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- // BASE SPEEDS
- sv_noclipspeed 5 // Vanilla game cvar
- player_speed_scalewithmodel 0 // Possible shrinkers and resizers fix
- sv_sticktoground 1 // Vanilla game cvar
- player_speed_walk 250 // Walking speed
- player_speed_diffdirections 0 // Differentiate forward, backward and side walking
- player_speed_sidestep 250 // Speed for side steps
- player_speed_backcoef 1 // Fraction of walking speed
- player_speed_sprint 500 // Running/Sprinting speed
- player_speed_duckcoef 0.30 // Fraction of walking speed
- prone_movespeed 50 // Speed while prone. Works with Stalker's Prone mod
- player_jumppower 200 // How high players can jump
- player_stepsize 18 // How high players can step without jumping
- // DAMAGE SLOW
- player_damageslow 0 // Toggle Health level affect player's speed
- player_damageslow_treshold 50 // Point blow which system will take effect
- player_damageslow_coef 1 // Scale the strength of recuding movement speed and abilities
- player_damageslow_staminacoef 1 // Modifies max stamina one has when hurt
- player_damageslow_fracture_chance 0.3 // Probability of bone fracture that slows one down
- player_damageslow_fracture_time 45 // Time in seconds in which a fracture heals
- player_damageslow_concussion_time 0.5 // Probability of concussion when hit in the head
- player_damageslow_concussion_chance 9 // How long in seconds a concussion last
- // EQUIPMENT WEIGHT
- player_weightsystem 0 // Toggle weight system for equipment and ammo
- player_weightsystem_treshold 40 // How many can one lift before it gets too heavy
- player_weightsystem_ammo_include 0 // Toggle ammo weight (0-1)
- player_weightsystem_ammo_coef 1.0 // Ammo weight multiplier
- player_weightsystem_pulldown 0 // Overencumberment pulls underwater and drowns the player? (0-1)
- // FALL DAMAGGE
- player_falldamage_water 0 // Toggle fall damage when hitting water surface
- player_falldamage_water_coef 1.00 // Scale the water fall damage
- sv_gravity 600 // Vanilla game cvar
- player_falldamage_value 10 // Used in "Custom value" methods
- player_falldamage_coef 1.0 // Scale the fall damage. Used in methods not using custom value
- player_falldamage_mode 0 // Change falldamage mode
- // FATIGUE & STAMINA
- player_oxygen 0 // Toggle oxygen system underwater
- player_oxygen_seconds 25 // How long one can hold breath underwater
- player_stamina 0 // Toggle stamina system
- player_stamina_seconds 15 // How long one can run and jump without stopping
- player_stamina_regencoef 1.0 // How big is the interval between regaining a tick of stamina
- player_stamina_swimalwaysdrain 0 // Toggle swimming always drain stamina
- player_stamina_pulldown 0 // Toggle out of stamina pulls underwater and drowns the player
- // MISCELLANEOUS
- player_speed_anim_duck 0.1 // Time in seconds to duck in
- player_speed_anim_unduck 0.1 // Time in seconds to duck out
- player_stepsound_crouch 1 // Toggle stepsounds while crouching
- player_stepsound_altwalk 1 // Toggle stepsounds while +ALT walking
- player_allowjumping 1 // Toggle jumping
- player_bhop_policy 2 // 0: Disallow Forwardjump - 1: Disallow Sprintjump - 2: Allow BHop (System pushes players in the opposite direction of their jump)
- player_bhop_divisor 2.0 // How much velicity one has left after the push
- player_antiswimjump 0 // Toggle swim jump
- player_speed_modswim 0 // Toggle water affects movements
- player_speed_modswim_deepwatercoef 1.0 // How much slower is to move in waist-deep water
- player_speed_modswim_coef 0.75 // How much different is to swim than to walk
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