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XDMANFROMXDWORLD

ROBLOX Eon Script

Jun 26th, 2018
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  1. wait(0.2)
  2. Player = game:GetService("Players").LocalPlayer
  3. PlayerGui = Player.PlayerGui
  4. Cam = workspace.CurrentCamera
  5. Backpack = Player.Backpack
  6. Character = Player.Character
  7. Humanoid = Character.Humanoid
  8. Mouse = Player:GetMouse()
  9. RootPart = Character.HumanoidRootPart
  10. Torso = Character.Torso
  11. Head = Character.Head
  12. RightArm = Character["Right Arm"]
  13. LeftArm = Character["Left Arm"]
  14. RightLeg = Character["Right Leg"]
  15. LeftLeg = Character["Left Leg"]
  16. RootJoint = RootPart.RootJoint
  17. Neck = Torso.Neck
  18. RightShoulder = Torso["Right Shoulder"]
  19. LeftShoulder = Torso["Left Shoulder"]
  20. RightHip = Torso["Right Hip"]
  21. LeftHip = Torso["Left Hip"]
  22. local sick = Instance.new("Sound", Torso)
  23. sick.SoundId = "rbxassetid://1471371342"
  24. sick.Looped = true
  25. sick.Pitch = 1
  26. sick.Volume = 1
  27. sick:Play()
  28. IT = Instance.new
  29. CF = CFrame.new
  30. VT = Vector3.new
  31. RAD = math.rad
  32. C3 = Color3.new
  33. UD2 = UDim2.new
  34. BRICKC = BrickColor.new
  35. ANGLES = CFrame.Angles
  36. EULER = CFrame.fromEulerAnglesXYZ
  37. COS = math.cos
  38. ACOS = math.acos
  39. SIN = math.sin
  40. ASIN = math.asin
  41. ABS = math.abs
  42. MRANDOM = math.random
  43. FLOOR = math.floor
  44. Animation_Speed = 3
  45. Frame_Speed = 0.016666666666666666
  46. local Speed = 16
  47. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  48. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  49. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  50. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  51. local DAMAGEMULTIPLIER = 1
  52. local ANIM = "Idle"
  53. local ATTACK = false
  54. local EQUIPPED = false
  55. local HOLD = false
  56. local COMBO = 1
  57. local Rooted = false
  58. local SINE = 0
  59. local KEYHOLD = false
  60. local CHANGE = 2 / Animation_Speed
  61. local WALKINGANIM = false
  62. local VALUE1 = false
  63. local VALUE2 = false
  64. local ROBLOXIDLEANIMATION = IT("Animation")
  65. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  66. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  67. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  68. WEAPONGUI.Name = "Weapon GUI"
  69. local Weapon = IT("Model")
  70. Weapon.Name = "Adds"
  71. local Effects = IT("Folder", Weapon)
  72. Effects.Name = "Effects"
  73. local ANIMATOR = Humanoid.Animator
  74. local ANIMATE = Character.Animate
  75. local UNANCHOR = true
  76. local EYE1, EYE2
  77. local TAIL = {}
  78. local BLINKLOOP = 0
  79. ArtificialHB = Instance.new("BindableEvent", script)
  80. ArtificialHB.Name = "ArtificialHB"
  81. script:WaitForChild("ArtificialHB")
  82. frame = Frame_Speed
  83. tf = 0
  84. allowframeloss = false
  85. tossremainder = false
  86. lastframe = tick()
  87. script.ArtificialHB:Fire()
  88. game:GetService("RunService").Heartbeat:connect(function(s, p)
  89. tf = tf + s
  90. if tf >= frame then
  91. if allowframeloss then
  92. script.ArtificialHB:Fire()
  93. lastframe = tick()
  94. else
  95. for i = 1, math.floor(tf / frame) do
  96. script.ArtificialHB:Fire()
  97. end
  98. lastframe = tick()
  99. end
  100. if tossremainder then
  101. tf = 0
  102. else
  103. tf = tf - frame * math.floor(tf / frame)
  104. end
  105. end
  106. end)
  107. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  108. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  109. end
  110. function PositiveAngle(NUMBER)
  111. if NUMBER >= 0 then
  112. NUMBER = 0
  113. end
  114. return NUMBER
  115. end
  116. function NegativeAngle(NUMBER)
  117. if NUMBER <= 0 then
  118. NUMBER = 0
  119. end
  120. return NUMBER
  121. end
  122. function Swait(NUMBER)
  123. if NUMBER == 0 or NUMBER == nil then
  124. ArtificialHB.Event:wait()
  125. else
  126. for i = 1, NUMBER do
  127. ArtificialHB.Event:wait()
