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Quiver of the Void Horror

a guest Jul 19th, 2015 207 Never
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  1.  
  2.  
  3. newEntity{ base = "BASE_ARROW",
  4.         power_source = {arcane=true},
  5.         unique = true,
  6.         name = "Quiver of the Void Horror",
  7.         unided_name = "quiver of erie, empty darkness",
  8.         desc = [[This quiver is as dark as the void and that is what it seems to contain... a sentient void that responds to your will, attacking any foes you are attacking!]],
  9.         color = colors.BLUE, image = "object/artifact/  .png", --would have to make pic
  10.         level_range = {20, 40},
  11.         rarity = 300,
  12.         cost = 500,
  13.         material_level = 4,
  14.         sentient = true,
  15.         infinite = true,
  16.         metallic = false,
  17.         require = { stat = { wis=24 }, },
  18.         combat = {
  19.                 capacity = 0,
  20.                 tg_type = "beam",
  21.                 travel_speed = 2,
  22.                 dam = 40,
  23.                 apr = 30,
  24.                 physcrit = 2,
  25.                 dammod={wil=0.8},
  26.                 damtype = DamageType.VOID,
  27.                                        
  28.         wielder = {
  29.                 stun_immune = 0.5,
  30.                 confusion_immune = 0.5,
  31.                 silence_immune = 0.5,
  32.                
  33.                 -- how to add temporal horror telepathy?
  34.                
  35.                 max_encumber = 50,
  36.        
  37.                 resists = {[DamageType.TEMPORAL] = 25, [DamageType.DARKNESS] = 25},
  38.        
  39.                 paradox_reduce_anomalies = -15,
  40.                 lite = -1,
  41.                
  42.                 talent_on_hit = { [Talents.T_ENTROPY] = {level=5, chance=20} },
  43.                 talent_on_hit = { [Talents.T_ENERGY_ABSORPTION] = {level=5, chance=20} },
  44.                 talent_on_hit = { [Talents.T_ECHOES_FROM_THE_VOID] = {level=5, chance=20} },
  45.                 talent_on_hit = { [Talents.T_VOID_SHARDS] = {level=5, chance=20} },  
  46.                 talent_on_hit = { [Talents.T_CEASE_TO_EXIST] = {level=5, chance=20} },
  47.                
  48.                 melee_project={ [DamageType.VOID] = 20,},
  49.                 range_project={ [DamageType.VOID] = 20,},
  50.  
  51.                 burst_on_hit = {
  52.                         [DamageType.VOID] = 10,
  53.                 },
  54.                
  55.         },
  56.  
  57.         max_power = 30, power_regen = 1,
  58.         use_talent = { id = Talents.T_ENERGY_DECOMPOSITION, level = 5, power = 10 },
  59.  
  60.         -- good to add a Void Meteor talent, perhaps on character death, same as Meteoric Crash / Anomaly Meteor, except the damage type is VOID, not fire. If character dies while this item is equipped, Void Meteor is triggered and becomes unlocked as useable. how to do this?
  61.        
  62. }
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