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  1. ---Exception---: Game.Battle.ExceptionDefinition
  2. ---Message---: Defintion holder:DefinitionHolderProject not contains definitionId:definitionScarL
  3. ---StackTrace---: at Game.Battle.DefinitionHolderProject.get_Item (System.String definitionId) [0x00021] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/Definition/DefinitionHolderProject.cs:32
  4. at Game.Battle.DefinitionAggregator.get_Item (System.String definitionId) [0x00037] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/Definition/IDefinitionHolder.cs:44
  5. at Game.Match.AbstractManagerNetworkModels`1[TModel].GetModel (System.String definitionId, ApplicationSystems.ID id) [0x00001] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Game/Match/Managers/ManagersModels/AbstractManagerNetworkModels.cs:102
  6. at Game.Match.AbstractManagerNetworkModels`1[TModel].Deserialize (UnityEngine.Networking.NetworkReader reader) [0x00065] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Game/Match/Managers/ManagersModels/AbstractManagerNetworkModels.cs:66
  7. at ApplicationSystems.ClientAggregatorManagersNetworkModels.Deserialize (UnityEngine.Networking.NetworkReader reader) [0x00032] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/UNet/ModelManager/AggregatorManagersNetworkModels.cs:34
  8. at ApplicationSystems.ClientLogicNetwork+ConnectedState.HandleReceiveGameState (Game.Battle.Net.NetMessage message) [0x00001] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/UNet/ModelManager/ConnectedState.cs:44
  9. at Game.Battle.Net.AbstractNetworkTransposrt.HandleDataEvent (System.Int32 receiveSize, System.Int32 connectionID) [0x000a8] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/UNet/AbstractNetworkTransposrt.cs:182
  10. at Game.Battle.Net.AbstractNetworkTransposrt.ReceiveNetworkData (System.Int32 hostID) [0x0004c] in /Users/albertalexandrovskiy/Projects/shootergame/Assets/Scripts/Core/UNet/AbstractNetworkTransposrt.cs:208
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  14. UnityEngine.Debug:LogError(Object)
  15. CrazyPanda.UnityCore.Logging.UnityLogHandler:Log(String, Int32, String) (at Assets/Scripts/Core/Logging/DefaultImplementations/UnityLogHandler.cs:34)
  16. CrazyPanda.UnityCore.Logging.LogManager:Log(String, Int32, String) (at Assets/Scripts/Core/Logging/LogManager.cs:111)
  17. CrazyPanda.UnityCore.Logging.Logger`1:InnerLog(Int32, String) (at Assets/Scripts/Core/Logging/Logger.cs:124)
  18. CrazyPanda.UnityCore.Logging.Logger`1:Log(LogLevel, String) (at Assets/Scripts/Core/Logging/Logger.cs:43)
  19. CrazyPanda.UnityCore.Logging.Logger`1:LogException(String) (at Assets/Scripts/Core/Logging/Logger.cs:109)
  20. CrazyPanda.UnityCore.ErrorHandling.LogExceptionProcessor:ProcessException(Exception, EventHandler) (at Assets/Scripts/Core/ErrorsHandling/DefaultImplementations/Processors/LogExceptionProcessor.cs:27)
  21. CrazyPanda.UnityCore.ErrorHandling.ErrorProcessingGroup:HandleProcessingFinished(Object, EventArgs) (at Assets/Scripts/Core/ErrorsHandling/ErrorHandler.cs:143)
  22. CrazyPanda.UnityCore.ErrorHandling.SelfExceptionProcessor:ProcessException(Exception, EventHandler) (at Assets/Scripts/Core/ErrorsHandling/DefaultImplementations/Processors/SelfExceptionProcessor.cs:17)
  23. CrazyPanda.UnityCore.ErrorHandling.ErrorProcessingGroup:HandleProcessingFinished(Object, EventArgs) (at Assets/Scripts/Core/ErrorsHandling/ErrorHandler.cs:143)
  24. CrazyPanda.UnityCore.ErrorHandling.ErrorProcessingGroup:Process(Exception, List`1) (at Assets/Scripts/Core/ErrorsHandling/ErrorHandler.cs:129)
  25. CrazyPanda.UnityCore.ErrorHandling.ErrorHandler:StartProcessing() (at Assets/Scripts/Core/ErrorsHandling/ErrorHandler.cs:89)
  26. CrazyPanda.UnityCore.ErrorHandling.ErrorHandler:Process(Exception) (at Assets/Scripts/Core/ErrorsHandling/ErrorHandler.cs:61)
  27. Game.Battle.Net.AbstractNetworkTransposrt:ReceiveNetworkData(Int32) (at Assets/Scripts/Core/UNet/AbstractNetworkTransposrt.cs:234)
  28. Game.Battle.Net.AbstractNetworkTransposrt:FixedUpdate() (at Assets/Scripts/Core/UNet/AbstractNetworkTransposrt.cs:242)
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