  128. end
  129. end
  130. end
  131. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  132. local NEWMESH = IT(MESH)
  133. if MESH == "SpecialMesh" then
  134. NEWMESH.MeshType = MESHTYPE
  135. if MESHID ~= "nil" and MESHID ~= "" then
  136. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  137. end
  138. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  139. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  140. end
  141. end
  142. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  143. NEWMESH.Scale = SCALE
  144. NEWMESH.Parent = PARENT
  145. return NEWMESH
  146. end
  147. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  148. local NEWPART = IT("Part")
  149. NEWPART.formFactor = FORMFACTOR
  150. NEWPART.Reflectance = REFLECTANCE
  151. NEWPART.Transparency = TRANSPARENCY
  152. NEWPART.CanCollide = false
  153. NEWPART.Locked = true
  154. NEWPART.Anchored = true
  155. if ANCHOR == false then
  156. NEWPART.Anchored = false
  157. end
  158. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  159. NEWPART.Name = NAME
  160. NEWPART.Size = SIZE
  161. NEWPART.Position = Torso.Position
  162. NEWPART.Material = MATERIAL
  163. NEWPART:BreakJoints()
  164. NEWPART.Parent = PARENT
  165. return NEWPART
  166. end
  167. local weldBetween = function(a, b)
  168. local weldd = Instance.new("ManualWeld")
  169. weldd.Part0 = a
  170. weldd.Part1 = b
  171. weldd.C0 = CFrame.new()
  172. weldd.C1 = b.CFrame:inverse() * a.CFrame
  173. weldd.Parent = a
  174. return weldd
  175. end
  176. function QuaternionFromCFrame(cf)
  177. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  178. local trace = m00 + m11 + m22
  179. if trace > 0 then
  180. local s = math.sqrt(1 + trace)
  181. local recip = 0.5 / s
  182. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  183. else
  184. local i = 0
  185. if m00 < m11 then
  186. i = 1
  187. end
  188. if m22 > (i == 0 and m00 or m11) then
  189. i = 2
  190. end
  191. if i == 0 then
  192. local s = math.sqrt(m00 - m11 - m22 + 1)
  193. local recip = 0.5 / s
  194. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  195. elseif i == 1 then
  196. local s = math.sqrt(m11 - m22 - m00 + 1)
  197. local recip = 0.5 / s
  198. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  199. elseif i == 2 then
  200. local s = math.sqrt(m22 - m00 - m11 + 1)
  201. local recip = 0.5 / s
  202. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  203. end
  204. end
  205. end
  206. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  207. local xs, ys, zs = x + x, y + y, z + z
  208. local wx, wy, wz = w * xs, w * ys, w * zs
  209. local xx = x * xs
  210. local xy = x * ys
  211. local xz = x * zs
  212. local yy = y * ys
  213. local yz = y * zs
  214. local zz = z * zs
  215. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  216. end
  217. function QuaternionSlerp(a, b, t)
  218. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  219. local startInterp, finishInterp
  220. if cosTheta >= 1.0E-4 then
  221. if 1 - cosTheta > 1.0E-4 then
  222. local theta = ACOS(cosTheta)
  223. local invSinTheta = 1 / SIN(theta)
  224. startInterp = SIN((1 - t) * theta) * invSinTheta
  225. finishInterp = SIN(t * theta) * invSinTheta
  226. else
  227. startInterp = 1 - t
  228. finishInterp = t
  229. end
  230. elseif 1 + cosTheta > 1.0E-4 then
  231. local theta = ACOS(-cosTheta)
  232. local invSinTheta = 1 / SIN(theta)
  233. startInterp = SIN((t - 1) * theta) * invSinTheta
  234. finishInterp = SIN(t * theta) * invSinTheta
  235. else
  236. startInterp = t - 1
  237. finishInterp = t
  238. end
  239. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  240. end
  241. function Clerp(a, b, t)
  242. local qa = {
  243. QuaternionFromCFrame(a)
  244. }
  245. local qb = {
  246. QuaternionFromCFrame(b)
  247. }
  248. local ax, ay, az = a.x, a.y, a.z
  249. local bx, by, bz = b.x, b.y, b.z
  250. local _t = 1 - t
  251. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  252. end
