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Oct 24th, 2014
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  1. // GLOBAL SETTINGS
  2. hostname = "PropSlam Arma Server"; // The name of the server that shall be displayed in the public server list
  3. password = "****"; // Password for joining, eg connecting to the server
  4. passwordAdmin = "*******"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
  5.  
  6. logFile = "logs/server_console.log";
  7. verifySignatures = 2;
  8. equalModRequired = 0; // kick if data/mods aren't equal
  9. requiredSecureId = 2; // was used to define type of secureID
  10.  
  11. motd[]={
  12. "PropSlam!",
  13. "Welcome to prop slam",
  14. "bananas"
  15. };
  16. motdInterval = 30; // Time interval (in seconds) between each message
  17.  
  18. // JOINING RULES
  19. maxPlayers = 32; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
  20. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked
  21.  
  22. // VOTING
  23. voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
  24. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
  25.  
  26. // INGAME SETTINGS
  27. disableVoN = 0; // If set to 1, Voice over Net will not be available
  28. vonCodecQuality = 11; // supports range 1-30 //8kHz is 0-10 (narrowband), 16kHz is 11-20 (wideband), 32kHz is 21-30 (ultrawideband)
  29. persistent = 1; // If 1, missions still run on even after the last player disconnected.
  30. timeStampFormat = "full"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
  31. BattlEye = 0; // Server to use BattlEye system
  32.  
  33. localClient[] = {127.0.0.1}; // To indicate clients with unlimited bandwidth
  34.  
  35. // SCRIPTING ISSUES
  36. onUserConnected = "";
  37. onUserDisconnected = "";
  38. doubleIdDetected = "";
  39.  
  40. // SIGNATURE VERIFICATION
  41. onUnsignedData = "kick (_this select 0)"; // unsigned data detected
  42. onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
  43. onDifferentData = "";
  44.  
  45. class Missions
  46. {};
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