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- # Script edited with Filtration - https://github.com/ben-wallis/Filtration
- # ---------------------------------------------------------------------------------------------------------------
- # NeverSink's Indepth Loot Filter
- # VERSION 2.3a - Full
- # ---------------------------------------------------------------------------------------------------------------
- #
- # You can always find the latest version here:
- # http://pastebin.com/Af00CbhA
- # Forum discussion thread:
- # http://www.pathofexile.com/forum/view-thread/1246208/page/1
- # Please use this thread for feedback, questions and suggestions
- #
- # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
- # 2) Paste the contents into a notepad/txt document anywhere on your PC
- # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
- # 3) Click File/Save As and select the following settings:
- # SAVE AS TYPE:Select "All Files"
- # FILE NAME:"NeverSink.filter" (Without the ")
- # SAVE LOCATION:C:/Users/Documents/My Games/Path of Exile
- # ENCODING (if available):ANSI
- # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
- #
- # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
- #
- #
- # DESIGN GOALS:
- # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
- # - Highlight and notify players when worthwhile items drop
- # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
- # - Provide light, scaling filtering during levelling
- # - Provide comprehensive and in-depth filtering during endgame play
- # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
- # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
- # - Easy to use setup
- #
- # COLORS:
- # Most colors remain the same, I want the filter to be very intuitive
- #
- # 1) Red/white big fontsize items are SUPER rare. 6links, mirrors, exalteds. Grab them, if you'll ever see them.
- # 2) Golden background items are high value currency
- # 3) Rare items above level 75 are displayed in a slightly darker hue (orangish) to represent their regal recipe value.
- # 4) Map level rare items with a BAD base have a red-ish background - it's usually not recommended to pick them up unless you have some free space
- # 5) Map level rare items with a GOOD base have a greenish background - you should try picking those up. These items are usually high bases or have a chance to be valuable with good rolls
- # 6) There is also a brighter green background. These rares are rings/jewels/amulets/belts. They are droplevel independent (only itemlevel), small and should be picked up anytime!
- # 7) Items with a white/grey background are good "utility pickups". They are 6sockets, Chromatic-recipe items, utility flasks or flasks with quality. Also good for colorblind players :)
- # 8) There is a blue outline around 5Linked items
- # 9) There's a barely visible black border around several items. It's just for contrast purposes.
- #
- # ---------------------------------------------------------------------------------------------------------------
- # LOOKUP AND QUICKJUMP TABLE
- # ---------------------------------------------------------------------------------------------------------------
- # Select one of the strings below and use the search function
- # To jump to the section in the document
- # (also use Notepad++ as a edit tool if you're not using it already)
- #
- # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
- #
- # 0000 # UTILITY AND JUST-IN-CASE
- # 0100 # TOP TIER RARITY
- # 0200 # UNIQUES AND MAPS
- # 0201 # UNIQUE TIER LIST
- # 0202 # MAP TIER LIST
- # 0203 # MAP FRAGMENTS
- # 0300 # CURRENCY
- # 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
- # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
- # 0303 # BOTTOM TIER: MEDIUM-LOW ORBS
- # 0304 # BOTTOM TIER: WISDOM AND PORTAL SCROLLS
- # 0305 # DIVINATION CARD TIER LIST
- # 0305 # REMAINING CURRENCY
- # 0400 # SOCKET/LINK BASED stuff
- # 0500 # SKILL GEMS
- # 0600 # RARE ITEM HIGHLIGHTING
- # 060a # RARE RINGS, AMULETS, JEWELS, BELTS
- # 0601 # RARE DAGGERS
- # 0602 # RARE CLAWS
- # 0603 # RARE WANDS
- # 0604 # RARE SWORDS
- # 0605 # RARE AXES&MACES (1H)
- # 0606 # RARE SCEPTRES
- # 0607 # RARE STAVES
- # 0608 # RARE TWO HAND SWORDS + MACES + AXES
- # 0609 # RARE BOWS
- # 0610 # RARE QUIVERS
- # 0611 # RARE GLOVES, HELMETS, BOOTS
- # 0612 # RARE SHIELDS
- # 0613 # RARE BODY ARMOR
- # 0614 # RARES - REMAINING RULES
- # 0700 # NORMAL AND MAGIC ITEM RULES
- # 0701 # 83+ ITEM CRAFTING
- # 0702 # CHROMATIC ORB RECIPE ITEMS
- # 0703 # MAGIC RINGS, AMULETS, BELTS
- # 0704 # MAGIC JEWELS
- # 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
- # 0706 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
- # 0707 # CHISEL RECIPE ITEMS
- # 0708 # HIGH LEVEL 4+ LINKED ITEMS
- # 0709 # TOP BASES FOR CRAFTING
- # 0710 # MARAKETH WEAPONS
- # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
- # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
- # 0800 # FLASKS
- # 0801 # HIDE OUTDATED FLASKS
- # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
- # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
- # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
- # 0805 # SHOW WHATEVER FLASKS REMAIN
- # 0900 # LEVELING
- # 0901 # LEVELING HIGHLIGHT JEWELRY
- # 0903 # LEVELING GENERAL RULES
- # 0904 # LEVELING WHITE ITEM PROGRESSION
- # 5000 # TEMP AND WIP ENTRIES
- # 5001 # WARBAND MODS
- #
- # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
- #
- #
- # XXXX # HIDE THE REST
- #
- # ---------------------------------------------------------------------------------------------------------------
- # COLOR DATA FOR EASY SEARCH AND REPLACE
- # ---------------------------------------------------------------------------------------------------------------
- # Some new entries are not yet added to the list!