  253. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  254. local frame = IT("Frame")
  255. frame.BackgroundTransparency = TRANSPARENCY
  256. frame.BorderSizePixel = BORDERSIZEPIXEL
  257. frame.Position = POSITION
  258. frame.Size = SIZE
  259. frame.BackgroundColor3 = COLOR
  260. frame.BorderColor3 = BORDERCOLOR
  261. frame.Name = NAME
  262. frame.Parent = PARENT
  263. return frame
  264. end
  265. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  266. local label = IT("TextLabel")
  267. label.BackgroundTransparency = 1
  268. label.Size = UD2(1, 0, 1, 0)
  269. label.Position = UD2(0, 0, 0, 0)
  270. label.TextColor3 = TEXTCOLOR
  271. label.TextStrokeTransparency = STROKETRANSPARENCY
  272. label.TextTransparency = TRANSPARENCY
  273. label.FontSize = TEXTFONTSIZE
  274. label.Font = TEXTFONT
  275. label.BorderSizePixel = BORDERSIZEPIXEL
  276. label.TextScaled = false
  277. label.Text = TEXT
  278. label.Name = NAME
  279. label.Parent = PARENT
  280. return label
  281. end
  282. function NoOutlines(PART)
  283. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  284. end
  285. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  286. local NEWWELD = IT(TYPE)
  287. NEWWELD.Part0 = PART0
  288. NEWWELD.Part1 = PART1
  289. NEWWELD.C0 = C0
  290. NEWWELD.C1 = C1
  291. NEWWELD.Parent = PARENT
  292. return NEWWELD
  293. end
  294. local S = IT("Sound")
  295. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  296. local NEWSOUND
  297. coroutine.resume(coroutine.create(function()
  298. NEWSOUND = S:Clone()
  299. NEWSOUND.Parent = PARENT
  300. NEWSOUND.Volume = VOLUME
  301. NEWSOUND.Pitch = PITCH
  302. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  303. NEWSOUND:play()
  304. if DOESLOOP == true then
  305. NEWSOUND.Looped = true
  306. else
  307. repeat
  308. Swait()
  309. until NEWSOUND.Playing == false
  310. NEWSOUND:remove()
  311. end
  312. end))
  313. return NEWSOUND
  314. end
  315. function CFrameFromTopBack(at, top, back)
  316. local right = top:Cross(back)
  317. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  318. end
  319. function WACKYEFFECT(Table)
  320. local TYPE = Table.EffectType or "Sphere"
  321. local SIZE = Table.Size or VT(1, 1, 1)
  322. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  323. local TRANSPARENCY = Table.Transparency or 0
  324. local ENDTRANSPARENCY = Table.Transparency2 or 1
  325. local CFRAME = Table.CFrame or Torso.CFrame
  326. local MOVEDIRECTION = Table.MoveToPos or nil
  327. local ROTATION1 = Table.RotationX or 0
  328. local ROTATION2 = Table.RotationY or 0
  329. local ROTATION3 = Table.RotationZ or 0
  330. local MATERIAL = Table.Material or "Neon"
  331. local COLOR = Table.Color or C3(1, 1, 1)
  332. local TIME = Table.Time or 45
  333. local SOUNDID = Table.SoundID or nil
  334. local SOUNDPITCH = Table.SoundPitch or nil
  335. local SOUNDVOLUME = Table.SoundVolume or nil
  336. coroutine.resume(coroutine.create(function()
  337. local PLAYSSOUND = false
  338. local SOUND
  339. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  340. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  341. PLAYSSOUND = true
  342. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  343. end
  344. EFFECT.Color = COLOR
  345. local MSH
  346. if TYPE == "Sphere" then
  347. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  348. elseif TYPE == "Block" then
  349. MSH = IT("BlockMesh", EFFECT)
  350. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  351. elseif TYPE == "Wave" then
  352. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  353. elseif TYPE == "Ring" then
  354. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  355. elseif TYPE == "Slash" then
  356. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  357. elseif TYPE == "Round Slash" then
  358. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  359. elseif TYPE == "Swirl" then
  360. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  361. elseif TYPE == "Skull" then
