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Jul 30th, 2015
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  1. [uptee@epw ~]$ git clone https://github.com/Siile/Goreworlds.git goreworlds
  2. Cloning into 'goreworlds'...
  3. remote: Counting objects: 1445, done.
  4. remote: Total 1445 (delta 0), reused 0 (delta 0), pack-reused 1445
  5. Receiving objects: 100% (1445/1445), 12.66 MiB | 2.91 MiB/s, done.
  6. Resolving deltas: 100% (258/258), done.
  7. Checking connectivity... done.
  8. [uptee@epw ~]$ cd goreworlds/
  9. [uptee@epw goreworlds]$ ../bam/bam release
  10. auto configuration
  11.  
  12. configuration:
  13. AUTO compiler gcc
  14. AUTO stackprotector yes
  15. AUTO minmacosxsdk no
  16. AUTO macosxppc no
  17. AUTO zlib (in system path)
  18. AUTO sdl using sdl-config
  19. AUTO freetype using freetype-config
  20.  
  21. notes:
  22. saved configuration to 'config.lua'
  23.  
  24. [ 1/164] [1] network_header > src/game/generated/protocol.h
  25. [ 2/164] [2] client_content_header > src/game/generated/client_data.h
  26. [ 3/164] [3] server_content_header > src/game/generated/server_data.h
  27. [ 4/164] [4] c src/engine/external/zlib/inflate.c
  28. [ 5/164] [5] c src/engine/external/zlib/compress.c
  29. [ 6/164] [6] c src/engine/external/zlib/inffast.c
  30. [ 7/164] [7] c src/engine/external/zlib/inftrees.c
  31. [ 8/164] [8] c src/engine/external/zlib/uncompr.c
  32. [ 9/164] [1] c src/engine/external/zlib/zutil.c
  33. [ 10/164] [5] c src/engine/external/zlib/infback.c
  34. [ 11/164] [8] c src/engine/external/zlib/adler32.c
  35. [ 12/164] [3] c src/engine/external/zlib/deflate.c
  36. [ 13/164] [7] c src/engine/external/zlib/trees.c
  37. [ 14/164] [2] c src/engine/external/zlib/crc32.c
  38. [ 15/164] [1] c src/base/system.c
  39. [ 16/164] [6] c++ src/engine/shared/kernel.cpp
  40. [ 17/164] [2] c++ src/engine/shared/console.cpp
  41. [ 18/164] [8] c++ src/engine/shared/network_console.cpp
  42. [ 19/164] [6] c++ src/engine/shared/demo.cpp
  43. [ 20/164] [4] c++ src/engine/shared/datafile.cpp
  44. [ 21/164] [8] c++ src/engine/shared/compression.cpp
  45. [ 22/164] [5] c++ src/engine/shared/masterserver.cpp
  46. [ 23/164] [8] c++ src/engine/shared/mapchecker.cpp
  47. [ 24/164] [3] c++ src/engine/shared/network.cpp
  48. [ 25/164] [8] c++ src/engine/shared/linereader.cpp
  49. [ 26/164] [8] c++ src/engine/shared/network_client.cpp
  50. [ 27/164] [6] c++ src/engine/shared/engine.cpp
  51. [ 28/164] [5] c++ src/engine/shared/map.cpp
  52. [ 29/164] [7] c++ src/engine/shared/storage.cpp
  53. [ 30/164] [3] c++ src/engine/shared/network_conn.cpp
  54. [ 31/164] [8] c++ src/engine/shared/ringbuffer.cpp
  55. [ 32/164] [6] c++ src/engine/shared/huffman.cpp
  56. [ 33/164] [5] c++ src/engine/shared/filecollection.cpp
  57. [ 34/164] [8] c++ src/engine/shared/econ.cpp
  58. [ 35/164] [4] c++ src/engine/shared/snapshot.cpp
  59. [ 36/164] [8] c++ src/engine/shared/config.cpp
  60. [ 37/164] [3] c++ src/engine/shared/network_server.cpp
  61. [ 38/164] [1] c++ src/engine/shared/netban.cpp
  62. [ 39/164] [5] c++ src/engine/shared/packer.cpp
  63. [ 40/164] [6] c++ src/engine/shared/memheap.cpp
  64. [ 41/164] [7] c++ src/engine/shared/jobs.cpp
  65. [ 42/164] [4] c++ src/engine/shared/network_console_conn.cpp
  66. [ 43/164] [5] cmd5 src/game/generated/nethash.cpp
  67. [ 44/164] [6] c src/engine/external/pnglite/pnglite.c
  68. [ 45/164] [7] c++ src/game/layers.cpp
  69. [ 46/164] [7] c++ src/game/localization.cpp
  70. [ 47/164] [2] c++ src/game/gamecore.cpp
  71. [ 48/164] [4] c++ src/game/collision.cpp
  72. [ 49/164] [3] server_content_source > src/game/generated/server_data.cpp
  73. [ 50/164] [5] c++ src/game/generated/nethash.cpp
  74. [ 51/164] [5] network_source > src/game/generated/protocol.cpp
  75. [ 52/164] [3] client_content_source > src/game/generated/client_data.cpp
  76. [ 53/164] [6] c++ src/tools/fake_server.cpp
  77. [ 54/164] [5] c++ src/game/generated/protocol.cpp
  78. [ 55/164] [3] c++ src/tools/tileset_borderrem.cpp
  79. [ 56/164] [8] c++ src/tools/dilate.cpp
  80. [ 57/164] [4] c++ src/tools/map_version.cpp
  81. [ 58/164] [6] c++ src/tools/tileset_borderset.cpp
  82. [ 59/164] [3] c++ src/tools/tileset_borderadd.cpp
  83. [ 60/164] [1] c++ src/tools/packetgen.cpp
  84. [ 61/164] [4] c++ src/tools/tileset_borderfix.cpp
  85. [ 62/164] [8] c++ src/tools/map_resave.cpp
  86. [ 63/164] [1] c++ src/tools/crapnet.cpp
  87. [ 64/164] [6] c++ src/mastersrv/mastersrv.cpp
  88. src/tools/crapnet.cpp: In function ‘void Run(int, NETADDR)’:
  89. src/tools/crapnet.cpp:47:46: warning: narrowing conversion of ‘Port’ from ‘int’ to ‘short unsigned int’ inside { } is ill-formed in C++11 [-Wnarrowing]
  90. NETADDR Src = {NETTYPE_IPV4, {0,0,0,0}, Port};
  91. ^
  92. src/mastersrv/mastersrv.cpp: In function ‘void BuildPackets()’:
  93. src/mastersrv/mastersrv.cpp:120:106: warning: narrowing conversion of ‘255’ from ‘int’ to ‘char’ inside { } is ill-formed in C++11 [-Wnarrowing]
  94. ] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF };
  95. ^
  96. src/mastersrv/mastersrv.cpp:120:106: warning: narrowing conversion of ‘255’ from ‘int’ to ‘char’ inside { } is ill-formed in C++11 [-Wnarrowing]
  97. [ 65/164] [8] c++ src/versionsrv/versionsrv.cpp
  98. [ 66/164] [4] c++ src/game/generated/server_data.cpp
  99. [ 67/164] [2] c++ src/game/server/gamecontroller.cpp
  100. [ 68/164] [7] c++ src/game/server/player.cpp
  101. [ 69/164] [1] c++ src/game/server/eventhandler.cpp
  102. [ 70/164] [3] c++ src/game/server/entities/projectile.cpp
  103. [ 71/164] [5] c++ src/game/server/entities/flag.cpp
  104. [ 72/164] [4] c++ src/game/server/entities/character.cpp
  105. [ 73/164] [8] c++ src/game/server/entities/laser.cpp
  106. [ 74/164] [1] c++ src/game/server/entities/pickup.cpp
  107. [ 75/164] [6] c++ src/game/server/gameworld.cpp
  108. [ 76/164] [5] c++ src/game/server/entity.cpp
  109. [ 77/164] [3] c++ src/game/server/gamemodes/ctf.cpp
  110. [ 78/164] [7] c++ src/game/server/gamemodes/dm.cpp
  111. [ 79/164] [1] c++ src/game/server/gamemodes/tdm.cpp
  112. [ 80/164] [8] c++ src/game/server/gamemodes/mod.cpp
  113. [ 81/164] [5] c++ src/game/server/gamecontext.cpp
  114. [ 82/164] [7] c++ src/engine/server/server.cpp
  115. [ 83/164] [6] c++ src/engine/server/register.cpp
  116. [ 84/164] [8] c src/engine/external/wavpack/wputils.c
  117. [ 85/164] [1] c src/engine/external/wavpack/words.c
  118. [ 86/164] [3] c src/engine/external/wavpack/metadata.c
