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- #pragma strict
- var time : float = 0;
- var bullet : GameObject;
- var cooldown : float = 0.5;
- var sound : GameObject;
- function Update(){
- if(Input.GetKey(KeyCode.Mouse0) && Time.time >= time){
- time = Time.time + cooldown;
- var clone = Instantiate(bullet, transform.position, transform.rotation);
- var soundObj = Instantiate(sound, transform.position, transform.rotation);
- }
- }
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