2 = Instance.new("Weld",HB)
  1866. HB2.Part0 = SRA
  1867. HB2.Part1 = HB
  1868. HB2.C0 = CFrame.new(0,0,0)
  1869. HB.Touched:connect(function(hit)
  1870. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1871. local Ora3 = Instance.new("Sound",ST)
  1872. Ora3.SoundId = "rbxassetid://2648563122"
  1873. Ora3.Pitch = 1
  1874. Ora3.Looped = false
  1875. Ora3.Volume = 3
  1876. Ora3:play()
  1877. HB:remove()
  1878. hit.Parent.Humanoid:TakeDamage(30)
  1879. hit.Parent.Humanoid.WalkSpeed = 2
  1880. hit.Parent.Humanoid.PlatformStand = true
  1881. local Ef = Instance.new("Part",workspace)
  1882. Ef.Size = Vector3.new(0.1,0.1,0.1)
  1883. Ef.CanCollide = false
  1884. Ef.Anchored = true
  1885. Ef.Shape = "Ball"
  1886. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1887. Ef.Material = "ForceField"
  1888. Ef.BrickColor = BrickColor.new("Burlap")
  1889. local Ef2 = Instance.new("SpecialMesh",Ef)
  1890. Ef2.MeshType = "Sphere"
  1891. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1892. coroutine.resume(coroutine.create(function()
  1893. for i = 1,5 do
  1894. local random = math.random(-3,3)
  1895. local random2 = math.random(-3,3)
  1896. local random3 = math.random(-3,3)
  1897. local ZC = Instance.new("Part",workspace)
  1898. ZC.Size = Vector3.new(0.1,0.1,0.1)
  1899. ZC.CanCollide = false
  1900. ZC.Anchored = true
  1901. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1902. ZC.Shape = "Ball"
  1903. ZC.Material = "ForceField"
  1904. ZC.BrickColor = BrickColor.new("Burlap")
  1905. local ZC2 = Instance.new("SpecialMesh",ZC)
  1906. ZC2.MeshType = "Sphere"
  1907. ZC2.Scale = Vector3.new(0.1,0.1,0.1)
  1908. coroutine.resume(coroutine.create(function()
  1909. for i = 1,100 do
  1910. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1911. ZC.Transparency = ZC.Transparency + 0.03
  1912. game:GetService("RunService").RenderStepped:wait()
  1913. end
  1914. ZC:remove()
  1915. end))
  1916. end
  1917. end))
  1918. coroutine.resume(coroutine.create(function()
  1919. for i = 1,100 do
  1920. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1921. Ef.Transparency = Ef.Transparency + 0.03
  1922. game:GetService("RunService").RenderStepped:wait()
  1923. end
  1924. Ef:remove()
  1925. end))
  1926. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1927. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1928. Fl.velocity = RootPart.CFrame.lookVector*50
  1929. wait(0.3)
  1930. Fl:remove()
  1931. wait(0.5)
  1932. hit.Parent.Humanoid.PlatformStand = false
  1933. end
  1934. end)
  1935. for i = 0,0.5,0.1 do
  1936. swait()
  1937. PlayAnimationFromTable({
  1938. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1939. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1940. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1941. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1942. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1943. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1944. }, .5, false)
  1945. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1946. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1947. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1948. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1949. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,-1)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-2,0),0.3)
  1950. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1951. end
  1952. local Ora = Instance.new("Sound",ST)
  1953. Ora.SoundId = "rbxassetid://4463899554"
  1954. Ora.Pitch = 1
  1955. Ora.Looped = false
  1956. Ora.Volume = 7
  1957. Ora:play()
  1958. for i = 0,0.6,0.1 do
  1959. swait()
  1960. PlayAnimationFromTable({
  1961. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1962. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1963. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1964. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1965. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1966. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1967. }, .5, false)
  1968. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1969. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1970. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1971. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1972. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1973. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1974. end
  1975. coroutine.resume(coroutine.create(function()
  1976. wait(0.4)
  1977. HB:remove()
  1978. end))
  1979. Pause = false
  1980. wait(0.5)
  1981. D = false
  1982. end
  1983. end
  1984.  
  1985. function LifeForceMudano()
  1986. if D == false then
  1987. print("Gravity Distortion!")
