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star-citizen-alpha-3-9-0d-ptu-4848346-patch-notes

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  1. Star Citizen Leaks - discord.gg/scleaks
  2.  
  3. Star Citizen Patch 3.9.0d
  4. Alpha Patch 3.9.0d has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.9.0-PTU.4848346.
  5.  
  6. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
  7.  
  8. Database Reset: NO
  9. Long Term Persistence: Enabled
  10.  
  11. The current build is under NDA
  12. Please monitor etf-megachat in spectrum for updates and testing instructions.
  13.  
  14. USER.cfg settings:
  15. r_displaySessionInfo = 1
  16.  
  17. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  18.  
  19.  
  20.  
  21. Testing Focus
  22. New Babbage and microTech's Moons
  23. Mining: Volatile cargo, Mining Consumables
  24. Prison Systems
  25.  
  26.  
  27. Known Issues
  28. Personal interaction system text fades out shortly after opening.
  29. Text mentioning Klescher Prison is mentioned on all respawns.
  30. Some mining nodes in the mining area of Prison are into or below the terrain.
  31. Warning UI messages don't display if the ship is in mining/extraction mode.
  32. Players can set a direct route to any location, skipping the points in between and resulting in an "out of range" warning appearing sometimes.
  33. ECN missions do not advance or complete.
  34. If a player force closes the game when killed by security they will spawn in prison retaining their loadout. Please do not do this.
  35. Being in a large party causes markers to not display correctly while inside a ship.
  36. The elevator from Centermass to the ArcCorp building can not be called at Area18.
  37. If the player exits to main menu while in a bed that bed will become unusable until the ship is destroyed.
  38. Players may spawn into the ship bed sideways on the Reclaimer.
  39. The Carrack is unable to take off after using auto-land at an outpost/hangar.
  40. Players are unable to log-out in the Carrack's top bunks.
  41. Players are unable to purchase multiple food items using the mobiGlas.
  42. The main elevators leading to the Grand Barter at Levski are missing collision.
  43. One of the AI is stuck behind a wall at UGFs.
  44. If the player swaps undersuits while wearing armor, they will drop equipped items.
  45. Prison merit value is incorrectly calculated.
  46. Some guards at Lorville will appear hunched and erratic.
  47. After a ship is destroyed, the debris will vanish too quickly.
  48. Players lose oxygen in multiple points around the Carrack.
  49. The character customizer will occasionally become unresponsive.
  50. Comm call screen appears translucent.
  51. Duplicate trains appear at all locations.
  52. Derelict missing person missions should once again have corpses.
  53. The Lorville train doors should no longer show black prior to the doors opening.
  54.  
  55.  
  56. Feature Updates
  57. Locations
  58. Updated ambient audio for New Babbage transit system.
  59. General lighting pass for New Babbage.
  60. Added door sound effects to New Babbage transit system.
  61. Added can opening sound effects.
  62. Music implementation pass on New Babbage.
  63. Added additional food and beverage items to Ellroy's and Garcia Greens.
  64. Various collision and visual issues for UGFs.
  65. VFX polish on New Babbage surface entrances.
  66. Added Reliant turrets to Dumper's Depots and udpated gimbal pricing.
  67.  
  68.  
  69. Gameplay
  70. Disabled weapon attachment UI system in Electronic Access.
  71.  
  72.  
  73. Ships and Vehicles
  74. Updated VFX for volatile cargo ejection.
  75. Added a small screen for medbed interactions in the 890 Jump.
  76. Shifted the mass on the Anvil Ballista from front to body to prevent the rear lifting continuously.
  77. Currently in use mining consumable will now be greyed out on the interaction menu.
  78. Argo Mole can now attach size 1 mining lasers.
  79. To temporarily offset some of the issues with shield holes, damage to some ship components (some weapons and turrets) no longer passes through to the ship hull.
  80. Added particle effect to volitile cargo explosion that does not destroy the ship.
  81.  
  82.  
  83. Bug Fixes
  84. Fixed an audio issue that caused atmospheric flight sounds to be abnormally loud.
  85. Breathing should no longer be occasionally heard while in a loading screen.
  86. Fixed an issue where ships without remote turrets still had the option available in the personal inner thought system.
  87. Fixed an issue where flight combat music would play after death.
  88. Components of weapons should no longer fail to appear on the personal inner-thought system preview.
  89. Automatic landing should no longer position the ship slightly off center on pads.
  90. Players should no longer experience armistice zones appearing where they shouldn't and blocking mining gameplay loops.
  91. Players should be able to use the drop down ship selection on commodity kiosks.
  92. Fixed missing sound effects for Levski elevator double door.
  93. Fixed missing collision in Centermass at Area18.
  94. Fixed area in front of the greeter at New Babbage where the player could fall through the world.
  95. There should no longer be LOD issues with airlock doors.
  96. Scanning while mining should no longer get into a flickering state.
  97. Pacheco's "steal stash" mission should now complete when all objectives are finished.
  98. There should no longer be replaceme balls near shallow water on Hurston.
  99. Area18 hangar elevators should no longer clips through geometry.
  100. Player should no longer get stuck laying down in the medical bed of the Cutlass Red.
  101. Pressing backspace on the main menu should no longer cause the menu interface to disappear.
  102. Claimjumper mining ships and Sentries should no longer fire at eachother.
  103. Players should now correctly be able to spawn Vehicles and use ATC at Area 18.
  104. Fixed an issue that caused the player not to be able to directly stow crystals / harvestables after stowing the initial item.
  105. AI should no longer walk into ship weapons in Centermass causing them to get stuck.
  106. Renegade Helmet textures should now display properly on female characters.
  107. Constantine Hurston should now correctly be sitting in his chair.
  108. Fixed missing collision in several large areas around Riker Spaceport at Area18.
  109. Players should now be able to to rent Ships, Weapons, and Armor in Arena Commander and Star Marine
  110. The room volume at OmegaPro should now include the doorway.
  111. Illegally parked ships should now correctly be impounded.
  112. Temperatures inside New Babbage Spaceport hangars should no longer have exterior temperatures with the doors closed.
  113. Fixed New Babbage surface airlock entrance door pad not working when attempting to enter into airlock and missing collision
  114. Fixed some counters at the G-Loc bar in Area18 not having collision.
  115. Kareah exterior should no longer have various of missing collision.
  116.  
  117.  
  118. Technical
  119. Fixed 9 client crashes.
  120. Fixed 3 sever crashes.
  121. Fixed a server deadlock
  122. Performance tweaks for New Babbage.
  123.  
  124. Star Citizen Leaks - discord.gg/scleaks
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