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- SECTION "Text 1", ROMX, BANK[TEXT_1]
- _CardKeySuccessText1::
- text "Bingo!@@"
- _CardKeySuccessText2::
- text ""
- line "The CARD KEY"
- cont "opened the door!"
- done
- _CardKeyFailText::
- text "Darn! It needs a"
- line "CARD KEY!"
- done
- _TrainerNameText::
- TX_RAM wcd6d
- text $0B,$62,"@@"
- _NoNibbleText::
- text "Not even a nibble!"
- prompt
- _ItsABiteText::
- text "Oh!"
- line "It's a bite!"
- prompt
- _ExclamationText::
- text "!"
- done
- _GroundRoseText::
- text "Ground rose up"
- line "somewhere!"
- done
- _NoMoreRoomForItemText::
- text "No more room for"
- line "items!"
- done
- _OaksAideHiText::
- text "Hi! Remember me?"
- line "I'm PROF.OAK's"
- cont "AIDE!"
- para "If you caught @"
- TX_NUM hOaksAideRequirement, 1, 3
- text ""
- line "kinds of #MON,"
- cont "I'm supposed to"
- cont "give you an"
- cont "@"
- TX_RAM wOaksAideRewardItemName
- text "!"
- para "So, <PLAYER>! Have"
- line "you caught at"
- cont "least @"
- TX_NUM hOaksAideRequirement, 1, 3
- text " kinds of"
- cont "#MON?"
- done
- _OaksAideUhOhText::
- text "Let's see..."
- line "Uh-oh! You have"
- cont "caught only @"
- TX_NUM hOaksAideNumMonsOwned, 1, 3
- text ""
- cont "kinds of #MON!"
- para "You need @"
- TX_NUM hOaksAideRequirement, 1, 3
- text " kinds"
- line "if you want the"
- cont "@"
- TX_RAM wOaksAideRewardItemName
- text "."
- done
- _OaksAideComeBackText::
- text "Oh. I see."
- para "When you get @"
- TX_NUM hOaksAideRequirement, 1, 3
- text ""
- line "kinds, come back"
- cont "for @"
- TX_RAM wOaksAideRewardItemName
- text "."
- done
- _OaksAideHereYouGoText::
- text "Great! You have"
- line "caught @"
- TX_NUM hOaksAideNumMonsOwned, 1, 3
- text " kinds "
- cont "of #MON!"
- cont "Congratulations!"
- para "Here you go!"
- prompt
- _OaksAideGotItemText::
- text "<PLAYER> got the"
- line "@"
- TX_RAM wOaksAideRewardItemName
- text "!@@"
- _OaksAideNoRoomText::
- text "Oh! I see you"
- line "don't have any"
- cont "room for the"
- cont "@"
- TX_RAM wOaksAideRewardItemName
- text "."
- done
- _NurseChanseyText::
- text "CHANSEY: Chaaan"
- line "sey!"
- done
- _BoxFullTest::
- text "The BOX is full!"
- done
- _BoxWillBeClearedText::
- text "The BOX will be"
- line "cleared."
- done
- _TradeWentToText::
- TX_RAM wcf4b
- text " went"
- line "to @"
- TX_RAM wGrassRate
- text "."
- done
- _TradeForText::
- text "For <PLAYER>'s"
- line "@"
- TX_RAM wcf4b
- text ","
- done
- _TradeSendsText::
- TX_RAM wGrassRate
- text " sends"
- line "@"
- TX_RAM wcd6d
- text "."
- done
- _TradeWavesFarewellText::
- TX_RAM wGrassRate
- text " waves"
- line "farewell as"
- done
- _TradeTransferredText::
- TX_RAM wcd6d
- text " is"
- line "transferred."
- done
- _TradeTakeCareText::
- text "Take good care of"
- line "@"
- TX_RAM wcd6d
- text "."
- done
- _TradeWillTradeText::
- TX_RAM wGrassRate
- text " will"
- line "trade @"
- TX_RAM wcd6d
- text ""
- done
- _TradeforText::
- text "for <PLAYER>'s"
- line "@"
- TX_RAM wcf4b
- text "."
- done
- _DexSeenOwnedText::
- text "#DEX Seen:@"
- TX_NUM wDexRatingNumMonsSeen, 1, 3
- text ""
- line " Owned:@"
- TX_NUM wDexRatingNumMonsOwned, 1, 3
- db "@"
- _DexRatingText::
- text "#DEX Rating", $6d
- done
- _GymStatueText1::
- TX_RAM wGymCityName
- text ""
- line "#MON GYM"
- cont "LEADER: @"
- TX_RAM wGymLeaderName
- text ""
- para "WINNING TRAINERS:"
- line "<RIVAL>"
- done
- _GymStatueText2::
- TX_RAM wGymCityName
- text ""
- line "#MON GYM"
- cont "LEADER: @"
- TX_RAM wGymLeaderName
- text ""
- para "WINNING TRAINERS:"
- line "<RIVAL>"
- cont "<PLAYER>"
- done
- _ViridianCityPokecenterGuyText::
- text "#MON CENTERs"
- line "heal your tired,"
- cont "hurt or fainted"
- cont "#MON!"
- done
- _PewterCityPokecenterGuyText::
- text "Yawn!"
- para "When JIGGLYPUFF"
- line "sings, #MON"
- cont "get drowsy..."
- para "...Me too..."
- line "Snore..."
- done
- _CeruleanPokecenterGuyText::
- text "BILL has lots of"
- line "#MON!"
- para "He collects rare"
- line "ones too!"
- done
- _LavenderPokecenterGuyText::
- text "CUBONEs wear"
- line "skulls, right?"
- para "People will pay a"
- line "lot for one!"
- done
- _MtMoonPokecenterBenchGuyText::
- text "If you have too"
- line "many #MON, you"
- cont "should store them"
- cont "via PC!"
- done
- _RockTunnelPokecenterGuyText::
- text "I heard that"
- line "GHOSTs haunt"
- cont "LAVENDER TOWN!"
- done
- _UnusedBenchGuyText1::
- text "I wish I could"
- line "catch #MON."
- done
- _UnusedBenchGuyText2::
- text "I'm tired from"
- line "all the fun..."
- done
- _UnusedBenchGuyText3::
- text "SILPH's manager"
- line "is hiding in the"
- cont "SAFARI ZONE."
- done
- _VermilionPokecenterGuyText::
- text "It is true that a"
- line "higher level"
- cont "#MON will be"
- cont "more powerful..."
- para "But, all #MON"
- line "will have weak"
- cont "points against"
- cont "specific types."
- para "So, there is no"
- line "universally"
- cont "strong #MON."
- done
- _CeladonCityPokecenterGuyText::
- text "If I had a BIKE,"
- line "I would go to"
- cont "CYCLING ROAD!"
- done
- _FuchsiaCityPokecenterGuyText::
- text "If you're studying "
- line "#MON, visit"
- cont "the SAFARI ZONE."
- para "It has all sorts"
- line "of rare #MON."
- done
- _CinnabarPokecenterGuyText::
- text "#MON can still"
- line "learn techniques"
- cont "after canceling"
- cont "evolution."
- para "Evolution can wait"
- line "until new moves"
- cont "have been learned."
- done
- _SaffronCityPokecenterGuyText1::
- text "It would be great"
- line "if the ELITE FOUR"
- cont "came and stomped"
- cont "TEAM ROCKET!"
- done
- _SaffronCityPokecenterGuyText2::
- text "TEAM ROCKET took"
- line "off! We can go"
- cont "out safely again!"
- cont "That's great!"
- done
- _CeladonCityHotelText::
- text "My sis brought me"
- line "on this vacation!"
- done
- _BookcaseText::
- text "Crammed full of"
- line "#MON books!"
- done
- _NewBicycleText::
- text "A shiny new"
- line "BICYCLE!"
- done
- _PushStartText::
- text $06,$4A,$09,$88,$09,$DE,$7F,$04,$F6,$09,$E0,$07,$8B,$7F,$02,$A9,$04,$33,$07,$AA,$0B,$66; RAW DATA : text "스타트 버튼을 누르자!"
- line $02,$A9,$04,$33,$04,$89,$7F,$04,$7E,$02,$BA,$01,$01,$7F,$03,$B1,$02,$D9; RAW DATA : line "누르면 메뉴가 뜬다"
- done
- _SaveOptionText::
- text $05,$EC,$07,$9C,$05,$4A,$04,$36,$7F,$0A,$74,$07,$01,$02,$C2,$7F,$0A,$27,$09,$2F,$04,$93,$7F,$03,$E9,$0A,$27,$09,$DE; RAW DATA : text "세이브를 함에는 포켓몬 레포트"
- line $07,$AA,$08,$06,$7F,$06,$B2,$04,$89,$7F,$07,$F1,$02,$D9; RAW DATA : line "자주 쓰면 좋다"
- done
- _StrengthsAndWeaknessesText::
- text "All #MON types"
- line "have strong and"
- cont "weak points"
- cont "against others."
- done
- _TimesUpText::
- text "PA: Ding-dong!"
- para "Time's up!"
- prompt
- _GameOverText::
- text "PA: Your SAFARI"
- line "GAME is over!"
- done
- _CinnabarGymQuizDummyIntroText::
- text "#MON Quiz!"
- para "Get it right and"
- line "the door opens to"
- cont "the next room!"
- para "Get it wrong and"
- line "face a trainer!"
- para "If you want to"
- line "conserve your"
- cont "#MON for the"
- cont "GYM LEADER..."
- para "Then get it right!"
- line "Here we go!"
- prompt
- _CinnabarGymQuizIntroText::
- text "#MON Quiz!"
- para "Get it right and"
- line "the door opens to"
- cont "the next room!"
- para "Get it wrong and"
- line "face the trainer"
- cont "blocking the way!"
- para "If you want to"
- line "conserve your"
- cont "#MON for the"
- cont "GYM LEADER..."
- para "Then get it right!"
- line "Here we go!"
- para ""
- done
- _CinnabarGymQuizShortIntroText::
- text "#MON Quiz!"
- line "Test your skill!"
- para ""
- done
- _CinnabarQuizQuestionsText1::
- text "CATERPIE evolves"
- line "into BUTTERFREE?"
- done
- _CinnabarQuizQuestionsText2::
- text "There are 9"
- line "certified #MON"
- cont "LEAGUE BADGEs?"
- done
- _CinnabarQuizQuestionsText3::
- text "POLIWAG evolves 3"
- line "times?"
- done
- _CinnabarQuizQuestionsText4::
- text "Are thunder moves"
- line "effective against"
- cont "ground element-"
- cont "type #MON?"
- done
- _CinnabarQuizQuestionsText5::
- text "#MON of the"
- line "same kind and"
- cont "level are not"
- cont "identical?"
- done
- _CinnabarQuizQuestionsText6::
- text "TM28 contains"
- line "TOMBSTONER?"
- done
- _CinnabarGymQuizCorrectText::
- text "You're absolutely"
- line "correct!"
- para "Go on through!@@"
- _CinnabarGymQuizIncorrectText::
- text "Sorry! Bad call!"
- prompt
- _MagazinesText::
- text "#MON magazines!"
- para "#MON notebooks!"
- para "#MON graphs!"
- done
- _BillsHouseMonitorText::
- text "TELEPORTER is"
- line "displayed on the"
- cont "PC monitor."
- done
- _BillsHouseInitiatedText::
- text "<PLAYER> initiated"
- line "TELEPORTER's Cell"
- cont "Separator!@@"
- _BillsHousePokemonListText1::
- text "BILL's favorite"
- line "#MON list!"
- prompt
- _BillsHousePokemonListText2::
- text "Which #MON do"
- line "you want to see?"
- done
- _OakLabEmailText::
- text "There's an e-mail"
- line "message here!"
- para "..."
- para "Calling all"
- line "#MON trainers!"
- para "The elite trainers"
- line "of #MON LEAGUE"
- cont "are ready to take"
- cont "on all comers!"
- para "Bring your best"
- line "#MON and see"
- cont "how you rate as a"
- cont "trainer!"
- para "#MON LEAGUE HQ"
- line "INDIGO PLATEAU"
- para "PS: PROF.OAK,"
- line "please visit us!"
- cont "..."
- done
- _GameCornerCoinCaseText::
- text "A COIN CASE is"
- line "required!"
- done
- _GameCornerNoCoinsText::
- text "You don't have"
- line "any coins!"
- done
- _GameCornerOutOfOrderText::
- text "OUT OF ORDER"
- line "This is broken."
- done
- _GameCornerOutToLunchText::
- text "OUT TO LUNCH"
- line "This is reserved."
- done
- _GameCornerSomeonesKeysText::
- text "Someone's keys!"
- line "They'll be back."
- done
- _JustAMomentText::
- text "Just a moment."
- done
- TMNotebookText::
- text "It's a pamphlet"
- line "on TMs."
- para "..."
- para "There are 50 TMs"
- line "in all."
- para "There are also 5"
- line "HMs that can be"
- cont "used repeatedly."
- para "SILPH CO.@@"
- _TurnPageText::
- text "Turn the page?"
- done
- _ViridianSchoolNotebookText5::
- text "GIRL: Hey! Don't"
- line "look at my notes!@@"
- _ViridianSchoolNotebookText1::
- text "Looked at the"
- line "notebook!"
- para "First page..."
- para "# BALLs are"
- line "used to catch"
- cont "#MON."
- para "Up to 6 #MON"
- line "can be carried."
- para "People who raise"
- line "and make #MON"
- cont "fight are called"
- cont "#MON trainers."
- prompt
- _ViridianSchoolNotebookText2::
- text "Second page..."
- para "A healthy #MON"
- line "may be hard to"
- cont "catch, so weaken"
- cont "it first!"
- para "Poison, burns and"
- line "other damage are"
- cont "effective!"
- prompt
- _ViridianSchoolNotebookText3::
- text "Third page..."
- para "#MON trainers"
- line "seek others to"
- cont "engage in #MON"
- cont "fights."
- para "Battles are"
- line "constantly fought"
- cont "at #MON GYMs."
- prompt
- _ViridianSchoolNotebookText4::
- text "Fourth page..."
- para "The goal for"
- line "#MON trainers"
- cont "is to beat the "
- cont "top 8 #MON"
- cont "GYM LEADERs."
- para "Do so to earn the"
- line "right to face..."
- para "The ELITE FOUR of"
- line "#MON LEAGUE!"
- prompt
- _EnemiesOnEverySideText::
- text "Enemies on every"
- line "side!"
- done
- _WhatGoesAroundComesAroundText::
- text "What goes around"
- line "comes around!"
- done
- _FightingDojoText::
- text "FIGHTING DOJO"
- done
- _IndigoPlateauHQText::
- text "INDIGO PLATEAU"
- line "#MON LEAGUE HQ"
- done
- _RedBedroomSNESText::
- text $52, $02,$C2,$0B,$64,$07,$8A,$0B,$65
- line $0A,$96,$02,$EB,$7F,$06,$44,$0A,$0B,$09,$24,$05,$18,$07,$9C,$04,$36,$7F,$0A,$6F,$01,$4D,$7F,$07,$A6,$02,$D9,$0B,$66
- cont $0B,$6A,$0B,$6A,$7F,$0B,$6A,$0B,$6A,$7F,$07,$F1,$06,$C6,$0B,$66
- cont $07,$9C,$07,$D6,$7F,$06,$4D,$06,$4D,$7F,$02,$3A,$01,$01,$05,$1C,$01,$BE,$0B,$66
- ;text "<PLAYER>는(은)"
- ;line "현대 슈퍼컴보이를 하고 있다!"
- ;cont "…… …… 좋아!"
- ;cont "이제 슬슬 나가볼까!"
- done
- _Route15UpstairsBinocularsText::
- text "Looked into the"
- line "binoculars..."
- para "A large, shining"
- line "bird is flying"
- cont "toward the sea."
- done
- _AerodactylFossilText::
- text "AERODACTYL Fossil"
- line "A primitive and"
- cont "rare #MON."
- done
- _KabutopsFossilText::
- text "KABUTOPS Fossil"
- line "A primitive and"
- cont "rare #MON."
- done
- _FanClubPicture1Text::
- text "My cute RAPIDASH."
- done
- _FanClubPicture2Text::
- text "My beloved FEAROW."
- done
- _LinkCableHelpText1::
- text "TRAINER TIPS"
- para "Using a Game Link"
- line "Cable"
- prompt
- _LinkCableHelpText2::
- text "Which heading do"
- line "you want to read?"
- done
- _LinkCableInfoText1::
- text "When you have"
- line "linked your GAME"
- cont "BOY with another"
- cont "GAME BOY, talk to"
- cont "the attendant on"
- cont "the right in any"
- cont "#MON CENTER."
- prompt
- _LinkCableInfoText2::
- text "COLOSSEUM lets"
- line "you play against"
- cont "a friend."
- prompt
- _LinkCableInfoText3::
- text "TRADE CENTER is"
- line "used for trading"
- cont "#MON."
- prompt
- _ViridianSchoolBlackboardText1::
- text "The blackboard"
- line "describes #MON"
- cont "STATUS changes"
- cont "during battles."
- prompt
- _ViridianSchoolBlackboardText2::
- text "Which heading do"
- line "you want to read?"
- done
- _ViridianBlackboardSleepText::
- text "A #MON can't"
- line "attack if it's"
- cont "asleep!"
- para "#MON will stay"
- line "asleep even after"
- cont "battles."
- para "Use AWAKENING to"
- line "wake them up!"
- prompt
- _ViridianBlackboardPoisonText::
- text "When poisoned, a"
- line "#MON's health"
- cont "steadily drops."
- para "Poison lingers"
- line "after battles."
- para "Use an ANTIDOTE"
- line "to cure poison!"
- prompt
- _ViridianBlackboardPrlzText::
- text "Paralysis could"
- line "make #MON"
- cont "moves misfire!"
- para "Paralysis remains"
- line "after battles."
- para "Use PARLYZ HEAL"
- line "for treatment!"
- prompt
- _ViridianBlackboardBurnText::
- text "A burn reduces"
- line "power and speed."
- cont "It also causes"
- cont "ongoing damage."
- para "Burns remain"
- line "after battles."
- para "Use BURN HEAL to"
- line "cure a burn!"
- prompt
- _ViridianBlackboardFrozenText::
- text "If frozen, a"
- line "#MON becomes"
- cont "totally immobile!"
- para "It stays frozen"
- line "even after the"
- cont "battle ends."
- para "Use ICE HEAL to"
- line "thaw out #MON!"
- prompt
- _VermilionGymTrashText::
- text "Nope, there's"
- line "only trash here."
- done
- _VermilionGymTrashSuccessText1::
- text "Hey! There's a"
- line "switch under the"
- cont "trash!"
- cont "Turn it on!"
- para "The 1st electric"
- line "lock opened!@@"
- _VermilionGymTrashSuccessText2::
- text "Hey! There's"
- line "another switch"
- cont "under the trash!"
- cont "Turn it on!"
- prompt
- _VermilionGymTrashSuccessText3::
- text "The 2nd electric"
- line "lock opened!"
- para "The motorized door"
- line "opened!@@"
- _VermilionGymTrashFailText::
- text "Nope! There's"
- line "only trash here."
- cont "Hey! The electric"
- cont "locks were reset!@@"
- _FoundHiddenItemText::
- text "<PLAYER> found"
- line "@"
- TX_RAM wcd6d
- text "!@@"
- _HiddenItemBagFullText::
- text "But, <PLAYER> has"
- line "no more room for"
- cont "other items!"
- done
- _FoundHiddenCoinsText::
- text "<PLAYER> found"
- line "@"
- TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
- text " coins!@@"
- _FoundHiddenCoins2Text::
- text "<PLAYER> found"
- line "@"
- TX_BCD hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
- text " coins!@@"
- _DroppedHiddenCoinsText::
- text ""
- para "Oops! Dropped"
- line "some coins!"
- done
- _IndigoPlateauStatuesText1::
- text "INDIGO PLATEAU"
- prompt
- _IndigoPlateauStatuesText2::
- text "The ultimate goal"
- line "of trainers!"
- cont "#MON LEAGUE HQ"
- done
- _IndigoPlateauStatuesText3::
- text "The highest"
- line "#MON authority"
- cont "#MON LEAGUE HQ"
- done
- _PokemonBooksText::
- text "Crammed full of"
- line "#MON books!"
- done
- _DiglettSculptureText::
- text "It's a sculpture"
- line "of DIGLETT."
- done
- _ElevatorText::
- text "This is an"
- line "elevator."
- done
- _TownMapText::
- text "A TOWN MAP.@@"
- _PokemonStuffText::
- text "Wow! Tons of"
- line "#MON stuff!"
- done
- _OutOfSafariBallsText::
- text "PA: Ding-dong!"
- para "You are out of"
- line "SAFARI BALLs!"
- prompt
- _WildRanText::
- text "Wild @"
- TX_RAM wEnemyMonNick
- text ""
- line "ran!"
- prompt
- _EnemyRanText::
- text "Enemy @"
- TX_RAM wEnemyMonNick
- text ""
- line "ran!"
- prompt
- _HurtByPoisonText::
- text "<USER>'s"
- line "hurt by poison!"
- prompt
- _HurtByBurnText::
- text "<USER>'s"
- line "hurt by the burn!"
- prompt
- _HurtByLeechSeedText::
- text "LEECH SEED saps"
- line "<USER>!"
- prompt
- _MoneyForWinningText::
- text "<PLAYER> got ¥@"
- TX_BCD wAmountMoneyWon, 3 | LEADING_ZEROES | LEFT_ALIGN
- text ""
- line "for winning!"
- prompt
- _TrainerDefeatedText::
- text "<PLAYER> defeated"
- line "@"
- TX_RAM wTrainerName
- text "!"
- prompt
- _PlayerMonFaintedText::
- TX_RAM wBattleMonNick
- text ""
- line "fainted!"
- prompt
- _UseNextMonText::
- text "Use next #MON?"
- done
- _Sony1WinText::
- text "<RIVAL>: Yeah! Am"
- line "I great or what?"
- prompt
- _PlayerBlackedOutText2::
- text "<PLAYER> is out of"
- line "useable #MON!"
- para "<PLAYER> blacked"
- line "out!"
- prompt
- _LinkBattleLostText::
- text "<PLAYER> lost to"
- line "@"
- TX_RAM wTrainerName
- text "!"
- prompt
- _TrainerAboutToUseText::
- TX_RAM wTrainerName
- text " is"
- line "about to use"
- cont"@"
- TX_RAM wEnemyMonNick
- text "!"
- para "Will <PLAYER>"
- line "change #MON?"
- done
- _TrainerSentOutText::
- TX_RAM wTrainerName
- text " sent"
- line "out @"
- TX_RAM wEnemyMonNick
- text "!"
- done
- _NoWillText::
- text "There's no will"
- line "to fight!"
- prompt
- _CantEscapeText::
- text "Can't escape!"
- prompt
- _NoRunningText::
- text "No! There's no"
- line "running from a"
- cont "trainer battle!"
- prompt
- _GotAwayText::
- text "Got away safely!"
- prompt
- _RunAwayText::
- text "Hurry, get away!"
- prompt
- _ItemsCantBeUsedHereText::
- text "Items can't be"
- line "used here."
- prompt
- _AlreadyOutText::
- TX_RAM wBattleMonNick
- text " is"
- line "already out!"
- prompt
- _MoveNoPPText::
- text "No PP left for"
- line "this move!"
- prompt
- _MoveDisabledText::
- text "The move is"
- line "disabled!"
- prompt
- _NoMovesLeftText::
- TX_RAM wBattleMonNick
- text " has no"
- line "moves left!"
- done
- _MultiHitText::
- text "Hit the enemy"
- line "@"
- TX_NUM wPlayerNumHits, 1, 1
- text " times!"
- prompt
- _ScaredText::
- TX_RAM wBattleMonNick
- text " is too"
- line "scared to move!"
- prompt
- _GetOutText::
- text "GHOST: Get out..."
- line "Get out..."
- prompt
- _FastAsleepText::
- text "<USER>"
- line "is fast asleep!"
- prompt
- _WokeUpText::
- text "<USER>"
- line "woke up!"
- prompt
- _IsFrozenText::
- text "<USER>"
- line "is frozen solid!"
- prompt
- _FullyParalyzedText::
- text "<USER>'s"
- line "fully paralyzed!"
- prompt
- _FlinchedText::
- text "<USER>"
- line "flinched!"
- prompt
- _MustRechargeText::
- text "<USER>"
- line "must recharge!"
- prompt
- _DisabledNoMoreText::
- text "<USER>'s"
- line "disabled no more!"
- prompt
- _IsConfusedText::
- text "<USER>"
- line "is confused!"
- prompt
- _HurtItselfText::
- text "It hurt itself in"
- line "its confusion!"
- prompt
- _ConfusedNoMoreText::
- text "<USER>'s"
- line "confused no more!"
- prompt
- _SavingEnergyText::
- text "<USER>"
- line "is saving energy!"
- prompt
- _UnleashedEnergyText::
- text "<USER>"
- line "unleashed energy!"
- prompt
- _ThrashingAboutText::
- text "<USER>'s"
- line "thrashing about!"
- done
- _AttackContinuesText::
- text "<USER>'s"
- line "attack continues!"
- done
- _CantMoveText::
- text "<USER>"
- line "can't move!"
- prompt
- _MoveIsDisabledText::
- text "<USER>'s"
- line "@"
- TX_RAM wcd6d
- text " is"
- cont "disabled!"
- prompt
- _MonName1Text::
- text "<USER>@@"
- _Used1Text::
- text "",$07,$97
- line "@@"
- _Used2Text::
- text "",$07,$97
- line "@@"
- ;text ""
- ;line "used @@"
- _InsteadText::
- text "instead,"
- cont "@@"
- _CF4BText::
- TX_RAM wcf4b
- text "@"
- _KeptGoingAndCrashedText::
- text "<USER>"
- line "kept going and"
- cont "crashed!"
- prompt
- _UnaffectedText::
- text "<TARGET>'s"
- line "unaffected!"
- prompt
- _DoesntAffectMonText::
- text "It doesn't affect"
- line "<TARGET>!"
- prompt
- _LoafingAroundText::
- TX_RAM wBattleMonNick
- text " is"
- line "loafing around."
- prompt
- _BeganToNapText::
- TX_RAM wBattleMonNick
- text " began"
- line "to nap!"
- prompt
- _WontObeyText::
- TX_RAM wBattleMonNick
- text " won't"
- line "obey!"
- prompt
- _TurnedAwayText::
- TX_RAM wBattleMonNick
- text " turned"
- line "away!"
- prompt
- _SubstituteTookDamageText::
- text "The SUBSTITUTE"
- line "took damage for"
- cont "<TARGET>!"
- prompt
- _SubstituteBrokeText::
- text "<TARGET>'s"
- line "SUBSTITUTE broke!"
- prompt
- _BuildingRageText::
- text "<USER>'s"
- line "RAGE is building!"
- prompt
- _MirrorMoveFailedText::
- text "The MIRROR MOVE"
- next "failed!"
- prompt
- _HitXTimesText::
- text "Hit @"
- TX_NUM wEnemyNumHits, 1, 1
- text " times!"
- prompt
- _GainedText::
- TX_RAM wcd6d
- text $02,$C2,$0B,$64,$07,$8A,$0B,$65
- line "@@"
- ;는(은)
- ;원문은 gained이며 아래의 경험치를 얻었다와 연결되는 문장입니다
- ;영어와 한국어의 어법차이때문에 다른곳에서 문제가 발생할수 있기에 원문을 적어둡니다
- _WithExpAllText::
- text "with EXP.ALL,"
- cont "@@"
- _BoostedText::
- text "a boosted"
- cont "@@"
- SECTION "Text 3", ROMX, BANK[TEXT_3]
- _EnemyAppearedText::
- TX_RAM wEnemyMonNick
- text ""
- line "appeared!"
- prompt
- _TrainerWantsToFightText::
- TX_RAM wTrainerName
- text " wants"
- line "to fight!"
- prompt
- _UnveiledGhostText::
- text "SILPH SCOPE"
- line "unveiled the"
- cont "GHOST's identity!"
- prompt
- _GhostCantBeIDdText::
- text "Darn! The GHOST"
- line "can't be ID'd!"
- prompt
- ; money related
- _PickUpPayDayMoneyText::
- text "<PLAYER> picked up"
- line "¥@"
- TX_BCD wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
- text "!"
- prompt
- _WhichFloorText::
- text "Which floor do"
- line "you want? "
- done
- _SleepingPikachuText1::
- text "There isn't any"
- line "response..."
- prompt
- _PotionText::
- TX_RAM wcd6d
- text ""
- line "recovered by @"
- TX_NUM wHPBarHPDifference, 2, 3
- text "!"
- done
- _AntidoteText::
- TX_RAM wcd6d
- text " was"
- line "cured of poison!"
- done
- _ParlyzHealText::
- TX_RAM wcd6d
- text "'s"
- line "rid of paralysis!"
- done
- _BurnHealText::
- TX_RAM wcd6d
- text "'s"
- line "burn was healed!"
- done
- _IceHealText::
- TX_RAM wcd6d
- text " was"
- line "defrosted!"
- done
- _AwakeningText::
- TX_RAM wcd6d
- text ""
- line "woke up!"
- done
- _FullHealText::
- TX_RAM wcd6d
- text "'s"
- line "health returned!"
- done
- _ReviveText::
- TX_RAM wcd6d
- text ""
- line "is revitalized!"
- done
- _WhatToDepositText::
- text "What do you want"
- line "to deposit?"
- done
- _DepositHowManyText::
- text "How many?"
- done
- _ItemWasStoredText::
- TX_RAM wcd6d
- text " was"
- line "stored via PC."
- prompt
- _NothingToDepositText::
- text "You have nothing"
- line "to deposit."
- prompt
- _NoRoomToStoreText::
- text "No room left to"
- line "store items."
- prompt
- _WhatToWithdrawText::
- text "What do you want"
- line "to withdraw?"
- done
- _WithdrawHowManyText::
- text "How many?"
- done
- _WithdrewItemText::
- text "Withdrew"
- line "@"
- TX_RAM wcd6d
- text "."
- prompt
- _NothingStoredText::
- text "There is nothing"
- line "stored."
- prompt
- _CantCarryMoreText::
- text "You can't carry"
- line "any more items."
- prompt
- _WhatToTossText::
- text "What do you want"
- line "to toss away?"
- done
- _TossHowManyText::
- text "How many?"
- done
- _AccessedHoFPCText::
- text "Accessed #MON"
- line "LEAGUE's site."
- para "Accessed the HALL"
- line "OF FAME List."
- prompt
- _SleepingPikachuText2::
- text "There isn't any"
- line "response..."
- prompt
- _SwitchOnText::
- text "Switch on!"
- prompt
- _WhatText::
- text "What?"
- done
- _DepositWhichMonText::
- text "Deposit which"
- line "#MON?"
- done
- _MonWasStoredText::
- TX_RAM wcf4b
- text " was"
- line "stored in Box @"
- TX_RAM wBoxNumString
- text "."
- prompt
- _CantDepositLastMonText::
- text "You can't deposit"
- line "the last #MON!"
- prompt
- _BoxFullText::
- text "Oops! This Box is"
- line "full of #MON."
- prompt
- _MonIsTakenOutText::
- TX_RAM wcf4b
- text " is"
- line "taken out."
- cont "Got @"
- TX_RAM wcf4b
- text "."
- prompt
- _NoMonText::
- text "What? There are"
- line "no #MON here!"
- prompt
- _CantTakeMonText::
- text "You can't take"
- line "any more #MON."
- para "Deposit #MON"
- line "first."
- prompt
- _PikachuUnhappyText::
- TX_RAM wcd6d
- text " looks"
- line "unhappy about it!"
- prompt
- _ReleaseWhichMonText::
- text "Release which"
- line "#MON?"
- done
- _OnceReleasedText::
- text "Once released,"
- line "@"
- TX_RAM wcf4b
- text " is"
- cont "gone forever. OK?"
- done
- _MonWasReleasedText::
- TX_RAM wcf4b
- text " was"
- line "released outside."
- cont "Bye @"
- _CF4BExclamationText::
- TX_RAM wcf4b
- text "!"
- prompt
- _RequireCoinCaseText::
- text "A COIN CASE is"
- line "required!@@"
- _ExchangeCoinsForPrizesText::
- text "We exchange your"
- line "coins for prizes."
- prompt
- _WhichPrizeText::
- text "Which prize do"
- line "you want?"
- done
- _HereYouGoText::
- text "Here you go!@@"
- _SoYouWantPrizeText::
- text "So, you want"
- line "@"
- TX_RAM wcd6d
- text "?"
- done
- _SorryNeedMoreCoinsText::
- text "Sorry, you need"
- line "more coins.@@"
- _OopsYouDontHaveEnoughRoomText::
- text "Oops! You don't"
- line "have enough room.@@"
- _OhFineThenText::
- text "Oh, fine then.@@"
- _GetDexRatedText::
- text "Want to get your"
- line "#DEX rated?"
- done
- _ClosedOaksPCText::
- text "Closed link to"
- line "PROF.OAK's PC.@@"
- _AccessedOaksPCText::
- text "Accessed PROF."
- line "OAK's PC."
- para "Accessed #DEX"
- line "Rating System."
- prompt
- _ExpressionText::
- text "This expression is"
- line "No. @"
- TX_NUM wExpressionNumber, 1, 2
- text "."
- prompt
- _NotEnoughMemoryText::
- text "Not enough Yellow"
- line "Version memory."
- done
- INCLUDE "text/oakspeech.asm"
- _DoYouWantToNicknameText::
- text "Do you want to"
- line "give a nickname"
- cont "to @"
- TX_RAM wcd6d
- text "?"
- done
- _YourNameIsText::
- text "Right! So your"
- line "name is <PLAYER>!"
- prompt
- _HisNameIsText::
- text "That's right! I"
- line "remember now! His"
- cont "name is <RIVAL>!"
- prompt
- _WillBeTradedText::
- TX_RAM wNameOfPlayerMonToBeTraded
- text " and"
- line "@"
- TX_RAM wcd6d
- text " will"
- cont "be traded."
- done
- _Colosseum3MonsText::
- text "You need 3 #MON"
- line "to fight!"
- prompt
- _ColosseumMewText::
- text "Sorry, MEW can't"
- line "attend!"
- prompt
- _ColosseumDifferentMonsText::
- text "Your #MON must"
- line "all be different!"
- prompt
- _ColosseumMaxL55Text::
- text "No #MON can"
- line "exceed L55!"
- prompt
- _ColosseumMinL50Text::
- text "All #MON must"
- line "be at least L50!"
- prompt
- _ColosseumTotalL155Text::
- text "Your total levels"
- line "exceed 155!"
- prompt
- _ColosseumMaxL30Text::
- text "No #MON can"
- line "exceed L30!"
- prompt
- _ColosseumMinL25Text::
- text "All #MON must"
- line "be at least L25!"
- prompt
- _ColosseumTotalL80Text::
- text "Your total levels"
- line "exceed 80!"
- prompt
- _ColosseumMaxL20Text::
- text "No #MON can"
- line "exceed L20!"
- prompt
- _ColosseumMinL15Text::
- text "All #MON must"
- line "be at least L15!"
- prompt
- _ColosseumTotalL50Text::
- text "Your total levels"
- line "exceed 50!"
- prompt
- _ColosseumHeightText::
- TX_RAM wcd6d
- text " is over"
- line "6′8″ tall!"
- prompt
- _ColosseumWeightText::
- TX_RAM wcd6d
- text " weighs"
- line "over 44 pounds!"
- prompt
- _ColosseumEvolvedText::
- TX_RAM wcd6d
- text " is an"
- line "evolved #MON!"
- prompt
- _ColosseumIneligibleText::
- text "Your opponent is"
- line "ineligible."
- prompt
- _ColosseumWhereToText::
- text "Where would you"
- line "like to go?"
- done
- _ColosseumPleaseWaitText::
- text "OK, please wait"
- line "just a moment."
- done
- _ColosseumCanceledText::
- text "The link was"
- line "canceled."
- done
- _ColosseumVersionText::
- text "The game versions"
- line "don't match."
- prompt
- _Char00Text::
- TX_NUM hSpriteIndexOrTextID, 1, 2
- text " error."
- done
- _Char55Text::
- text $4B, "@@"
- _NoPokemonText::
- text "There are no"
- line "#MON here!"
- prompt
- _FellAsleepText::
- text "<TARGET>"
- line "fell asleep!"
- prompt
- _AlreadyAsleepText::
- text "<TARGET>'s"
- line "already asleep!"
- prompt
- _PoisonedText::
- text "<TARGET>"
- line "was poisoned!"
- prompt
- _BadlyPoisonedText::
- text "<TARGET>'s"
- line "badly poisoned!"
- prompt
- _BurnedText::
- text "<TARGET>"
- line "was burned!"
- prompt
- _FrozenText::
- text "<TARGET>"
- line "was frozen solid!"
- prompt
- _FireDefrostedText::
- text "Fire defrosted"
- line "<TARGET>!"
- prompt
- _MonsStatsRoseText::
- text "<USER>'s"
- line "@"
- TX_RAM wcf4b
- text "@@"
- _GreatlyRoseText::
- text $4c, "greatly@@"
- _RoseText::
- text " rose!"
- prompt
- _MonsStatsFellText::
- text "<TARGET>'s"
- line "@"
- TX_RAM wcf4b
- text "@@"
- _GreatlyFellText::
- text $4c, "greatly@@"
- _FellText::
- text " fell!"
- prompt
- _RanFromBattleText::
- text "<USER>"
- line "ran from battle!"
- prompt
- _RanAwayScaredText::
- text "<TARGET>"
- line "ran away scared!"
- prompt
- _WasBlownAwayText::
- text "<TARGET>"
- line "was blown away!"
- prompt
- _ChargeMoveEffectText::
- text "<USER>@@"
- _MadeWhirlwindText::
- text ""
- line "made a whirlwind!"
- prompt
- _TookInSunlightText::
- text ""
- line "took in sunlight!"
- prompt
- _LoweredItsHeadText::
- text ""
- line "lowered its head!"
- prompt
- _SkyAttackGlowingText::
- text ""
- line "is glowing!"
- prompt
- _FlewUpHighText::
- text ""
- line "flew up high!"
- prompt
- _DugAHoleText::
- text ""
- line "dug a hole!"
- prompt
- _BecameConfusedText::
- text "<TARGET>"
- line "became confused!"
- prompt
- _MimicLearnedMoveText::
- text "<USER>"
- line "learned"
- cont "@"
- TX_RAM wcd6d
- text "!"
- prompt
- _MoveWasDisabledText::
- text "<TARGET>'s"
- line "@"
- TX_RAM wcd6d
- text " was"
- cont "disabled!"
- prompt
- _NothingHappenedText::
- text "Nothing happened!"
- prompt
- _NoEffectText::
- text "No effect!"
- prompt
- _ButItFailedText::
- text "But, it failed! "
- prompt
- _DidntAffectText::
- text "It didn't affect"
- line "<TARGET>!"
- prompt
- _IsUnaffectedText::
- text "<TARGET>"
- line "is unaffected!"
- prompt
- _ParalyzedMayNotAttackText::
- text "<TARGET>'s"
- line "paralyzed! It may"
- cont "not attack!"
- prompt
- _SubstituteText::
- text "It created a"
- line "SUBSTITUTE!"
- prompt
- _HasSubstituteText::
- text "<USER>"
- line "has a SUBSTITUTE!"
- prompt
- _TooWeakSubstituteText::
- text "Too weak to make"
- line "a SUBSTITUTE!"
- prompt
- _WasSeededText::
- text "<TARGET>"
- line "was seeded!"
- prompt
- _EvadedAttackText::
- text "<TARGET>"
- line "evaded attack!"
- prompt
- _HitWithRecoilText::
- text "<USER>'s"
- line "hit with recoil!"
- prompt
- _ConvertedTypeText::
- text "Converted type to"
- line "<TARGET>'s!"
- prompt
- _StatusChangesEliminatedText::
- text "All STATUS changes"
- line "are eliminated!"
- prompt
- _GettingPumpedText::
- text "<USER>'s"
- line "getting pumped!"
- prompt
- _StartedSleepingEffect::
- text "<USER>"
- line "started sleeping!"
- done
- _FellAsleepBecameHealthyText::
- text "<USER>"
- line "fell asleep and"
- cont "became healthy!"
- done
- _RegainedHealthText::
- text "<USER>"
- line "regained health!"
- prompt
- _TransformedText::
- text "<USER>"
- line "transformed into"
- cont "@"
- TX_RAM wcd6d
- text "!"
- prompt
- _LightScreenProtectedText::
- text "<USER>'s"
- line "protected against"
- cont "special attacks!"
- prompt
- _ReflectGainedArmorText::
- text "<USER>"
- line "gained armor!"
- prompt
- _ShroudedInMistText::
- text "<USER>'s"
- line "shrouded in mist!"
- prompt
- _CoinsScatteredText::
- text "Coins scattered"
- line "everywhere!"
- prompt
- _SuckedHealthText::
- text "Sucked health from"
- line "<TARGET>!"
- prompt
- _DreamWasEatenText::
- text "<TARGET>'s"
- line "dream was eaten!"
- prompt
- TeachingHMsText::
- text "Once a #MON"
- line "learns an HM, the"
- cont "technique can't"
- cont "be replaced."
- para "Better think care-"
- line "fully before you"
- cont "teach HM moves."
- done
- _PokemonText::
- text "#MON!"
- done
- _PokemartGreetingText::
- text "Hi there!"
- next "May I help you?"
- done
- _PokemonFaintedText::
- TX_RAM wcd6d
- text ""
- line "fainted!"
- done
- _PlayerBlackedOutText::
- text "<PLAYER> is out of"
- line "useable #MON!"
- para "<PLAYER> blacked"
- line "out!"
- prompt
- _RepelWoreOffText::
- text "REPEL's effect"
- line "wore off."
- done
- _PokemartBuyingGreetingText::
- text "Take your time."
- done
- _PokemartTellBuyPriceText::
- TX_RAM wcf4b
- text "?"
- line "That will be"
- cont "¥@"
- TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
- text ". OK?"
- done
- _PokemartBoughtItemText::
- text "Here you are!"
- line "Thank you!"
- prompt
- _PokemartNotEnoughMoneyText::
- text "You don't have"
- line "enough money."
- prompt
- _PokemartItemBagFullText::
- text "You can't carry"
- line "any more items."
- prompt
- _PokemonSellingGreetingText::
- text "What would you"
- line "like to sell?"
- done
- _PokemartTellSellPriceText::
- text "I can pay you"
- line "¥@"
- TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
- text " for that."
- done
- _PokemartItemBagEmptyText::
- text "You don't have"
- line "anything to sell."
- prompt
- _PokemartUnsellableItemText::
- text "I can't put a"
- line "price on that."
- prompt
- _PokemartThankYouText::
- text "Thank you!"
- done
- _PokemartAnythingElseText::
- text "Is there anything"
- line "else I can do?"
- done
- _LearnedMove1Text::
- TX_RAM wLearnMoveMonName
- text " learned"
- line "@"
- TX_RAM wcf4b
- text "!@@"
- _WhichMoveToForgetText::
- text "Which move should"
- next "be forgotten?"
- done
- _AbandonLearningText::
- text "Abandon learning"
- line "@"
- TX_RAM wcf4b
- text "?"
- done
- _DidNotLearnText::
- TX_RAM wLearnMoveMonName
- text ""
- line "did not learn"
- cont "@"
- TX_RAM wcf4b
- text "!"
- prompt
- _TryingToLearnText::
- TX_RAM wLearnMoveMonName
- text " is"
- line "trying to learn"
- cont "@"
- TX_RAM wcf4b
- text "!"
- para "But, @"
- TX_RAM wLearnMoveMonName
- text ""
- line "can't learn more"
- cont "than 4 moves!"
- para "Delete an older"
- line "move to make room"
- cont "for @"
- TX_RAM wcf4b
- text "?"
- done
- _OneTwoAndText::
- text "1, 2 and...@@"
- _PoofText::
- text " Poof!@@"
- _ForgotAndText::
- text ""
- para "@"
- TX_RAM wLearnMoveMonName
- text " forgot"
- line "@"
- TX_RAM wcd6d
- text "!"
- para "And..."
- prompt
- _HMCantDeleteText::
- text "HM techniques"
- line "can't be deleted!"
- prompt
- _PokemonCenterWelcomeText::
- text "Welcome to our"
- line "#MON CENTER!"
- para "We heal your"
- line "#MON back to"
- cont "perfect health!"
- prompt
- _ShallWeHealYourPokemonText::
- text "Shall we heal your"
- line "#MON?"
- done
- _NeedYourPokemonText::
- text "OK. We'll need"
- line "your #MON."
- done
- _PokemonFightingFitText::
- text "Thank you!"
- line "Your #MON are"
- cont "fighting fit!"
- prompt
- _PokemonCenterFarewellText::
- text "We hope to see"
- line "you again!"
- done
- _LooksContentText::
- text "It looks very"
- line "content asleep."
- done
- _CableClubNPCAreaReservedFor2FriendsLinkedByCableText::
- text "This area is"
- line "reserved for 2"
- cont "friends who are"
- cont "linked by cable."
- done
- _CableClubNPCWelcomeText::
- text "Welcome to the"
- line "Cable Club!"
- done
- _CableClubNPCPleaseApplyHereHaveToSaveText::
- text "Please apply here."
- para "Before opening"
- line "the link, we have"
- cont "to save the game."
- done
- SECTION "Text 8", ROMX, BANK[TEXT_8]
- _CableClubNPCPleaseWaitText::
- text "Please wait.@@"
- _CableClubNPCLinkClosedBecauseOfInactivityText::
- text "The link has been"
- line "closed because of"
- cont "inactivity."
- para "Please contact"
- line "your friend and"
- cont "come again!"
- done
- _CableClubNPCPleaseComeAgainText::
- text "Please come again!"
- done
- _CableClubNPCMakingPreparationsText::
- text "We're making"
- line "preparations."
- cont "Please wait."
- done
- _FlashLightsAreaText::
- text "A blinding FLASH"
- line "lights the area!"
- prompt
- _WarpToLastPokemonCenterText::
- text "Warp to the last"
- line "#MON CENTER."
- done
- _CannotUseTeleportNowText::
- TX_RAM wcd6d
- text " can't"
- line "use TELEPORT now."
- prompt
- _CannotFlyHereText::
- TX_RAM wcd6d
- text " can't"
- line "FLY here."
- prompt
- _NotHealthyEnoughText::
- text "Not healthy"
- line "enough."
- prompt
- _NewBadgeRequiredText::
- text "No! A new BADGE"
- line "is required."
- prompt
- _CannotUseItemsHereText::
- text "You can't use items"
- line "here."
- prompt
- _CannotGetOffHereText::
- text "You can't get off"
- line "here."
- prompt
- _UsedStrengthText::
- TX_RAM wcd6d
- text " used"
- line "STRENGTH.@@"
- _CanMoveBouldersText::
- TX_RAM wcd6d
- text " can"
- line "move boulders."
- prompt
- _CurrentTooFastText::
- text "The current is"
- line "much too fast!"
- prompt
- _CyclingIsFunText::
- text "Cycling is fun!"
- line "Forget SURFing!"
- prompt
- _GotMonText::
- text "<PLAYER> got"
- line "@"
- TX_RAM wcd6d
- text "!@@"
- _SetToBoxText::
- text "There's no more"
- line "room for #MON!"
- cont "@"
- TX_RAM wBoxMonNicks
- text " was"
- cont "sent to #MON"
- cont "BOX @"
- TX_RAM wcf4b
- text " on PC!"
- done
- _BoxIsFullText::
- text "There's no more"
- line "room for #MON!"
- para "The #MON BOX"
- line "is full and can't"
- cont "accept any more!"
- para "Change the BOX at"
- line "a #MON CENTER!"
- done
- _SurfingGotOnText::
- text "<PLAYER> got on"
- line "@"
- TX_RAM wcd6d
- text "!"
- prompt
- _SurfingNoPlaceToGetOffText::
- text "There's no place"
- line "to get off!"
- prompt
- _RefusingText::
- TX_RAM wcd6d
- text ""
- line "is refusing!"
- prompt
- _VitaminStatRoseText::
- TX_RAM wcd6d
- text "'s"
- line "@"
- TX_RAM wcf4b
- text " rose."
- prompt
- _VitaminNoEffectText::
- text "It won't have any"
- line "effect."
- prompt
- _ThrewBaitText::
- text "<PLAYER> threw"
- line "some BAIT."
- done
- _ThrewRockText::
- text "<PLAYER> threw a"
- line "ROCK."
- done
- _PlayedFluteHadEffectText::
- text "<PLAYER> played the"
- line "# FLUTE.@@"
- _CoinCaseNumCoinsText::
- text "Coins"
- line "@"
- TX_BCD wPlayerCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
- text " "
- prompt
- _ItemfinderFoundItemText::
- text "Yes! ITEMFINDER"
- line "indicates there's"
- cont "an item nearby."
- prompt
- _ItemfinderFoundNothingText::
- text "Nope! ITEMFINDER"
- line "isn't responding."
- prompt
- _ItemUseNotYoursToUseText::
- text "This isn't yours"
- line "to use!"
- prompt
- _ItemUseNoEffectText::
- text "It won't have any"
- line "effect."
- prompt
- _ThrowBallAtTrainerMonText1::
- text "The trainer"
- line "blocked the BALL!"
- prompt
- _ThrowBallAtTrainerMonText2::
- text "Don't be a thief!"
- prompt
- _NoCyclingAllowedHereText::
- text "No cycling"
- next "allowed here."
- prompt
- _NoSurfingHereText::
- text "No SURFing on"
- line "@"
- TX_RAM wcd6d
- text " here!"
- prompt
- _BoxFullCannotThrowBallText::
- text "The #MON BOX"
- line "is full! Can't"
- cont "use that item!"
- prompt
- _DontHavePokemonText::
- text "You don't have a "
- line "#MON!"
- prompt
- _ItemUseText001::
- ;text "<PLAYER> used@@"
- text "<PLAYER> used@@"
- _ItemUseText002::
- TX_RAM wcf4b
- text "!"
- done
- _GotOnBicycleText1::
- text "<PLAYER> got on the@@"
- _GotOnBicycleText2::
- TX_RAM wcf4b
- text "!"
- prompt
- _GotOffBicycleText1::
- text "<PLAYER> got off@@"
- _GotOffBicycleText2::
- text "the @"
- TX_RAM wcf4b
- text "."
- prompt
- _ThrewAwayItemText::
- text "Threw away"
- line "@"
- TX_RAM wcd6d
- text "."
- prompt
- _IsItOKToTossItemText::
- text "Is it OK to toss"
- line "@"
- TX_RAM wcf4b
- text "?"
- prompt
- _TooImportantToTossText::
- text "That's too impor-"
- line "tant to toss!"
- prompt
- _AlreadyKnowsText::
- TX_RAM wcd6d
- text " knows"
- line "@"
- TX_RAM wcf4b
- text "!"
- prompt
- _ConnectCableText::
- text "Okay, connect the"
- line "cable like so!"
- prompt
- _TradedForText::
- text "<PLAYER> traded"
- line "@"
- TX_RAM wInGameTradeGiveMonName
- text " for"
- cont "@"
- TX_RAM wInGameTradeReceiveMonName
- text "!@@"
- _WannaTrade1Text::
- text "I'm looking for"
- line "@"
- TX_RAM wInGameTradeGiveMonName
- text "! Wanna"
- para "trade one for"
- line "@"
- TX_RAM wInGameTradeReceiveMonName
- text "? "
- done
- _NoTrade1Text::
- text "Awww!"
- line "Oh well..."
- done
- _WrongMon1Text::
- text "What? That's not"
- line "@"
- TX_RAM wInGameTradeGiveMonName
- text "!"
- para "If you get one,"
- line "come back here!"
- done
- _Thanks1Text::
- text "Hey thanks!"
- done
- _AfterTrade1Text::
- text "Isn't my old"
- line "@"
- TX_RAM wInGameTradeReceiveMonName
- text " great?"
- done
- _WannaTrade2Text::
- text "Hello there! Do"
- line "you want to trade"
- para "your @"
- TX_RAM wInGameTradeGiveMonName
- text ""
- line "for @"
- TX_RAM wInGameTradeReceiveMonName
- text "?"
- done
- _NoTrade2Text::
- text "Well, if you"
- line "don't want to..."
- done
- _WrongMon2Text::
- text "Hmmm? This isn't"
- line "@"
- TX_RAM wInGameTradeGiveMonName
- text "."
- para "Think of me when"
- line "you get one."
- done
- _Thanks2Text::
- text "Thanks!"
- done
- _AfterTrade2Text::
- text "Hello there! Your"
- line "old @"
- TX_RAM wInGameTradeGiveMonName
- text " is"
- cont "magnificent!"
- done
- _WannaTrade3Text::
- text "Hi! Do you have"
- line "@"
- TX_RAM wInGameTradeGiveMonName
- text "?"
- para "Want to trade it"
- line "for @"
- TX_RAM wInGameTradeReceiveMonName
- text "?"
- done
- _NoTrade3Text::
- text "That's too bad."
- done
- _WrongMon3Text::
- text "...This is no"
- line "@"
- TX_RAM wInGameTradeGiveMonName
- text "."
- para "If you get one,"
- line "trade it with me!"
- done
- _Thanks3Text::
- text "Thanks, pal!"
- done
- _AfterTrade3Text::
- text "How is my old"
- line "@"
- TX_RAM wInGameTradeReceiveMonName
- text "?"
- para "My @"
- TX_RAM wInGameTradeGiveMonName
- text " is"
- line "doing great!"
- done
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