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  1. say] Ryan Schultz: Sorry six of us were on the draft version of the island
  2. [say] The Illusionist: lol
  3. [say] Cyn Skyberg: no worries, I was in there for a bit
  4. [say] Cyn Skyberg: it was misleading!
  5. [say] me: lol, hi everyone
  6. [say] Jesse Thompson: hey Martin
  7. [say] Juergen Kappus: hi all
  8. [say] Jesse Thompson: hiya Juregen :)
  9. [say] The Illusionist: hi jesse hi martin hi all
  10. [say] Carth Karas: Hi all
  11. [say] Juergen Kappus: hey jesse
  12. [say] Cyn Skyberg: also you will have to forgive me, I am on my PC today and it has decided to be frachety
  13. [say] Carth Karas: My rock !
  14. [say] Juergen Kappus: hi Carth
  15. [say] Cyn Skyberg: so I might be a little laggy
  16. [say] The Illusionist: good sloow cookign to day than
  17. [say] The Illusionist: a meeting
  18. [say] The Illusionist: i mean
  19. [say] Cyn Skyberg: So I wanted to talk about the new welcome area The Landing a bit
  20. [say] Cyn Skyberg: I've spent a lot of time there this week, and I know some of you have too
  21. [say] Ryan Schultz: Do new people get sent to the Landing automatically, like the old days?
  22. [say] Cyn Skyberg: Ryan: no, not right now
  23. [say] Cyn Skyberg: We're looking at redoing the frontpage so it's a bit more directive depending on what you want to do when you first get to CP
  24. [say] Cyn Skyberg: actually, we're actively working on that
  25. [say] Cyn Skyberg: I shoudl say
  26. [say] The Illusionist: garin sad he needs to cat back an finisht it
  27. [say] The Illusionist: lol
  28. [say] Cyn Skyberg: yes, it will never be done enough for him! :D
  29. [say] The Illusionist: knoow that feeling
  30. [say] Jesse Thompson: hehe
  31. [say] Carth Karas: (i know it >.>)
  32. [say] Jesse Thompson: never done just abandoned hehe
  33. [say] Cyn Skyberg: so we've talked about adding some things; there is concern right now that adding a sandbox will make it too slow to load - we're not ruling it out but I wanted to say that upfront
  34. [say] Cyn Skyberg: THoughts?
  35. [say] Ryan Schultz: I think that adding a sandbox would leave the Landing area open to griefing
  36. [say] me: Humm, there should be one, but with a very short auto.-return, one hour maybe...
  37. [say] The Illusionist: wel a bit away from teh spot ther com in in teh future more a anti griefer securty
  38. [say] me: or 30 minutes...
  39. [say] Carth Karas: I should absolutly have one
  40. [say] Jesse Thompson: can you limit it to block building ^^?
  41. [say] Carth Karas: It
  42. [say] Cyn Skyberg: it would def be on a timer
  43. [say] Cyn Skyberg: Jesse: Not right now, but we'd like to be able to do that in general
  44. [say] The Illusionist: wel teh rzz crap whit teh block toon even easyer
  45. [say] The Illusionist: just klik an drop
  46. [say] The Illusionist: tool
  47. [say] Cyn Skyberg: What if we linked it directly to the Nostalgia Building area that is the old starting island via clickable sign or tp arrows or the like?
  48. [say] Jesse Thompson: yeah but it's not as bad as a scripted object or a gigantic mesh
  49. [say] Jesse Thompson: yeah that might be good too :O
  50. [say] The Illusionist: safe a prefab
  51. [say] The Illusionist: an reezz it
  52. [say] Ryan Schultz: that would work
  53. [say] The Illusionist: good one
  54. [say] Cyn Skyberg: Make it really obvious, I guess.
  55. [say] Jesse Thompson: giant billboards :D jk
  56. [say] Cyn Skyberg: Hehe
  57. [say] me: Yeah, I was about to suggest way pointers :)
  58. [say] me: ....not just to the sandbox, but builds where there's something to do...
  59. [say] Cyn Skyberg: SO far this week I have learned: chat is too small and outfits are not discoverable enough (among other things)
  60. [say] Cyn Skyberg: what else have you guys heard?
  61. [say] The Illusionist: chat fonts to small
  62. [say] The Illusionist: maby ther blind but thats what i heur alot
  63. [say] Juergen Kappus: i love the new tool where you can pick up things inworld
  64. [say] Mochi: what is that
  65. [say] Jesse Thompson: you can make all the windows bigger the same way you can make websites bigger with the chat bar highlights you can ctrl-scroll in to enlarge it ^^
  66. [say] The Illusionist: and you can scale chrome btu that bumps up teh pixels to
  67. [say] Jesse Thompson: highlighted*
  68. [say] Juergen Kappus: äh Martin can you explain
  69. [say] Cyn Skyberg: you can (although it kind of breaks stuff)
  70. [say] Jesse Thompson: yeah
  71. [say] Jesse Thompson: also heard "where is everyone at?" but I Think that's a known issue heh
  72. [say] The Illusionist: jup
  73. [say] Cyn Skyberg: did you say, here! :d
  74. [say] me: Jürgen meant the avatar inventory :)
  75. [say] Juergen Kappus: yes right that was the name very creative potentiaö
  76. [say] Jesse Thompson: hehe well luckily there we people hanging out so pointed them there ^^
  77. [say] Ashasekayi Ra: CYN: Is avatar inventory always going to be connected to a specific island?
  78. [say] Cyn Skyberg: I know they can be disasterous at scale but we could consider a general global chat like builders but for new users
  79. [say] The Illusionist: i hoop so i dont want another sl whit tons of huds an scrips
  80. [say] Cyn Skyberg: Ash: I don't think so but i can ask
  81. [say] Cyn Skyberg: what do you want it to do?
  82. [say] Cyn Skyberg: avatar based?
  83. [say] Franceska: Isn't it possible to connect 2 islands with the same key with the inventory?
  84. [say] The Illusionist: what it dus im hapy
  85. [say] The Illusionist: risticktid to biulds
  86. [say] Ashasekayi Ra: Actually, I was just curious.
  87. [say] The Illusionist: easyer work floow for not scripters but that about it
  88. [say] Mochi: hey what is the difference between Wporld and Inventory
  89. [say] me: Yes... it should be possible to have a pet that will accompany us whereever we go and to buy weapons we can use anywhere...
  90. [say] Mochi: world
  91. [say] Jesse Thompson: you can think of inventory scripts as running on your avatar mochi
  92. [say] Carth Karas: YES :3
  93. [say] Mochi: and world?
  94. [say] me: (within possible restrictions by build owners, of course...)
  95. [say] The Illusionist: but i want it to be abel to turn it off on my biuld
  96. [say] Jesse Thompson: scripts inside of the objects in the world :D
  97. [say] The Illusionist: i hate ppl coming in start to shoot
  98. Cyn Skyberg is feeling very meta
  99. [say] Mochi: ah
  100. [say] Ashasekayi Ra: But yes, it would be nice to have scripted avatar items that could work anywhere...not just on a specific island.
  101. [say] Cyn Skyberg: OK Ash I will find out
  102. [say] Cyn Skyberg: what else do you want to see in the welcome area?
  103. [say] Cyn Skyberg: besides a sandbox
  104. [say] The Illusionist: new users
  105. [say] Mochi: music
  106. Ashasekayi Ra snorts
  107. [say] Mochi: a dance ball
  108. [say] me: Waypointers....
  109. [say] The Illusionist: google maps?
  110. [say] me: ...the easiest way for people to go where the fun is...
  111. [say] Mochi: people like to dance
  112. [say] Cyn Skyberg: Illusionist: we ARE seeing those :)
  113. [say] Jesse Thompson: tech demo stuff is neat to me, it's fun to let people know what the platform can do
  114. Franceska A little bit of Mambo #5 all day long.
  115. [say] Ashasekayi Ra: Games
  116. [say] Franceska: Mambo.
  117. [say] The Illusionist: maps is great
  118. [say] The Illusionist: put in teh island
  119. Mochi Salsa!!!
  120. [say] The Illusionist: an go for it
  121. Mochi agrees
  122. [say] The Illusionist: pu tin som marker places
  123. [say] The Illusionist: nice biuld to see
  124. [say] The Illusionist: etz
  125. [say] 2Tee2: t more lambada ,the better
  126. [say] The Illusionist: yeah
  127. [say] Mochi: maybe some sample scripts
  128. [say] The Illusionist: no
  129. [say] Mochi: for fun
  130. [say] The Illusionist: not lamabada
  131. [say] Mochi: fun scripts
  132. [say] Cyn Skyberg: so I think if you asked the team, they would say "why don't people just use the page view to do that? (discovery)"
  133. Franceska Lambada!
  134. [say] The Illusionist: hiden hard to find
  135. Mochi Lambada!
  136. [say] Jesse Thompson: ah some market listing stuff might be neat too, but yeah I guess ya got to do everything in moderation for loading
  137. [say] The Illusionist: not user friendly want more?
  138. Mochi agrees
  139. [say] me: Well, the discovery tab is too random, at times...
  140. [say] Carth Karas: Just my feeling but, it would be great to have some islands around the welcoming area because the great ocean give an the sentiment of empty
  141. [say] The Illusionist: add it to teh smartphoen or a flyout
  142. [say] me: ...it should be a moderated list of builds which people will find worth to visit...
  143. [say] The Illusionist: and wer don
  144. [say] Ashasekayi Ra: I don't think the welcome area should get too cluttered with too much stuff. That was a problem with the original one. It became cluttered and visually unattractive.
  145. [say] Cyn Skyberg: Martin: you mean, suggested?
  146. [say] Cyn Skyberg: Ash: agreed
  147. [say] Mochi: maybe some isles that are sandboxes
  148. [say] Ryan Schultz: Is there some reason we can't re-use the Nostalgia Build instead of a new Landing?
  149. [say] Mochi: but stay on that isle
  150. [say] me: Yes, the suggested builds....
  151. [say] Jesse Thompson: hmm I think the more you get things in front of people to click and explore they more they might do it, in world and on the pageview, you'll get people wanting to interact in different ways
  152. [say] Cyn Skyberg: Ryan: once people start adding to it it gets very slow to load
  153. [say] Ryan Schultz: oh I see
  154. [say] Cyn Skyberg: And it wasn't optimized for the new fast loading stuff we're doing, so tha't s why it looks similar/familiar but its lighter
  155. [say] Ryan Schultz: okay
  156. [say] Jesse Thompson: I guess it's kinda like learning you have more than one way to do something even though it's redundant because it offers a path of least resistance to whatever you are doing at the time ^^
  157. [say] Ryan Schultz: Then maybe having a link to the Nostalgia build from the new Landing island might be a bad idea then
  158. [say] The Illusionist: ppl wil shooze teh faset an easyest way
  159. [say] The Illusionist: always
  160. [say] Carth Karas: (the old was too huge and not good Shopfitting) this one is ont better way
  161. [say] The Illusionist: that in ouwer mind
  162. [say] The Illusionist: thats how teh brain works
  163. [say] Ashasekayi Ra: Tech question: Do I get any kind of resource savings for my island if I duplicate an object inworld versus duplicating it in my modeler and uploading it all at one. For example, grass planes on a landscape.
  164. [say] The Illusionist: thats wy iphone is a suc6
  165. [say] Cyn Skyberg: Jesse: yes, and that is the thought behind different pathways "in" to CP - not only do people learn differently, the experience differently, discover differently
  166. [say] Jesse Thompson: ^^ yeps
  167. [say] Cyn Skyberg: Ash I don't know but I'll ask Conor when he gets back in
  168. [say] Jesse Thompson: Ashasekayi: think there would need to be some kinda instancing or mesh combining for that to optimize draw calls :O?
  169. [say] Ashasekayi Ra: Ok, thanks :)
  170. [say] 2Tee2: guess you should make the dupes inworld
  171. [say] Ashasekayi Ra: Jesse: Do they support instancing from the modeler?
  172. [say] me: Nope :(
  173. [say] Ashasekayi Ra: :/
  174. [say] Jesse Thompson: probably not <.<
  175. [say] me: When using instancing from Blender, only a single instance is merged into the rest of the mesh...
  176. [say] The Illusionist: ( i wud love to see thoos biulds aroundon som cind of flyout in world
  177. [say] The Illusionist: easy to see
  178. [say] The Illusionist: fast to go to
  179. [say] Jesse Thompson: guess the best way is to merge your meshes externally for now
  180. [say] me: Yeah, but this will bloat the bandwidth :|
  181. [say] Ashasekayi Ra: Right, I wanted to avoid that
  182. [say] Jessicatz Fairymeadow: hey folks
  183. [say] Jesse Thompson: hey o/
  184. [say] Carth Karas: Hey !
  185. [say] The Illusionist: wel you can add than in world just hit teh gree plus and ad difrent mashes
  186. [say] The Illusionist: maks one prefab
  187. [say] Ashasekayi Ra: Hi Jessicatz
  188. [say] Jessicatz Fairymeadow: (ugh, the event start time in the sidebar needs fixing, it says widly inaccurate times)
  189. [say] Ryan Schultz: Hello Jessicatz
  190. [say] 2Tee2: though the dupes should be referenced in the collada itself
  191. [say] Jesse Thompson: yeah I noticed it said two hours earlier but that didn't make sense time zone wise
  192. [say] Ashasekayi Ra: I don't know if just duplicating inworld and making it a prefab saves you on resources. That's the issue I'm addressing.
  193. [say] Cyn Skyberg: Jessicatrz: I think that was EBKAC
  194. [say] me: (strange, it works for me, Jessi...)
