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[MAP] Weapon Dealer

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Jan 5th, 2020
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  1. //Weapon Dealer Map
  2. //by Anchi
  3. CreateObject(983,142.8000000,-171.1000100,1.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
  4. CreateObject(983,142.8000000,-164.7000000,1.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
  5. CreateObject(983,142.8000000,-158.3000000,1.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (3)
  6. CreateObject(983,146.0000000,-155.0000000,1.3000000,0.0000000,0.0000000,271.2500000); //object(fenceshit3) (4)
  7. CreateObject(976,172.7000000,-179.8000000,0.6000000,0.0000000,0.0000000,269.7500000); //object(phils_compnd_gate) (1)
  8. CreateObject(8843,153.1777300,-167.6953100,0.4337800,0.0000000,0.0000000,0.0000000); //object(arrows01_lvs) (1)
  9. CreateObject(1337,158.5488300,-185.8867200,1.0781300,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (1)
  10. CreateObject(8843,162.6000100,-183.1000100,0.6000000,0.0000000,0.0000000,270.0000000); //object(arrows01_lvs) (2)
  11. CreateObject(984,142.8000000,-167.8999900,2.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (1)
  12. CreateObject(984,142.7998000,-167.9003900,2.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (2)
  13. CreateObject(984,142.7998000,-167.9003900,2.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (3)
  14. CreateObject(984,142.7998000,-167.9003900,2.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (4)
  15. CreateObject(984,142.8000000,-161.5000000,2.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (5)
  16. CreateObject(984,149.2000000,-154.8999900,2.6000000,0.0000000,0.0000000,271.5000000); //object(fenceshit2) (6)
  17. CreateObject(970,155.6000100,-176.8999900,1.1000000,0.0000000,0.0000000,90.7500000); //object(fencesmallb) (1)
  18. CreateObject(8843,153.3000000,-183.8000000,0.6000000,0.0000000,0.0000000,182.0000000); //object(arrows01_lvs) (3)
  19. CreateObject(2567,159.5000000,-177.7000000,2.5000000,0.0000000,0.0000000,0.2500000); //object(ab_warehouseshelf) (1)
  20. CreateObject(1348,156.3999900,-177.8999900,1.3000000,0.0000000,0.0000000,270.7500000); //object(cj_o2tanks) (1)
  21. CreateObject(984,162.8999900,-170.8000000,6.4000000,0.0000000,0.0000000,1.5000000); //object(fenceshit2) (7)
  22. CreateObject(984,162.7002000,-158.0000000,6.4000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (8)
  23. CreateObject(984,156.3000000,-151.6000100,6.4000000,0.0000000,0.0000000,90.0000000); //object(fenceshit2) (9)
  24. CreateObject(984,162.0000000,-179.3000000,4.2000000,0.0000000,0.0000000,90.0000000); //object(fenceshit2) (10)
  25. CreateObject(984,151.5000000,-151.5996100,6.4000000,0.0000000,0.0000000,90.0000000); //object(fenceshit2) (11)
  26. CreateObject(3066,155.0000000,-153.7000000,5.1000000,0.0000000,0.0000000,270.2500000); //object(ammotrn_obj) (1)
  27. CreateObject(942,148.1000100,-160.3999900,3.0000000,0.0000000,0.0000000,0.0000000); //object(cj_df_unit_2) (1)
  28. CreateObject(3134,151.0000000,-160.3999900,1.1000000,0.0000000,0.0000000,0.0000000); //object(quarry_barrel) (1)
  29. CreateObject(3052,146.2000000,-161.1000100,4.6000000,0.0000000,0.0000000,0.0000000); //object(db_ammo) (1)
  30. CreateObject(3796,158.5000000,-174.3999900,0.6000000,0.0000000,0.0000000,351.2500000); //object(acbox1_sfs) (1)