  1988. D = true
  1989. Pause = true
  1990. local HB = Instance.new("Part",SRA)
  1991. HB.CanCollide = false
  1992. HB.Transparency = 1
  1993. HB.Size = Vector3.new(1,1,1)
  1994. local HB2 = Instance.new("Weld",HB)
  1995. HB2.Part0 = SRA
  1996. HB2.Part1 = HB
  1997. HB2.C0 = CFrame.new(0,0,0)
  1998. HB.Touched:connect(function(hit)
  1999. local Ora = Instance.new("Sound",ST)
  2000. Ora.SoundId = "rbxassetid://4095610922"
  2001. Ora.Pitch = 1
  2002. Ora.Looped = false
  2003. Ora.Volume = 5
  2004. Ora:play()
  2005. wait(1.5)
  2006. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2007. HB:remove()
  2008. hit.Parent.Humanoid:TakeDamage(15)
  2009. hit.Parent.Humanoid.WalkSpeed = 2
  2010. hit.Parent.Humanoid.PlatformStand = true
  2011. local Ef = Instance.new("Part",workspace)
  2012. Ef.Size = Vector3.new(0.1,0.1,0.1)
  2013. Ef.CanCollide = false
  2014. Ef.Anchored = true
  2015. Ef.Shape = "Ball"
  2016. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  2017. Ef.Material = "ForceField"
  2018. Ef.BrickColor = BrickColor.new("Burlap")
  2019. local Ef2 = Instance.new("SpecialMesh",Ef)
  2020. Ef2.MeshType = "Sphere"
  2021. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2022. coroutine.resume(coroutine.create(function()
  2023. for i = 1,5 do
  2024. local random = math.random(-3,3)
  2025. local random2 = math.random(-3,3)
  2026. local random3 = math.random(-3,3)
  2027. local ZC = Instance.new("Part",workspace)
  2028. ZC.Size = Vector3.new(0.1,0.1,0.1)
  2029. ZC.CanCollide = false
  2030. ZC.Anchored = true
  2031. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2032. ZC.Shape = "Ball"
  2033. ZC.Material = "ForceField"
  2034. ZC.BrickColor = BrickColor.new("Burlap")
  2035. local ZC2 = Instance.new("SpecialMesh",ZC)
  2036. ZC2.MeshType = "Sphere"
  2037. ZC2.Scale = Vector3.new(0.1,0.1,0.1)
  2038. coroutine.resume(coroutine.create(function()
  2039. for i = 1,100 do
  2040. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  2041. ZC.Transparency = ZC.Transparency + 0.03
  2042. game:GetService("RunService").RenderStepped:wait()
  2043. end
  2044. ZC:remove()
  2045. end))
  2046. end
  2047. end))
  2048. coroutine.resume(coroutine.create(function()
  2049. for i = 1,100 do
  2050. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  2051. Ef.Transparency = Ef.Transparency + 0.03
  2052. game:GetService("RunService").RenderStepped:wait()
  2053. end
  2054. Ef:remove()
  2055. end))
  2056. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  2057. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2058. Fl.velocity = RootPart.CFrame.lookVector*150
  2059. wait(0.3)
  2060. Fl:remove()
  2061. wait(0.5)
  2062. hit.Parent.Humanoid.PlatformStand = false
  2063. end
  2064. end)
  2065. for i = 0,0.5,0.1 do
  2066. swait()
  2067. PlayAnimationFromTable({
  2068. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2069. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2070. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2071. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2072. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2073. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2074. }, .5, false)
  2075.  
  2076. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  2077. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  2078. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2079. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  2080. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,-1)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-2,0),0.3)
  2081. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  2082. end
  2083. for i = 0,0.6,0.1 do
  2084. swait()
  2085. PlayAnimationFromTable({
  2086. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2087. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2088. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2089. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2090. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2091. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2092. }, .5, false)
  2093. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  2094. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  2095. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  2096. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  2097. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  2098. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  2099. end
  2100. coroutine.resume(coroutine.create(function()
  2101. wait(0.4)
  2102. HB:remove()
  2103. end))
  2104. Pause = false
  2105. wait(0.5)
  2106. D = false
  2107. end
  2108. end
  2109. function Heal()
  2110. print("Heal!")