  362. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  363. elseif TYPE == "Crystal" then
  364. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  365. end
  366. if MSH ~= nil then
  367. local MOVESPEED
  368. if MOVEDIRECTION ~= nil then
  369. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  370. end
  371. local GROWTH = SIZE - ENDSIZE
  372. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  373. if TYPE == "Block" then
  374. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  375. else
  376. EFFECT.CFrame = CFRAME
  377. end
  378. for LOOP = 1, TIME do
  379. Swait()
  380. MSH.Scale = MSH.Scale - GROWTH / TIME
  381. if TYPE == "Wave" then
  382. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  383. end
  384. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  385. if TYPE == "Block" then
  386. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  387. else
  388. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  389. end
  390. if MOVEDIRECTION ~= nil then
  391. local ORI = EFFECT.Orientation
  392. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  393. EFFECT.Orientation = ORI
  394. end
  395. end
  396. if PLAYSSOUND == false then
  397. EFFECT:remove()
  398. else
  399. repeat
  400. Swait()
  401. until SOUND.Playing == false
  402. EFFECT:remove()
  403. end
  404. elseif PLAYSSOUND == false then
  405. EFFECT:remove()
  406. else
  407. repeat
  408. Swait()
  409. until SOUND.Playing == false
  410. EFFECT:remove()
  411. end
  412. end))
  413. end
  414. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  415. if FLOOR ~= nil then
  416. coroutine.resume(coroutine.create(function()
  417. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  418. PART.CFrame = CF(POSITION)
  419. for i = 1, 45 do
  420. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  421. RingPiece.Material = FLOOR.Material
  422. RingPiece.Color = FLOOR.Color
  423. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  424. Debris:AddItem(RingPiece, SWAIT)
  425. end
  426. PART:remove()
  427. end))
  428. end
  429. end
  430. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  431. if FLOOR ~= nil then
  432. for i = 1, AMOUNT do
  433. do
  434. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  435. DEBREE.Material = FLOOR.Material
  436. DEBREE.Color = FLOOR.Color
  437. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  438. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  439. coroutine.resume(coroutine.create(function()
  440. Swait(15)
  441. DEBREE.Parent = workspace
  442. DEBREE.CanCollide = true
  443. Debris:AddItem(DEBREE, SWAIT)
  444. end))
  445. end
  446. end
  447. end
  448. end
  449. function MakeForm(PART, TYPE)
  450. if TYPE == "Cyl" then
  451. local MSH = IT("CylinderMesh", PART)
  452. elseif TYPE == "Ball" then
  453. local MSH = IT("SpecialMesh", PART)
  454. MSH.MeshType = "Sphere"
  455. elseif TYPE == "Wedge" then
  456. local MSH = IT("SpecialMesh", PART)
  457. MSH.MeshType = "Wedge"
  458. end
  459. end
  460. Debris = game:GetService("Debris")
  461. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  462. local DIRECTION = CF(StartPos, EndPos).lookVector
  463. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  464. end
  465. function turnto(position)
  466. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  467. end
  468. function CreateNeonCircle(ATTACHPART, POSITION, SIZE, DOESSPIN, COLOR, MATERIAL, THICKNESS, WIDTH)
  469. local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0, 0, 0), false)
  470. for i = 1, 45 do
  471. local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS, WIDTH, SIZE * 0.65), false)
  472. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i * 8), RAD(0)), CF(0, 0, 0) * CF(SIZE * 4, 0, 0))
  473. end
  474. local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  475. coroutine.resume(coroutine.create(function()
  476. if DOESSPIN == true then
  477. while true do
  478. wait()
  479. PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE * 2), RAD(0)), 1)
  480. end
  481. end