  119. src/engine/server/server.cpp: In member function ‘void CServer::ProcessClientPacket(CNetChunk*)’:
  120. src/engine/server/server.cpp:853:27: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
  121. if(Chunk < 0 || Offset > m_CurrentMapSize)
  122. ^
  123. src/engine/server/server.cpp:856:24: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
  124. if(Offset+ChunkSize >= m_CurrentMapSize)
  125. ^
  126. [ 87/164] [3] c src/engine/external/wavpack/float.c
  127. [ 88/164] [2] c src/engine/external/wavpack/unpack.c
  128. [ 89/164] [6] c src/engine/external/wavpack/bits.c
  129. [ 90/164] [3] c++ src/game/editor/io.cpp
  130. [ 91/164] [6] c++ src/game/editor/layer_game.cpp
  131. [ 92/164] [8] c++ src/game/editor/layer_quads.cpp
  132. [ 93/164] [1] c++ src/game/editor/layer_tiles.cpp
  133. [ 94/164] [4] c++ src/game/editor/auto_map.cpp
  134. [ 95/164] [6] c++ src/game/editor/editor.cpp
  135. [ 96/164] [2] c++ src/game/editor/popups.cpp
  136. [ 97/164] [8] c++ src/engine/client/text.cpp
  137. [ 98/164] [1] c++ src/engine/client/client.cpp
  138. [ 99/164] [7] c++ src/engine/client/input.cpp
  139. src/engine/client/text.cpp: In member function ‘int CTextRender::RenderGlyph(CFont*, CFontSizeData*, int)’:
  140. src/engine/client/text.cpp:329:19: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
  141. for(py = 0; py < pBitmap->rows; py++) // ignore_convention
  142. ^
  143. src/engine/client/text.cpp:330:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
  144. for(px = 0; px < pBitmap->width; px++) // ignore_convention
  145. ^
  146. src/engine/client/text.cpp:335:19: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
  147. for(py = 0; py < pBitmap->rows; py++) // ignore_convention
  148. ^
  149. src/engine/client/text.cpp:336:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
  150. for(px = 0; px < pBitmap->width; px++) // ignore_convention
  151. ^
  152. src/engine/client/client.cpp: In member function ‘void CClient::ProcessConnlessPacket(CNetChunk*)’:
  153. src/engine/client/client.cpp:938:105: warning: narrowing conversion of ‘255’ from ‘int’ to ‘char’ inside { } is ill-formed in C++11 [-Wnarrowing]
  154. ] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF };
  155. ^
  156. src/engine/client/client.cpp:938:105: warning: narrowing conversion of ‘255’ from ‘int’ to ‘char’ inside { } is ill-formed in C++11 [-Wnarrowing]
  157. [100/164] [5] c++ src/engine/client/graphics.cpp
  158. src/engine/client/input.cpp: In member function ‘virtual int CInput::Update()’:
  159. src/engine/client/input.cpp:332:31: warning: comparison between ‘enum SDLKey’ and ‘enum<anonymous>’ [-Wenum-compare]
  160. Event.key.keysym.sym != KEY_RETURN &&
  161. ^
  162. src/engine/client/input.cpp:333:31: warning: comparison between ‘enum SDLKey’ and ‘enum<anonymous>’ [-Wenum-compare]
  163. Event.key.keysym.sym != KEY_ESCAPE &&
  164. ^
  165. src/engine/client/input.cpp:334:31: warning: comparison between ‘enum SDLKey’ and ‘enum<anonymous>’ [-Wenum-compare]
  166. Event.key.keysym.sym != KEY_UP &&
  167. ^
  168. src/engine/client/input.cpp:335:31: warning: comparison between ‘enum SDLKey’ and ‘enum<anonymous>’ [-Wenum-compare]
  169. Event.key.keysym.sym != KEY_DOWN)
  170. ^
  171. src/engine/client/input.cpp:345:31: warning: comparison between ‘enum SDLKey’ and ‘enum<anonymous>’ [-Wenum-compare]
  172. Event.key.keysym.sym != KEY_RETURN &&
  173. ^
  174. src/engine/client/input.cpp:346:31: warning: comparison between ‘enum SDLKey’ and ‘enum<anonymous>’ [-Wenum-compare]
  175. Event.key.keysym.sym != KEY_ESCAPE &&
  176. ^
  177. src/engine/client/input.cpp:347:31: warning: comparison between ‘enum SDLKey’ and ‘enum<anonymous>’ [-Wenum-compare]
  178. Event.key.keysym.sym != KEY_UP &&
  179. ^
  180. src/engine/client/input.cpp:348:31: warning: comparison between ‘enum SDLKey’ and ‘enum<anonymous>’ [-Wenum-compare]
  181. Event.key.keysym.sym != KEY_DOWN)
  182. ^
  183. In file included from src/engine/client/graphics.cpp:9:0:
  184. /usr/include/SDL/SDL_opengl.h:47:58: fatal error: GL/glu.h: No such file or directory
  185. compilation terminated.
  186. bam: 'c++ src/engine/client/graphics.cpp' error 256
  187. [101/164] [5] c++ src/engine/client/graphics_threaded.cpp
  188. [102/164] [3] c++ src/engine/client/sound.cpp
  189. [103/164] [2] c++ src/engine/client/serverbrowser.cpp
  190. [104/164] [4] c++ src/engine/client/friends.cpp
  191. [105/164] [7] c++ src/engine/client/backend_sdl.cpp
  192. [106/164] [4] c++ src/game/generated/client_data.cpp
  193. [107/164] [8] c++ src/game/client/customstuff.cpp
  194. [108/164] [4] c++ src/game/client/animstate.cpp
  195. [109/164] [3] c++ src/game/client/render.cpp
  196. In file included from src/engine/client/backend_sdl.cpp:3:0:
  197. /usr/include/SDL/SDL_opengl.h:47:58: fatal error: GL/glu.h: No such file or directory
  198. compilation terminated.
  199. bam: 'c++ src/engine/client/backend_sdl.cpp' error 256
  200. [110/164] [7] c++ src/game/client/components/motd.cpp
  201. [111/164] [4] c++ src/game/client/components/binds.cpp
  202. [112/164] [8] c++ src/game/client/components/emoticon.cpp
  203. [113/164] [5] c++ src/game/client/components/console.cpp
  204. [114/164] [7] c++ src/game/client/components/maplayers.cpp
  205. [115/164] [4] c++ src/game/client/components/menus_browser.cpp
  206. [116/164] [3] c++ src/game/client/components/spectator.cpp
  207. [117/164] [2] c++ src/game/client/components/menus_demo.cpp
  208. [118/164] [1] c++ src/game/client/components/voting.cpp
  209. [119/164] [8] c++ src/game/client/components/skins.cpp
  210. [120/164] [7] c++ src/game/client/components/killmessages.cpp
  211. [121/164] [5] c++ src/game/client/components/blood.cpp
  212. [122/164] [3] c++ src/game/client/components/spark.cpp
  213. [123/164] [1] c++ src/game/client/components/countryflags.cpp
  214. [124/164] [3] c++ src/game/client/components/flow.cpp
  215. [125/164] [7] c++ src/game/client/components/effects.cpp
  216. [126/164] [2] c++ src/game/client/components/menus_settings.cpp
  217. [127/164] [8] c++ src/game/client/components/debughud.cpp
  218. [128/164] [3] c++ src/game/client/components/mapimages.cpp
  219. [129/164] [4] c++ src/game/client/components/chat.cpp
  220. [130/164] [5] c++ src/game/client/components/hud.cpp
  221. [131/164] [8] c++ src/game/client/components/splatter.cpp
  222. [132/164] [1] c++ src/game/client/components/menus_ingame.cpp
  223. [133/164] [3] c++ src/game/client/components/sounds.cpp
  224. [134/164] [7] c++ src/game/client/components/controls.cpp
  225. [135/164] [8] c++ src/game/client/components/items.cpp
  226. [136/164] [7] c++ src/game/client/components/camera.cpp
  227. [137/164] [3] c++ src/game/client/components/players.cpp
  228. [138/164] [1] c++ src/game/client/components/broadcast.cpp
  229. [139/164] [4] c++ src/game/client/components/menus.cpp
  230. [140/164] [5] c++ src/game/client/components/scoreboard.cpp
  231. [141/164] [8] c++ src/game/client/components/nameplates.cpp
  232. [142/164] [7] c++ src/game/client/components/damageind.cpp
  233. src/game/client/components/players.cpp: In member function ‘virtual void CPlayers::OnRender()’:
  234. src/game/client/components/players.cpp:669:7: warning: variable ‘IsTeamplay’ set but not used [-Wunused-but-set-variable]
  235. bool IsTeamplay = false;
  236. ^
  237. [143/164] [1] c++ src/game/client/components/particles.cpp
  238. [144/164] [8] c++ src/game/client/lineinput.cpp
  239. [145/164] [8] c++ src/game/client/ui.cpp
  240. [146/164] [7] c++ src/game/client/customstuff/meleeweapon.cpp
  241. src/game/client/customstuff/meleeweapon.cpp: In member function ‘void CMeleeWeapon::Tick()’:
  242. src/game/client/customstuff/meleeweapon.cpp:270:8: warning: unused variable ‘s’ [-Wunused-variable]
  243. float s = 16;
  244. ^
  245. [147/164] [8] c++ src/game/client/customstuff/tracer.cpp
  246. [148/164] [7] c++ src/game/client/customstuff/playerinfo.cpp
  247. [149/164] [2] c++ src/game/client/render_map.cpp
  248. [150/164] [6] c++ src/game/client/gameclient.cpp
  249. [151/164] [5] link fake_server
  250. [152/164] [1] link tileset_borderrem
  251. [153/164] [8] link dilate
  252. [154/164] [7] link map_version
  253. [155/164] [5] link tileset_borderset
  254. [156/164] [1] link tileset_borderadd
  255. src/game/client/gameclient.cpp: In member function ‘void CGameClient::ProcessEvents()’:
  256. src/game/client/gameclient.cpp:685:55: warning: suggest parentheses around operand of ‘!’ or change ‘&’ to ‘&&’ or ‘!’ to ‘~’ [-Wparentheses]
  257. if (!Collision()->GetCollisionAt(p.x-14, p.y-14)&CCollision::COLFLAG_SOL
  258. ^
  259. [157/164] [3] link packetgen
  260. src/game/client/gameclient.cpp:686:52: warning: suggest parentheses around operand of ‘!’ or change ‘&’ to ‘&&’ or ‘!’ to ‘~’ [-Wparentheses]
  261. !Collision()->GetCollisionAt(p.x+14, p.y-14)&CCollision::COLFLAG_SOLID
  262. ^
  263. src/game/client/gameclient.cpp:687:52: warning: suggest parentheses around operand of ‘!’ or change ‘&’ to ‘&&’ or ‘!’ to ‘~’ [-Wparentheses]
  264. !Collision()->GetCollisionAt(p.x+14, p.y+14)&CCollision::COLFLAG_SOLID
  265. ^
  266. src/game/client/gameclient.cpp:688:52: warning: suggest parentheses around operand of ‘!’ or change ‘&’ to ‘&&’ or ‘!’ to ‘~’ [-Wparentheses]
  267. !Collision()->GetCollisionAt(p.x-14, p.y+14)&CCollision::COLFLAG_SOLID)
  268. ^
  269. [158/164] [2] link tileset_borderfix
  270. [159/164] [7] link map_resave
  271. [160/164] [1] link crapnet
  272. [161/164] [5] link mastersrv
  273. [162/164] [8] link versionsrv
  274. [163/164] [3] link teeworlds_srv
  275. bam: error: a build step failed
  276. [uptee@epw goreworlds]$
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