- #
- # Top Rarity/Currency ItemsSetTextColor 255 0 0SetBorderColor 255 0 0SetBackgroundColor 255 255 255 255
- # High CurrencySetTextColor 0 0 0SetBackgroundColor 213 159 15
- # 5LinksSetBorderColor 0 255 255
- # Vendor/UtilitySetBorderColor 0 0 0SetBackgroundColor 75 75 75
- # Good rares(endgame only)SetBorderColor 0 0 0SetBackgroundColor 25 55 25
- # Great rares(endgame only)SetBorderColor 25 180 25SetBackgroundColor 25 55 25
- # Bad rares(endgame only)SetBackgroundColor 65 25 25
- # Regal recipe(endgame only)SetTextColor 255 190 0
- # Normal Leveling HLSetTextColor 255 255 255 255
- # Magic Leveling HLSetTextColor 100 100 255
- # Magic JewelsSetBorderColor 0 0 100SetBackgroundColor 75 75 75
- # Portal/Wisdom Scroll FadeSetTextColor 170 158 130 215
- # Divination CARDSSetTextColor 150 50 190SetBorderColor 0 0 0
- #
- # ---------------------------------------------------------------------------------------------------------------
- # SOUND DATA FOR EASY SEARCH AND REPLACE
- # ---------------------------------------------------------------------------------------------------------------
- # Some new entries are not yet added to the list!
- #
- # The filter only uses 3 sounds:
- #
- # PlayAlertSound 1 300medium tier orb drop(from alchemy to regal), divination cards
- # PlayAlertSound 4 300map drops
- # PlayAlertSound 6 300uniques, high tier orb drop, 6 links, fishing rods
- #
- # Why not use exlusive different sounds for top tier drops?
- # Because you will get used to the PlayAlertSound 6, you'll notice offscreen drops!
- # ---------------------------------------------------------------------------------------------------------------
- # FONT SIZE DATA FOR EASY SEARCH AND REPLACE
- # ---------------------------------------------------------------------------------------------------------------
- # Some new entries are not yet added to the list!
- #
- # SetFontSize 20Hidden gear
- # SetFontSize 30+32Normal type gear
- # SetFontSize 35Default font size (use it to remove a font size you don't like)
- # SetFontSize 38Maps, Medium rarity orbs, Divination Cards
- # SetFontSize 40Uniques, Empower/Enlighten gems, 5-Links
- # SetFontSize 44Divines, Exalteds, Eternal orbs, Top maps
- # SetFontSize 45Mirror, Fishing Rod, 6-Link
- #
- # ---------------------------------------------------------------------------------------------------------------
- # SCRIPT by NeverSink ( the-dude- in reddit)
- # ---------------------------------------------------------------------------------------------------------------
- # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
- # Section: 0000 # UTILITY AND JUST-IN-CASE
- Show
- Class "Microtransactions"
- SetFontSize 30
- # Section: 0100 # TOP TIER RARITY
- Show
- LinkedSockets >= 3
- SocketGroup "RRG" "RRR" "RRB"
- Class "One Hand Sword" "One Hand Axe"
- BaseType "Rusted Hatchet" "Rusted Sword" "Copper Sword" "Jade Hatchet" "Rusted Spike" "Whalebone Rapier" "Jade Chopper" "Boarding Axe" "Sabre" "Broad Axe" "Broad Sword" "War Sword" "Cleaver"
- SetBackgroundColor 40 0 2 220
- SetBorderColor 0 128 0
- SetFontSize 37
- Show
- LinkedSockets >= 3
- SocketGroup "RRG" "RRR" "RRB"
- Class "Two Hand Swords" "Two Hand Axes" "Two Hand Maces" "Staves"
