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- Newly constructed Eclipse class capital ship Destiny being liberated by the rebels. Your instructions are to bring the ship to rendezvous alpha, and to capture or kill any empire troops aboard.
- Drake Montoya 20 HP
- Commander of Destiny
- First time taking command of a ship, worried he won’t do a good enough job. Wants to please his superiors. Doesn’t care much for his men, they are nothing but fodder to him. Enjoys a nice cup of tea. Strong of body and mind.
- Attack: Blaster 80/160 +3 to hit for 1d4 damage + 2, 2 shots per round.
- Special 1: All empire troops on the ship follow his commands.
- Special 2: Has the master code for the ship, can access any terminals or doors for free.
- STR +3
- DEX +2
- CON +0
- INT +3
- WIS +0
- CHA -2
- Pi Earthwalker 30 HP
- Jedi Knight
- In charge of the mission to liberate Destiny, Pi has been a Jedi in hiding for years. He was eventually found by the rebels and took a position of command, and has led many raids against them. He feels that the rebels have no hope of actually succeeding, but that not fighting is an even worse choice then fighting, so he fights. He has little conviction, confidence, or passion, but he’s a powerful and rational warrior. He can’t stand when people speak in contractions.
- Attack: Lightsaber +5 to hit, 2d10 damage + 10, can cut through anything.
- Special 1: You can use the force to manipulate objects as Telekinesis, as an at-will.
- Special 2: You can perform Jedi mind tricks as suggestion, as an at-will.
- STR +3
- DEX +3
- CON +3
- INT +2
- WIS +2
- CHA +2
- Billbobe Burbigliea 15 HP
- Techhead
- Grew up in the height of luxury, until his family had all their assets seized by the empire, and poverty was thrust upon him. He spent his childhood playing with technology, and when his right arm was cut off in a dice game mishap, he replaced it with a cyborg one. He also lost his left eye, and his sword (he played way too many dice games), and both were replaced with superior cybernetic enhancements. Hates the empire for taking away his better life, and wants to see anyone from the empire suffer. Loves to gamble.
- Attack: Mech punch +3 to hit, 1d8 +2 dmg
- Special 1: Ability checks performed with a cybernetic part get a +5 bonus
- Special 2: No technology is un-hackable to you, given enough time.
- STR +1
- DEX +0
- CON +1
- INT +5
- WIS +3
- CHA +1
- Chewbacca 40 HP
- Hired Help
- The man, the myth, the legend. You’ve all heard his stories, you all know his war cry. Unfortunately, none of the other characters do. Good luck trying to figure out how to communicate. Must do the wookie noises.
- Attack: Laser Crossbow 120/240 +7 to hit, 1d10 + 5 dmg
- Special 1: You’re big, you’re tough, and you’re smart. You have advantage on all attacks and saving throws.
- Special 2: You terrify your enemies and allies alike. Anyone stupid enough to attack you has disadvantage.
- STR +5
- DEX -2
- CON +5
- INT +4
- WIS +4
- CHA +5
- Whacks Starburst 20 HP
- Disillusioned Senator
- He played with fire a lot as a kid, then got into politics. He found that burning people metaphorically was almost as much fun as burning stuff literally, and without any of the nasty jail-time. When all of the empire stuff went down, and participated in the resistance with the rest of the senate, but the lack of progress and setback after setback eventually caused him to give up any hope of doing things “The easy way”. Now all he wants is to see the world burn. He only drinks and eats hot food and beverages, and dreams of flame.
- Attack: Fire blaster 80/160 +3 to hit for 2d4 fire damage and set the target on fire.
- Special 1: Unable to be harmed by fire or explosions.
- Special 2: His blaster can light anything on fire, even things normally immune to fire.
- STR -2
- DEX +4
- CON +1
- INT +3
- WIS +2
- CHA +2
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