  2111. if D == false then
  2112. D = true
  2113. Pause = true
  2114. local HB = Instance.new("Part",SRA)
  2115. HB.CanCollide = false
  2116. HB.Transparency = 1
  2117. HB.Size = Vector3.new(1,1,1)
  2118. local HB2 = Instance.new("Weld",HB)
  2119. HB2.Part0 = SRA
  2120. HB2.Part1 = HB
  2121. HB2.C0 = CFrame.new(0,0,0)
  2122. HB.Touched:connect(function(hit)
  2123. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2124. HB:remove()
  2125. hit.Parent.Humanoid:TakeDamage(-30)
  2126. hit.Parent.Humanoid.WalkSpeed = 18
  2127. hit.Parent.Humanoid.PlatformStand = true
  2128. local Ef = Instance.new("Part",workspace)
  2129. Ef.Size = Vector3.new(0.1,0.1,0.1)
  2130. Ef.CanCollide = false
  2131. Ef.Anchored = true
  2132. Ef.Shape = "Ball"
  2133. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  2134. Ef.Material = "ForceField"
  2135. Ef.BrickColor = BrickColor.new("Pink")
  2136. local Ef2 = Instance.new("SpecialMesh",Ef)
  2137. Ef2.MeshType = "Sphere"
  2138. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2139. coroutine.resume(coroutine.create(function()
  2140. for i = 1,5 do
  2141. local random = math.random(-3,3)
  2142. local random2 = math.random(-3,3)
  2143. local random3 = math.random(-3,3)
  2144. local ZC = Instance.new("Part",workspace)
  2145. ZC.Size = Vector3.new(0.1,0.1,0.1)
  2146. ZC.CanCollide = false
  2147. ZC.Anchored = true
  2148. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2149. ZC.Shape = "Ball"
  2150. ZC.Material = "ForceField"
  2151. ZC.BrickColor = BrickColor.new("Burlap")
  2152. local ZC2 = Instance.new("SpecialMesh",ZC)
  2153. ZC2.MeshType = "Sphere"
  2154. ZC2.Scale = Vector3.new(0.1,0.1,0.1)
  2155. coroutine.resume(coroutine.create(function()
  2156. for i = 1,100 do
  2157. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  2158. ZC.Transparency = ZC.Transparency + 0.03
  2159. game:GetService("RunService").RenderStepped:wait()
  2160. end
  2161. ZC:remove()
  2162. end))
  2163. end
  2164. end))
  2165. coroutine.resume(coroutine.create(function()
  2166. for i = 1,100 do
  2167. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  2168. Ef.Transparency = Ef.Transparency + 0.03
  2169. game:GetService("RunService").RenderStepped:wait()
  2170. end
  2171. Ef:remove()
  2172. end))
  2173. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  2174. Fl.maxForce = Vector3.new(1,1,1)
  2175. Fl.velocity = RootPart.CFrame.lookVector*190
  2176. wait(0.3)
  2177. Fl:remove()
  2178. wait(0.5)
  2179. hit.Parent.Humanoid.PlatformStand = false
  2180. end
  2181. end)
  2182. for i = 0,0.5,0.1 do
  2183. swait()
  2184. PlayAnimationFromTable({
  2185. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2186. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2187. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2188. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2189. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2190. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2191. }, .5, false)
  2192. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  2193. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  2194. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2195. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  2196. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,-1)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-2,0),0.3)
  2197. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  2198. end
  2199. local Ora = Instance.new("Sound",ST)
  2200. Ora.SoundId = "rbxassetid://4567255304"
  2201. Ora.Pitch = 1
  2202. Ora.Looped = false
  2203. Ora.Volume = 7
  2204. Ora:play()
  2205. for i = 0,0.6,0.1 do
  2206. swait()
  2207. PlayAnimationFromTable({
  2208. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2209. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2210. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2211. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2212. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2213. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2214. }, .5, false)
  2215. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  2216. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  2217. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  2218. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  2219. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  2220. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  2221. end
  2222. coroutine.resume(coroutine.create(function()
  2223. wait(0.4)
  2224. HB:remove()
  2225. end))
  2226. Pause = false
  2227. wait(0.5)
  2228. D = false
  2229. end
  2230. end
  2231.  
  2232. function GERmuda()
  2233. if D == false then
  2234. print("Muda Barrage!")