  31. CreateObject(2035,159.5000000,-175.6000100,0.7000000,0.0000000,0.0000000,0.0000000); //object(cj_m16) (1)
  32. CreateObject(2037,158.1000100,-176.3000000,1.2000000,0.0000000,0.0000000,0.0000000); //object(cj_pistol_ammo) (1)
  33. CreateObject(2036,158.7000000,-174.3000000,0.7000000,0.0000000,0.0000000,0.0000000); //object(cj_psg1) (1)
  34. CreateObject(2057,156.1000100,-174.7000000,0.7000000,0.0000000,0.0000000,0.0000000); //object(flame_tins) (1)
  35. CreateObject(2690,155.7000000,-175.7000000,2.0000000,0.0000000,0.0000000,0.0000000); //object(cj_fire_ext) (1)
  36. CreateObject(2060,159.6000100,-173.6000100,0.9000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (1)
  37. CreateObject(1672,159.8000000,-174.1000100,0.9000000,0.0000000,0.0000000,0.0000000); //object(gasgrenade) (1)
  38. CreateObject(2037,159.7000000,-175.7000000,0.8000000,0.0000000,0.0000000,0.0000000); //object(cj_pistol_ammo) (2)
  39. CreateObject(2059,156.5000000,-169.8999900,0.6000000,0.0000000,0.0000000,0.0000000); //object(cj_gunstuff1) (1)
  40. CreateObject(2060,159.3000000,-174.7000000,0.9000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (2)
  41. CreateObject(2044,158.5000000,-175.6000100,0.7000000,0.0000000,0.0000000,0.0000000); //object(cj_mp5k) (1)
  42. CreateObject(1654,159.8000000,-175.2000000,1.0000000,0.0000000,0.0000000,0.0000000); //object(dynamite) (1)
  43. CreateObject(2035,158.3000000,-173.5000000,0.7000000,0.0000000,0.0000000,0.0000000); //object(cj_m16) (2)
  44. CreateObject(1582,156.3000000,-161.7000000,1.0000000,0.0000000,0.0000000,0.0000000); //object(pizzabox) (1)
  45. CreateObject(960,144.2000000,-156.3000000,1.0000000,0.0000000,0.0000000,338.0000000); //object(cj_arm_crate) (1)
  46. CreateObject(2838,146.3999900,-157.0000000,4.1000000,0.0000000,0.0000000,0.0000000); //object(gb_takeaway03) (1)
  47. CreateObject(2038,149.8000000,-154.7000000,4.2000000,0.0000000,0.0000000,0.0000000); //object(ammo_box_s2) (1)
  48. CreateObject(1636,160.0000000,-156.3999900,4.4000000,0.0000000,0.0000000,334.0000000); //object(rcbomb) (1)
  49. CreateObject(1636,159.3999900,-155.8999900,4.4000000,0.0000000,0.0000000,9.9950000); //object(rcbomb) (2)
  50. CreateObject(1252,151.8000000,-155.1000100,5.0000000,0.0000000,0.0000000,0.0000000); //object(barrelexpos) (1)
  51. CreateObject(2953,148.6000100,-158.5000000,4.1000000,0.0000000,0.0000000,0.0000000); //object(kmb_paper_code) (1)
  52. CreateObject(2926,158.3999900,-155.5000000,4.1000000,0.0000000,0.0000000,0.0000000); //object(dyno_box_a) (1)
  53. CreateObject(3119,146.5000000,-155.3999900,4.4000000,0.0000000,0.0000000,0.0000000); //object(cs_ry_props) (1)
  54. CreateObject(960,150.0000000,-156.2000000,4.5000000,0.0000000,0.0000000,342.0000000); //object(cj_arm_crate) (2)
  55. CreateObject(2969,151.2000000,-155.3999900,4.2000000,0.0000000,0.0000000,342.0000000); //object(level_ammobox) (1)
  56. CreateObject(2969,152.0000000,-155.3999900,4.2000000,0.0000000,0.0000000,12.0000000); //object(level_ammobox) (2)
  57. CreateObject(2969,152.8000000,-155.3999900,4.2000000,0.0000000,0.0000000,0.0000000); //object(level_ammobox) (3)
  58. CreateObject(3014,154.6000100,-154.1000100,6.3000000,0.0000000,0.0000000,0.0000000); //object(cr_guncrate) (1)
  59. CreateObject(364,151.3261700,-159.1591800,4.1844100,0.0000000,0.0000000,0.0000000); //object(1)
  60. CreateObject(1654,158.1000100,-155.5000000,4.5000000,0.0000000,0.0000000,0.0000000); //object(dynamite) (2)
  61. CreateObject(1654,158.5000000,-155.5996100,4.5000000,0.0000000,0.0000000,0.0000000); //object(dynamite) (3)
  62. CreateObject(2041,155.6000100,-153.7000000,6.3000000,0.0000000,0.0000000,0.0000000); //object(ammo_box_m2) (1)
  63. CreateObject(2042,153.7000000,-156.0000000,4.2000000,0.0000000,0.0000000,0.0000000); //object(ammo_box_m3) (1)
  64. CreateObject(2042,157.1000100,-155.3999900,4.2000000,0.0000000,0.0000000,232.0000000); //object(ammo_box_m3) (2)
  65. CreateObject(2358,154.8999900,-155.5000000,4.2000000,0.0000000,0.0000000,14.0000000); //object(ammo_box_c2) (1)
  66. CreateObject(2035,144.1000100,-157.3000000,0.6000000,0.0000000,0.0000000,0.0000000); //object(cj_m16) (3)
  67. CreateObject(2034,155.5000000,-168.3999900,0.6000000,0.0000000,0.0000000,0.0000000); //object(cj_sawnoff) (1)
  68. CreateObject(2036,153.6000100,-164.6000100,0.6000000,0.0000000,0.0000000,0.0000000); //object(cj_psg1) (2)
  69. CreateObject(2042,155.8000000,-168.7000000,0.7000000,0.0000000,0.0000000,0.0000000); //object(ammo_box_m3) (3)
  70. CreateObject(2042,152.8999900,-164.2000000,0.7000000,0.0000000,0.0000000,216.0000000); //object(ammo_box_m3) (4)
  71. CreateObject(849,152.2000000,-168.1000100,0.9000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3) (1)
  72. CreateObject(3005,157.8999900,-177.1000100,4.4000000,0.0000000,0.0000000,0.0000000); //object(smash_box_stay) (1)
  73. CreateObject(2906,152.1328100,-172.8984400,0.5019500,0.0000000,0.0000000,0.0000000); //object(kmb_deadarm) (1)
  74. CreateObject(2055,159.6000100,-161.0000000,4.9000000,0.0000000,0.0000000,0.0000000); //object(cj_target5) (1)
  75. CreateObject(2056,162.6000100,-166.8000000,3.6000000,0.0000000,0.0000000,278.0000000); //object(cj_target6) (1)
  76. CreateObject(1337,161.8593800,-171.9218700,1.3034900,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (9)
  77. CreateObject(2050,162.6000100,-168.8999900,3.7000000,0.0000000,0.0000000,274.0000000); //object(cj_target2) (1)
  78. CreateObject(2619,162.6000100,-167.7000000,2.3000000,0.0000000,0.0000000,0.0000000); //object(mp_ammoambient) (1)
  79. CreateObject(984,162.9003900,-170.7998000,6.4000000,0.0000000,0.0000000,1.5000000); //object(fenceshit2) (12)
  80. CreateObject(984,149.8999900,-180.5000000,4.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit2) (13)
  81. CreateObject(984,165.9003900,-186.9003900,4.7000000,0.0000000,0.0000000,90.0000000); //object(fenceshit2) (14)
  82. CreateObject(984,156.2998000,-186.9003900,4.7000000,0.0000000,0.0000000,90.0000000); //object(fenceshit2) (15)
  83. CreateObject(983,146.7000000,-174.1000100,4.8000000,0.0000000,0.0000000,270.0000000); //object(fenceshit3) (5)
  84.  
  85. //CreateObject(976,172.6000100,-186.0000000,0.6000000,0.0000000,0.0000000,269.7470000); //za MoveObject kapije
  86.  
  87. AddStaticVehicle(482,145.8000000,-172.8000000,1.8000000,270.0000000,0,0); //Burrito
  88. AddStaticVehicle(482,145.8000000,-164.8999900,1.8000000,270.2470000,0,0); //Burrito
  89. AddStaticVehicle(482,145.7998000,-168.9003900,1.8000000,270.2420000,0,0); //Burrito
  90. AddStaticVehicle(482,160.8999900,-162.5000000,1.8000000,180.2500000,0,0); //Burrito
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