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Haon

Meetup Simulator [SK]

Feb 7th, 2018
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  1. options:
  2. C: §7(§6Meet-up Simulator§7)
  3.  
  4. command /musimsstart [<text>]:
  5. trigger:
  6. if arg-1 is not set:
  7. send "{@C} §cYou need to put a kit !"
  8. if arg-1 is set:
  9. set {musims} to true
  10. loop all players:
  11. set loop-player's gamemode to survival
  12. clear loop-player's inventory
  13. set rf max hp of loop-player to 20
  14. heal loop-player
  15. set loop-player's hunger bar to 10
  16. apply jump boost 250 to loop-player for 999 days
  17. apply slowness 250 to loop-player for 999 days
  18. apply blindness 250 to loop-player for 999 days
  19. apply saturation 250 to loop-player for 999 days
  20.  
  21. command "/pvp HaonTest off"
  22. command "/permaday HaonTest"
  23.  
  24. if {teamsize} is not set:
  25. execute player command "sca HaonTest 99 *"
  26. if {teamsize} is set:
  27. execute player command "sca HaonTest 99 team"
  28.  
  29. if arg-1 is "normal":
  30. loop all players:
  31. set slot 0 of loop-player to iron sword of sharpness 2 named "§aSword"
  32. set slot 1 of loop-player to water bucket named "§aBucket"
  33. set slot 2 of loop-player to fishing rod named "§aRod"
  34. set slot 3 of loop-player to bow of power 2 named "§aBow"
  35. set slot 4 of loop-player to water bucket named "§aBucket"
  36. set slot 5 of loop-player to ender pearl named "§aPearl"
  37. set slot 6 of loop-player to 5 golden apple named "§aHealing"
  38. set slot 7 of loop-player to 2 golden apple named "§6Golden Head"
  39. set slot 8 of loop-player to 64 cobblestone named "§aBlock"
  40. set slot 17 of loop-player to 64 arrow
  41.  
  42. equip loop-player with diamond chestplate of protection 2
  43. equip loop-player with iron leggings of projectile protection 2
  44. equip loop-player with diamond boots of protection 2
  45. equip loop-player with iron helmet of projectile protection 2
  46.  
  47. if arg-1 is "OP":
  48. loop all players:
  49. set slot 0 of loop-player to diamond sword of sharpness 3 named "§aSword"
  50. set slot 1 of loop-player to water bucket named "§aBucket"
  51. set slot 2 of loop-player to fishing rod named "§aRod"
  52. set slot 3 of loop-player to bow of power 3 named "§aBow"
  53. set slot 4 of loop-player to water bucket named "§aBucket"
  54. set slot 5 of loop-player to lava bucket named "§aBucket"
  55. set slot 6 of loop-player to 8 golden apple named "§aHealing"
  56. set slot 7 of loop-player to 4 golden apple named "§6Golden Head"
  57. set slot 8 of loop-player to 64 cobblestone named "§aBlock"
  58. set slot 17 of loop-player to 64 arrow
  59.  
  60. equip loop-player with diamond chestplate of protection 3
  61. equip loop-player with diamond leggings of projectile protection 3
  62. equip loop-player with diamond boots of protection 2
  63. equip loop-player with diamond helmet of protection 2
  64.  
  65. if arg-1 is "archer":
  66. loop all players:
  67. set slot 0 of loop-player to stone sword named "§aSword"
  68. set slot 1 of loop-player to water bucket named "§aBucket"
  69. set slot 2 of loop-player to fishing rod named "§aRod"
  70. set slot 3 of loop-player to bow of power 1 and infinity 1 named "§aBow"
  71. set slot 4 of loop-player to water bucket named "§aBucket"
  72. set slot 5 of loop-player to lava bucket named "§aBucket"
  73. set slot 6 of loop-player to 3 golden apple named "§aHealing"
  74. set slot 7 of loop-player to 1 golden apple named "§6Golden Head"
  75. set slot 8 of loop-player to 64 cobblestone named "§aBlock"
  76. set slot 17 of loop-player to 1 arrow
  77.  
  78. equip loop-player with iron chestplate
  79. equip loop-player with iron leggings
  80. equip loop-player with iron boots
  81. equip loop-player with diamond helmet
  82.  
  83. if arg-1 is "Iron":
  84. loop all players:
  85. set slot 0 of loop-player to diamond sword of sharpness 1 named "§aSword"
  86. set slot 1 of loop-player to water bucket named "§aBucket"
  87. set slot 2 of loop-player to fishing rod named "§aRod"
  88. set slot 3 of loop-player to bow of power 1 named "§aBow"
  89. set slot 4 of loop-player to water bucket named "§aBucket"
  90. set slot 6 of loop-player to 4 golden apple named "§aHealing"
  91. set slot 7 of loop-player to 2 golden apple named "§6Golden Head"
  92. set slot 8 of loop-player to 64 cobblestone named "§aBlock"
  93. set slot 17 of loop-player to 32 arrow
  94.  
  95. equip loop-player with iron chestplate of protection 3
  96. equip loop-player with iron leggings of protection 2
  97. equip loop-player with diamond boots of projectile protection 3
  98. equip loop-player with iron helmet of protection 2
  99.  
  100. if arg-1 is "Random":
  101. loop all players:
  102. set {_swordrdm} to a random integer from 1 to 5
  103. if {_swordrdm} is 1:
  104. set slot 0 of loop-player to diamond sword of sharpness 1 named "§aSword"
  105. if {_swordrdm} is 2:
  106. set slot 0 of loop-player to diamond sword of sharpness 2 named "§aSword"
  107. if {_swordrdm} is 3:
  108. set slot 0 of loop-player to iron sword of sharpness 1 named "§aSword"
  109. if {_swordrdm} is 4:
  110. set slot 0 of loop-player to iron sword of sharpness 2 named "§aSword"
  111. if {_swordrdm} is 5:
  112. set slot 0 of loop-player to iron sword of sharpness 3 named "§aSword"
  113.  
  114. set slot 1 of loop-player to water bucket named "§aBucket"
  115.  
  116. set {_rodrdm} to a random integer from 1 to 2
  117. if {_rodrdm} is 1:
  118. set slot 2 of loop-player to fishing rod named "§aRod"
  119. if {_rodrdm} is 2:
  120. set slot 2 of loop-player to 64 snowball named "§aSnowball"
  121.  
  122. set {_bowrdm} to a random integer from 1 to 3
  123. if {_bowrdm} is 1:
  124. set slot 3 of loop-player to bow of power 1 named "§aBow"
  125. if {_bowrdm} is 2:
  126. set slot 3 of loop-player to bow of power 2 named "§aBow"
  127. if {_bowrdm} is 3:
  128. set slot 3 of loop-player to bow of power 3 named "§aBow"
  129.  
  130. set slot 4 of loop-player to water bucket named "§aBucket"
  131.  
  132. set {_healrdm} to a random integer from 3 to 7
  133. if {_healrdm} is 3:
  134. set slot 5 of loop-player to 3 golden apple named "§aHealing"
  135. if {_healrdm} is 4:
  136. set slot 5 of loop-player to 4 golden apple named "§aHealing"
  137. if {_healrdm} is 5:
  138. set slot 5 of loop-player to 5 golden apple named "§aHealing"
  139. if {_healrdm} is 6:
  140. set slot 5 of loop-player to 6 golden apple named "§aHealing"
  141. if {_healrdm} is 7:
  142. set slot 5 of loop-player to 7 golden apple named "§aHealing"
  143.  
  144. set slot 6 of loop-player to 2 golden apple named "§6Golden Head"
  145.  
  146. set slot 7 of loop-player to 64 cobblestone named "§aBlock"
  147.  
  148. set slot 8 of loop-player to 1 lava bucket named "§aBucket"
  149.  
