TeHArGiS10

Untitled

Jun 30th, 2014
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  1. #pragma strict
  2.  
  3. var time : float = 0;
  4. var bullet : GameObject;
  5. var cooldown : float = 0.5;
  6. var sound : GameObject;
  7.  
  8. function Update(){
  9. if(Input.GetKey(KeyCode.Mouse0) && Time.time >= time){
  10. time = Time.time + cooldown;
  11. var clone = Instantiate(bullet, transform.position, transform.rotation);
  12. var soundObj = Instantiate(sound, transform.position, transform.rotation);
  13. }
  14. }
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