Advertisement
WindowsTiger

pokemon yellow text.am

Apr 8th, 2017
140
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
ARM 42.02 KB | None | 0 0
  1.  
  2. SECTION "Text 1", ROMX, BANK[TEXT_1]
  3.  
  4. _CardKeySuccessText1::
  5.     text "Bingo!@@"
  6.  
  7. _CardKeySuccessText2::
  8.     text ""
  9.     line "The CARD KEY"
  10.     cont "opened the door!"
  11.     done
  12.  
  13. _CardKeyFailText::
  14.     text "Darn! It needs a"
  15.     line "CARD KEY!"
  16.     done
  17.  
  18. _TrainerNameText::
  19.     TX_RAM wcd6d
  20.     text $0B,$62,"@@"
  21.  
  22. _NoNibbleText::
  23.     text "Not even a nibble!"
  24.     prompt
  25.  
  26. _ItsABiteText::
  27.     text "Oh!"
  28.     line "It's a bite!"
  29.     prompt
  30.  
  31. _ExclamationText::
  32.     text "!"
  33.     done
  34.  
  35. _GroundRoseText::
  36.     text "Ground rose up"
  37.     line "somewhere!"
  38.     done
  39.  
  40. _NoMoreRoomForItemText::
  41.     text "No more room for"
  42.     line "items!"
  43.     done
  44.  
  45. _OaksAideHiText::
  46.     text "Hi! Remember me?"
  47.     line "I'm PROF.OAK's"
  48.     cont "AIDE!"
  49.  
  50.     para "If you caught @"
  51.     TX_NUM hOaksAideRequirement, 1, 3
  52.     text ""
  53.     line "kinds of #MON,"
  54.     cont "I'm supposed to"
  55.     cont "give you an"
  56.     cont "@"
  57.     TX_RAM wOaksAideRewardItemName
  58.     text "!"
  59.  
  60.     para "So, <PLAYER>! Have"
  61.     line "you caught at"
  62.     cont "least @"
  63.     TX_NUM hOaksAideRequirement, 1, 3
  64.     text " kinds of"
  65.     cont "#MON?"
  66.     done
  67.  
  68. _OaksAideUhOhText::
  69.     text "Let's see..."
  70.     line "Uh-oh! You have"
  71.     cont "caught only @"
  72.     TX_NUM hOaksAideNumMonsOwned, 1, 3
  73.     text ""
  74.     cont "kinds of #MON!"
  75.  
  76.     para "You need @"
  77.     TX_NUM hOaksAideRequirement, 1, 3
  78.     text " kinds"
  79.     line "if you want the"
  80.     cont "@"
  81.     TX_RAM wOaksAideRewardItemName
  82.     text "."
  83.     done
  84.  
  85. _OaksAideComeBackText::
  86.     text "Oh. I see."
  87.  
  88.     para "When you get @"
  89.     TX_NUM hOaksAideRequirement, 1, 3
  90.     text ""
  91.     line "kinds, come back"
  92.     cont "for @"
  93.     TX_RAM wOaksAideRewardItemName
  94.     text "."
  95.     done
  96.  
  97. _OaksAideHereYouGoText::
  98.     text "Great! You have"
  99.     line "caught @"
  100.     TX_NUM hOaksAideNumMonsOwned, 1, 3
  101.     text " kinds "
  102.     cont "of #MON!"
  103.     cont "Congratulations!"
  104.  
  105.     para "Here you go!"
  106.     prompt
  107.  
  108. _OaksAideGotItemText::
  109.     text "<PLAYER> got the"
  110.     line "@"
  111.     TX_RAM wOaksAideRewardItemName
  112.     text "!@@"
  113.  
  114. _OaksAideNoRoomText::
  115.     text "Oh! I see you"
  116.     line "don't have any"
  117.     cont "room for the"
  118.     cont "@"
  119.     TX_RAM wOaksAideRewardItemName
  120.     text "."
  121.     done
  122.  
  123. _NurseChanseyText::
  124.     text "CHANSEY: Chaaan"
  125.     line "sey!"
  126.     done
  127.  
  128.  
  129. _BoxFullTest::
  130.     text "The BOX is full!"
  131.     done
  132.  
  133. _BoxWillBeClearedText::
  134.     text "The BOX will be"
  135.     line "cleared."
  136.     done
  137.  
  138. _TradeWentToText::
  139.     TX_RAM wcf4b
  140.     text " went"
  141.     line "to @"
  142.     TX_RAM wGrassRate
  143.     text "."
  144.     done
  145.  
  146. _TradeForText::
  147.     text "For <PLAYER>'s"
  148.     line "@"
  149.     TX_RAM wcf4b
  150.     text ","
  151.     done
  152.  
  153. _TradeSendsText::
  154.     TX_RAM wGrassRate
  155.     text " sends"
  156.     line "@"
  157.     TX_RAM wcd6d
  158.     text "."
  159.     done
  160.  
  161. _TradeWavesFarewellText::
  162.     TX_RAM wGrassRate
  163.     text " waves"
  164.     line "farewell as"
  165.     done
  166.  
  167. _TradeTransferredText::
  168.     TX_RAM wcd6d
  169.     text " is"
  170.     line "transferred."
  171.     done
  172.  
  173. _TradeTakeCareText::
  174.     text "Take good care of"
  175.     line "@"
  176.     TX_RAM wcd6d
  177.     text "."
  178.     done
  179.  
  180. _TradeWillTradeText::
  181.     TX_RAM wGrassRate
  182.     text " will"
  183.     line "trade @"
  184.     TX_RAM wcd6d
  185.     text ""
  186.     done
  187.  
  188. _TradeforText::
  189.     text "for <PLAYER>'s"
  190.     line "@"
  191.     TX_RAM wcf4b
  192.     text "."
  193.     done
  194. _DexSeenOwnedText::
  195.     text "#DEX   Seen:@"
  196.     TX_NUM wDexRatingNumMonsSeen, 1, 3
  197.     text ""
  198.     line "         Owned:@"
  199.     TX_NUM wDexRatingNumMonsOwned, 1, 3
  200.     db "@"
  201.  
  202. _DexRatingText::
  203.     text "#DEX Rating", $6d
  204.     done
  205.  
  206. _GymStatueText1::
  207.     TX_RAM wGymCityName
  208.     text ""
  209.     line "#MON GYM"
  210.     cont "LEADER: @"
  211.     TX_RAM wGymLeaderName
  212.     text ""
  213.  
  214.     para "WINNING TRAINERS:"
  215.     line "<RIVAL>"
  216.     done
  217.  
  218. _GymStatueText2::
  219.     TX_RAM wGymCityName
  220.     text ""
  221.     line "#MON GYM"
  222.     cont "LEADER: @"
  223.     TX_RAM wGymLeaderName
  224.     text ""
  225.  
  226.     para "WINNING TRAINERS:"
  227.     line "<RIVAL>"
  228.     cont "<PLAYER>"
  229.     done
  230.  
  231. _ViridianCityPokecenterGuyText::
  232.     text "#MON CENTERs"
  233.     line "heal your tired,"
  234.     cont "hurt or fainted"
  235.     cont "#MON!"
  236.     done
  237.  
  238. _PewterCityPokecenterGuyText::
  239.     text "Yawn!"
  240.  
  241.     para "When JIGGLYPUFF"
  242.     line "sings, #MON"
  243.     cont "get drowsy..."
  244.  
  245.     para "...Me too..."
  246.     line "Snore..."
  247.     done
  248.  
  249. _CeruleanPokecenterGuyText::
  250.     text "BILL has lots of"
  251.     line "#MON!"
  252.  
  253.     para "He collects rare"
  254.     line "ones too!"
  255.     done
  256.  
  257. _LavenderPokecenterGuyText::
  258.     text "CUBONEs wear"
  259.     line "skulls, right?"
  260.  
  261.     para "People will pay a"
  262.     line "lot for one!"
  263.     done
  264.  
  265. _MtMoonPokecenterBenchGuyText::
  266.     text "If you have too"
  267.     line "many #MON, you"
  268.     cont "should store them"
  269.     cont "via PC!"
  270.     done
  271.  
  272. _RockTunnelPokecenterGuyText::
  273.     text "I heard that"
  274.     line "GHOSTs haunt"
  275.     cont "LAVENDER TOWN!"
  276.     done
  277.  
  278. _UnusedBenchGuyText1::
  279.     text "I wish I could"
  280.     line "catch #MON."
  281.     done
  282.  
  283. _UnusedBenchGuyText2::
  284.     text "I'm tired from"
  285.     line "all the fun..."
  286.     done
  287.  
  288. _UnusedBenchGuyText3::
  289.     text "SILPH's manager"
  290.     line "is hiding in the"
  291.     cont "SAFARI ZONE."
  292.     done
  293.  
  294. _VermilionPokecenterGuyText::
  295.     text "It is true that a"
  296.     line "higher level"
  297.     cont "#MON will be"
  298.     cont "more powerful..."
  299.  
  300.     para "But, all #MON"
  301.     line "will have weak"
  302.     cont "points against"
  303.     cont "specific types."
  304.  
  305.     para "So, there is no"
  306.     line "universally"
  307.     cont "strong #MON."
  308.     done
  309.  
  310. _CeladonCityPokecenterGuyText::
  311.     text "If I had a BIKE,"
  312.     line "I would go to"
  313.     cont "CYCLING ROAD!"
  314.     done
  315.  
  316. _FuchsiaCityPokecenterGuyText::
  317.     text "If you're studying "
  318.     line "#MON, visit"
  319.     cont "the SAFARI ZONE."
  320.  
  321.     para "It has all sorts"
  322.     line "of rare #MON."
  323.     done
  324.  
  325. _CinnabarPokecenterGuyText::
  326.     text "#MON can still"
  327.     line "learn techniques"
  328.     cont "after canceling"
  329.     cont "evolution."
  330.  
  331.     para "Evolution can wait"
  332.     line "until new moves"
  333.     cont "have been learned."
  334.     done
  335.  
  336. _SaffronCityPokecenterGuyText1::
  337.     text "It would be great"
  338.     line "if the ELITE FOUR"
  339.     cont "came and stomped"
  340.     cont "TEAM ROCKET!"
  341.     done
  342.  
  343. _SaffronCityPokecenterGuyText2::
  344.     text "TEAM ROCKET took"
  345.     line "off! We can go"
  346.     cont "out safely again!"
  347.     cont "That's great!"
  348.     done
  349.  
  350. _CeladonCityHotelText::
  351.     text "My sis brought me"
  352.     line "on this vacation!"
  353.     done
  354.  
  355. _BookcaseText::
  356.     text "Crammed full of"
  357.     line "#MON books!"
  358.     done
  359.  
  360. _NewBicycleText::
  361.     text "A shiny new"
  362.     line "BICYCLE!"
  363.     done
  364.  
  365. _PushStartText::
  366.     text $06,$4A,$09,$88,$09,$DE,$7F,$04,$F6,$09,$E0,$07,$8B,$7F,$02,$A9,$04,$33,$07,$AA,$0B,$66; RAW DATA :    text "스타트 버튼을 누르자!"
  367.     line $02,$A9,$04,$33,$04,$89,$7F,$04,$7E,$02,$BA,$01,$01,$7F,$03,$B1,$02,$D9; RAW DATA :    line "누르면 메뉴가 뜬다"
  368.     done
  369.  
  370. _SaveOptionText::
  371.     text $05,$EC,$07,$9C,$05,$4A,$04,$36,$7F,$0A,$74,$07,$01,$02,$C2,$7F,$0A,$27,$09,$2F,$04,$93,$7F,$03,$E9,$0A,$27,$09,$DE; RAW DATA :    text "세이브를 함에는 포켓몬 레포트"
  372.     line $07,$AA,$08,$06,$7F,$06,$B2,$04,$89,$7F,$07,$F1,$02,$D9; RAW DATA :    line "자주 쓰면 좋다"
  373.     done
  374.  
  375. _StrengthsAndWeaknessesText::
  376.     text "All #MON types"
  377.     line "have strong and"
  378.     cont "weak points"
  379.     cont "against others."
  380.     done
  381.  
  382. _TimesUpText::
  383.     text "PA: Ding-dong!"
  384.  
  385.     para "Time's up!"
  386.     prompt
  387.  
  388. _GameOverText::
  389.     text "PA: Your SAFARI"
  390.     line "GAME is over!"
  391.     done
  392.  
  393. _CinnabarGymQuizDummyIntroText::
  394.     text "#MON Quiz!"
  395.  
  396.     para "Get it right and"
  397.     line "the door opens to"
  398.     cont "the next room!"
  399.  
  400.     para "Get it wrong and"
  401.     line "face a trainer!"
  402.  
  403.     para "If you want to"
  404.     line "conserve your"
  405.     cont "#MON for the"
  406.     cont "GYM LEADER..."
  407.  
  408.     para "Then get it right!"
  409.     line "Here we go!"
  410.     prompt
  411.  
  412. _CinnabarGymQuizIntroText::
  413.     text "#MON Quiz!"
  414.  
  415.     para "Get it right and"
  416.     line "the door opens to"
  417.     cont "the next room!"
  418.  
  419.     para "Get it wrong and"
  420.     line "face the trainer"
  421.     cont "blocking the way!"
  422.  
  423.     para "If you want to"
  424.     line "conserve your"
  425.     cont "#MON for the"
  426.     cont "GYM LEADER..."
  427.  
  428.     para "Then get it right!"
  429.     line "Here we go!"
  430.     para ""
  431.     done
  432.  
  433. _CinnabarGymQuizShortIntroText::
  434.     text "#MON Quiz!"
  435.  
  436.     line "Test your skill!"
  437.     para ""
  438.     done
  439.  
  440. _CinnabarQuizQuestionsText1::
  441.     text "CATERPIE evolves"
  442.     line "into BUTTERFREE?"
  443.     done
  444.  
  445. _CinnabarQuizQuestionsText2::
  446.     text "There are 9"
  447.     line "certified #MON"
  448.     cont "LEAGUE BADGEs?"
  449.     done
  450.  
  451. _CinnabarQuizQuestionsText3::
  452.     text "POLIWAG evolves 3"
  453.     line "times?"
  454.     done
  455.  
  456. _CinnabarQuizQuestionsText4::
  457.     text "Are thunder moves"
  458.     line "effective against"
  459.     cont "ground element-"
  460.     cont "type #MON?"
  461.     done
  462.  
  463. _CinnabarQuizQuestionsText5::
  464.     text "#MON of the"
  465.     line "same kind and"
  466.     cont "level are not"
  467.     cont "identical?"
  468.     done
  469.  
  470. _CinnabarQuizQuestionsText6::
  471.     text "TM28 contains"
  472.     line "TOMBSTONER?"
  473.     done
  474.  
  475. _CinnabarGymQuizCorrectText::
  476.     text "You're absolutely"
  477.     line "correct!"
  478.  
  479.     para "Go on through!@@"
  480.  
  481. _CinnabarGymQuizIncorrectText::
  482.     text "Sorry! Bad call!"
  483.     prompt
  484.  
  485. _MagazinesText::
  486.     text "#MON magazines!"
  487.  
  488.     para "#MON notebooks!"
  489.  
  490.     para "#MON graphs!"
  491.     done
  492.  
  493. _BillsHouseMonitorText::
  494.     text "TELEPORTER is"
  495.     line "displayed on the"
  496.     cont "PC monitor."
  497.     done
  498.  
  499. _BillsHouseInitiatedText::
  500.     text "<PLAYER> initiated"
  501.     line "TELEPORTER's Cell"
  502.     cont "Separator!@@"
  503.  
  504. _BillsHousePokemonListText1::
  505.     text "BILL's favorite"
  506.     line "#MON list!"
  507.     prompt
  508.  
  509. _BillsHousePokemonListText2::
  510.     text "Which #MON do"
  511.     line "you want to see?"
  512.     done
  513.  
  514. _OakLabEmailText::
  515.     text "There's an e-mail"
  516.     line "message here!"
  517.  
  518.     para "..."
  519.  
  520.     para "Calling all"
  521.     line "#MON trainers!"
  522.  
  523.     para "The elite trainers"
  524.     line "of #MON LEAGUE"
  525.     cont "are ready to take"
  526.     cont "on all comers!"
  527.  
  528.     para "Bring your best"
  529.     line "#MON and see"
  530.     cont "how you rate as a"
  531.     cont "trainer!"
  532.  
  533.     para "#MON LEAGUE HQ"
  534.     line "INDIGO PLATEAU"
  535.  
  536.     para "PS: PROF.OAK,"
  537.     line "please visit us!"
  538.     cont "..."
  539.     done
  540.  
  541. _GameCornerCoinCaseText::
  542.     text "A COIN CASE is"
  543.     line "required!"
  544.     done
  545.  
  546. _GameCornerNoCoinsText::
  547.     text "You don't have"
  548.     line "any coins!"
  549.     done
  550.  
  551. _GameCornerOutOfOrderText::
  552.     text "OUT OF ORDER"
  553.     line "This is broken."
  554.     done
  555.  
  556. _GameCornerOutToLunchText::
  557.     text "OUT TO LUNCH"
  558.     line "This is reserved."
  559.     done
  560.  
  561. _GameCornerSomeonesKeysText::
  562.     text "Someone's keys!"
  563.     line "They'll be back."
  564.     done
  565.  
  566. _JustAMomentText::
  567.     text "Just a moment."
  568.     done
  569.  
  570. TMNotebookText::
  571.     text "It's a pamphlet"
  572.     line "on TMs."
  573.  
  574.     para "..."
  575.  
  576.     para "There are 50 TMs"
  577.     line "in all."
  578.  
  579.     para "There are also 5"
  580.     line "HMs that can be"
  581.     cont "used repeatedly."
  582.  
  583.     para "SILPH CO.@@"
  584.  
  585. _TurnPageText::
  586.     text "Turn the page?"
  587.     done
  588.  
  589. _ViridianSchoolNotebookText5::
  590.     text "GIRL: Hey! Don't"
  591.     line "look at my notes!@@"
  592.  
  593. _ViridianSchoolNotebookText1::
  594.     text "Looked at the"
  595.     line "notebook!"
  596.  
  597.     para "First page..."
  598.  
  599.     para "# BALLs are"
  600.     line "used to catch"
  601.     cont "#MON."
  602.  
  603.     para "Up to 6 #MON"
  604.     line "can be carried."
  605.  
  606.     para "People who raise"
  607.     line "and make #MON"
  608.     cont "fight are called"
  609.     cont "#MON trainers."
  610.     prompt
  611.  
  612. _ViridianSchoolNotebookText2::
  613.     text "Second page..."
  614.  
  615.     para "A healthy #MON"
  616.     line "may be hard to"
  617.     cont "catch, so weaken"
  618.     cont "it first!"
  619.  
  620.     para "Poison, burns and"
  621.     line "other damage are"
  622.     cont "effective!"
  623.     prompt
  624.  
  625. _ViridianSchoolNotebookText3::
  626.     text "Third page..."
  627.  
  628.     para "#MON trainers"
  629.     line "seek others to"
  630.     cont "engage in #MON"
  631.     cont "fights."
  632.  
  633.     para "Battles are"
  634.     line "constantly fought"
  635.     cont "at #MON GYMs."
  636.     prompt
  637.  
  638. _ViridianSchoolNotebookText4::
  639.     text "Fourth page..."
  640.  
  641.     para "The goal for"
  642.     line "#MON trainers"
  643.     cont "is to beat the "
  644.     cont "top 8 #MON"
  645.     cont "GYM LEADERs."
  646.  
  647.     para "Do so to earn the"
  648.     line "right to face..."
  649.  
  650.     para "The ELITE FOUR of"
  651.     line "#MON LEAGUE!"
  652.     prompt
  653.  
  654. _EnemiesOnEverySideText::
  655.     text "Enemies on every"
  656.     line "side!"
  657.     done
  658.  
  659. _WhatGoesAroundComesAroundText::
  660.     text "What goes around"
  661.     line "comes around!"
  662.     done
  663.  
  664. _FightingDojoText::
  665.     text "FIGHTING DOJO"
  666.     done
  667.  
  668. _IndigoPlateauHQText::
  669.     text "INDIGO PLATEAU"
  670.     line "#MON LEAGUE HQ"
  671.     done
  672.  
  673. _RedBedroomSNESText::
  674.     text $52, $02,$C2,$0B,$64,$07,$8A,$0B,$65
  675.     line $0A,$96,$02,$EB,$7F,$06,$44,$0A,$0B,$09,$24,$05,$18,$07,$9C,$04,$36,$7F,$0A,$6F,$01,$4D,$7F,$07,$A6,$02,$D9,$0B,$66
  676.     cont $0B,$6A,$0B,$6A,$7F,$0B,$6A,$0B,$6A,$7F,$07,$F1,$06,$C6,$0B,$66
  677.     cont $07,$9C,$07,$D6,$7F,$06,$4D,$06,$4D,$7F,$02,$3A,$01,$01,$05,$1C,$01,$BE,$0B,$66
  678.     ;text "<PLAYER>는(은)"
  679.     ;line "현대 슈퍼컴보이를 하고 있다!"
  680.     ;cont "…… …… 좋아!"
  681.     ;cont "이제 슬슬 나가볼까!"
  682.    
  683.     done
  684.  
  685. _Route15UpstairsBinocularsText::
  686.     text "Looked into the"
  687.     line "binoculars..."
  688.  
  689.     para "A large, shining"
  690.     line "bird is flying"
  691.     cont "toward the sea."
  692.     done
  693.  
  694. _AerodactylFossilText::
  695.     text "AERODACTYL Fossil"
  696.     line "A primitive and"
  697.     cont "rare #MON."
  698.     done
  699.  
  700. _KabutopsFossilText::
  701.     text "KABUTOPS Fossil"
  702.     line "A primitive and"
  703.     cont "rare #MON."
  704.     done
  705.  
  706. _FanClubPicture1Text::
  707.     text "My cute RAPIDASH."
  708.     done
  709.  
  710. _FanClubPicture2Text::
  711.     text "My beloved FEAROW."
  712.     done
  713.  
  714. _LinkCableHelpText1::
  715.     text "TRAINER TIPS"
  716.  
  717.     para "Using a Game Link"
  718.     line "Cable"
  719.     prompt
  720.  
  721. _LinkCableHelpText2::
  722.     text "Which heading do"
  723.     line "you want to read?"
  724.     done
  725.  
  726. _LinkCableInfoText1::
  727.     text "When you have"
  728.     line "linked your GAME"
  729.     cont "BOY with another"
  730.     cont "GAME BOY, talk to"
  731.     cont "the attendant on"
  732.     cont "the right in any"
  733.     cont "#MON CENTER."
  734.     prompt
  735.  
  736. _LinkCableInfoText2::
  737.     text "COLOSSEUM lets"
  738.     line "you play against"
  739.     cont "a friend."
  740.     prompt
  741.  
  742. _LinkCableInfoText3::
  743.     text "TRADE CENTER is"
  744.     line "used for trading"
  745.     cont "#MON."
  746.     prompt
  747.  
  748. _ViridianSchoolBlackboardText1::
  749.     text "The blackboard"
  750.     line "describes #MON"
  751.     cont "STATUS changes"
  752.     cont "during battles."
  753.     prompt
  754.  
  755. _ViridianSchoolBlackboardText2::
  756.     text "Which heading do"
  757.     line "you want to read?"
  758.     done
  759.  
  760. _ViridianBlackboardSleepText::
  761.     text "A #MON can't"
  762.     line "attack if it's"
  763.     cont "asleep!"
  764.  
  765.     para "#MON will stay"
  766.     line "asleep even after"
  767.     cont "battles."
  768.  
  769.     para "Use AWAKENING to"
  770.     line "wake them up!"
  771.     prompt
  772.  
  773. _ViridianBlackboardPoisonText::
  774.     text "When poisoned, a"
  775.     line "#MON's health"
  776.     cont "steadily drops."
  777.  
  778.     para "Poison lingers"
  779.     line "after battles."
  780.  
  781.     para "Use an ANTIDOTE"
  782.     line "to cure poison!"
  783.     prompt
  784.  
  785. _ViridianBlackboardPrlzText::
  786.     text "Paralysis could"
  787.     line "make #MON"
  788.     cont "moves misfire!"
  789.  
  790.     para "Paralysis remains"
  791.     line "after battles."
  792.  
  793.     para "Use PARLYZ HEAL"
  794.     line "for treatment!"
  795.     prompt
  796.  
  797. _ViridianBlackboardBurnText::
  798.     text "A burn reduces"
  799.     line "power and speed."
  800.     cont "It also causes"
  801.     cont "ongoing damage."
  802.  
  803.     para "Burns remain"
  804.     line "after battles."
  805.  
  806.     para "Use BURN HEAL to"
  807.     line "cure a burn!"
  808.     prompt
  809.  
  810. _ViridianBlackboardFrozenText::
  811.     text "If frozen, a"
  812.     line "#MON becomes"
  813.     cont "totally immobile!"
  814.  
  815.     para "It stays frozen"
  816.     line "even after the"
  817.     cont "battle ends."
  818.  
  819.     para "Use ICE HEAL to"
  820.     line "thaw out #MON!"
  821.     prompt
  822.  
  823. _VermilionGymTrashText::
  824.     text "Nope, there's"
  825.     line "only trash here."
  826.     done
  827.  
  828. _VermilionGymTrashSuccessText1::
  829.     text "Hey! There's a"
  830.     line "switch under the"
  831.     cont "trash!"
  832.     cont "Turn it on!"
  833.  
  834.     para "The 1st electric"
  835.     line "lock opened!@@"
  836.  
  837. _VermilionGymTrashSuccessText2::
  838.     text "Hey! There's"
  839.     line "another switch"
  840.     cont "under the trash!"
  841.     cont "Turn it on!"
  842.     prompt
  843.  
  844. _VermilionGymTrashSuccessText3::
  845.     text "The 2nd electric"
  846.     line "lock opened!"
  847.  
  848.     para "The motorized door"
  849.     line "opened!@@"
  850.  
  851. _VermilionGymTrashFailText::
  852.     text "Nope! There's"
  853.     line "only trash here."
  854.     cont "Hey! The electric"
  855.     cont "locks were reset!@@"
  856.  
  857. _FoundHiddenItemText::
  858.     text "<PLAYER> found"
  859.     line "@"
  860.     TX_RAM wcd6d
  861.     text "!@@"
  862.  
  863. _HiddenItemBagFullText::
  864.     text "But, <PLAYER> has"
  865.     line "no more room for"
  866.     cont "other items!"
  867.     done
  868.  
  869. _FoundHiddenCoinsText::
  870.     text "<PLAYER> found"
  871.     line "@"
  872.     TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
  873.     text " coins!@@"
  874.  
  875. _FoundHiddenCoins2Text::
  876.     text "<PLAYER> found"
  877.     line "@"
  878.     TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
  879.     text " coins!@@"
  880.  
  881. _DroppedHiddenCoinsText::
  882.     text ""
  883.     para "Oops! Dropped"
  884.     line "some coins!"
  885.     done
  886.  
  887. _IndigoPlateauStatuesText1::
  888.     text "INDIGO PLATEAU"
  889.     prompt
  890.  
  891. _IndigoPlateauStatuesText2::
  892.     text "The ultimate goal"
  893.     line "of trainers!"
  894.     cont "#MON LEAGUE HQ"
  895.     done
  896.  
  897. _IndigoPlateauStatuesText3::
  898.     text "The highest"
  899.     line "#MON authority"
  900.     cont "#MON LEAGUE HQ"
  901.     done
  902.  
  903. _PokemonBooksText::
  904.     text "Crammed full of"
  905.     line "#MON books!"
  906.     done
  907.  
  908. _DiglettSculptureText::
  909.     text "It's a sculpture"
  910.     line "of DIGLETT."
  911.     done
  912.  
  913. _ElevatorText::
  914.     text "This is an"
  915.     line "elevator."
  916.     done
  917.  
  918. _TownMapText::
  919.     text "A TOWN MAP.@@"
  920.  
  921. _PokemonStuffText::
  922.     text "Wow! Tons of"
  923.     line "#MON stuff!"
  924.     done
  925.  
  926. _OutOfSafariBallsText::
  927.     text "PA: Ding-dong!"
  928.  
  929.     para "You are out of"
  930.     line "SAFARI BALLs!"
  931.     prompt
  932.  
  933. _WildRanText::
  934.     text "Wild @"
  935.     TX_RAM wEnemyMonNick
  936.     text ""
  937.     line "ran!"
  938.     prompt
  939.  
  940. _EnemyRanText::
  941.     text "Enemy @"
  942.     TX_RAM wEnemyMonNick
  943.     text ""
  944.     line "ran!"
  945.     prompt
  946.  
  947. _HurtByPoisonText::
  948.     text "<USER>'s"
  949.     line "hurt by poison!"
  950.     prompt
  951.  
  952. _HurtByBurnText::
  953.     text "<USER>'s"
  954.     line "hurt by the burn!"
  955.     prompt
  956.  
  957. _HurtByLeechSeedText::
  958.     text "LEECH SEED saps"
  959.     line "<USER>!"
  960.     prompt
  961.  
  962. _MoneyForWinningText::
  963.     text "<PLAYER> got ¥@"
  964.     TX_BCD wAmountMoneyWon, 3 | LEADING_ZEROES | LEFT_ALIGN
  965.     text ""
  966.     line "for winning!"
  967.     prompt
  968.  
  969. _TrainerDefeatedText::
  970.     text "<PLAYER> defeated"
  971.     line "@"
  972.     TX_RAM wTrainerName
  973.     text "!"
  974.     prompt
  975.  
  976. _PlayerMonFaintedText::
  977.     TX_RAM wBattleMonNick
  978.     text ""
  979.     line "fainted!"
  980.     prompt
  981.  
  982. _UseNextMonText::
  983.     text "Use next #MON?"
  984.     done
  985.  
  986. _Sony1WinText::
  987.     text "<RIVAL>: Yeah! Am"
  988.     line "I great or what?"
  989.     prompt
  990.  
  991. _PlayerBlackedOutText2::
  992.     text "<PLAYER> is out of"
  993.     line "useable #MON!"
  994.  
  995.     para "<PLAYER> blacked"
  996.     line "out!"
  997.     prompt
  998.  
  999. _LinkBattleLostText::
  1000.     text "<PLAYER> lost to"
  1001.     line "@"
  1002.     TX_RAM wTrainerName
  1003.     text "!"
  1004.     prompt
  1005.  
  1006. _TrainerAboutToUseText::
  1007.     TX_RAM wTrainerName
  1008.     text " is"
  1009.     line "about to use"
  1010.     cont"@"
  1011.     TX_RAM wEnemyMonNick
  1012.     text "!"
  1013.  
  1014.     para "Will <PLAYER>"
  1015.     line "change #MON?"
  1016.     done
  1017.  
  1018. _TrainerSentOutText::
  1019.     TX_RAM wTrainerName
  1020.     text " sent"
  1021.     line "out @"
  1022.     TX_RAM wEnemyMonNick
  1023.     text "!"
  1024.     done
  1025.  
  1026. _NoWillText::
  1027.     text "There's no will"
  1028.     line "to fight!"
  1029.     prompt
  1030.  
  1031. _CantEscapeText::
  1032.     text "Can't escape!"
  1033.     prompt
  1034.  
  1035. _NoRunningText::
  1036.     text "No! There's no"
  1037.     line "running from a"
  1038.     cont "trainer battle!"
  1039.     prompt
  1040.  
  1041. _GotAwayText::
  1042.     text "Got away safely!"
  1043.     prompt
  1044.  
  1045. _RunAwayText::
  1046.     text "Hurry, get away!"
  1047.     prompt
  1048.  
  1049. _ItemsCantBeUsedHereText::
  1050.     text "Items can't be"
  1051.     line "used here."
  1052.     prompt
  1053.  
  1054. _AlreadyOutText::
  1055.     TX_RAM wBattleMonNick
  1056.     text " is"
  1057.     line "already out!"
  1058.     prompt
  1059.  
  1060. _MoveNoPPText::
  1061.     text "No PP left for"
  1062.     line "this move!"
  1063.     prompt
  1064.  
  1065. _MoveDisabledText::
  1066.     text "The move is"
  1067.     line "disabled!"
  1068.     prompt
  1069.  
  1070. _NoMovesLeftText::
  1071.     TX_RAM wBattleMonNick
  1072.     text " has no"
  1073.     line "moves left!"
  1074.     done
  1075.  
  1076. _MultiHitText::
  1077.     text "Hit the enemy"
  1078.     line "@"
  1079.     TX_NUM wPlayerNumHits, 1, 1
  1080.     text " times!"
  1081.     prompt
  1082.  
  1083. _ScaredText::
  1084.     TX_RAM wBattleMonNick
  1085.     text " is too"
  1086.     line "scared to move!"
  1087.     prompt
  1088.  
  1089. _GetOutText::
  1090.     text "GHOST: Get out..."
  1091.     line "Get out..."
  1092.     prompt
  1093.  
  1094. _FastAsleepText::
  1095.     text "<USER>"
  1096.     line "is fast asleep!"
  1097.     prompt
  1098.  
  1099. _WokeUpText::
  1100.     text "<USER>"
  1101.     line "woke up!"
  1102.     prompt
  1103.  
  1104. _IsFrozenText::
  1105.     text "<USER>"
  1106.     line "is frozen solid!"
  1107.     prompt
  1108.  
  1109. _FullyParalyzedText::
  1110.     text "<USER>'s"
  1111.     line "fully paralyzed!"
  1112.     prompt
  1113.  
  1114. _FlinchedText::
  1115.     text "<USER>"
  1116.     line "flinched!"
  1117.     prompt
  1118.  
  1119. _MustRechargeText::
  1120.     text "<USER>"
  1121.     line "must recharge!"
  1122.     prompt
  1123.  
  1124. _DisabledNoMoreText::
  1125.     text "<USER>'s"
  1126.     line "disabled no more!"
  1127.     prompt
  1128.  
  1129. _IsConfusedText::
  1130.     text "<USER>"
  1131.     line "is confused!"
  1132.     prompt
  1133.  
  1134. _HurtItselfText::
  1135.     text "It hurt itself in"
  1136.     line "its confusion!"
  1137.     prompt
  1138.  
  1139. _ConfusedNoMoreText::
  1140.     text "<USER>'s"
  1141.     line "confused no more!"
  1142.     prompt
  1143.  
  1144. _SavingEnergyText::
  1145.     text "<USER>"
  1146.     line "is saving energy!"
  1147.     prompt
  1148.  
  1149. _UnleashedEnergyText::
  1150.     text "<USER>"
  1151.     line "unleashed energy!"
  1152.     prompt
  1153.  
  1154. _ThrashingAboutText::
  1155.     text "<USER>'s"
  1156.     line "thrashing about!"
  1157.     done
  1158.  
  1159. _AttackContinuesText::
  1160.     text "<USER>'s"
  1161.     line "attack continues!"
  1162.     done
  1163.  
  1164. _CantMoveText::
  1165.     text "<USER>"
  1166.     line "can't move!"
  1167.     prompt
  1168.  
  1169. _MoveIsDisabledText::
  1170.     text "<USER>'s"
  1171.     line "@"
  1172.     TX_RAM wcd6d
  1173.     text " is"
  1174.     cont "disabled!"
  1175.     prompt
  1176.  
  1177. _MonName1Text::
  1178.     text "<USER>@@"
  1179.  
  1180. _Used1Text::
  1181.     text "",$07,$97
  1182.     line "@@"
  1183.  
  1184. _Used2Text::
  1185.     text "",$07,$97
  1186.     line "@@"
  1187.     ;text ""
  1188.     ;line "used @@"
  1189.  
  1190.    
  1191. _InsteadText::
  1192.     text "instead,"
  1193.     cont "@@"
  1194.  
  1195. _CF4BText::
  1196.     TX_RAM wcf4b
  1197.     text "@"
  1198. _KeptGoingAndCrashedText::
  1199.     text "<USER>"
  1200.     line "kept going and"
  1201.     cont "crashed!"
  1202.     prompt
  1203.  
  1204. _UnaffectedText::
  1205.     text "<TARGET>'s"
  1206.     line "unaffected!"
  1207.     prompt
  1208.  
  1209. _DoesntAffectMonText::
  1210.     text "It doesn't affect"
  1211.     line "<TARGET>!"
  1212.     prompt
  1213.  
  1214. _LoafingAroundText::
  1215.     TX_RAM wBattleMonNick
  1216.     text " is"
  1217.     line "loafing around."
  1218.     prompt
  1219.  
  1220. _BeganToNapText::
  1221.     TX_RAM wBattleMonNick
  1222.     text " began"
  1223.     line "to nap!"
  1224.     prompt
  1225.  
  1226. _WontObeyText::
  1227.     TX_RAM wBattleMonNick
  1228.     text " won't"
  1229.     line "obey!"
  1230.     prompt
  1231.  
  1232. _TurnedAwayText::
  1233.     TX_RAM wBattleMonNick
  1234.     text " turned"
  1235.     line "away!"
  1236.     prompt
  1237.  
  1238. _SubstituteTookDamageText::
  1239.     text "The SUBSTITUTE"
  1240.     line "took damage for"
  1241.     cont "<TARGET>!"
  1242.     prompt
  1243.  
  1244. _SubstituteBrokeText::
  1245.     text "<TARGET>'s"
  1246.     line "SUBSTITUTE broke!"
  1247.     prompt
  1248.  
  1249. _BuildingRageText::
  1250.     text "<USER>'s"
  1251.     line "RAGE is building!"
  1252.     prompt
  1253.  
  1254. _MirrorMoveFailedText::
  1255.     text "The MIRROR MOVE"
  1256.     next "failed!"
  1257.     prompt
  1258.  
  1259. _HitXTimesText::
  1260.     text "Hit @"
  1261.     TX_NUM wEnemyNumHits, 1, 1
  1262.     text " times!"
  1263.     prompt
  1264.  
  1265. _GainedText::
  1266.     TX_RAM wcd6d
  1267.     text $02,$C2,$0B,$64,$07,$8A,$0B,$65
  1268.     line "@@"
  1269.     ;는(은)
  1270.     ;원문은 gained이며 아래의 경험치를 얻었다와 연결되는 문장입니다
  1271.     ;영어와 한국어의 어법차이때문에 다른곳에서 문제가 발생할수 있기에 원문을 적어둡니다
  1272. _WithExpAllText::
  1273.     text "with EXP.ALL,"
  1274.     cont "@@"
  1275.  
  1276. _BoostedText::
  1277.     text "a boosted"
  1278.     cont "@@"
  1279.  
  1280.  
  1281. SECTION "Text 3", ROMX, BANK[TEXT_3]
  1282.  
  1283. _EnemyAppearedText::
  1284.     TX_RAM wEnemyMonNick
  1285.     text ""
  1286.     line "appeared!"
  1287.     prompt
  1288.  
  1289. _TrainerWantsToFightText::
  1290.     TX_RAM wTrainerName
  1291.     text " wants"
  1292.     line "to fight!"
  1293.     prompt
  1294.  
  1295. _UnveiledGhostText::
  1296.     text "SILPH SCOPE"
  1297.     line "unveiled the"
  1298.     cont "GHOST's identity!"
  1299.     prompt
  1300.  
  1301. _GhostCantBeIDdText::
  1302.     text "Darn! The GHOST"
  1303.     line "can't be ID'd!"
  1304.     prompt
  1305.  
  1306.  
  1307. ; money related
  1308. _PickUpPayDayMoneyText::
  1309.     text "<PLAYER> picked up"
  1310.     line "¥@"
  1311.     TX_BCD wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
  1312.     text "!"
  1313.     prompt
  1314.  
  1315. _WhichFloorText::
  1316.     text "Which floor do"
  1317.     line "you want? "
  1318.     done
  1319.  
  1320. _SleepingPikachuText1::
  1321.     text "There isn't any"
  1322.     line "response..."
  1323.     prompt
  1324.  
  1325. _PotionText::
  1326.     TX_RAM wcd6d
  1327.     text ""
  1328.     line "recovered by @"
  1329.     TX_NUM wHPBarHPDifference, 2, 3
  1330.     text "!"
  1331.     done
  1332.  
  1333. _AntidoteText::
  1334.     TX_RAM wcd6d
  1335.     text " was"
  1336.     line "cured of poison!"
  1337.     done
  1338.  
  1339. _ParlyzHealText::
  1340.     TX_RAM wcd6d
  1341.     text "'s"
  1342.     line "rid of paralysis!"
  1343.     done
  1344.  
  1345. _BurnHealText::
  1346.     TX_RAM wcd6d
  1347.     text "'s"
  1348.     line "burn was healed!"
  1349.     done
  1350.  
  1351. _IceHealText::
  1352.     TX_RAM wcd6d
  1353.     text " was"
  1354.     line "defrosted!"
  1355.     done
  1356.  
  1357. _AwakeningText::
  1358.     TX_RAM wcd6d
  1359.     text ""
  1360.     line "woke up!"
  1361.     done
  1362.  
  1363. _FullHealText::
  1364.     TX_RAM wcd6d
  1365.     text "'s"
  1366.     line "health returned!"
  1367.     done
  1368.  
  1369. _ReviveText::
  1370.     TX_RAM wcd6d
  1371.     text ""
  1372.     line "is revitalized!"
  1373.     done
  1374.  
  1375.  
  1376. _WhatToDepositText::
  1377.     text "What do you want"
  1378.     line "to deposit?"
  1379.     done
  1380.  
  1381. _DepositHowManyText::
  1382.     text "How many?"
  1383.     done
  1384.  
  1385. _ItemWasStoredText::
  1386.     TX_RAM wcd6d
  1387.     text " was"
  1388.     line "stored via PC."
  1389.     prompt
  1390.  
  1391. _NothingToDepositText::
  1392.     text "You have nothing"
  1393.     line "to deposit."
  1394.     prompt
  1395.  
  1396. _NoRoomToStoreText::
  1397.     text "No room left to"
  1398.     line "store items."
  1399.     prompt
  1400.  
  1401. _WhatToWithdrawText::
  1402.     text "What do you want"
  1403.     line "to withdraw?"
  1404.     done
  1405.  
  1406. _WithdrawHowManyText::
  1407.     text "How many?"
  1408.     done
  1409.  
  1410. _WithdrewItemText::
  1411.     text "Withdrew"
  1412.     line "@"
  1413.     TX_RAM wcd6d
  1414.     text "."
  1415.     prompt
  1416.  
  1417. _NothingStoredText::
  1418.     text "There is nothing"
  1419.     line "stored."
  1420.     prompt
  1421.  
  1422. _CantCarryMoreText::
  1423.     text "You can't carry"
  1424.     line "any more items."
  1425.     prompt
  1426.  
  1427. _WhatToTossText::
  1428.     text "What do you want"
  1429.     line "to toss away?"
  1430.     done
  1431.  
  1432. _TossHowManyText::
  1433.     text "How many?"
  1434.     done
  1435.  
  1436. _AccessedHoFPCText::
  1437.     text "Accessed #MON"
  1438.     line "LEAGUE's site."
  1439.  
  1440.     para "Accessed the HALL"
  1441.     line "OF FAME List."
  1442.     prompt
  1443.  
  1444. _SleepingPikachuText2::
  1445.     text "There isn't any"
  1446.     line "response..."
  1447.     prompt
  1448.  
  1449. _SwitchOnText::
  1450.     text "Switch on!"
  1451.     prompt
  1452.  
  1453. _WhatText::
  1454.     text "What?"
  1455.     done
  1456.  
  1457. _DepositWhichMonText::
  1458.     text "Deposit which"
  1459.     line "#MON?"
  1460.     done
  1461.  
  1462. _MonWasStoredText::
  1463.     TX_RAM wcf4b
  1464.     text " was"
  1465.     line "stored in Box @"
  1466.     TX_RAM wBoxNumString
  1467.     text "."
  1468.     prompt
  1469.  
  1470. _CantDepositLastMonText::
  1471.     text "You can't deposit"
  1472.     line "the last #MON!"
  1473.     prompt
  1474.  
  1475. _BoxFullText::
  1476.     text "Oops! This Box is"
  1477.     line "full of #MON."
  1478.     prompt
  1479.  
  1480. _MonIsTakenOutText::
  1481.     TX_RAM wcf4b
  1482.     text " is"
  1483.     line "taken out."
  1484.     cont "Got @"
  1485.     TX_RAM wcf4b
  1486.     text "."
  1487.     prompt
  1488.  
  1489. _NoMonText::
  1490.     text "What? There are"
  1491.     line "no #MON here!"
  1492.     prompt
  1493.  
  1494. _CantTakeMonText::
  1495.     text "You can't take"
  1496.     line "any more #MON."
  1497.  
  1498.     para "Deposit #MON"
  1499.     line "first."
  1500.     prompt
  1501.  
  1502. _PikachuUnhappyText::
  1503.     TX_RAM wcd6d
  1504.     text " looks"
  1505.     line "unhappy about it!"
  1506.     prompt
  1507.  
  1508. _ReleaseWhichMonText::
  1509.     text "Release which"
  1510.     line "#MON?"
  1511.     done
  1512.  
  1513. _OnceReleasedText::
  1514.     text "Once released,"
  1515.     line "@"
  1516.     TX_RAM wcf4b
  1517.     text " is"
  1518.     cont "gone forever. OK?"
  1519.     done
  1520.  
  1521. _MonWasReleasedText::
  1522.     TX_RAM wcf4b
  1523.     text " was"
  1524.     line "released outside."
  1525.     cont "Bye @"
  1526.  
  1527. _CF4BExclamationText::
  1528.     TX_RAM wcf4b
  1529.     text "!"
  1530.     prompt
  1531.  
  1532. _RequireCoinCaseText::
  1533.     text "A COIN CASE is"
  1534.     line "required!@@"
  1535.  
  1536. _ExchangeCoinsForPrizesText::
  1537.     text "We exchange your"
  1538.     line "coins for prizes."
  1539.     prompt
  1540.  
  1541. _WhichPrizeText::
  1542.     text "Which prize do"
  1543.     line "you want?"
  1544.     done
  1545.  
  1546. _HereYouGoText::
  1547.     text "Here you go!@@"
  1548.  
  1549. _SoYouWantPrizeText::
  1550.     text "So, you want"
  1551.     line "@"
  1552.     TX_RAM wcd6d
  1553.     text "?"
  1554.     done
  1555.  
  1556. _SorryNeedMoreCoinsText::
  1557.     text "Sorry, you need"
  1558.     line "more coins.@@"
  1559.  
  1560. _OopsYouDontHaveEnoughRoomText::
  1561.     text "Oops! You don't"
  1562.     line "have enough room.@@"
  1563.  
  1564. _OhFineThenText::
  1565.     text "Oh, fine then.@@"
  1566.  
  1567. _GetDexRatedText::
  1568.     text "Want to get your"
  1569.     line "#DEX rated?"
  1570.     done
  1571.  
  1572. _ClosedOaksPCText::
  1573.     text "Closed link to"
  1574.     line "PROF.OAK's PC.@@"
  1575.  
  1576. _AccessedOaksPCText::
  1577.     text "Accessed PROF."
  1578.     line "OAK's PC."
  1579.  
  1580.     para "Accessed #DEX"
  1581.     line "Rating System."
  1582.     prompt
  1583.  
  1584. _ExpressionText::
  1585.     text "This expression is"
  1586.     line "No. @"
  1587.     TX_NUM wExpressionNumber, 1, 2
  1588.     text "."
  1589.     prompt
  1590.  
  1591. _NotEnoughMemoryText::
  1592.     text "Not enough Yellow"
  1593.     line "Version memory."
  1594.     done
  1595.  
  1596. INCLUDE "text/oakspeech.asm"
  1597.  
  1598. _DoYouWantToNicknameText::
  1599.     text "Do you want to"
  1600.     line "give a nickname"
  1601.     cont "to @"
  1602.     TX_RAM wcd6d
  1603.     text "?"
  1604.     done
  1605.  
  1606. _YourNameIsText::
  1607.     text "Right! So your"
  1608.     line "name is <PLAYER>!"
  1609.     prompt
  1610.  
  1611. _HisNameIsText::
  1612.     text "That's right! I"
  1613.     line "remember now! His"
  1614.     cont "name is <RIVAL>!"
  1615.     prompt
  1616.  
  1617. _WillBeTradedText::
  1618.     TX_RAM wNameOfPlayerMonToBeTraded
  1619.     text " and"
  1620.     line "@"
  1621.     TX_RAM wcd6d
  1622.     text " will"
  1623.     cont "be traded."
  1624.     done
  1625.  
  1626. _Colosseum3MonsText::
  1627.     text "You need 3 #MON"
  1628.     line "to fight!"
  1629.     prompt
  1630.  
  1631. _ColosseumMewText::
  1632.     text "Sorry, MEW can't"
  1633.     line "attend!"
  1634.     prompt
  1635.  
  1636. _ColosseumDifferentMonsText::
  1637.     text "Your #MON must"
  1638.     line "all be different!"
  1639.     prompt
  1640.  
  1641. _ColosseumMaxL55Text::
  1642.     text "No #MON can"
  1643.     line "exceed L55!"
  1644.     prompt
  1645.  
  1646. _ColosseumMinL50Text::
  1647.     text "All #MON must"
  1648.     line "be at least L50!"
  1649.     prompt
  1650.  
  1651. _ColosseumTotalL155Text::
  1652.     text "Your total levels"
  1653.     line "exceed 155!"
  1654.     prompt
  1655.  
  1656. _ColosseumMaxL30Text::
  1657.     text "No #MON can"
  1658.     line "exceed L30!"
  1659.     prompt
  1660.  
  1661. _ColosseumMinL25Text::
  1662.     text "All #MON must"
  1663.     line "be at least L25!"
  1664.     prompt
  1665.  
  1666. _ColosseumTotalL80Text::
  1667.     text "Your total levels"
  1668.     line "exceed 80!"
  1669.     prompt
  1670.  
  1671. _ColosseumMaxL20Text::
  1672.     text "No #MON can"
  1673.     line "exceed L20!"
  1674.     prompt
  1675.  
  1676. _ColosseumMinL15Text::
  1677.     text "All #MON must"
  1678.     line "be at least L15!"
  1679.     prompt
  1680.  
  1681. _ColosseumTotalL50Text::
  1682.     text "Your total levels"
  1683.     line "exceed 50!"
  1684.     prompt
  1685.  
  1686. _ColosseumHeightText::
  1687.     TX_RAM wcd6d
  1688.     text " is over"
  1689.     line "6′8″ tall!"
  1690.     prompt
  1691.  
  1692. _ColosseumWeightText::
  1693.     TX_RAM wcd6d
  1694.     text " weighs"
  1695.     line "over 44 pounds!"
  1696.     prompt
  1697.  
  1698. _ColosseumEvolvedText::
  1699.     TX_RAM wcd6d
  1700.     text " is an"
  1701.     line "evolved #MON!"
  1702.     prompt
  1703.  
  1704. _ColosseumIneligibleText::
  1705.     text "Your opponent is"
  1706.     line "ineligible."
  1707.     prompt
  1708.  
  1709. _ColosseumWhereToText::
  1710.     text "Where would you"
  1711.     line "like to go?"
  1712.     done
  1713.  
  1714. _ColosseumPleaseWaitText::
  1715.     text "OK, please wait"
  1716.     line "just a moment."
  1717.     done
  1718.  
  1719. _ColosseumCanceledText::
  1720.     text "The link was"
  1721.     line "canceled."
  1722.     done
  1723.  
  1724. _ColosseumVersionText::
  1725.     text "The game versions"
  1726.     line "don't match."
  1727.     prompt
  1728.  
  1729. _Char00Text::
  1730.     TX_NUM hSpriteIndexOrTextID, 1, 2
  1731.     text " error."
  1732.     done
  1733.  
  1734. _Char55Text::
  1735.     text $4B, "@@"
  1736.  
  1737. _NoPokemonText::
  1738.     text "There are no"
  1739.     line "#MON here!"
  1740.     prompt
  1741.  
  1742.  
  1743. _FellAsleepText::
  1744.     text "<TARGET>"
  1745.     line "fell asleep!"
  1746.     prompt
  1747.  
  1748. _AlreadyAsleepText::
  1749.     text "<TARGET>'s"
  1750.     line "already asleep!"
  1751.     prompt
  1752.  
  1753. _PoisonedText::
  1754.     text "<TARGET>"
  1755.     line "was poisoned!"
  1756.     prompt
  1757.  
  1758. _BadlyPoisonedText::
  1759.     text "<TARGET>'s"
  1760.     line "badly poisoned!"
  1761.     prompt
  1762.  
  1763. _BurnedText::
  1764.     text "<TARGET>"
  1765.     line "was burned!"
  1766.     prompt
  1767.  
  1768. _FrozenText::
  1769.     text "<TARGET>"
  1770.     line "was frozen solid!"
  1771.     prompt
  1772.  
  1773. _FireDefrostedText::
  1774.     text "Fire defrosted"
  1775.     line "<TARGET>!"
  1776.     prompt
  1777.  
  1778. _MonsStatsRoseText::
  1779.     text "<USER>'s"
  1780.     line "@"
  1781.     TX_RAM wcf4b
  1782.     text "@@"
  1783.  
  1784. _GreatlyRoseText::
  1785.     text $4c, "greatly@@"
  1786.  
  1787. _RoseText::
  1788.     text " rose!"
  1789.     prompt
  1790.  
  1791. _MonsStatsFellText::
  1792.     text "<TARGET>'s"
  1793.     line "@"
  1794.     TX_RAM wcf4b
  1795.     text "@@"
  1796.  
  1797. _GreatlyFellText::
  1798.     text $4c, "greatly@@"
  1799.  
  1800. _FellText::
  1801.     text " fell!"
  1802.     prompt
  1803.  
  1804. _RanFromBattleText::
  1805.     text "<USER>"
  1806.     line "ran from battle!"
  1807.     prompt
  1808.  
  1809. _RanAwayScaredText::
  1810.     text "<TARGET>"
  1811.     line "ran away scared!"
  1812.     prompt
  1813.  
  1814. _WasBlownAwayText::
  1815.     text "<TARGET>"
  1816.     line "was blown away!"
  1817.     prompt
  1818.  
  1819. _ChargeMoveEffectText::
  1820.     text "<USER>@@"
  1821.  
  1822. _MadeWhirlwindText::
  1823.     text ""
  1824.     line "made a whirlwind!"
  1825.     prompt
  1826.  
  1827. _TookInSunlightText::
  1828.     text ""
  1829.     line "took in sunlight!"
  1830.     prompt
  1831.  
  1832. _LoweredItsHeadText::
  1833.     text ""
  1834.     line "lowered its head!"
  1835.     prompt
  1836.  
  1837. _SkyAttackGlowingText::
  1838.     text ""
  1839.     line "is glowing!"
  1840.     prompt
  1841.  
  1842. _FlewUpHighText::
  1843.     text ""
  1844.     line "flew up high!"
  1845.     prompt
  1846.  
  1847. _DugAHoleText::
  1848.     text ""
  1849.     line "dug a hole!"
  1850.     prompt
  1851.  
  1852. _BecameConfusedText::
  1853.     text "<TARGET>"
  1854.     line "became confused!"
  1855.     prompt
  1856.  
  1857. _MimicLearnedMoveText::
  1858.     text "<USER>"
  1859.     line "learned"
  1860.     cont "@"
  1861.     TX_RAM wcd6d
  1862.     text "!"
  1863.     prompt
  1864.  
  1865. _MoveWasDisabledText::
  1866.     text "<TARGET>'s"
  1867.     line "@"
  1868.     TX_RAM wcd6d
  1869.     text " was"
  1870.     cont "disabled!"
  1871.     prompt
  1872.  
  1873. _NothingHappenedText::
  1874.     text "Nothing happened!"
  1875.     prompt
  1876.  
  1877. _NoEffectText::
  1878.     text "No effect!"
  1879.     prompt
  1880.  
  1881. _ButItFailedText::
  1882.     text "But, it failed! "
  1883.     prompt
  1884.  
  1885. _DidntAffectText::
  1886.     text "It didn't affect"
  1887.     line "<TARGET>!"
  1888.     prompt
  1889.  
  1890. _IsUnaffectedText::
  1891.     text "<TARGET>"
  1892.     line "is unaffected!"
  1893.     prompt
  1894.  
  1895. _ParalyzedMayNotAttackText::
  1896.     text "<TARGET>'s"
  1897.     line "paralyzed! It may"
  1898.     cont "not attack!"
  1899.     prompt
  1900.  
  1901. _SubstituteText::
  1902.     text "It created a"
  1903.     line "SUBSTITUTE!"
  1904.     prompt
  1905.  
  1906. _HasSubstituteText::
  1907.     text "<USER>"
  1908.     line "has a SUBSTITUTE!"
  1909.     prompt
  1910.  
  1911. _TooWeakSubstituteText::
  1912.     text "Too weak to make"
  1913.     line "a SUBSTITUTE!"
  1914.     prompt
  1915.  
  1916. _WasSeededText::
  1917.     text "<TARGET>"
  1918.     line "was seeded!"
  1919.     prompt
  1920.  
  1921. _EvadedAttackText::
  1922.     text "<TARGET>"
  1923.     line "evaded attack!"
  1924.     prompt
  1925.  
  1926. _HitWithRecoilText::
  1927.     text "<USER>'s"
  1928.     line "hit with recoil!"
  1929.     prompt
  1930.  
  1931. _ConvertedTypeText::
  1932.     text "Converted type to"
  1933.     line "<TARGET>'s!"
  1934.     prompt
  1935.  
  1936. _StatusChangesEliminatedText::
  1937.     text "All STATUS changes"
  1938.     line "are eliminated!"
  1939.     prompt
  1940.  
  1941. _GettingPumpedText::
  1942.     text "<USER>'s"
  1943.     line "getting pumped!"
  1944.     prompt
  1945.  
  1946. _StartedSleepingEffect::
  1947.     text "<USER>"
  1948.     line "started sleeping!"
  1949.     done
  1950.  
  1951. _FellAsleepBecameHealthyText::
  1952.     text "<USER>"
  1953.     line "fell asleep and"
  1954.     cont "became healthy!"
  1955.     done
  1956.  
  1957. _RegainedHealthText::
  1958.     text "<USER>"
  1959.     line "regained health!"
  1960.     prompt
  1961.  
  1962. _TransformedText::
  1963.     text "<USER>"
  1964.     line "transformed into"
  1965.     cont "@"
  1966.     TX_RAM wcd6d
  1967.     text "!"
  1968.     prompt
  1969.  
  1970. _LightScreenProtectedText::
  1971.     text "<USER>'s"
  1972.     line "protected against"
  1973.     cont "special attacks!"
  1974.     prompt
  1975.  
  1976. _ReflectGainedArmorText::
  1977.     text "<USER>"
  1978.     line "gained armor!"
  1979.     prompt
  1980.  
  1981. _ShroudedInMistText::
  1982.     text "<USER>'s"
  1983.     line "shrouded in mist!"
  1984.     prompt
  1985.  
  1986. _CoinsScatteredText::
  1987.     text "Coins scattered"
  1988.     line "everywhere!"
  1989.     prompt
  1990.  
  1991. _SuckedHealthText::
  1992.     text "Sucked health from"
  1993.     line "<TARGET>!"
  1994.     prompt
  1995.  
  1996. _DreamWasEatenText::
  1997.     text "<TARGET>'s"
  1998.     line "dream was eaten!"
  1999.     prompt
  2000.  
  2001.  
  2002. TeachingHMsText::
  2003.     text "Once a #MON"
  2004.     line "learns an HM, the"
  2005.     cont "technique can't"
  2006.     cont "be replaced."
  2007.  
  2008.     para "Better think care-"
  2009.     line "fully before you"
  2010.     cont "teach HM moves."
  2011.     done
  2012.  
  2013.  
  2014. _PokemonText::
  2015.     text "#MON!"
  2016.     done
  2017.  
  2018. _PokemartGreetingText::
  2019.     text "Hi there!"
  2020.     next "May I help you?"
  2021.     done
  2022.  
  2023. _PokemonFaintedText::
  2024.     TX_RAM wcd6d
  2025.     text ""
  2026.     line "fainted!"
  2027.     done
  2028.  
  2029. _PlayerBlackedOutText::
  2030.     text "<PLAYER> is out of"
  2031.     line "useable #MON!"
  2032.  
  2033.     para "<PLAYER> blacked"
  2034.     line "out!"
  2035.     prompt
  2036.  
  2037. _RepelWoreOffText::
  2038.     text "REPEL's effect"
  2039.     line "wore off."
  2040.     done
  2041.  
  2042. _PokemartBuyingGreetingText::
  2043.     text "Take your time."
  2044.     done
  2045.  
  2046. _PokemartTellBuyPriceText::
  2047.     TX_RAM wcf4b
  2048.     text "?"
  2049.     line "That will be"
  2050.     cont "¥@"
  2051.     TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
  2052.     text ". OK?"
  2053.     done
  2054.  
  2055. _PokemartBoughtItemText::
  2056.     text "Here you are!"
  2057.     line "Thank you!"
  2058.     prompt
  2059.  
  2060. _PokemartNotEnoughMoneyText::
  2061.     text "You don't have"
  2062.     line "enough money."
  2063.     prompt
  2064.  
  2065. _PokemartItemBagFullText::
  2066.     text "You can't carry"
  2067.     line "any more items."
  2068.     prompt
  2069.  
  2070. _PokemonSellingGreetingText::
  2071.     text "What would you"
  2072.     line "like to sell?"
  2073.     done
  2074.  
  2075. _PokemartTellSellPriceText::
  2076.     text "I can pay you"
  2077.     line "¥@"
  2078.     TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
  2079.     text " for that."
  2080.     done
  2081.  
  2082. _PokemartItemBagEmptyText::
  2083.     text "You don't have"
  2084.     line "anything to sell."
  2085.     prompt
  2086.  
  2087. _PokemartUnsellableItemText::
  2088.     text "I can't put a"
  2089.     line "price on that."
  2090.     prompt
  2091.  
  2092. _PokemartThankYouText::
  2093.     text "Thank you!"
  2094.     done
  2095.  
  2096. _PokemartAnythingElseText::
  2097.     text "Is there anything"
  2098.     line "else I can do?"
  2099.     done
  2100.  
  2101. _LearnedMove1Text::
  2102.     TX_RAM wLearnMoveMonName
  2103.     text " learned"
  2104.     line "@"
  2105.     TX_RAM wcf4b
  2106.     text "!@@"
  2107.  
  2108. _WhichMoveToForgetText::
  2109.     text "Which move should"
  2110.     next "be forgotten?"
  2111.     done
  2112.  
  2113. _AbandonLearningText::
  2114.     text "Abandon learning"
  2115.     line "@"
  2116.     TX_RAM wcf4b
  2117.     text "?"
  2118.     done
  2119.  
  2120. _DidNotLearnText::
  2121.     TX_RAM wLearnMoveMonName
  2122.     text ""
  2123.     line "did not learn"
  2124.     cont "@"
  2125.     TX_RAM wcf4b
  2126.     text "!"
  2127.     prompt
  2128.  
  2129. _TryingToLearnText::
  2130.     TX_RAM wLearnMoveMonName
  2131.     text " is"
  2132.     line "trying to learn"
  2133.     cont "@"
  2134.     TX_RAM wcf4b
  2135.     text "!"
  2136.  
  2137.     para "But, @"
  2138.     TX_RAM wLearnMoveMonName
  2139.     text ""
  2140.     line "can't learn more"
  2141.     cont "than 4 moves!"
  2142.  
  2143.     para "Delete an older"
  2144.     line "move to make room"
  2145.     cont "for @"
  2146.     TX_RAM wcf4b
  2147.     text "?"
  2148.     done
  2149.  
  2150. _OneTwoAndText::
  2151.     text "1, 2 and...@@"
  2152.  
  2153. _PoofText::
  2154.     text " Poof!@@"
  2155.  
  2156. _ForgotAndText::
  2157.     text ""
  2158.     para "@"
  2159.     TX_RAM wLearnMoveMonName
  2160.     text " forgot"
  2161.     line "@"
  2162.     TX_RAM wcd6d
  2163.     text "!"
  2164.  
  2165.     para "And..."
  2166.     prompt
  2167.  
  2168. _HMCantDeleteText::
  2169.     text "HM techniques"
  2170.     line "can't be deleted!"
  2171.     prompt
  2172.  
  2173. _PokemonCenterWelcomeText::
  2174.     text "Welcome to our"
  2175.     line "#MON CENTER!"
  2176.  
  2177.     para "We heal your"
  2178.     line "#MON back to"
  2179.     cont "perfect health!"
  2180.     prompt
  2181.  
  2182. _ShallWeHealYourPokemonText::
  2183.     text "Shall we heal your"
  2184.     line "#MON?"
  2185.     done
  2186.  
  2187. _NeedYourPokemonText::
  2188.     text "OK. We'll need"
  2189.     line "your #MON."
  2190.     done
  2191.  
  2192. _PokemonFightingFitText::
  2193.     text "Thank you!"
  2194.     line "Your #MON are"
  2195.     cont "fighting fit!"
  2196.     prompt
  2197.  
  2198. _PokemonCenterFarewellText::
  2199.     text "We hope to see"
  2200.     line "you again!"
  2201.     done
  2202.  
  2203. _LooksContentText::
  2204.     text "It looks very"
  2205.     line "content asleep."
  2206.     done
  2207.  
  2208. _CableClubNPCAreaReservedFor2FriendsLinkedByCableText::
  2209.     text "This area is"
  2210.     line "reserved for 2"
  2211.     cont "friends who are"
  2212.     cont "linked by cable."
  2213.     done
  2214.  
  2215. _CableClubNPCWelcomeText::
  2216.     text "Welcome to the"
  2217.     line "Cable Club!"
  2218.     done
  2219.  
  2220. _CableClubNPCPleaseApplyHereHaveToSaveText::
  2221.     text "Please apply here."
  2222.  
  2223.     para "Before opening"
  2224.     line "the link, we have"
  2225.     cont "to save the game."
  2226.     done
  2227.  
  2228.  
  2229. SECTION "Text 8", ROMX, BANK[TEXT_8]
  2230.  
  2231. _CableClubNPCPleaseWaitText::
  2232.     text "Please wait.@@"
  2233.  
  2234. _CableClubNPCLinkClosedBecauseOfInactivityText::
  2235.     text "The link has been"
  2236.     line "closed because of"
  2237.     cont "inactivity."
  2238.  
  2239.     para "Please contact"
  2240.     line "your friend and"
  2241.     cont "come again!"
  2242.     done
  2243.  
  2244. _CableClubNPCPleaseComeAgainText::
  2245.     text "Please come again!"
  2246.     done
  2247.  
  2248. _CableClubNPCMakingPreparationsText::
  2249.     text "We're making"
  2250.     line "preparations."
  2251.     cont "Please wait."
  2252.     done
  2253.  
  2254. _FlashLightsAreaText::
  2255.     text "A blinding FLASH"
  2256.     line "lights the area!"
  2257.     prompt
  2258.  
  2259. _WarpToLastPokemonCenterText::
  2260.     text "Warp to the last"
  2261.     line "#MON CENTER."
  2262.     done
  2263.  
  2264. _CannotUseTeleportNowText::
  2265.     TX_RAM wcd6d
  2266.     text " can't"
  2267.     line "use TELEPORT now."
  2268.     prompt
  2269.  
  2270. _CannotFlyHereText::
  2271.     TX_RAM wcd6d
  2272.     text " can't"
  2273.     line "FLY here."
  2274.     prompt
  2275.  
  2276. _NotHealthyEnoughText::
  2277.     text "Not healthy"
  2278.     line "enough."
  2279.     prompt
  2280.  
  2281. _NewBadgeRequiredText::
  2282.     text "No! A new BADGE"
  2283.     line "is required."
  2284.     prompt
  2285.  
  2286. _CannotUseItemsHereText::
  2287.     text "You can't use items"
  2288.     line "here."
  2289.     prompt
  2290.  
  2291. _CannotGetOffHereText::
  2292.     text "You can't get off"
  2293.     line "here."
  2294.     prompt
  2295.  
  2296. _UsedStrengthText::
  2297.     TX_RAM wcd6d
  2298.     text " used"
  2299.     line "STRENGTH.@@"
  2300.  
  2301. _CanMoveBouldersText::
  2302.     TX_RAM wcd6d
  2303.     text " can"
  2304.     line "move boulders."
  2305.     prompt
  2306.  
  2307. _CurrentTooFastText::
  2308.     text "The current is"
  2309.     line "much too fast!"
  2310.     prompt
  2311.  
  2312. _CyclingIsFunText::
  2313.     text "Cycling is fun!"
