Advertisement
meninodapacocaII

Untitled

Feb 28th, 2019
117
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147. ----// Click to destroy by krit2552 Enjoy! Helper VictoriaChristophe
  148.  
  149.  
  150. local p = game.Players.LocalPlayer
  151.  
  152. local char = p.Character
  153.  
  154. local hum = char.Humanoid
  155.  
  156. hum.MaxHealth = math.huge
  157.  
  158. hum.Health = math.huge
  159.  
  160. Instance.new("ForceField",char).Visible = false
  161.  
  162. local mouse = p:GetMouse()
  163.  
  164. local soundPart
  165.  
  166.  
  167.  
  168.  
  169. local soundStart = Instance.new("Sound",char.Torso)
  170.  
  171. soundStart.Volume = 0
  172.  
  173. soundStart.SoundId = "rbxassetid://407239668"
  174.  
  175.  
  176.  
  177.  
  178. local soundRun = Instance.new("Sound",char.Torso)
  179.  
  180. soundRun.Volume = 0
  181.  
  182. soundRun.Looped = true
  183.  
  184. soundRun.SoundId = "rbxassetid://407218731"
  185.  
  186.  
  187.  
  188.  
  189.  
  190.  
  191.  
  192. local down = false
  193.  
  194.  
  195.  
  196.  
  197. function FireLaser(a, b)
  198.  
  199. if (soundPart) then
  200.  
  201. soundPart.CFrame = b
  202.  
  203. end
  204.  
  205. local a2 = Instance.new("Part", char)
  206.  
  207. local b2 = Instance.new("SpecialMesh", a2)
  208.  
  209. b2.MeshType = "Cylinder"
  210.  
  211. a2.Material = "Neon"
  212.  
  213. a2.TopSurface = "Smooth"
  214.  
  215. a2.BottomSurface = "Smooth"
  216.  
  217. a2.Anchored = true
  218.  
  219. a2.CanCollide = false
  220.  
  221. a2.Transparency = 1
  222.  
  223. touchCounter = 0
  224. local cR=255
  225. local cG=0
  226. local cB=0
  227. local flg5=1 local omgidk=1
  228. local add=50
  229. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  230. if omgidk>10000 then omgidk=0 end
  231. omgidk=omgidk+1
  232. if cR>=255 then flg5=1 end
  233. if cG>=255 then flg5=2 end
  234. if cB>=255 then flg5=3 end
  235. if flg5==1 then cR=cR-add cG=cG+add end
  236. if flg5==2 then cG=cG-add cB=cB+add end
  237. if flg5==3 then cB=cB-add cR=cR+add end
  238. color=Color3.fromRGB(cR,cG,cB)
  239. a2.Color = color
  240. end)
  241.  
  242. local c = Instance.new("ParticleEmitter", a2)
  243.  
  244. c.Color = ColorSequence.new(a2.BrickColor.Color, Color3.new(1, 1, 1))
  245.  
  246. c.Size = NumberSequence.new(0.1, 0.2)
  247.  
  248. c.Lifetime = NumberRange.new(0.3, 0.7)
  249.  
  250. c.Rate = 0
  251.  
  252. c.EmissionDirection = "Right"
  253.  
  254. c.Speed = NumberRange.new(6, 12)
  255.  
  256. c.VelocitySpread = 0
  257.  
  258. local function CreateRegion3FromLocAndSize(Position, Size)
  259.  
  260. local SizeOffset = Size/2
  261.  
  262. local Point1 = Position - SizeOffset
  263.  
  264. local Point2 = Position + SizeOffset
  265.  
  266. return Region3.new(Point1, Point2)
  267.  
  268. end
  269.  
  270. local reg = CreateRegion3FromLocAndSize(b.p, Vector3.new(10, 10, 10))
  271.  
  272. local index = 0
  273.  
  274. local small = 1000
  275.  
  276. local purts = {}
  277.  
  278. for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do
  279.  
  280. table.insert(purts, v)
  281.  
  282. end
  283.  
  284. for i, v in pairs(purts) do
  285.  
  286. if (b.p - v.Position).magnitude < small and v.Name ~= "Baseplate" and not v:FindFirstChild("SurfaceGui") and v.Name ~= "Base" and v ~= workspace.Terrain then
  287.  
  288. small = (b.p - v.Position).magnitude
  289.  
  290. index = i
  291.  
  292. end
  293.  
  294. end
  295.  
  296. if index ~= 0 then
  297.  
  298. b = purts[index].CFrame
  299.  
  300. end
  301.  
  302. local dis = (a.p - b.p).magnitude
  303.  
  304. a2.Size = Vector3.new(dis, 1.3, 1.3)
  305. b2.Scale = Vector3.new(0, 1.3, 1.3)
  306.  
  307. a2.CFrame = CFrame.new(a.p, b.p) * CFrame.new(0, 0, -dis / 2) * CFrame.Angles(0, math.rad(90), 0)
  308.  
  309. for i = 0.2, 0, -0.1 do
  310.  
  311. b2.Scale = Vector3.new(1, i, i)
  312.  
  313. wait()
  314.  
  315. end
  316.  
  317. a2:Destroy()
  318.  
  319. pcall(function() purts[index]:Destroy() end)
  320.  
  321. wait()
  322.  
  323. --t:Destroy()
  324.  
  325. end
  326.  
  327.  
  328.  
  329.  
  330. mouse.Button1Down:connect(function()
  331.  
  332. down = true
  333.  
  334. local t = Instance.new("Part", char)
  335.  
  336. t.Size = Vector3.new(0.2, 0.2, 0.2)
  337.  
  338. t.Anchored = true
  339.  
  340. t.CanCollide = false
  341.  
  342. t.Transparency = 1
  343.  
  344. local s = Instance.new("Sound", t)
  345.  
  346. s.Looped = true
  347.  
  348. s.SoundId = "rbxassetid://407218786"
  349.  
  350. soundPart = t
  351.  
  352.  
  353.  
  354.  
  355. local c = Instance.new("ParticleEmitter", t)
  356.  
  357. c.Color = ColorSequence.new(char.Torso.BrickColor.Color, Color3.new(1, 1, 1))
  358.  
  359. c.LightEmission = 1
  360.  
  361. c.Size = NumberSequence.new(0.2, 0.3)
  362.  
  363. c.Lifetime = NumberRange.new(0.3, 0.7)
  364.  
  365. c.Rate = 0
  366.  
  367. c.EmissionDirection = "Back"
  368.  
  369. c.Speed = NumberRange.new(5, 10)
  370.  
  371. c.VelocitySpread = 0
  372.  
  373.  
  374.  
  375. soundStart:play()
  376.  
  377. soundRun:play()
  378.  
  379. end)
  380.  
  381.  
  382.  
  383.  
  384. mouse.Button1Up:connect(function()
  385.  
  386. down = false
  387.  
  388. if (soundPart) then
  389.  
  390. soundPart.Sound:stop()
  391.  
  392. soundPart:Destroy()
  393.  
  394. end
  395.  
  396. soundStart:stop()
  397.  
  398. soundRun:stop()
  399.  
  400. end)
  401.  
  402.  
  403.  
  404.  
  405. game:GetService("RunService").Heartbeat:connect(function()
  406.  
  407. if down then
  408.  
  409. FireLaser(char.Torso.CFrame, mouse.Hit)
  410.  
  411. end
  412.  
  413. end)
  414.  
  415. MRANDOM = math.random
  416. local MATHS = {"0", "1", "3", "2", "4", "5", "6", "7", "8", "9", "10"}
  417. spawn(function()
  418. while wait() do
  419. hum.Name = MATHS[MRANDOM(1,#MATHS)].."V"..MATHS[MRANDOM(1,#MATHS)].."I"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."T"..MATHS[MRANDOM(1,#MATHS)].."T"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)].."R"..MATHS[MRANDOM(1,#MATHS)].."I"..MATHS[MRANDOM(1,#MATHS)].."A"..MATHS[MRANDOM(1,#MATHS)]
  420. end
  421. end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement