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alestane

Camera setup

Feb 28th, 2019
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C++ 0.42 KB | None | 0 0
  1.     mat4 camera_mat = glm::lookAt(vec3{ 0.0f, 2.0f, 4.0f }, vec3{0}, vec3{ 0.0f, 1.0f, 0.0f });
  2.  
  3. // refactored above code to:
  4.     camera.position = vec3{ 0.0f, 2.0f, 4.0f };
  5.     camera.rotation = glm::angleAxis(atan2(camera.position.y, camera.position.z), vec3{1.0f, 0.0f, 0.0f});
  6.     vec3 target = camera.rotation * vec3{0.0f, 0.0f, -1.0f};
  7.     mat4 camera_mat = glm::lookAt(camera.position, target, vec3{ 0.0f, 1.0f, 0.0f });
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