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- Year 2 month 9
- Feature:status(improvement factor)
- Total documented population: 18,627 (+)
- Military:
- Light Troop/Ranged: Great (1.0) [equipped with rapid-reload crossbows]
- Heavy Troop/Special: good (1.1)
- Cavalry/Fliers: good (0.8) [equipped with rapid reload crossbows]
- Siege: Okay (2.0)
- Shipbuilding: Poor (0.2)
- Military Organization: Good (1.0)
- ~Economy~
- Capital region:
- Castle Infra: Great! (2.2)
- City overall Infra: Good (1.5)
- Church Infrastructure: okay (0.3)
- Improved Keep: okay (1.0)
- Trade Practice and flow: great, steady (1.0)
- Construction/architecture practices: good (1.0)
- Gardens/nature/art: okay (0.4)
- Northern region:
- Climate: colder longer winters, many evergreen forests and wilderness, mountain range to northern tribal border
- Overall infrastructure: Great (1.5)
- General trade: Great (1.2)
- Agriculture: Good (0.9)
- Mining: Okay (0.5)
- Roads: Great (1.0)
- Fishing: Okay (0.8)
- Western region:
- Climate: Mild weather, mostly plains and hills, good for farmland
- Overall infrastructure: Good (1.0)
- General trade: Good (1.1)
- Agriculture: Good (1.6)
- Mining: Good (1.8)
- Roads: Need improvement (0.3)
- Eastern region:
- Climate: Coastal region that transitions into semi-dense forest more inland, where smaller towns become closer with orchards
- Overall infrastructure: okay (0.8)
- General trade: Good (1.0)
- Agriculture: Needs improvement (0.5)
- Mining: needs improvement (0.3)
- Roads: needs improvement (0.3)
- Fishing: Needs improvement (0.2)
- Southern region:
- Climate: temperate, good soil for farming, has an extinct volcano as the sole Mountie to the SW of the capital, dense forest on border of warlord territory
- Overall infrastructure: okay (0.9)
- General trade: Okay (0.9)
- Agriculture: Good (1.5)
- Mining: Needs improvement (0.3)
- Roads: Needs improvement: (0.3)
- Overall Kingdom Culture
- Noble Custom: Strong (0.4) [+.1]
- Popular Custom: okay (0.3)
- Religious Custom: needs improvement (0.2)
- Majesty: okay (1.0)
- Tolerance: good (2.7)
- Legalism: okay (1.2) [+.2]
- You have many farms, a few mines, a good stock of forests and wilderness, a small mountain to the southwest, a mountain range to the north on the northern border, and many hills and plains. Though you have a few rivers that aren't accessible by traditional ships so a port must be built on the coast, though the coastline your kingdom controls has many sheer cliffs with only a few scare normal shores. The road network was stone in the center of your kingdom and the northern portion but thinned into dirt paved roads on the borders, though the paths are set and well known
- ~General opinion~
- Capitol Public: Good (War support: 1, Revolt risk: 0, impression:gentle)
- Northern public: Good (War support: 3, revolt risk :0, impression: helpful and kind) [+1 support -1 risk]
- Western public: Great (war support: 2, revolt risk: 0, impression: helpful and wise) [+1 ws]
- Eastern public: Okay (war support: 0, revolt risk: 0, impression: invested yet distant)
- Southern public: Okay (War support: 2, revolt risk: 2, impression: Silver-blooded noble daughter)
- Nobles: Good (Annual income:36, troop support: 8, impression: semi-soft) [tax +1 ws +.5]
- Military: Good [+]
- Guards & servants: Great (Loyalty:Strong, impression: kind and understanding)
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