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- //GoToMenu()
- void GoToMenu(){
- Print("Creating Menu (:"); //This functions is called in both cases
- File loadFile(fileSystem.programDir + "Data/Scenes/empty.xml", FILE_READ); //clear scene
- scene_.LoadXML(loadFile);
- MainMenu(); //Create menu
- }
- //This doesn't work
- void Update(float timeStep){
- if(input.mouseButtonPress[MOUSEB_LEFT]){
- Array<Variant> params;
- DelayedExecute(1.0, false, "void GoToMenu()", params);
- }
- }
- //This works
- SubscribeToEvent(button,"Released","GoToMenu");
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