  2235. D = true
  2236. Pause = true
  2237. Loop = true
  2238. trail = Instance.new("Trail")
  2239. local attach1 = Instance.new("Attachment",SRA)
  2240. attach1.Position = Vector3.new(0,1,0.5)
  2241. local attach2 = Instance.new("Attachment",SRA)
  2242. attach2.Position = Vector3.new(0,-1,0.5)
  2243. trail.Attachment0 = attach1
  2244. trail.Attachment1 = attach2
  2245. trail.Texture = "rbxassetid://1369718163"
  2246. trail.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(0, 0, 1))
  2247. trail.Lifetime = 1
  2248. trail.Parent = SRA
  2249. trail2 = Instance.new("Trail")
  2250. local attach1 = Instance.new("Attachment",SLA)
  2251. attach1.Position = Vector3.new(0,1,0.5)
  2252. local attach2 = Instance.new("Attachment",SLA)
  2253. attach2.Position = Vector3.new(0,-1,0.5)
  2254. trail2.Attachment0 = attach1
  2255. trail2.Attachment1 = attach2
  2256. trail2.Texture = "461231644"
  2257. trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(232, 186, 200))
  2258. trail2.Lifetime = 1
  2259. trail2.Parent = SLA
  2260. SoundZ = Instance.new("Sound",ST)
  2261. SoundZ.SoundId = "rbxassetid://3443190191"
  2262. SoundZ.Volume = 10
  2263. SoundZ.Looped = true
  2264. SoundZ.Pitch = 1
  2265. SoundZ:play()
  2266. while Loop do
  2267. local HB = Instance.new("Part",SRA)
  2268. HB.CanCollide = false
  2269. HB.Transparency = 1
  2270. local HB2 = Instance.new("Weld",HB)
  2271. HB2.Part0 = SRA
  2272. HB2.Part1 = HB
  2273. HB2.C0 = CFrame.new(0,-1.1,0)
  2274. HB.Touched:connect(function(hit)
  2275. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2276. hit.Parent.Humanoid:TakeDamage(0.3)
  2277. hit.Parent.Humanoid.WalkSpeed = 18
  2278. local random = math.random(-3,3)
  2279. local random2 = math.random(-3,3)
  2280. local random3 = math.random(-3,3)
  2281. end
  2282. end)
  2283. for i = 0,0.15,0.1 do
  2284. swait()
  2285. PlayAnimationFromTable({
  2286. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2287. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2288. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2289. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2290. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2291. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2292. }, .5, false)
  2293. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  2294. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  2295. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2296. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2297. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  2298. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  2299. end
  2300. coroutine.resume(coroutine.create(function()
  2301. wait(1)
  2302. HB:remove()
  2303. end))
  2304. local CCB = Instance.new("Part",SRA)
  2305. CCB.CanCollide = false
  2306. CCB.Transparency = 1
  2307. local CCB2 = Instance.new("Weld",CCB)
  2308. CCB2.Part0 = SRA
  2309. CCB2.Part1 = CCB
  2310. CCB2.C0 = CFrame.new(0,-1.1,0)
  2311. CCB.Touched:connect(function(hit)
  2312. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2313. CCB:remove()
  2314.  
  2315. hit.Parent.Humanoid:TakeDamage(1)
  2316. hit.Parent.Humanoid.WalkSpeed = 18
  2317. local random = math.random(3,3)
  2318. local random2 = math.random(3,3)
  2319. local random3 = math.random(3,3)
  2320. end
  2321. end)
  2322. for i = 0,0.15,0.1 do
  2323. swait()
  2324. PlayAnimationFromTable({
  2325. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2326. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2327. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2328. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2329. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2330. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2331. }, .5, false)
  2332. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,2,0.4),0.3)
  2333. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,-2,0.4),0.3)
  2334. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2335. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2336. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  2337. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  2338. end
  2339. coroutine.resume(coroutine.create(function()
  2340. wait(1)
  2341. CCB:remove()
  2342. end))
  2343. game:GetService("RunService").RenderStepped:wait()
  2344. end
  2345. wait(0.2)
  2346. D = false
  2347. end
  2348. end
  2349.  
  2350. function Stop()
  2351. Pause = false
  2352. if SoundZ ~= nil then
  2353. SoundZ:remove()
  2354. end
  2355. Loop = false
  2356. if trail ~= nil and trail2 ~= nil then
  2357. trail:remove()
  2358. trail2:remove()
  2359. end
  2360. end
  2361.  