  150. set slot 9 of loop-player to 64 arrow named "§aArrow"
  151.  
  152. set {_helmrdm} to a random integer from 1 to 4
  153. if {_helmrdm} is 1:
  154. equip loop-player with iron helmet of protection 3 named "§aArmor"
  155. if {_helmrdm} is 2:
  156. equip loop-player with iron helmet of projectile protection 3 named "§aArmor"
  157. if {_helmrdm} is 3:
  158. equip loop-player with diamond helmet of protection 1 named "§aArmor"
  159. if {_helmrdm} is 4:
  160. equip loop-player with diamond helmet of projectile protection 1 named "§aArmor"
  161.  
  162. set {_chestrdm} to a random integer from 1 to 4
  163. if {_chestrdm} is 1:
  164. equip loop-player with iron chestplate of protection 3 named "§aArmor"
  165. if {_chestrdm} is 2:
  166. equip loop-player with iron chestplate of projectile protection 3 named "§aArmor"
  167. if {_chestrdm} is 3:
  168. equip loop-player with diamond chestplate of protection 1 named "§aArmor"
  169. if {_chestrdm} is 4:
  170. equip loop-player with diamond chestplate of projectile protection 1 named "§aArmor"
  171.  
  172. set {_pantrdm} to a random integer from 1 to 4
  173. if {_pantrdm} is 1:
  174. equip loop-player with iron leggings of protection 3 named "§aArmor"
  175. if {_pantrdm} is 2:
  176. equip loop-player with iron leggings of projectile protection 3 named "§aArmor"
  177. if {_pantrdm} is 3:
  178. equip loop-player with diamond leggings of protection 1 named "§aArmor"
  179. if {_pantrdm} is 4:
  180. equip loop-player with diamond leggings of projectile protection 1 named "§aArmor"
  181.  
  182. set {_bootsrdm} to a random integer from 1 to 4
  183. if {_bootsrdm} is 1:
  184. equip loop-player with iron boots of protection 3 named "§aArmor"
  185. if {_bootsrdm} is 2:
  186. equip loop-player with iron boots of projectile protection 3 named "§aArmor"
  187. if {_bootsrdm} is 3:
  188. equip loop-player with diamond boots of protection 1 named "§aArmor"
  189. if {_bootsrdm} is 4:
  190. equip loop-player with diamond boots of projectile protection 1 named "§aArmor"
  191.  
  192.  
  193.  
  194. wait 10 seconds
  195. command "/permaday"
  196. command "/butcher"
  197. loop all players:
  198. remove jump boost from loop-player
  199. remove slowness from loop-player
  200. remove blindness from loop-player
  201. broadcast "{@C} Go !"
  202.  
  203. wait 10 seconds
  204. command "/pvp w:HaonTest on"
  205. broadcast "{@C} PvP is now on !"
  206.  
  207. command /musimsend:
  208. trigger:
  209. set {musims} to false
  210. broadcast "{@C} &cEnding MU Sims - Teleporting all players to spawn."
  211. wait 1 tick
  212. command "/spec reset"
  213. command "/pvp w:HaonTest off"
  214. command "/reset"
  215. loop all players:
  216. set loop-player's gamemode to survival
  217. clear loop-player's inventory
  218. set rf max hp of loop-player to 20
  219. heal loop-player
  220. teleport loop-player to world "world"
  221.  
  222. on death of player:
  223. if {musims} is true:
  224. set death message to "{@C} %victim% died to %attacker% !"
  225. command "/spec on %victim%"
  226.  
  227. clear drops
  228. drop 2 golden apple named "§aHealing" at victim's location
  229.  
  230. on join:
  231. if {musims} is true:
  232. if world of player is not "musims":
  233. command "/spec enable %player%"
  234.  
  235. on tab completer for "/musimsstart":
  236. add "iron" to completions
  237. add "normal" to completions
  238. add "OP" to completions
  239. add "archer" to completions
  240. add "random" to completions
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