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Garry's Mod Player Speed changer cvars

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Oct 31st, 2022
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  1. // BASE SPEEDS
  2. sv_noclipspeed 5 // Vanilla game cvar
  3. player_speed_scalewithmodel 0 // Possible shrinkers and resizers fix
  4. sv_sticktoground 1 // Vanilla game cvar
  5. player_speed_walk 250 // Walking speed
  6. player_speed_diffdirections 0 // Differentiate forward, backward and side walking
  7. player_speed_sidestep 250 // Speed for side steps
  8. player_speed_backcoef 1 // Fraction of walking speed
  9. player_speed_sprint 500 // Running/Sprinting speed
  10. player_speed_duckcoef 0.30 // Fraction of walking speed
  11. prone_movespeed 50 // Speed while prone. Works with Stalker's Prone mod
  12. player_jumppower 200 // How high players can jump
  13. player_stepsize 18 // How high players can step without jumping
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  16. // DAMAGE SLOW
  17. player_damageslow 0 // Toggle Health level affect player's speed
  18. player_damageslow_treshold 50 // Point blow which system will take effect
  19. player_damageslow_coef 1 // Scale the strength of recuding movement speed and abilities
  20. player_damageslow_staminacoef 1 // Modifies max stamina one has when hurt
  21. player_damageslow_fracture_chance 0.3 // Probability of bone fracture that slows one down
  22. player_damageslow_fracture_time 45 // Time in seconds in which a fracture heals
  23. player_damageslow_concussion_time 0.5 // Probability of concussion when hit in the head
  24. player_damageslow_concussion_chance 9 // How long in seconds a concussion last
  25.  
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  27. // EQUIPMENT WEIGHT
  28. player_weightsystem 0 // Toggle weight system for equipment and ammo
  29. player_weightsystem_treshold 40 // How many can one lift before it gets too heavy
  30. player_weightsystem_ammo_include 0 // Toggle ammo weight (0-1)
  31. player_weightsystem_ammo_coef 1.0 // Ammo weight multiplier
  32. player_weightsystem_pulldown 0 // Overencumberment pulls underwater and drowns the player? (0-1)
  33.  
  34.  
  35. // FALL DAMAGGE
  36. player_falldamage_water 0 // Toggle fall damage when hitting water surface
  37. player_falldamage_water_coef 1.00 // Scale the water fall damage
  38. sv_gravity 600 // Vanilla game cvar
  39. player_falldamage_value 10 // Used in "Custom value" methods
  40. player_falldamage_coef 1.0 // Scale the fall damage. Used in methods not using custom value
  41. player_falldamage_mode 0 // Change falldamage mode
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  44. // FATIGUE & STAMINA
  45. player_oxygen 0 // Toggle oxygen system underwater
  46. player_oxygen_seconds 25 // How long one can hold breath underwater
  47. player_stamina 0 // Toggle stamina system
  48. player_stamina_seconds 15 // How long one can run and jump without stopping
  49. player_stamina_regencoef 1.0 // How big is the interval between regaining a tick of stamina
  50. player_stamina_swimalwaysdrain 0 // Toggle swimming always drain stamina
  51. player_stamina_pulldown 0 // Toggle out of stamina pulls underwater and drowns the player
  52.  
  53.  
  54. // MISCELLANEOUS
  55. player_speed_anim_duck 0.1 // Time in seconds to duck in
  56. player_speed_anim_unduck 0.1 // Time in seconds to duck out
  57. player_stepsound_crouch 1 // Toggle stepsounds while crouching
  58. player_stepsound_altwalk 1 // Toggle stepsounds while +ALT walking
  59. player_allowjumping 1 // Toggle jumping
  60. player_bhop_policy 2 // 0: Disallow Forwardjump - 1: Disallow Sprintjump - 2: Allow BHop (System pushes players in the opposite direction of their jump)
  61. player_bhop_divisor 2.0 // How much velicity one has left after the push
  62. player_antiswimjump 0 // Toggle swim jump
  63. player_speed_modswim 0 // Toggle water affects movements
  64. player_speed_modswim_deepwatercoef 1.0 // How much slower is to move in waist-deep water
  65. player_speed_modswim_coef 0.75 // How much different is to swim than to walk
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