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- options:
- C: §7(§6Meet-up Simulator§7)
- command /musimsstart [<text>]:
- trigger:
- if arg-1 is not set:
- send "{@C} §cYou need to put a kit !"
- if arg-1 is set:
- set {musims} to true
- loop all players:
- set loop-player's gamemode to survival
- clear loop-player's inventory
- set rf max hp of loop-player to 20
- heal loop-player
- set loop-player's hunger bar to 10
- apply jump boost 250 to loop-player for 999 days
- apply slowness 250 to loop-player for 999 days
- apply blindness 250 to loop-player for 999 days
- apply saturation 250 to loop-player for 999 days
- command "/pvp HaonTest off"
- command "/permaday HaonTest"
- if {teamsize} is not set:
- execute player command "sca HaonTest 99 *"
- if {teamsize} is set:
- execute player command "sca HaonTest 99 team"
- if arg-1 is "normal":
- loop all players:
- set slot 0 of loop-player to iron sword of sharpness 2 named "§aSword"
- set slot 1 of loop-player to water bucket named "§aBucket"
- set slot 2 of loop-player to fishing rod named "§aRod"
- set slot 3 of loop-player to bow of power 2 named "§aBow"
- set slot 4 of loop-player to water bucket named "§aBucket"
- set slot 5 of loop-player to ender pearl named "§aPearl"
- set slot 6 of loop-player to 5 golden apple named "§aHealing"
- set slot 7 of loop-player to 2 golden apple named "§6Golden Head"
- set slot 8 of loop-player to 64 cobblestone named "§aBlock"
- set slot 17 of loop-player to 64 arrow
- equip loop-player with diamond chestplate of protection 2
- equip loop-player with iron leggings of projectile protection 2
- equip loop-player with diamond boots of protection 2
- equip loop-player with iron helmet of projectile protection 2
- if arg-1 is "OP":
- loop all players:
- set slot 0 of loop-player to diamond sword of sharpness 3 named "§aSword"
- set slot 1 of loop-player to water bucket named "§aBucket"
- set slot 2 of loop-player to fishing rod named "§aRod"
- set slot 3 of loop-player to bow of power 3 named "§aBow"
- set slot 4 of loop-player to water bucket named "§aBucket"
- set slot 5 of loop-player to lava bucket named "§aBucket"
- set slot 6 of loop-player to 8 golden apple named "§aHealing"
- set slot 7 of loop-player to 4 golden apple named "§6Golden Head"
- set slot 8 of loop-player to 64 cobblestone named "§aBlock"
- set slot 17 of loop-player to 64 arrow
- equip loop-player with diamond chestplate of protection 3
- equip loop-player with diamond leggings of projectile protection 3
- equip loop-player with diamond boots of protection 2
- equip loop-player with diamond helmet of protection 2
- if arg-1 is "archer":
- loop all players:
- set slot 0 of loop-player to stone sword named "§aSword"
- set slot 1 of loop-player to water bucket named "§aBucket"
- set slot 2 of loop-player to fishing rod named "§aRod"
- set slot 3 of loop-player to bow of power 1 and infinity 1 named "§aBow"
- set slot 4 of loop-player to water bucket named "§aBucket"
- set slot 5 of loop-player to lava bucket named "§aBucket"
- set slot 6 of loop-player to 3 golden apple named "§aHealing"
- set slot 7 of loop-player to 1 golden apple named "§6Golden Head"
- set slot 8 of loop-player to 64 cobblestone named "§aBlock"
- set slot 17 of loop-player to 1 arrow
- equip loop-player with iron chestplate
- equip loop-player with iron leggings
- equip loop-player with iron boots
- equip loop-player with diamond helmet
- if arg-1 is "Iron":
- loop all players:
- set slot 0 of loop-player to diamond sword of sharpness 1 named "§aSword"
- set slot 1 of loop-player to water bucket named "§aBucket"
- set slot 2 of loop-player to fishing rod named "§aRod"
- set slot 3 of loop-player to bow of power 1 named "§aBow"
- set slot 4 of loop-player to water bucket named "§aBucket"
- set slot 6 of loop-player to 4 golden apple named "§aHealing"
- set slot 7 of loop-player to 2 golden apple named "§6Golden Head"
- set slot 8 of loop-player to 64 cobblestone named "§aBlock"
- set slot 17 of loop-player to 32 arrow
- equip loop-player with iron chestplate of protection 3
- equip loop-player with iron leggings of protection 2
- equip loop-player with diamond boots of projectile protection 3
- equip loop-player with iron helmet of protection 2
- if arg-1 is "Random":
- loop all players:
- set {_swordrdm} to a random integer from 1 to 5
- if {_swordrdm} is 1:
- set slot 0 of loop-player to diamond sword of sharpness 1 named "§aSword"
- if {_swordrdm} is 2:
- set slot 0 of loop-player to diamond sword of sharpness 2 named "§aSword"
- if {_swordrdm} is 3:
- set slot 0 of loop-player to iron sword of sharpness 1 named "§aSword"