  2362. function UnStand()
  2363. if D == false then
  2364. D = true
  2365. Pause = true
  2366. coroutine.resume(coroutine.create(function()
  2367. for i = 0,1.2,0.1 do
  2368. swait()
  2369. PlayAnimationFromTable({
  2370. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2371. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2372. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  2373. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2374. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2375. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2376. }, .5, false)
  2377. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2378. end
  2379. Pause = false
  2380. end))
  2381. for i,v in pairs(Character.Stand:children()) do
  2382. if v:IsA("Part") then
  2383. coroutine.resume(coroutine.create(function()
  2384. for i = 1,11 do
  2385. v.Transparency = v.Transparency + 0.1
  2386. Face.Transparency = Face.Transparency + 0.1
  2387. game:GetService("RunService").RenderStepped:wait()
  2388. end
  2389. end))
  2390. end
  2391. end
  2392. wait(0.5)
  2393. D = false
  2394.  
  2395. end
  2396. end
  2397.  
  2398.  
  2399. New = function(Object, Parent, Name, Data)
  2400. local Object = Instance.new(Object)
  2401. for Index, Value in pairs(Data or {}) do
  2402. Object[Index] = Value
  2403. end
  2404. Object.Parent = Parent
  2405. Object.Name = Name
  2406. return Object
  2407. end
  2408. function rayCast(Position, Direction, Range, Ignore)
  2409. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2410. end
  2411.  
  2412.  
  2413.  
  2414. while true do
  2415. swait()
  2416. for i, v in pairs(Character:GetChildren()) do
  2417. if v:IsA("Part") then
  2418. v.Material = "SmoothPlastic"
  2419. elseif v:IsA("Accessory") then
  2420. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2421. end
  2422. end
  2423.  
  2424. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2425. velocity = RootPart.Velocity.y
  2426. sine = sine + change
  2427. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2428. if RootPart.Velocity.y > 1 and hit == nil then
  2429. Anim = "Jump"
  2430. if Pause == false then
  2431. PlayAnimationFromTable({
  2432. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2433. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2434. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  2435. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2436. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2437. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2438. }, .3, false)
  2439. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2440. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2441. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2442. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2443. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2444. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2445. end
  2446. elseif RootPart.Velocity.y < -1 and hit == nil then
  2447. Anim = "Fall"
  2448. if Pause == false then
  2449. PlayAnimationFromTable({
  2450. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2451. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2452. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  2453. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2454. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2455. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2456. }, .3, false)
  2457. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2458. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2459. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2460. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2461. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2462. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2463. end
  2464. elseif Torsovelocity < 1 and hit ~= nil then
  2465. Anim = "Idle"
  2466. if Pause == false then
  2467. change = 1
  2468. PlayAnimationFromTable({
  2469. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),-- torso
  2470. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0, 0),--head
  2471. CFrame.new(0.8,0.2,-0.59) * CFrame.new(0, 0, 0) * CFrame.Angles(0,3,2),--right arm
  2472. CFrame.new(-1.29,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.7, 0.4),--left arm
  2473. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),--right leg
  2474. CFrame.new(-0.9,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 1, -0.311),--left leg
  2475. }, .3, false)
  2476. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,-0),0.3)
  2477. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-0.8,-0.2,0.6)*CFrame.new(0,0,0)*CFrame.Angles(-5.8,-0,-0),0.3)
  2478. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,-1.5,0),0.3)
  2479. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0.6)*CFrame.Angles(-0.3,0,0),0.3)
  2480. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,1.5,0),0.3)
  2481. ST3.C0 = clerp(ST3.C0,CFrame.new(-1.4,0.5,-1)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,-2,0),0.3)
  2482. end
  2483. elseif Torsovelocity > 2 and hit ~= nil then
  2484. Anim = "Walk"
  2485. if Pause == false then
  2486. PlayAnimationFromTable({
  2487. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2488. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2489. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2490. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2491. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2492. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2493. }, .3, false)
  2494. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.7,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0.5),0.3)
  2495. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.7,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,-0.5),0.3)
  2496. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
  2497. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
  2498. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.4,0,0),0.3)
  2499. ST3.C0 = clerp(ST3.C0,CFrame.new(-1,1.5,2)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(-0.4,0,0),0.3)
  2500. end
  2501. end
  2502. end
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