  2314.     line "Forget SURFing!"
  2315.     prompt
  2316.  
  2317. _GotMonText::
  2318.     text "<PLAYER> got"
  2319.     line "@"
  2320.     TX_RAM wcd6d
  2321.     text "!@@"
  2322.  
  2323. _SetToBoxText::
  2324.     text "There's no more"
  2325.     line "room for #MON!"
  2326.     cont "@"
  2327.     TX_RAM wBoxMonNicks
  2328.     text " was"
  2329.     cont "sent to #MON"
  2330.     cont "BOX @"
  2331.     TX_RAM wcf4b
  2332.     text " on PC!"
  2333.     done
  2334.  
  2335. _BoxIsFullText::
  2336.     text "There's no more"
  2337.     line "room for #MON!"
  2338.  
  2339.     para "The #MON BOX"
  2340.     line "is full and can't"
  2341.     cont "accept any more!"
  2342.  
  2343.     para "Change the BOX at"
  2344.     line "a #MON CENTER!"
  2345.     done
  2346.  
  2347.  
  2348. _SurfingGotOnText::
  2349.     text "<PLAYER> got on"
  2350.     line "@"
  2351.     TX_RAM wcd6d
  2352.     text "!"
  2353.     prompt
  2354.  
  2355. _SurfingNoPlaceToGetOffText::
  2356.     text "There's no place"
  2357.     line "to get off!"
  2358.     prompt
  2359.  
  2360. _RefusingText::
  2361.     TX_RAM wcd6d
  2362.     text ""
  2363.     line "is refusing!"
  2364.     prompt
  2365.  
  2366. _VitaminStatRoseText::
  2367.     TX_RAM wcd6d
  2368.     text "'s"
  2369.     line "@"
  2370.     TX_RAM wcf4b
  2371.     text " rose."
  2372.     prompt
  2373.  
  2374. _VitaminNoEffectText::
  2375.     text "It won't have any"
  2376.     line "effect."
  2377.     prompt
  2378.  
  2379. _ThrewBaitText::
  2380.     text "<PLAYER> threw"
  2381.     line "some BAIT."
  2382.     done
  2383.  
  2384. _ThrewRockText::
  2385.     text "<PLAYER> threw a"
  2386.     line "ROCK."
  2387.     done
  2388.  
  2389.  
  2390. _PlayedFluteHadEffectText::
  2391.     text "<PLAYER> played the"
  2392.     line "# FLUTE.@@"
  2393.  
  2394. _CoinCaseNumCoinsText::
  2395.     text "Coins"
  2396.     line "@"
  2397.     TX_BCD wPlayerCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
  2398.     text " "
  2399.     prompt
  2400.  
  2401. _ItemfinderFoundItemText::
  2402.     text "Yes! ITEMFINDER"
  2403.     line "indicates there's"
  2404.     cont "an item nearby."
  2405.     prompt
  2406.  
  2407. _ItemfinderFoundNothingText::
  2408.     text "Nope! ITEMFINDER"
  2409.     line "isn't responding."
  2410.     prompt
  2411.  
  2412.  
  2413. _ItemUseNotYoursToUseText::
  2414.     text "This isn't yours"
  2415.     line "to use!"
  2416.     prompt
  2417.  
  2418. _ItemUseNoEffectText::
  2419.     text "It won't have any"
  2420.     line "effect."
  2421.     prompt
  2422.  
  2423. _ThrowBallAtTrainerMonText1::
  2424.     text "The trainer"
  2425.     line "blocked the BALL!"
  2426.     prompt
  2427.  
  2428. _ThrowBallAtTrainerMonText2::
  2429.     text "Don't be a thief!"
  2430.     prompt
  2431.  
  2432. _NoCyclingAllowedHereText::
  2433.     text "No cycling"
  2434.     next "allowed here."
  2435.     prompt
  2436.  
  2437. _NoSurfingHereText::
  2438.     text "No SURFing on"
  2439.     line "@"
  2440.     TX_RAM wcd6d
  2441.     text " here!"
  2442.     prompt
  2443.  
  2444. _BoxFullCannotThrowBallText::
  2445.     text "The #MON BOX"
  2446.     line "is full! Can't"
  2447.     cont "use that item!"
  2448.     prompt
  2449.  
  2450. _DontHavePokemonText::
  2451.     text "You don't have a "
  2452.     line "#MON!"
  2453.     prompt
  2454.  
  2455. _ItemUseText001::
  2456.     ;text "<PLAYER> used@@"
  2457.     text "<PLAYER> used@@"
  2458. _ItemUseText002::
  2459.     TX_RAM wcf4b
  2460.     text "!"
  2461.     done
  2462.  
  2463. _GotOnBicycleText1::
  2464.     text "<PLAYER> got on the@@"
  2465.  
  2466. _GotOnBicycleText2::
  2467.     TX_RAM wcf4b
  2468.     text "!"
  2469.     prompt
  2470.  
  2471. _GotOffBicycleText1::
  2472.     text "<PLAYER> got off@@"
  2473.  
  2474. _GotOffBicycleText2::
  2475.     text "the @"
  2476.     TX_RAM wcf4b
  2477.     text "."
  2478.     prompt
  2479.  
  2480. _ThrewAwayItemText::
  2481.     text "Threw away"
  2482.     line "@"
  2483.     TX_RAM wcd6d
  2484.     text "."
  2485.     prompt
  2486.  
  2487. _IsItOKToTossItemText::
  2488.     text "Is it OK to toss"
  2489.     line "@"
  2490.     TX_RAM wcf4b
  2491.     text "?"
  2492.     prompt
  2493.  
  2494. _TooImportantToTossText::
  2495.     text "That's too impor-"
  2496.     line "tant to toss!"
  2497.     prompt
  2498.  
  2499. _AlreadyKnowsText::
  2500.     TX_RAM wcd6d
  2501.     text " knows"
  2502.     line "@"
  2503.     TX_RAM wcf4b
  2504.     text "!"
  2505.     prompt
  2506.  
  2507. _ConnectCableText::
  2508.     text "Okay, connect the"
  2509.     line "cable like so!"
  2510.     prompt
  2511.  
  2512. _TradedForText::
  2513.     text "<PLAYER> traded"
  2514.     line "@"
  2515.     TX_RAM wInGameTradeGiveMonName
  2516.     text " for"
  2517.     cont "@"
  2518.     TX_RAM wInGameTradeReceiveMonName
  2519.     text "!@@"
  2520.  
  2521. _WannaTrade1Text::
  2522.     text "I'm looking for"
  2523.     line "@"
  2524.     TX_RAM wInGameTradeGiveMonName
  2525.     text "! Wanna"
  2526.  
  2527.     para "trade one for"
  2528.     line "@"
  2529.     TX_RAM wInGameTradeReceiveMonName
  2530.     text "? "
  2531.     done
  2532.  
  2533. _NoTrade1Text::
  2534.     text "Awww!"
  2535.     line "Oh well..."
  2536.     done
  2537.  
  2538. _WrongMon1Text::
  2539.     text "What? That's not"
  2540.     line "@"
  2541.     TX_RAM wInGameTradeGiveMonName
  2542.     text "!"
  2543.  
  2544.     para "If you get one,"
  2545.     line "come back here!"
  2546.     done
  2547.  
  2548. _Thanks1Text::
  2549.     text "Hey thanks!"
  2550.     done
  2551.  
  2552. _AfterTrade1Text::
  2553.     text "Isn't my old"
  2554.     line "@"
  2555.     TX_RAM wInGameTradeReceiveMonName
  2556.     text " great?"
  2557.     done
  2558.  
  2559. _WannaTrade2Text::
  2560.     text "Hello there! Do"
  2561.     line "you want to trade"
  2562.  
  2563.     para "your @"
  2564.     TX_RAM wInGameTradeGiveMonName
  2565.     text ""
  2566.     line "for @"
  2567.     TX_RAM wInGameTradeReceiveMonName
  2568.     text "?"
  2569.     done
  2570.  
  2571. _NoTrade2Text::
  2572.     text "Well, if you"
  2573.     line "don't want to..."
  2574.     done
  2575.  
  2576. _WrongMon2Text::
  2577.     text "Hmmm? This isn't"
  2578.     line "@"
  2579.     TX_RAM wInGameTradeGiveMonName
  2580.     text "."
  2581.  
  2582.     para "Think of me when"
  2583.     line "you get one."
  2584.     done
  2585.  
  2586. _Thanks2Text::
  2587.     text "Thanks!"
  2588.     done
  2589.  
  2590. _AfterTrade2Text::
  2591.     text "Hello there! Your"
  2592.     line "old @"
  2593.     TX_RAM wInGameTradeGiveMonName
  2594.     text " is"
  2595.     cont "magnificent!"
  2596.     done
  2597.  
  2598. _WannaTrade3Text::
  2599.     text "Hi! Do you have"
  2600.     line "@"
  2601.     TX_RAM wInGameTradeGiveMonName
  2602.     text "?"
  2603.  
  2604.     para "Want to trade it"
  2605.     line "for @"
  2606.     TX_RAM wInGameTradeReceiveMonName
  2607.     text "?"
  2608.     done
  2609.  
  2610. _NoTrade3Text::
  2611.     text "That's too bad."
  2612.     done
  2613.  
  2614. _WrongMon3Text::
  2615.     text "...This is no"
  2616.     line "@"
  2617.     TX_RAM wInGameTradeGiveMonName
  2618.     text "."
  2619.  
  2620.     para "If you get one,"
  2621.     line "trade it with me!"
  2622.     done
  2623.  
  2624. _Thanks3Text::
  2625.     text "Thanks, pal!"
  2626.     done
  2627.  
  2628. _AfterTrade3Text::
  2629.     text "How is my old"
  2630.     line "@"
  2631.     TX_RAM wInGameTradeReceiveMonName
  2632.     text "?"
  2633.  
  2634.     para "My @"
  2635.     TX_RAM wInGameTradeGiveMonName
  2636.     text " is"
  2637.     line "doing great!"
  2638.     done
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement