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- say] Ryan Schultz: Sorry six of us were on the draft version of the island
- [say] The Illusionist: lol
- [say] Cyn Skyberg: no worries, I was in there for a bit
- [say] Cyn Skyberg: it was misleading!
- [say] me: lol, hi everyone
- [say] Jesse Thompson: hey Martin
- [say] Juergen Kappus: hi all
- [say] Jesse Thompson: hiya Juregen :)
- [say] The Illusionist: hi jesse hi martin hi all
- [say] Carth Karas: Hi all
- [say] Juergen Kappus: hey jesse
- [say] Cyn Skyberg: also you will have to forgive me, I am on my PC today and it has decided to be frachety
- [say] Carth Karas: My rock !
- [say] Juergen Kappus: hi Carth
- [say] Cyn Skyberg: so I might be a little laggy
- [say] The Illusionist: good sloow cookign to day than
- [say] The Illusionist: a meeting
- [say] The Illusionist: i mean
- [say] Cyn Skyberg: So I wanted to talk about the new welcome area The Landing a bit
- [say] Cyn Skyberg: I've spent a lot of time there this week, and I know some of you have too
- [say] Ryan Schultz: Do new people get sent to the Landing automatically, like the old days?
- [say] Cyn Skyberg: Ryan: no, not right now
- [say] Cyn Skyberg: We're looking at redoing the frontpage so it's a bit more directive depending on what you want to do when you first get to CP
- [say] Cyn Skyberg: actually, we're actively working on that
- [say] Cyn Skyberg: I shoudl say
- [say] The Illusionist: garin sad he needs to cat back an finisht it
- [say] The Illusionist: lol
- [say] Cyn Skyberg: yes, it will never be done enough for him! :D
- [say] The Illusionist: knoow that feeling
- [say] Jesse Thompson: hehe
- [say] Carth Karas: (i know it >.>)
- [say] Jesse Thompson: never done just abandoned hehe
- [say] Cyn Skyberg: so we've talked about adding some things; there is concern right now that adding a sandbox will make it too slow to load - we're not ruling it out but I wanted to say that upfront
- [say] Cyn Skyberg: THoughts?
- [say] Ryan Schultz: I think that adding a sandbox would leave the Landing area open to griefing
- [say] me: Humm, there should be one, but with a very short auto.-return, one hour maybe...
- [say] The Illusionist: wel a bit away from teh spot ther com in in teh future more a anti griefer securty
- [say] me: or 30 minutes...
- [say] Carth Karas: I should absolutly have one
- [say] Jesse Thompson: can you limit it to block building ^^?
- [say] Carth Karas: It
- [say] Cyn Skyberg: it would def be on a timer
- [say] Cyn Skyberg: Jesse: Not right now, but we'd like to be able to do that in general
- [say] The Illusionist: wel teh rzz crap whit teh block toon even easyer
- [say] The Illusionist: just klik an drop
- [say] The Illusionist: tool
- [say] Cyn Skyberg: What if we linked it directly to the Nostalgia Building area that is the old starting island via clickable sign or tp arrows or the like?
- [say] Jesse Thompson: yeah but it's not as bad as a scripted object or a gigantic mesh
- [say] Jesse Thompson: yeah that might be good too :O
- [say] The Illusionist: safe a prefab
- [say] The Illusionist: an reezz it
- [say] Ryan Schultz: that would work
- [say] The Illusionist: good one
- [say] Cyn Skyberg: Make it really obvious, I guess.
- [say] Jesse Thompson: giant billboards :D jk
- [say] Cyn Skyberg: Hehe
- [say] me: Yeah, I was about to suggest way pointers :)
- [say] me: ....not just to the sandbox, but builds where there's something to do...
- [say] Cyn Skyberg: SO far this week I have learned: chat is too small and outfits are not discoverable enough (among other things)
- [say] Cyn Skyberg: what else have you guys heard?
- [say] The Illusionist: chat fonts to small
- [say] The Illusionist: maby ther blind but thats what i heur alot
- [say] Juergen Kappus: i love the new tool where you can pick up things inworld
- [say] Mochi: what is that
- [say] Jesse Thompson: you can make all the windows bigger the same way you can make websites bigger with the chat bar highlights you can ctrl-scroll in to enlarge it ^^
- [say] The Illusionist: and you can scale chrome btu that bumps up teh pixels to
- [say] Jesse Thompson: highlighted*
- [say] Juergen Kappus: äh Martin can you explain
- [say] Cyn Skyberg: you can (although it kind of breaks stuff)
- [say] Jesse Thompson: yeah
- [say] Jesse Thompson: also heard "where is everyone at?" but I Think that's a known issue heh
- [say] The Illusionist: jup
- [say] Cyn Skyberg: did you say, here! :d
- [say] me: Jürgen meant the avatar inventory :)
- [say] Juergen Kappus: yes right that was the name very creative potentiaö
- [say] Jesse Thompson: hehe well luckily there we people hanging out so pointed them there ^^
- [say] Ashasekayi Ra: CYN: Is avatar inventory always going to be connected to a specific island?
- [say] Cyn Skyberg: I know they can be disasterous at scale but we could consider a general global chat like builders but for new users
- [say] The Illusionist: i hoop so i dont want another sl whit tons of huds an scrips
- [say] Cyn Skyberg: Ash: I don't think so but i can ask
- [say] Cyn Skyberg: what do you want it to do?
- [say] Cyn Skyberg: avatar based?
- [say] Franceska: Isn't it possible to connect 2 islands with the same key with the inventory?
- [say] The Illusionist: what it dus im hapy
- [say] The Illusionist: risticktid to biulds
- [say] Ashasekayi Ra: Actually, I was just curious.
- [say] The Illusionist: easyer work floow for not scripters but that about it
- [say] Mochi: hey what is the difference between Wporld and Inventory
- [say] me: Yes... it should be possible to have a pet that will accompany us whereever we go and to buy weapons we can use anywhere...
- [say] Mochi: world
- [say] Jesse Thompson: you can think of inventory scripts as running on your avatar mochi
- [say] Carth Karas: YES :3
- [say] Mochi: and world?
- [say] me: (within possible restrictions by build owners, of course...)
- [say] The Illusionist: but i want it to be abel to turn it off on my biuld
- [say] Jesse Thompson: scripts inside of the objects in the world :D
- [say] The Illusionist: i hate ppl coming in start to shoot
- Cyn Skyberg is feeling very meta
- [say] Mochi: ah
- [say] Ashasekayi Ra: But yes, it would be nice to have scripted avatar items that could work anywhere...not just on a specific island.
- [say] Cyn Skyberg: OK Ash I will find out
- [say] Cyn Skyberg: what else do you want to see in the welcome area?
- [say] Cyn Skyberg: besides a sandbox
- [say] The Illusionist: new users
- [say] Mochi: music
- Ashasekayi Ra snorts
- [say] Mochi: a dance ball
- [say] me: Waypointers....
- [say] The Illusionist: google maps?
- [say] me: ...the easiest way for people to go where the fun is...
- [say] Mochi: people like to dance
- [say] Cyn Skyberg: Illusionist: we ARE seeing those :)
- [say] Jesse Thompson: tech demo stuff is neat to me, it's fun to let people know what the platform can do
- Franceska A little bit of Mambo #5 all day long.
- [say] Ashasekayi Ra: Games
- [say] Franceska: Mambo.
- [say] The Illusionist: maps is great
- [say] The Illusionist: put in teh island
- Mochi Salsa!!!
- [say] The Illusionist: an go for it
- Mochi agrees
- [say] The Illusionist: pu tin som marker places
- [say] The Illusionist: nice biuld to see
- [say] The Illusionist: etz
- [say] 2Tee2: t more lambada ,the better
- [say] The Illusionist: yeah
- [say] Mochi: maybe some sample scripts
- [say] The Illusionist: no
- [say] Mochi: for fun
- [say] The Illusionist: not lamabada
- [say] Mochi: fun scripts
- [say] Cyn Skyberg: so I think if you asked the team, they would say "why don't people just use the page view to do that? (discovery)"
- Franceska Lambada!
- [say] The Illusionist: hiden hard to find
- Mochi Lambada!
- [say] Jesse Thompson: ah some market listing stuff might be neat too, but yeah I guess ya got to do everything in moderation for loading
- [say] The Illusionist: not user friendly want more?
- Mochi agrees
- [say] me: Well, the discovery tab is too random, at times...
- [say] Carth Karas: Just my feeling but, it would be great to have some islands around the welcoming area because the great ocean give an the sentiment of empty
- [say] The Illusionist: add it to teh smartphoen or a flyout
- [say] me: ...it should be a moderated list of builds which people will find worth to visit...
- [say] The Illusionist: and wer don
- [say] Ashasekayi Ra: I don't think the welcome area should get too cluttered with too much stuff. That was a problem with the original one. It became cluttered and visually unattractive.
- [say] Cyn Skyberg: Martin: you mean, suggested?
- [say] Cyn Skyberg: Ash: agreed
- [say] Mochi: maybe some isles that are sandboxes
- [say] Ryan Schultz: Is there some reason we can't re-use the Nostalgia Build instead of a new Landing?
- [say] Mochi: but stay on that isle
- [say] me: Yes, the suggested builds....
- [say] Jesse Thompson: hmm I think the more you get things in front of people to click and explore they more they might do it, in world and on the pageview, you'll get people wanting to interact in different ways
- [say] Cyn Skyberg: Ryan: once people start adding to it it gets very slow to load
- [say] Ryan Schultz: oh I see
- [say] Cyn Skyberg: And it wasn't optimized for the new fast loading stuff we're doing, so tha't s why it looks similar/familiar but its lighter
- [say] Ryan Schultz: okay
- [say] Jesse Thompson: I guess it's kinda like learning you have more than one way to do something even though it's redundant because it offers a path of least resistance to whatever you are doing at the time ^^
- [say] Ryan Schultz: Then maybe having a link to the Nostalgia build from the new Landing island might be a bad idea then
- [say] The Illusionist: ppl wil shooze teh faset an easyest way
- [say] The Illusionist: always
- [say] Carth Karas: (the old was too huge and not good Shopfitting) this one is ont better way
- [say] The Illusionist: that in ouwer mind
- [say] The Illusionist: thats how teh brain works
- [say] Ashasekayi Ra: Tech question: Do I get any kind of resource savings for my island if I duplicate an object inworld versus duplicating it in my modeler and uploading it all at one. For example, grass planes on a landscape.
- [say] The Illusionist: thats wy iphone is a suc6
- [say] Cyn Skyberg: Jesse: yes, and that is the thought behind different pathways "in" to CP - not only do people learn differently, the experience differently, discover differently
- [say] Jesse Thompson: ^^ yeps
- [say] Cyn Skyberg: Ash I don't know but I'll ask Conor when he gets back in
- [say] Jesse Thompson: Ashasekayi: think there would need to be some kinda instancing or mesh combining for that to optimize draw calls :O?
- [say] Ashasekayi Ra: Ok, thanks :)
- [say] 2Tee2: guess you should make the dupes inworld
- [say] Ashasekayi Ra: Jesse: Do they support instancing from the modeler?
- [say] me: Nope :(
- [say] Ashasekayi Ra: :/
- [say] Jesse Thompson: probably not <.<
- [say] me: When using instancing from Blender, only a single instance is merged into the rest of the mesh...
- [say] The Illusionist: ( i wud love to see thoos biulds aroundon som cind of flyout in world
- [say] The Illusionist: easy to see
- [say] The Illusionist: fast to go to
- [say] Jesse Thompson: guess the best way is to merge your meshes externally for now
- [say] me: Yeah, but this will bloat the bandwidth :|
- [say] Ashasekayi Ra: Right, I wanted to avoid that
- [say] Jessicatz Fairymeadow: hey folks
- [say] Jesse Thompson: hey o/
- [say] Carth Karas: Hey !
- [say] The Illusionist: wel you can add than in world just hit teh gree plus and ad difrent mashes
- [say] The Illusionist: maks one prefab
- [say] Ashasekayi Ra: Hi Jessicatz
- [say] Jessicatz Fairymeadow: (ugh, the event start time in the sidebar needs fixing, it says widly inaccurate times)
- [say] Ryan Schultz: Hello Jessicatz
- [say] 2Tee2: though the dupes should be referenced in the collada itself
- [say] Jesse Thompson: yeah I noticed it said two hours earlier but that didn't make sense time zone wise
- [say] Ashasekayi Ra: I don't know if just duplicating inworld and making it a prefab saves you on resources. That's the issue I'm addressing.
- [say] Cyn Skyberg: Jessicatrz: I think that was EBKAC
- [say] me: (strange, it works for me, Jessi...)
- [say] Jesse Thompson: mostly because I miss this meeting sleeping in sometimes <.<;
- [say] Jesse Thompson: hehe
- [say] The Illusionist: ( never use lose parts) becos i dont script tham b
- [say] Cyn Skyberg: So none of you (I don' think) mentioned wanting tutorials in the welcome area...did you?
- [say] Franceska: I did
- [say] The Illusionist: lillis once
- [say] Franceska: I mentioned that but you said you were still busy with the build
- [say] Ashasekayi Ra: I think tutorials would be great in the welcome area.
- [say] 2Tee2: does blender have what in max is called reference/instance -- when you copy an object it might be an instance/reference or kust a copy?
- [say] 2Tee2: just
- [say] me: Yeah, of course, Tee...
- [say] Franceska: A summary, and a link to the wiki with full details if the subject is too complex
- [say] Ashasekayi Ra: yes it has instancing, 2Tee
- [say] Cyn Skyberg: Franceska: yeas earlier, but now we've had a week in there, I want to hear what people have learned
- [say] Franceska: Integrating 2D with 3D :)
- [say] me: There's even a checkbox for using instances in the export, but CP will only import a single instance, then....
- [say] Jesse Thompson: q: if it was setup like a video, is there a way for that to be a per user viewed thing rather than started for everyone?
- [say] Jessicatz Fairymeadow: I have learned that I have never seen anyone use the building area
- [say] me: (and merge it with the rest of the mesh, which defeats the purpose of instances entirely...)
- [say] Jessicatz Fairymeadow: everyone just hangs out in the middle open space
- [say] Ryan Schultz: If we put tutorials in the welcome area, how would that impact on the current tutorials that people have to work through? I think that having all the newcomers land up in one welcome area would be a good thing, personally. That way you can have someone there to meet them in person and welcome them, answer any questions they have
- [say] Cyn Skyberg: Jesse: I think only if it goes to an iframe link
- [say] 2Tee2: and there might be no link, one way link and both ways?
- [say] Jesse Thompson: ah okay
- [say] The Illusionist: lilli dit a greata job i wud use thoos
- [say] Jayrayhale: magic
- [say] Cyn Skyberg: Jessicatz: We dont' have a building area in the new space
- [say] Jesse Thompson: wonder if that could be a request sometimes it's nice to have videos and streams turned on an off on a per user basis..kinda used up all my votes though heh
- [say] Ashasekayi Ra: In general, I don't think CP supports instancing from any modeler. At least, it didn't months ago.
- [say] Jessicatz Fairymeadow: sorry, building as in the house and the porch area
- [say] Ashasekayi Ra: I just haven't retested it.
- [say] Cyn Skyberg: Jesse: I'll get you some more :)
- [say] Cyn Skyberg: Jess; OH! LOL ok :)
- [say] Jesse Thompson: heh thanks
- [say] me: (still doesn't, Asha)
- [say] Carth Karas: Hello Michael
- [say] Michael Kyuzo: hello :)
- [say] Ashasekayi Ra: Hi Michael
- [say] Carth Karas: tobacco meeting**
- [say] Mochi: on the videos
- [say] Cyn Skyberg: RYan: It wouldn't necessarily. I am actually think it might be more directive, less interactive - want to learn to build? TP to the building tutorial, etc
- [say] Mochi: can we stream or not
- [say] Mochi: cause we tried several that didnt work
- [say] Ryan Schultz: ok thanks
- [say] Ryan Schultz: That approach might work wel
- [say] The Illusionist: wen wil teh new adk be live?
- [say] The Illusionist: i wait for it for weeks now
- [say] Jesse Thompson: yeah not everyone coming is gonna be a builder ^^ some people just want to play wiht stuff
- [say] Jesse Thompson: the typo is strong in me today
- [say] Ashasekayi Ra: lol
- [say] Ryan Schultz: We really need to focus on attracting builders though
- [say] me: Yes, hence it needs an easy way to direct them to the game builds :)
- [say] Ashasekayi Ra: Cashout will attract builders. :p
- [say] Ryan Schultz: What Ash said :-)
- [say] Cyn Skyberg: we have several "try this, no build it" things now, but it is still pretty hard
- [say] Jesse Thompson: users will attract them too ^^
- [say] Ashasekayi Ra: True enough :D
- [say] me: They usually don't appear in the suggested build, hence I would prefer a hand-selected list, similar to the featured builds...
- [say] me: (which seem to be entirely abandoned, now...)
- [say] Cyn Skyberg: Martin: Yes I agree, I want the power to curate that list
- Cyn Skyberg is mad with power
- [say] Jesse Thompson: mwa ha ha ha...*hiccup* ha
- [say] Michael Kyuzo: lol
- [say] Ryan Schultz: LOLOL
- [say] Cyn Skyberg: I think we need to until we are busy enough that it sorts itself out
- [say] The Illusionist: but wen you first need to hit 2d to look for sugestion i wil drop of personaly
- [say] The Illusionist: im lazy
- [say] The Illusionist: hate more work
- [say] Cyn Skyberg: hehe yes I hear that
- [say] Jesse Thompson: user numbers looking better btw ^^? noticed more people lately...actually more people here too :D
- [say] Ashasekayi Ra: I really hate having to leave the world to go out to the website to do anything.
- [say] The Illusionist: yeah it + ing
- [say] The Illusionist: its
- [say] Cyn Skyberg: yes, we're up week over week steadily now
- [say] The Illusionist: +1 Ashasekayi
- [say] Jessicatz Fairymeadow: would be cool if you could query the "browse builds" features via scripts to have a fancy build directory pre-filtered by certain search terms or other criteria
- [say] Carth Karas: yes
- [say] Ryan Schultz: Your announcement in response to SL's recent terms of service fiasco was perfectly timed
- [say] Jessicatz Fairymeadow: maybe. for example, the landing area could have a dynamic list of all builds tagged with Game or Tutorial
- [say] The Illusionist: sl?
- [say] The Illusionist: whats that
- [say] Ryan Schultz: oh I like that idea
- [say] Michael Kyuzo: or even an extra tab in the phone navigation section perhaps
- [say] Cyn Skyberg: Oh jess good one
- [say] Jessicatz Fairymeadow: nicely displayed in-world, maybe some rotating billboards or something
- [say] Ryan Schultz: (second life- but we don't speak of that here) ;-)
- [say] Ashasekayi Ra: Cyn: Any plans to allow people the ability to control a user's camera via script?
- [say] Cyn Skyberg: possibly, but I doubt that's a short term focus
- [say] The Illusionist: + again i cna biuld my pacman
- [say] Ashasekayi Ra: Okie dokie
- [say] Cyn Skyberg: OMG the great bill board wars are upon us...
- [say] Cyn Skyberg: I had forgotten about those
- [say] The Illusionist: yeah neon lightid
- [say] Jessicatz Fairymeadow: good point
- [say] The Illusionist: flikering
- [say] The Illusionist: com to cys meetin
- [say] Jesse Thompson: how much do I get per adview in cloud party? :P
- [say] Cyn Skyberg: Michael - probably we'll move away from that format in the cellphone but I could see us revamping it to reflect the "pageview" better
- [say] The Illusionist: klik here
- [say] Jessicatz Fairymeadow: but we already almost have billboard wars enabled in "2D" mode within the suggested builds list ;)
- [say] The Illusionist: yerrr
- [say] Cyn Skyberg: Jesse: stawwwp
- [say] Jesse Thompson: haha
- [say] Juergen Kappus: I would like to add something to the inworld not inworld discussion
- [say] Cyn Skyberg: Jess; yes, I can see that
- [say] Michael Kyuzo: Ahh, that's cool, forgive me for being a bit behind the times, I'm still really new here. :)
- [say] Cyn Skyberg: go for it Juergen
- [say] Jessicatz Fairymeadow: gonna use my browserfarm to spawn some unique users on my build - jack up the vies!
- [say] Jessicatz Fairymeadow: views*
- [say] Jesse Thompson: my dwell numbers will shoot through the roof
- [say] Jesse Thompson: such a wierd word
- [say] Michael Kyuzo: lol
- Ryan Schultz gags Jesse with a prim
- [say] Juergen Kappus: we should keep in mind that we ourselfes love to have everything inworld. But we also have to ask why we are a so small group and if otjhrs would love to do things in 2d we like to use in 3d
- [say] Franceska: I think my build is almost ready for a grand opening
- [say] Michael Kyuzo: camping chairs are right around the corner then
- [say] Michael Kyuzo: ;)
- [say] Cyn Skyberg: NO DWELL
- [say] Jesse Thompson: \o/
- [say] Jessicatz Fairymeadow: what 2D things do you mean, for example?
- [say] Cyn Skyberg: Say more Juergen
- [say] Juergen Kappus: like a build
- [say] Juergen Kappus: manage a build
- [say] me: I personally wouldn't mind bringing everything that is *not* 3d in one or more different browser tabs...
- [say] Ashasekayi Ra: I doubt very seriously that CP's growth or lack of growth has anything to do with the amount of features available inworld versus out.
- [say] Juergen Kappus: chat
- [say] The Illusionist: wel cud be don in a flyout
- [say] The Illusionist: whit 2d
- [say] Juergen Kappus: email
- [say] Juergen Kappus: ...
- [say] Jessicatz Fairymeadow: I agree with Asha
- [say] Juergen Kappus: navigate
- [say] me: I mean, tabbed browsing has existed for... 10 years?
- [say] The Illusionist: its old yeah
- [say] The Illusionist: lol
- [say] me: ...and in CP; I can only open a user profile in the main tab which will make me leave the build I was on...
- [say] Cyn Skyberg: Quick poll: Who's in maximized view right now?
- [say] me: Me
- [say] Jesse Thompson: me
- [say] Cyn Skyberg: (Martin: yes, that's on the fix it list)
- [say] Ashasekayi Ra: It isn't even on the list of complaints that I hear from other VW users that refuse to use CP that I have spoken to.
- [say] Carth Karas: me
- [say] The Illusionist: not
- [say] Ashasekayi Ra: I'm maxed out
- [say] Juergen Kappus: no inworld not inworld is one of some points
- [say] Michael Kyuzo: I am
- [say] The Illusionist: i never do i work always in tabs
- [say] Jessicatz Fairymeadow: (Managing multiple browser tabs is a pain in JS)
- [say] The Illusionist: whit mudbox an maya ruuning
- [say] Ryan Schultz: I am in max view
- [say] The Illusionist: oh ps is around to
- [say] The Illusionist: lol
- [say] The Illusionist: somw are
- [say] Mochi: me
- [say] The Illusionist: i love multitasking
- [say] Jesse Thompson: I don't mind the info you get from the web stuff but I kinda wish it was abit more integrated into the max view and could slide in and out
- [say] The Illusionist: and no im no fmale
- [say] Juergen Kappus: i programmed my 1st shoping mall in vrml long time before amazon and ebay came. There are no really successfull shopping malls
- [say] Ashasekayi Ra: The number one complaints I hear are still about the camera controls, lack of avatar customization and lack of cashout.
- [say] Michael Kyuzo: even when I'm multitasking, I still have the viewer maxed, since I tend to switch windows to multi-task instead of tiling them
- [say] Juergen Kappus: bit shopping sites
- [say] Jessicatz Fairymeadow: yeah, why the frick don't I have an anime avatar already!
- [say] Ashasekayi Ra: :D
- [say] 2Tee2: yeah, camera sucks...
- [say] The Illusionist: personal purpes of working i bet
- [say] The Illusionist: lol
- [say] Jessicatz Fairymeadow: I'd pay good coins for one
- [say] Cyn Skyberg: Tell me why the camera sucks
- [say] Jesse Thompson: I dunno camera seems like it's more a problem with what people are used to
- [say] Jesse Thompson: I like it personally
- [say] The Illusionist: its bind to teh head
- [say] Jesse Thompson: but that's because I'm used to those conttrols
- [say] The Illusionist: richt/?
- [say] me: The camera is too stiff...
- [say] The Illusionist: yeah
- [say] Jessicatz Fairymeadow: (I like the camera controls perosnally)
- [say] me: ...it should lag behind the avatar smoothly...
- [say] Ashasekayi Ra: I'm still not crazy about the camera. It doesn't feel intuitive or natural.
- [say] The Illusionist: agree whit martin
- [say] Carth Karas: (want kind of mouselook :/)
- [say] 2Tee2: how do you zoom witout mooving the camera target?
- [say] The Illusionist: 3p view wud be cool to
- [say] me: ...becomes especially apparent when flying or using a vehicle...
- [say] Michael Kyuzo: scroll wheel
- [say] me: ...flying doesn't "feel" in CP :(
- [say] Ashasekayi Ra: And right now, my view is moving every time my avatar moves. :/
- [say] Ryan Schultz: Yes they must fix that
- [say] The Illusionist: that somthign in teh anim as
- [say] 2Tee2: sroll wjeel??? good one :D
- [say] me: Plus, when attached to a moving object, the camera jitters...
- [say] Michael Kyuzo: I do agree that a slightly damped camera follow would 'feel' a good bit nicer.
- [say] Stephanie Poole: hey people
- [say] 2Tee2: oh, just my bad anim makes it float...
- [say] Ashasekayi Ra: Hi Stephanie
- [say] Carth Karas: hello stephanie
- [say] Jessicatz Fairymeadow: I have a lot of trust in the CP devs for figuring out great camera controls sooner or later, seeing as they worked on quite a few games with great cam
- [say] me: Yes, I agree Michael, it's a lot about feel...
- [say] The Illusionist: yeah 2
- [say] Stephanie Poole: i got my wings so im happy now
- [say] Jesse Thompson: ^^
- [say] Ashasekayi Ra: :D
- [say] Michael Kyuzo: lol
- [say] Cyn Skyberg: http://cloudparty.uservoice.com/forums/209013-feedback-and-ideas/filters/hot
- [say] Cyn Skyberg: Will someone please put it in here and then everybody vote on it?
- [say] Cyn Skyberg: It really help us
- [say] Cyn Skyberg: we've picked up several ideas out of here already
- [say] The Illusionist: (ther a point i wanne to add pleas limit the amount of particles can be wearen)
- [say] Marquis: hey sorry i'm late
- [say] Cyn Skyberg: *helps
- [say] me: Hey Marquis
- [say] Ryan Schultz: Yes I didn't even know this page existed!
- [say] The Illusionist: som ppl laggs liek hell
- [say] Ashasekayi Ra: Heya Marquis
- [say] Marquis: did you bring up the widget?
- [say] Cyn Skyberg: It's a part of the help/kb/support page
- [say] Jesse Thompson: Yeah I didn't know help linked to the knowledge database on the homepage until I was looking for it hehe
- [say] Cyn Skyberg: Yes, I've asked Sam to move it to a better spot
- [say] Cyn Skyberg: Which widget Marquis?
- [say] The Illusionist: http://cloudparty.uservoice.com/forums/209013-feedback-and-ideas/suggestions/4789637-needs-a-widget-for-adjusting-attachments-and-movin
- [say] The Illusionist: that one
- [say] Jesse Thompson: "gizmo"
- [say] The Illusionist: i just brief him lol
- [say] Cyn Skyberg: Oh, already in progress :)
- [say] The Illusionist: yeah
- [say] Jesse Thompson: nice :D
- [say] The Illusionist: i saw that
- [say] Cyn Skyberg: Lilli's ON IT
- [say] Stephanie Poole: uh
- [say] me: You've wasted a vote, Marquis :(
- [say] The Illusionist: she rocks
- [say] Jesse Thompson: oh nice particle fx Marquis
- [say] Cyn Skyberg: hehe Martin - if you guys use up your votes I'l make the pool bigger
- [say] Marquis: thanks
- [say] Ashasekayi Ra: Great suggestion, Marquis
- [say] Carth Karas: a dinausaur will appear now....
- [say] The Illusionist: wel the page was cinde bit hiden so i page it on fb again this week
- Stephanie Poole siy
- [say] Cyn Skyberg: Thanks Illusionist (your name is very LOOONG now :) )
- [say] The Illusionist: call me x
- [say] The Illusionist: :)
- [say] Jessicatz Fairymeadow: I still call him x
- [say] Cyn Skyberg: hehe
- [say] Jesse Thompson: hehe
- [say] Cyn Skyberg: ok, 2 minutes! Then I have to go eat before I tear my hair out
- [say] The Illusionist: yeah i will ask for a chanze again if keep asking me lol
- [say] The Illusionist: pffff
- [say] The Illusionist: teh stil call me x
- [say] The Illusionist: i wich i never chanzd
- [say] The Illusionist: :(
- [say] The Illusionist: sniff
- [say] Cyn Skyberg: anything else burning?
- [say] Cyn Skyberg: Asha: I did see your list of what is missing and I don't disagree
- [say] Ashasekayi Ra: Hiya User4
- [say] Jesse Thompson: hmm getting lots of console errors with messaging on inventory scripts ^^? you guys know about that already?
- [say] Cyn Skyberg: Oh and the ADK: soon
- [say] Ryan Schultz: Hello User#483844
- [say] Jicerjicer Jicer: hi
- [say] The Illusionist: danke cyn
- [say] The Illusionist: adk:)
- [say] Ryan Schultz: yay for the new ADK
- [say] Ashasekayi Ra: Hiya Jicer
- [say] Ashasekayi Ra: Yay for the ADK
- [say] Cyn Skyberg: Jesse: i tihnk so, but you can refile if I missed it
- [say] Jicerjicer Jicer: !)
- [say] Michael Kyuzo: Is there a page I can read up on the changes coming in the new ADK?
- [say] Cyn Skyberg: OK that's time! I do gotta run I am sorry, no extra leeway today
- [say] Ryan Schultz: Thanks CYn and Bye
- [say] Jessicatz Fairymeadow: bye cyin
- [say] Michael Kyuzo: Enjoy your lunch Cyn. :)
- [say] The Illusionist: not yet but im shure garin wil put in som info
- [say] The Illusionist: :)
- [say] Ashasekayi Ra: Bye Cyn. Thanks for the meeting!
- [say] me: Bye Cyn!
- [say] Jesse Thompson: later Cyn and thanks ^^
- [say] Cyn Skyberg: Michael: you can look at what's in the forums but it's not super illuminating I don't think
- [say] Marquis: thanks Cyn
- [say] Jessicatz Fairymeadow: thanks for your time!
- [say] Cyn Skyberg: Have great weekends!!
- [say] 2Tee2: i suppose thed be adding fingers, face etc bones
- Jessicatz Fairymeadow poses.
- [say] The Illusionist: bydieby
- [say] Michael Kyuzo: ok, thanks, I'll keep an eye out for info. :)
- [say] James Kennedy: bug fixes and hands/face bones plus additional rig tweaks
- [say] me: New ADK will mostly include the new head meshes and skeleton, I think, Michael...
- [say] The Illusionist: hi james
- [say] The Illusionist: :)
- [say] Marquis: so what did i miss?
- [say] James Kennedy: hey
- [say] Michael Kyuzo: Ahh, cool cool
- [say] Jesse Thompson: think we'll get some eyeballs at some point ^^?
- Mochi Salsa!!!
- [say] James Kennedy: I was hiding here the whole time
- [say] The Illusionist: scare
- [say] The Illusionist: y
- [say] me: Will we still get a decently set up Blender rig, despite the exporter issues, James?
- [say] James Kennedy: if I get the polygons for eyeballs
- Mochi agrees
- [say] Stephanie Poole: hey james
- [say] The Illusionist: man in tux whti swim slipers
- [say] The Illusionist: lol
- [say] Jesse Thompson: guess that could be an animated attachments
- [say] Jesse Thompson: attachment*
- [say] James Kennedy: at least as decent as the current rig hah but yeah hopefully fixes to blender rig as well
- [say] Ashasekayi Ra: My kingdom for a chatlog....
- [say] Jesse Thompson: yeah you guys have pretty tight budgets :(
- [say] James Kennedy: Im always trying to get extra polys
- [say] Stephanie Poole: how have u been james
- [say] NickArthur Night: has anyone seen my stuff?
- [say] James Kennedy: im great how are you doing?
- [say] Mochi: lol no nick
- [say] Stephanie Poole: good
- [say] NickArthur Night: :)
- [say] The Illusionist: the 14 ppl on your biuld
- [say] The Illusionist: you must be happy
- [say] NickArthur Night: :)
- [say] NickArthur Night: havin fun
- [say] The Illusionist: hmms
- [say] The Illusionist: spider man
- [say] Erin: Nick put them there they are all guests lol
- [say] James Kennedy: gravity means nothing to me
- [say] Stephanie Poole: hi
- [say] The Illusionist: hmms biuld mode?
- [say] Carth Karas: ????
- [say] James Kennedy: move mod
- [say] The Illusionist: intresting
- [say] Marquis: oh cool
- [say] NickArthur Night: any new stuff come up in meeting
- [say] NickArthur Night: i was with maya
- [say] James Kennedy: its only like one thing I have checked this was part of my jet plane mod I never finished
- [say] Carth Karas: raycasting is that ?
- [say] NickArthur Night: just a little bit of maya
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