  195. [say] Jesse Thompson: mostly because I miss this meeting sleeping in sometimes <.<;
  196. [say] Jesse Thompson: hehe
  197. [say] The Illusionist: ( never use lose parts) becos i dont script tham b
  198. [say] Cyn Skyberg: So none of you (I don' think) mentioned wanting tutorials in the welcome area...did you?
  199. [say] Franceska: I did
  200. [say] The Illusionist: lillis once
  201. [say] Franceska: I mentioned that but you said you were still busy with the build
  202. [say] Ashasekayi Ra: I think tutorials would be great in the welcome area.
  203. [say] 2Tee2: does blender have what in max is called reference/instance -- when you copy an object it might be an instance/reference or kust a copy?
  204. [say] 2Tee2: just
  205. [say] me: Yeah, of course, Tee...
  206. [say] Franceska: A summary, and a link to the wiki with full details if the subject is too complex
  207. [say] Ashasekayi Ra: yes it has instancing, 2Tee
  208. [say] Cyn Skyberg: Franceska: yeas earlier, but now we've had a week in there, I want to hear what people have learned
  209. [say] Franceska: Integrating 2D with 3D :)
  210. [say] me: There's even a checkbox for using instances in the export, but CP will only import a single instance, then....
  211. [say] Jesse Thompson: q: if it was setup like a video, is there a way for that to be a per user viewed thing rather than started for everyone?
  212. [say] Jessicatz Fairymeadow: I have learned that I have never seen anyone use the building area
  213. [say] me: (and merge it with the rest of the mesh, which defeats the purpose of instances entirely...)
  214. [say] Jessicatz Fairymeadow: everyone just hangs out in the middle open space
  215. [say] Ryan Schultz: If we put tutorials in the welcome area, how would that impact on the current tutorials that people have to work through? I think that having all the newcomers land up in one welcome area would be a good thing, personally. That way you can have someone there to meet them in person and welcome them, answer any questions they have
  216. [say] Cyn Skyberg: Jesse: I think only if it goes to an iframe link
  217. [say] 2Tee2: and there might be no link, one way link and both ways?
  218. [say] Jesse Thompson: ah okay
  219. [say] The Illusionist: lilli dit a greata job i wud use thoos
  220. [say] Jayrayhale: magic
  221. [say] Cyn Skyberg: Jessicatz: We dont' have a building area in the new space
  222. [say] Jesse Thompson: wonder if that could be a request sometimes it's nice to have videos and streams turned on an off on a per user basis..kinda used up all my votes though heh
  223. [say] Ashasekayi Ra: In general, I don't think CP supports instancing from any modeler. At least, it didn't months ago.
  224. [say] Jessicatz Fairymeadow: sorry, building as in the house and the porch area
  225. [say] Ashasekayi Ra: I just haven't retested it.
  226. [say] Cyn Skyberg: Jesse: I'll get you some more :)
  227. [say] Cyn Skyberg: Jess; OH! LOL ok :)
  228. [say] Jesse Thompson: heh thanks
  229. [say] me: (still doesn't, Asha)
  230. [say] Carth Karas: Hello Michael
  231. [say] Michael Kyuzo: hello :)
  232. [say] Ashasekayi Ra: Hi Michael
  233. [say] Carth Karas: tobacco meeting**
  234. [say] Mochi: on the videos
  235. [say] Cyn Skyberg: RYan: It wouldn't necessarily. I am actually think it might be more directive, less interactive - want to learn to build? TP to the building tutorial, etc
  236. [say] Mochi: can we stream or not
  237. [say] Mochi: cause we tried several that didnt work
  238. [say] Ryan Schultz: ok thanks
  239. [say] Ryan Schultz: That approach might work wel
  240. [say] The Illusionist: wen wil teh new adk be live?
  241. [say] The Illusionist: i wait for it for weeks now
  242. [say] Jesse Thompson: yeah not everyone coming is gonna be a builder ^^ some people just want to play wiht stuff
  243. [say] Jesse Thompson: the typo is strong in me today
  244. [say] Ashasekayi Ra: lol
  245. [say] Ryan Schultz: We really need to focus on attracting builders though
  246. [say] me: Yes, hence it needs an easy way to direct them to the game builds :)
  247. [say] Ashasekayi Ra: Cashout will attract builders. :p
  248. [say] Ryan Schultz: What Ash said :-)
  249. [say] Cyn Skyberg: we have several "try this, no build it" things now, but it is still pretty hard
  250. [say] Jesse Thompson: users will attract them too ^^
  251. [say] Ashasekayi Ra: True enough :D
  252. [say] me: They usually don't appear in the suggested build, hence I would prefer a hand-selected list, similar to the featured builds...
  253. [say] me: (which seem to be entirely abandoned, now...)
  254. [say] Cyn Skyberg: Martin: Yes I agree, I want the power to curate that list
  255. Cyn Skyberg is mad with power
  256. [say] Jesse Thompson: mwa ha ha ha...*hiccup* ha
  257. [say] Michael Kyuzo: lol
  258. [say] Ryan Schultz: LOLOL
  259. [say] Cyn Skyberg: I think we need to until we are busy enough that it sorts itself out
  260. [say] The Illusionist: but wen you first need to hit 2d to look for sugestion i wil drop of personaly
  261. [say] The Illusionist: im lazy
  262. [say] The Illusionist: hate more work
  263. [say] Cyn Skyberg: hehe yes I hear that
  264. [say] Jesse Thompson: user numbers looking better btw ^^? noticed more people lately...actually more people here too :D
  265. [say] Ashasekayi Ra: I really hate having to leave the world to go out to the website to do anything.
  266. [say] The Illusionist: yeah it + ing
  267. [say] The Illusionist: its
  268. [say] Cyn Skyberg: yes, we're up week over week steadily now
  269. [say] The Illusionist: +1 Ashasekayi
  270. [say] Jessicatz Fairymeadow: would be cool if you could query the "browse builds" features via scripts to have a fancy build directory pre-filtered by certain search terms or other criteria
  271. [say] Carth Karas: yes
  272. [say] Ryan Schultz: Your announcement in response to SL's recent terms of service fiasco was perfectly timed
  273. [say] Jessicatz Fairymeadow: maybe. for example, the landing area could have a dynamic list of all builds tagged with Game or Tutorial
  274. [say] The Illusionist: sl?
  275. [say] The Illusionist: whats that
  276. [say] Ryan Schultz: oh I like that idea
  277. [say] Michael Kyuzo: or even an extra tab in the phone navigation section perhaps
  278. [say] Cyn Skyberg: Oh jess good one
  279. [say] Jessicatz Fairymeadow: nicely displayed in-world, maybe some rotating billboards or something
  280. [say] Ryan Schultz: (second life- but we don't speak of that here) ;-)
  281. [say] Ashasekayi Ra: Cyn: Any plans to allow people the ability to control a user's camera via script?
  282. [say] Cyn Skyberg: possibly, but I doubt that's a short term focus
  283. [say] The Illusionist: + again i cna biuld my pacman
  284. [say] Ashasekayi Ra: Okie dokie
  285. [say] Cyn Skyberg: OMG the great bill board wars are upon us...
  286. [say] Cyn Skyberg: I had forgotten about those
  287. [say] The Illusionist: yeah neon lightid
  288. [say] Jessicatz Fairymeadow: good point
  289. [say] The Illusionist: flikering
  290. [say] The Illusionist: com to cys meetin
  291. [say] Jesse Thompson: how much do I get per adview in cloud party? :P
  292. [say] Cyn Skyberg: Michael - probably we'll move away from that format in the cellphone but I could see us revamping it to reflect the "pageview" better
  293. [say] The Illusionist: klik here
  294. [say] Jessicatz Fairymeadow: but we already almost have billboard wars enabled in "2D" mode within the suggested builds list ;)
  295. [say] The Illusionist: yerrr
  296. [say] Cyn Skyberg: Jesse: stawwwp
  297. [say] Jesse Thompson: haha
  298. [say] Juergen Kappus: I would like to add something to the inworld not inworld discussion
  299. [say] Cyn Skyberg: Jess; yes, I can see that
  300. [say] Michael Kyuzo: Ahh, that's cool, forgive me for being a bit behind the times, I'm still really new here. :)
  301. [say] Cyn Skyberg: go for it Juergen
  302. [say] Jessicatz Fairymeadow: gonna use my browserfarm to spawn some unique users on my build - jack up the vies!
  303. [say] Jessicatz Fairymeadow: views*
  304. [say] Jesse Thompson: my dwell numbers will shoot through the roof
  305. [say] Jesse Thompson: such a wierd word
  306. [say] Michael Kyuzo: lol
  307. Ryan Schultz gags Jesse with a prim
  308. [say] Juergen Kappus: we should keep in mind that we ourselfes love to have everything inworld. But we also have to ask why we are a so small group and if otjhrs would love to do things in 2d we like to use in 3d
  309. [say] Franceska: I think my build is almost ready for a grand opening
  310. [say] Michael Kyuzo: camping chairs are right around the corner then
  311. [say] Michael Kyuzo: ;)
  312. [say] Cyn Skyberg: NO DWELL
  313. [say] Jesse Thompson: \o/
  314. [say] Jessicatz Fairymeadow: what 2D things do you mean, for example?
