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NoobMyron

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  1. Noobmyron Noobmyron is offline
  2. Super Member
  3. Noobmyron's Avatar
  4. Join Date
  5. Nov 2013
  6. Location
  7. M̶e̶x̶i̶c̶o̶ hell
  8. Posts
  9. 1,662
  10. Lightbulb Guild Arena- A Multiplayer Experience
  11. Hello. You have entered the idea zone. Here, wonderful things happen. I am Fillip; consider me your guide. I like making ideas. If this is a good idea, I would like it stickied. This would make my stomach jingle in pleasure.
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  14. Let us begin.
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  16. 1) I am well aware of an arena update (read the Spring 2014 Update), but it is not going to be a multiplayer arena- otherwise OtherBill or the koala guy would say something similar to, "OMG THE ARENA IS GOING TO BE MULTIPLAYER TOTS AWESUM!!1!!11one!!!!!"
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  18. 2) Fillip is not a real person, search up myron on realmofthemadgod.com/draw.html (yes i named him OtherBill)
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  20. 3) If a multiplayer guild arena is not implemented into the game my stomach will not jingle in pleasure. Still, making the Fillip skin would be tots aweums
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  22. ----
  23. GAME- The Guild Arena Multiplayer Experience is a work nearly complete. If I get at least a hundred (100, for you foreigners) messages via these forums, or 100 comments saying you like Fillip, like my work, whatever, I will upload sprites.
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  25. i) Enter the arena, situated in the Guild Hall (will always be in the absolute middle of the guild hall, regardless of its level)
  26. -Arena Description from Arena Poster (this will be one tile to the right of the arena portal)
  27. -10 limit cap (players)
  28. -50 gold to enter, or 1000 fame.
  29.  
  30. Description
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  32. Welcome to GAME, aka the Guild Arena- A Multiplayer Experience. Monsters lurk within- even the Mad God himself. Although dangerous, the rewards are worth the trouble. 50 gold- or 1000 fame, will allow you to enter. But beware...
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  34. ii)Loot, prizes, gimblits (Fillip eats gimblits, but they make him rowdy)
  35. -Every ten rounds, each player gets a soulbound bag that reflects the damage dealt to the monsters they have killed.
  36.  
  37. Loot System
  38. Ordered from least to greater value, lootwise.
  39. - Purple Bag-Round 10(Transformation Potions, Health Potions, and Magic Potions)
  40. -Purple Bag- Round 20(Transformation Potions, Ichors, Speed Sprouts, Health Potions, and Magic Potions)
  41. -Blue Bag- Round 30 (Speed, Dexterity, Wisdom, and Vitality Pots)
  42. -Blue Bag- Round 40(Defense and Attack Pots)
  43. -Egg Basket containing an uncommon pet egg of a random family- Round 50
  44. -Cyan Bag- Round 50 (1-2 Incantations for Wine Cellars)
  45. -Blue Bag- Round 60 (Mana Pots)
  46. -Blue Bag-Round 70(1 Life+1 Mana pot guaranteed if the required damage is done)
  47. -Blue Bag- Round 80(2 Life Pots, or 3 Mana pots)
  48. -Blue Bag- Round 90(
  49. -White Bag- Round 100 (I would like you to decide, whether it be a Kabam Employee, Moderator, or Forum Folk. I had an idea in mind for a UT ability, but you guys are way better than me at this kind of stuff (Fillip may be a bit better).
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  51. Round 110+ == ?
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  53. To get here, you have to be incredibly skilled. And many of you are(Fillip, no doubt). The time you would have put in here is incredible! I could never get all the way here(Shut up, Fillip) ! I believe that RotMG is very well-known for being a multiplayer game, and expanding the limits of the game is the reason I play. Without all the great updates, I may never have tried to play, let alone spend hours on an idea.
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  55. Note: The ratio of damage to loot does not coincideswith the round number- pretend, that, in the first round, 100 damage qualifies for a 75% chance of loot. To get 1 damage would make for less than one percent, but this is not possible; (this is a greater idea; it partially explains white bags dropping, from dungeon or event, but Fillip and I haven't made a complete thread about it) we cannot do less than 1 damage. If 25 damage is done, this means you will not get loot. If we say that 3/4 of the damage with more than one person is equal to closest we can get to guaranteed loot, you are doing your math wrong: you are incorrect. Facing a round with a combined health sum(from all the enemies) of 200 K means that you would need a whopping 150 K damage to get soulbound. But what about the other player(s)? If you do 3/4 of the damage, what happens to them? This discourages co-op in general, which encourages, on the other hand, players to use classes such as the knight or warrior. But, regardless of this, the fact that you are incorrect in thinking what you have: it is not possible for only one person to get loot. Perhaps this is why the Arena originally was single-player! If we want to encourage the multiplayer aspect of the game, we must have more than one person in the arena. Perhaps there can be a waiting room portal that you are sent to, and after, say, five minutes, if you are at least two people you can be transported into the G-A-M-E(not to be confused with the game itself). This will NOT be similar to a realm at all. (Fillip says that I'm straying a bit off of my point, so I'm going to go back to the 3/4 ratio) The original Arena must be edited, if it uses a similar idea. Although you solo the original arena, the prize-to-round ratio is very different. The correct way to distribute loot is to allow the damage needed to be done to be divided by the amount of players, and the classes. This means that, (example) for 4 players, in the first round, the combined enemy healths could be 1000. Each player would need 250 damage- but each class has a different way of playing- some hit heavy- some do not. This must be worked around. Robed Classes,(excluding the Wizard), which generally do the least damage, would need 25(minus)-10 (=15%) to 25 % of the damage, because they are at a disadvantage (I substracted 10 by doing a survey of robed classes. I ran dungeons as other classes with them and compared the amount of loot that they got to mine, another class- "type"). The Hide/Leather (Fillip calls them mongrels) Classes(excluding the Ninja), and the Mystic, a special case, would need anywhere from 22.5-25.% damage. The Armoured Classes, plus the Ninja and the Wizard, would need anywhere from 25% of the damage to 30%. If you add them up, from the lowest amount of damage percent needed, it equals up to 62.5%. This gives 37.5% of the enemy hp left, which can be done by pets, or youself. However, doing more damage than needed will not greaten your chances. Knowing this, you do not have to be a very powerful class to "hog" the soulbound theshold (Fillip does it a lot, it is quite annoying).
  56. I can make a formula to find the wave, but I have been working on this for over four hours now. I will continue to update this thread with Fillip, my loyal friend.
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  60. iii) Spectating
  61. - 10 gold, or 200 fame to spectate a battle
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  63. [B]Description of Spectating[/B]
  64. Players can chat to the other players fighting, must use command /spectatematchof(insert a fighters name here). Every player in the match will have the players name messaged to them, which will look like: Playername, rank x, wants to see your fight. Accept? [Y] [N]. NOTE: All players must accept for the person to watch. They will be transported to the arena "stands" in their cloths/dyes, and will be able to change screen perspective of each player. By pressing f5, or their preset key that they use to "escape to Nexus," they can quit watching whenever they like. They will not be able to return for the duration of the fight.
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  67. For the moment, Fillip and I shall cease to work on this particular post, so that we may see your feedback. (Fillip would like to see my stomach jingle with pleasure, so please sticky this page
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