- if {_swordrdm} is 4:
- set slot 0 of loop-player to iron sword of sharpness 2 named "§aSword"
- if {_swordrdm} is 5:
- set slot 0 of loop-player to iron sword of sharpness 3 named "§aSword"
- set slot 1 of loop-player to water bucket named "§aBucket"
- set {_rodrdm} to a random integer from 1 to 2
- if {_rodrdm} is 1:
- set slot 2 of loop-player to fishing rod named "§aRod"
- if {_rodrdm} is 2:
- set slot 2 of loop-player to 64 snowball named "§aSnowball"
- set {_bowrdm} to a random integer from 1 to 3
- if {_bowrdm} is 1:
- set slot 3 of loop-player to bow of power 1 named "§aBow"
- if {_bowrdm} is 2:
- set slot 3 of loop-player to bow of power 2 named "§aBow"
- if {_bowrdm} is 3:
- set slot 3 of loop-player to bow of power 3 named "§aBow"
- set slot 4 of loop-player to water bucket named "§aBucket"
- set {_healrdm} to a random integer from 3 to 7
- if {_healrdm} is 3:
- set slot 5 of loop-player to 3 golden apple named "§aHealing"
- if {_healrdm} is 4:
- set slot 5 of loop-player to 4 golden apple named "§aHealing"
- if {_healrdm} is 5:
- set slot 5 of loop-player to 5 golden apple named "§aHealing"
- if {_healrdm} is 6:
- set slot 5 of loop-player to 6 golden apple named "§aHealing"
- if {_healrdm} is 7:
- set slot 5 of loop-player to 7 golden apple named "§aHealing"
- set slot 6 of loop-player to 2 golden apple named "§6Golden Head"
- set slot 7 of loop-player to 64 cobblestone named "§aBlock"
- set slot 8 of loop-player to 1 lava bucket named "§aBucket"
- set slot 9 of loop-player to 64 arrow named "§aArrow"
- set {_helmrdm} to a random integer from 1 to 4
- if {_helmrdm} is 1:
- equip loop-player with iron helmet of protection 3 named "§aArmor"
- if {_helmrdm} is 2:
- equip loop-player with iron helmet of projectile protection 3 named "§aArmor"
- if {_helmrdm} is 3:
- equip loop-player with diamond helmet of protection 1 named "§aArmor"
- if {_helmrdm} is 4:
- equip loop-player with diamond helmet of projectile protection 1 named "§aArmor"
- set {_chestrdm} to a random integer from 1 to 4
- if {_chestrdm} is 1:
- equip loop-player with iron chestplate of protection 3 named "§aArmor"
- if {_chestrdm} is 2:
- equip loop-player with iron chestplate of projectile protection 3 named "§aArmor"
- if {_chestrdm} is 3:
- equip loop-player with diamond chestplate of protection 1 named "§aArmor"
- if {_chestrdm} is 4:
- equip loop-player with diamond chestplate of projectile protection 1 named "§aArmor"
- set {_pantrdm} to a random integer from 1 to 4
- if {_pantrdm} is 1:
- equip loop-player with iron leggings of protection 3 named "§aArmor"
- if {_pantrdm} is 2:
- equip loop-player with iron leggings of projectile protection 3 named "§aArmor"
- if {_pantrdm} is 3:
- equip loop-player with diamond leggings of protection 1 named "§aArmor"
- if {_pantrdm} is 4:
- equip loop-player with diamond leggings of projectile protection 1 named "§aArmor"
- set {_bootsrdm} to a random integer from 1 to 4
- if {_bootsrdm} is 1:
- equip loop-player with iron boots of protection 3 named "§aArmor"
- if {_bootsrdm} is 2:
- equip loop-player with iron boots of projectile protection 3 named "§aArmor"
- if {_bootsrdm} is 3:
- equip loop-player with diamond boots of protection 1 named "§aArmor"
- if {_bootsrdm} is 4:
- equip loop-player with diamond boots of projectile protection 1 named "§aArmor"
- wait 10 seconds
- command "/permaday"
- command "/butcher"
- loop all players:
- remove jump boost from loop-player
- remove slowness from loop-player
- remove blindness from loop-player
- broadcast "{@C} Go !"
- wait 10 seconds
- command "/pvp w:HaonTest on"
- broadcast "{@C} PvP is now on !"
- command /musimsend:
- trigger:
- set {musims} to false
- broadcast "{@C} &cEnding MU Sims - Teleporting all players to spawn."
- wait 1 tick
- command "/spec reset"
- command "/pvp w:HaonTest off"
- command "/reset"
- loop all players:
- set loop-player's gamemode to survival
- clear loop-player's inventory
- set rf max hp of loop-player to 20
- heal loop-player
- teleport loop-player to world "world"
- on death of player:
- if {musims} is true:
- set death message to "{@C} %victim% died to %attacker% !"
- command "/spec on %victim%"
- clear drops
- drop 2 golden apple named "§aHealing" at victim's location
- on join:
- if {musims} is true:
- if world of player is not "musims":
- command "/spec enable %player%"
- on tab completer for "/musimsstart":
- add "iron" to completions
- add "normal" to completions
- add "OP" to completions
- add "archer" to completions
- add "random" to completions
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