  315. [say] Cyn Skyberg: Say more Juergen
  316. [say] Juergen Kappus: like a build
  317. [say] Juergen Kappus: manage a build
  318. [say] me: I personally wouldn't mind bringing everything that is *not* 3d in one or more different browser tabs...
  319. [say] Ashasekayi Ra: I doubt very seriously that CP's growth or lack of growth has anything to do with the amount of features available inworld versus out.
  320. [say] Juergen Kappus: chat
  321. [say] The Illusionist: wel cud be don in a flyout
  322. [say] The Illusionist: whit 2d
  323. [say] Juergen Kappus: email
  324. [say] Juergen Kappus: ...
  325. [say] Jessicatz Fairymeadow: I agree with Asha
  326. [say] Juergen Kappus: navigate
  327. [say] me: I mean, tabbed browsing has existed for... 10 years?
  328. [say] The Illusionist: its old yeah
  329. [say] The Illusionist: lol
  330. [say] me: ...and in CP; I can only open a user profile in the main tab which will make me leave the build I was on...
  331. [say] Cyn Skyberg: Quick poll: Who's in maximized view right now?
  332. [say] me: Me
  333. [say] Jesse Thompson: me
  334. [say] Cyn Skyberg: (Martin: yes, that's on the fix it list)
  335. [say] Ashasekayi Ra: It isn't even on the list of complaints that I hear from other VW users that refuse to use CP that I have spoken to.
  336. [say] Carth Karas: me
  337. [say] The Illusionist: not
  338. [say] Ashasekayi Ra: I'm maxed out
  339. [say] Juergen Kappus: no inworld not inworld is one of some points
  340. [say] Michael Kyuzo: I am
  341. [say] The Illusionist: i never do i work always in tabs
  342. [say] Jessicatz Fairymeadow: (Managing multiple browser tabs is a pain in JS)
  343. [say] The Illusionist: whit mudbox an maya ruuning
  344. [say] Ryan Schultz: I am in max view
  345. [say] The Illusionist: oh ps is around to
  346. [say] The Illusionist: lol
  347. [say] The Illusionist: somw are
  348. [say] Mochi: me
  349. [say] The Illusionist: i love multitasking
  350. [say] Jesse Thompson: I don't mind the info you get from the web stuff but I kinda wish it was abit more integrated into the max view and could slide in and out
  351. [say] The Illusionist: and no im no fmale
  352. [say] Juergen Kappus: i programmed my 1st shoping mall in vrml long time before amazon and ebay came. There are no really successfull shopping malls
  353. [say] Ashasekayi Ra: The number one complaints I hear are still about the camera controls, lack of avatar customization and lack of cashout.
  354. [say] Michael Kyuzo: even when I'm multitasking, I still have the viewer maxed, since I tend to switch windows to multi-task instead of tiling them
  355. [say] Juergen Kappus: bit shopping sites
  356. [say] Jessicatz Fairymeadow: yeah, why the frick don't I have an anime avatar already!
  357. [say] Ashasekayi Ra: :D
  358. [say] 2Tee2: yeah, camera sucks...
  359. [say] The Illusionist: personal purpes of working i bet
  360. [say] The Illusionist: lol
  361. [say] Jessicatz Fairymeadow: I'd pay good coins for one
  362. [say] Cyn Skyberg: Tell me why the camera sucks
  363. [say] Jesse Thompson: I dunno camera seems like it's more a problem with what people are used to
  364. [say] Jesse Thompson: I like it personally
  365. [say] The Illusionist: its bind to teh head
  366. [say] Jesse Thompson: but that's because I'm used to those conttrols
  367. [say] The Illusionist: richt/?
  368. [say] me: The camera is too stiff...
  369. [say] The Illusionist: yeah
  370. [say] Jessicatz Fairymeadow: (I like the camera controls perosnally)
  371. [say] me: ...it should lag behind the avatar smoothly...
  372. [say] Ashasekayi Ra: I'm still not crazy about the camera. It doesn't feel intuitive or natural.
  373. [say] The Illusionist: agree whit martin
  374. [say] Carth Karas: (want kind of mouselook :/)
  375. [say] 2Tee2: how do you zoom witout mooving the camera target?
  376. [say] The Illusionist: 3p view wud be cool to
  377. [say] me: ...becomes especially apparent when flying or using a vehicle...
  378. [say] Michael Kyuzo: scroll wheel
  379. [say] me: ...flying doesn't "feel" in CP :(
  380. [say] Ashasekayi Ra: And right now, my view is moving every time my avatar moves. :/
  381. [say] Ryan Schultz: Yes they must fix that
  382. [say] The Illusionist: that somthign in teh anim as
  383. [say] 2Tee2: sroll wjeel??? good one :D
  384. [say] me: Plus, when attached to a moving object, the camera jitters...
  385. [say] Michael Kyuzo: I do agree that a slightly damped camera follow would 'feel' a good bit nicer.
  386. [say] Stephanie Poole: hey people
  387. [say] 2Tee2: oh, just my bad anim makes it float...
  388. [say] Ashasekayi Ra: Hi Stephanie
  389. [say] Carth Karas: hello stephanie
  390. [say] Jessicatz Fairymeadow: I have a lot of trust in the CP devs for figuring out great camera controls sooner or later, seeing as they worked on quite a few games with great cam
  391. [say] me: Yes, I agree Michael, it's a lot about feel...
  392. [say] The Illusionist: yeah 2
  393. [say] Stephanie Poole: i got my wings so im happy now
  394. [say] Jesse Thompson: ^^
  395. [say] Ashasekayi Ra: :D
  396. [say] Michael Kyuzo: lol
  397. [say] Cyn Skyberg: http://cloudparty.uservoice.com/forums/209013-feedback-and-ideas/filters/hot
  398. [say] Cyn Skyberg: Will someone please put it in here and then everybody vote on it?
  399. [say] Cyn Skyberg: It really help us
  400. [say] Cyn Skyberg: we've picked up several ideas out of here already
  401. [say] The Illusionist: (ther a point i wanne to add pleas limit the amount of particles can be wearen)
  402. [say] Marquis: hey sorry i'm late
  403. [say] Cyn Skyberg: *helps
  404. [say] me: Hey Marquis
  405. [say] Ryan Schultz: Yes I didn't even know this page existed!
  406. [say] The Illusionist: som ppl laggs liek hell
  407. [say] Ashasekayi Ra: Heya Marquis
  408. [say] Marquis: did you bring up the widget?
  409. [say] Cyn Skyberg: It's a part of the help/kb/support page
  410. [say] Jesse Thompson: Yeah I didn't know help linked to the knowledge database on the homepage until I was looking for it hehe
  411. [say] Cyn Skyberg: Yes, I've asked Sam to move it to a better spot
  412. [say] Cyn Skyberg: Which widget Marquis?
  413. [say] The Illusionist: http://cloudparty.uservoice.com/forums/209013-feedback-and-ideas/suggestions/4789637-needs-a-widget-for-adjusting-attachments-and-movin
  414. [say] The Illusionist: that one
  415. [say] Jesse Thompson: "gizmo"
  416. [say] The Illusionist: i just brief him lol
  417. [say] Cyn Skyberg: Oh, already in progress :)
  418. [say] The Illusionist: yeah
  419. [say] Jesse Thompson: nice :D
  420. [say] The Illusionist: i saw that
  421. [say] Cyn Skyberg: Lilli's ON IT
  422. [say] Stephanie Poole: uh
  423. [say] me: You've wasted a vote, Marquis :(
  424. [say] The Illusionist: she rocks
  425. [say] Jesse Thompson: oh nice particle fx Marquis
  426. [say] Cyn Skyberg: hehe Martin - if you guys use up your votes I'l make the pool bigger
  427. [say] Marquis: thanks
  428. [say] Ashasekayi Ra: Great suggestion, Marquis
  429. [say] Carth Karas: a dinausaur will appear now....
  430. [say] The Illusionist: wel the page was cinde bit hiden so i page it on fb again this week
  431. Stephanie Poole siy
  432. [say] Cyn Skyberg: Thanks Illusionist (your name is very LOOONG now :) )
  433. [say] The Illusionist: call me x
  434. [say] The Illusionist: :)
  435. [say] Jessicatz Fairymeadow: I still call him x
  436. [say] Cyn Skyberg: hehe
  437. [say] Jesse Thompson: hehe
  438. [say] Cyn Skyberg: ok, 2 minutes! Then I have to go eat before I tear my hair out
  439. [say] The Illusionist: yeah i will ask for a chanze again if keep asking me lol
  440. [say] The Illusionist: pffff
  441. [say] The Illusionist: teh stil call me x
  442. [say] The Illusionist: i wich i never chanzd
  443. [say] The Illusionist: :(
  444. [say] The Illusionist: sniff
  445. [say] Cyn Skyberg: anything else burning?
  446. [say] Cyn Skyberg: Asha: I did see your list of what is missing and I don't disagree
  447. [say] Ashasekayi Ra: Hiya User4
  448. [say] Jesse Thompson: hmm getting lots of console errors with messaging on inventory scripts ^^? you guys know about that already?