- BaseType "Jade Chopper" "Bastard Sword" "Mallet" "Woodsplitter" "Sledgehammer" "Poleaxe" "Double Axe" "Jagged Maul" "Etched Greatsword" "Two-Handed Sword" "Gilded Axe" "Shadow Axe"
- SetBackgroundColor 40 0 2 220
- SetBorderColor 150 0 0
- SetFontSize 37
- Show
- LinkedSockets >= 3
- SocketGroup "RRG" "RRR" "RRB"
- Class "Gloves" "Boots" "Body Armours" "Helmets"
- BaseType "Chestplate" "Light Brigandine" "Strapped Leather" "Copper Plate" "War Plate" "Ringmail Coat" "Scale Doublet" "Bronzescale Boots" "Bronzescale Gauntlets" "Ironscale Boots" "Ironscale Gauntlets" "Wrapped Mitts" "Wrapped Boots" "Strapped Boots" "Strapped Leather" "Strapped Mitts" "Rawhide Gloves" "Plated Gauntlets" "Steel Greaves" "Steel Gauntlets" "Tricorne" "Cone Helmet" "Battered Helm" "Leatherscale Boots" "Leather Hood" "Leather Cap" "Infantry Brigandine" "Plated Greaves" "Deerskin Boots" "Deerskin Gloves" "Goathide Boots" "Goathide Gloves" "Chain Gloves" "Chain Boots" "Soldier Helmet" "Soldier Boots" "Soldier Gloves" "Fishscale Gauntlets" "Rusted Coif" "Plague Mask" "Buckskin Tunic" "Padded Jacket"
- SetBackgroundColor 40 0 2 220
- SetBorderColor 0 0 255
- SetFontSize 37
- Show
- SocketGroup "RGB"
- SetBackgroundColor 127 127 127
- SetFontSize 37
- Show
- Class "One Hand Sword" "One Hand Axe"
- BaseType "Rusted Hatchet" "Copper Sword" "Jade Hatchet" "Rusted Spike" "Whalebone Rapier" "Jade Chopper" "Boarding Axe" "Sabre" "War Sword" "Broad Axe" "Broad Sword" "Cleaver"
- SetBorderColor 74 230 58
- SetFontSize 37
- Show
- Class "Two Hand Swords" "Two Hand Axes" "Two Hand Maces" "Staves"
- BaseType "Jade Chopper" "Bastard Sword" "Mallet" "Woodsplitter" "Sledgehammer" "Poleaxe" "Double Axe" "Jagged Maul" "Etched Greatsword" "Two-Handed Sword" "Gilded Axe" "Shadow Axe"
- SetBorderColor 150 0 0
- SetFontSize 37
- Show
- Class "Gloves" "Boots" "Body Armours" "Helmets"
- BaseType "Chestplate" "Light Brigandine" "Strapped Leather" "Copper Plate" "War Plate" "Ringmail Coat" "Scale Doublet" "Bronzescale Boots" "Bronzescale Gauntlets" "Ironscale Boots" "Ironscale Gauntlets" "Wrapped Mitts" "Wrapped Boots" "Strapped Boots" "Strapped Leather" "Strapped Mitts" "Rawhide Gloves" "Plated Gauntlets" "Steel Greaves" "Steel Gauntlets" "Tricorne" "Cone Helmet" "Battered Helm" "Leatherscale Boots" "Leather Hood" "Leather Cap" "Infantry Brigandine" "Plated Greaves" "Deerskin Boots" "Deerskin Gloves" "Goathide Boots" "Goathide Gloves" "Chain Gloves" "Chain Boots" "Soldier Helmet" "Soldier Boots" "Soldier Gloves" "Fishscale Gauntlets" "Rusted Coif" "Plague Mask" "Buckskin Tunic" "Padded Jacket"
- SetBorderColor 54 100 146
- SetFontSize 37
- Show
- BaseType "Mirror of Kalandra"
- SetTextColor 255 0 0
- SetBackgroundColor 50 230 100
- SetBorderColor 255 0 0
- SetFontSize 45
- PlayAlertSound 6 300
- # Section: 0200 # UNIQUES AND MAPS
- Show
- Rarity = Unique
- SetTextColor 255 255 255
- SetBackgroundColor 175 96 37
- SetFontSize 40
- PlayAlertSound 6 300
- # Section: 0300 # CURRENCY
- Show
- BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
- SetTextColor 255 0 0
- SetBackgroundColor 255 255 255
- SetBorderColor 255 0 0
- SetFontSize 45
- PlayAlertSound 6 300
- Show
- BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
- SetTextColor 0 0 0
- SetBackgroundColor 255 255 119
- SetBorderColor 0 0 0
- SetFontSize 40
- PlayAlertSound 1 300
- Show
- BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Blacksmith's Whetstone" "Armourer's Scrap" "Orb of Transmutation" "Orb of Augmentation"
- SetBackgroundColor 0 0 0 245
- SetBorderColor 170 158 130
- SetFontSize 40
- PlayAlertSound 2 100
- Show
- BaseType "Portal Scroll" "Scroll of Wisdom"
- SetBackgroundColor 0 0 0 245
- SetBorderColor 170 158 130
- SetFontSize 40
- Show
- Class "Divination"
- SetTextColor 0 0 0
- SetBackgroundColor 200 50 250
- SetBorderColor 0 0 0
- SetFontSize 37
- PlayAlertSound 1 300
- # Section: 0400 # SOCKET/LINK BASED stuff
- Show
- LinkedSockets >= 5
- SetTextColor 128 0 128
- SetBackgroundColor 74 230 58
- SetBorderColor 0 255 255
- SetFontSize 45
- PlayAlertSound 1 300
- Show
- Sockets = 6
- SetTextColor 50 230 100
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- SetFontSize 38
- PlayAlertSound 1 300
- Show
- Sockets >= 3
- Sockets = 0
- SocketGroup "W"
- SetTextColor 150 0 0
- # Section: 0500 # SKILL GEMS
- Show # Gems: Highlight Vaal Gems
- Class "Gem"
- BaseType "Vaal"
- SetBorderColor 30 150 180
- SetFontSize 38
- Show
- Quality > 15
- Class "Gem"
- BaseType "Empower" "Enlighten"
- SetTextColor 30 150 180
- SetBackgroundColor 255 255 255
- SetBorderColor 30 150 180
- SetFontSize 45
- PlayAlertSound 6 300
- Show
- Class "Gem"
- BaseType "Portal" "Empower" "Enlighten" "Enhance"
- SetBorderColor 30 150 180
- SetFontSize 40
- PlayAlertSound 6 300
- Show
- Quality > 12
- Class "Gems"
- SetBorderColor 30 150 180
- SetFontSize 45
- PlayAlertSound 1 300
- Show
- Quality > 0
- Class "Gems"
- SetBorderColor 27 162 155
- SetFontSize 38
- Show
- Class "Gems"
- SetBorderColor 27 162 155
- # Section: 0600 # RARE ITEM HIGHLIGHTING
- Show # Minimize junk instead of hiding (if "Show")
- Rarity >= Normal
- BaseType "Rustic Sash"
- SetBackgroundColor 68 59 255 225
- SetBorderColor 210 0 0
- SetFontSize 37
- Show
- Rarity = Rare
- Class "Rings" "Amulets"
- SetTextColor 231 180 120
- SetBackgroundColor 68 59 255 225
- SetBorderColor 255 255 119
- SetFontSize 37
- PlayAlertSound 2 100
- Show
- Rarity = Normal
- Class "Rings" "Amulets"
- SetBackgroundColor 68 59 255 225
- SetBorderColor 0 0 0
- SetFontSize 37
- PlayAlertSound 2 100
- Show
- Rarity = Magic
- Class "Rings" "Amulets"
- SetTextColor 30 144 255
- SetBackgroundColor 68 59 255 225
- SetBorderColor 30 144 255
- SetFontSize 37
- PlayAlertSound 2 100
- Show
- Class "Jewel"
- SetBackgroundColor 0 100 150
- SetBorderColor 0 150 200
- SetFontSize 36
- PlayAlertSound 2 300
- Show
- Class "Utility Flasks"
- BaseType "Quicksilver Flask" "Granite Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Amethyst Flask"
- SetTextColor 0 0 0
- SetBackgroundColor 50 230 100
- SetFontSize 39
- PlayAlertSound 2 300
- Show
- Class "Flask"
- BaseType "Small Mana Flask" "Small Life Flask" "Medium Life Flask" "Medium Mana Flask" "Large Life Flask" "Large Mana Flask" "Greater Life Flask" "Greater Mana Flask" "Grand Life Flask" "Grand Mana Flask" "Colossal Life Flask" "Colossal Mana Flask"
- SetBackgroundColor 115 35 40 216
- SetFontSize 37
- PlayAlertSound 2 100
- # Section: 0900 # LEVELING
- # Section: 5000 # TEMP AND WIP ENTRIES
- # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
- # Section: XXXX # HIDE THE REST
- Show
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