  449. [say] Cyn Skyberg: Oh and the ADK: soon
  450. [say] Ryan Schultz: Hello User#483844
  451. [say] Jicerjicer Jicer: hi
  452. [say] The Illusionist: danke cyn
  453. [say] The Illusionist: adk:)
  454. [say] Ryan Schultz: yay for the new ADK
  455. [say] Ashasekayi Ra: Hiya Jicer
  456. [say] Ashasekayi Ra: Yay for the ADK
  457. [say] Cyn Skyberg: Jesse: i tihnk so, but you can refile if I missed it
  458. [say] Jicerjicer Jicer: !)
  459. [say] Michael Kyuzo: Is there a page I can read up on the changes coming in the new ADK?
  460. [say] Cyn Skyberg: OK that's time! I do gotta run I am sorry, no extra leeway today
  461. [say] Ryan Schultz: Thanks CYn and Bye
  462. [say] Jessicatz Fairymeadow: bye cyin
  463. [say] Michael Kyuzo: Enjoy your lunch Cyn. :)
  464. [say] The Illusionist: not yet but im shure garin wil put in som info
  465. [say] The Illusionist: :)
  466. [say] Ashasekayi Ra: Bye Cyn. Thanks for the meeting!
  467. [say] me: Bye Cyn!
  468. [say] Jesse Thompson: later Cyn and thanks ^^
  469. [say] Cyn Skyberg: Michael: you can look at what's in the forums but it's not super illuminating I don't think
  470. [say] Marquis: thanks Cyn
  471. [say] Jessicatz Fairymeadow: thanks for your time!
  472. [say] Cyn Skyberg: Have great weekends!!
  473. [say] 2Tee2: i suppose thed be adding fingers, face etc bones
  474. Jessicatz Fairymeadow poses.
  475. [say] The Illusionist: bydieby
  476. [say] Michael Kyuzo: ok, thanks, I'll keep an eye out for info. :)
  477. [say] James Kennedy: bug fixes and hands/face bones plus additional rig tweaks
  478. [say] me: New ADK will mostly include the new head meshes and skeleton, I think, Michael...
  479. [say] The Illusionist: hi james
  480. [say] The Illusionist: :)
  481. [say] Marquis: so what did i miss?
  482. [say] James Kennedy: hey
  483. [say] Michael Kyuzo: Ahh, cool cool
  484. [say] Jesse Thompson: think we'll get some eyeballs at some point ^^?
  485. Mochi Salsa!!!
  486. [say] James Kennedy: I was hiding here the whole time
  487. [say] The Illusionist: scare
  488. [say] The Illusionist: y
  489. [say] me: Will we still get a decently set up Blender rig, despite the exporter issues, James?
  490. [say] James Kennedy: if I get the polygons for eyeballs
  491. Mochi agrees
  492. [say] Stephanie Poole: hey james
  493. [say] The Illusionist: man in tux whti swim slipers
  494. [say] The Illusionist: lol
  495. [say] Jesse Thompson: guess that could be an animated attachments
  496. [say] Jesse Thompson: attachment*
  497. [say] James Kennedy: at least as decent as the current rig hah but yeah hopefully fixes to blender rig as well
  498. [say] Ashasekayi Ra: My kingdom for a chatlog....
  499. [say] Jesse Thompson: yeah you guys have pretty tight budgets :(
  500. [say] James Kennedy: Im always trying to get extra polys
  501. [say] Stephanie Poole: how have u been james
  502. [say] NickArthur Night: has anyone seen my stuff?
  503. [say] James Kennedy: im great how are you doing?
  504. [say] Mochi: lol no nick
  505. [say] Stephanie Poole: good
  506. [say] NickArthur Night: :)
  507. [say] The Illusionist: the 14 ppl on your biuld
  508. [say] The Illusionist: you must be happy
  509. [say] NickArthur Night: :)
  510. [say] NickArthur Night: havin fun
  511. [say] The Illusionist: hmms
  512. [say] The Illusionist: spider man
  513. [say] Erin: Nick put them there they are all guests lol
  514. [say] James Kennedy: gravity means nothing to me
  515. [say] Stephanie Poole: hi
  516. [say] The Illusionist: hmms biuld mode?
  517. [say] Carth Karas: ????
  518. [say] James Kennedy: move mod
  519. [say] The Illusionist: intresting
  520. [say] Marquis: oh cool
  521. [say] NickArthur Night: any new stuff come up in meeting
  522. [say] NickArthur Night: i was with maya
  523. [say] James Kennedy: its only like one thing I have checked this was part of my jet plane mod I never finished
  524. [say] Carth Karas: raycasting is that ?
  525. [say] NickArthur Night: just a little bit of maya
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