  482. end))
  483. end
  484. function Blink()
  485. coroutine.resume(coroutine.create(function()
  486. if EYE1 ~= nil and EYE2 ~= nil then
  487. for i = 1, 5 do
  488. Swait()
  489. EYE1.Mesh.Scale = EYE1.Mesh.Scale - VT(0, 0.2, 0)
  490. EYE2.Mesh.Scale = EYE2.Mesh.Scale - VT(0, 0.2, 0)
  491. end
  492. for i = 1, 5 do
  493. Swait()
  494. EYE1.Mesh.Scale = EYE1.Mesh.Scale + VT(0, 0.2, 0)
  495. EYE2.Mesh.Scale = EYE2.Mesh.Scale + VT(0, 0.2, 0)
  496. end
  497. end
  498. end))
  499. end
  500. local FACE = CreatePart(3, Weapon, "Fabric", 0, 0, "Dark stone grey", "Face", VT(1.01, 0.725, 1.01), false)
  501. FACE.Color = C3(0, 0, 0)
  502. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  503. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.225, 0), CF(0, 0, 0))
  504. EYE1 = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Eyeball", VT(0.1, 0.3, 0.1), false)
  505. local DCL = IT("Decal", EYE1)
  506. DCL.Face = "Front"
  507. DCL.Texture = "http://www.roblox.com/asset/?id=2690000"
  508. MakeForm(EYE1, "Ball")
  509. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE1, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
  510. EYE2 = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Eyeball", VT(0.1, 0.3, 0.1), false)
  511. local DCL = IT("Decal", EYE2)
  512. DCL.Face = "Front"
  513. DCL.Texture = "http://www.roblox.com/asset/?id=2690000"
  514. MakeForm(EYE2, "Ball")
  515. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15, 0.26, -0.55), CF(0, 0, 0))
  516. local LASTPART = Head
  517. local COLOR1 = 43
  518. local COLOR2 = 33
  519. local COLOR3 = 27
  520. for i = 1, 15 do
  521. local MATH = 1 - i / 20
  522. if LASTPART == Head then
  523. local Horn = CreatePart(3, Weapon, "Marble", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  524. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.2, 0.65, -0.3) * ANGLES(RAD(35), RAD(0), RAD(-25)), CF(0, 0, 0))
  525. LASTPART = Horn
  526. Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255)
  527. else
  528. local Horn = CreatePart(3, Weapon, "Marble", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  529. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 2, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), CF(0, 0, 0))
  530. LASTPART = Horn
  531. Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255)
  532. end
  533. end
  534. local LASTPART = Head
  535. for i = 1, 15 do
  536. local MATH = 1 - i / 20
  537. if LASTPART == Head then
  538. local Horn = CreatePart(3, Weapon, "Marble", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  539. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.2, 0.65, -0.3) * ANGLES(RAD(35), RAD(0), RAD(25)), CF(0, 0, 0))
  540. LASTPART = Horn
  541. Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255)
  542. else
  543. local Horn = CreatePart(3, Weapon, "Marble", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  544. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 2, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), CF(0, 0, 0))
  545. LASTPART = Horn
  546. Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255)
  547. end
  548. end
  549. local LASTPART = Torso
  550. for i = 1, 45 do
  551. local MATH = 1 - i / 60
  552. if LASTPART == Torso then
  553. local Tail = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, Torso.BrickColor, "Tail", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  554. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, -0.75, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  555. LASTPART = Tail
  556. table.insert(TAIL, WLD)
  557. else
  558. local Tail = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, Torso.BrickColor, "Tail", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  559. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(-1.2), RAD(0), RAD(0)), CF(0, 0, 0))
  560. LASTPART = Tail
  561. table.insert(TAIL, WLD)
  562. end
  563. end
  564. local Tail = CreatePart(3, Weapon, "Grass", 0, 0, "Really black", "Tip", VT(0.25, 0.25, 0.25), false)
  565. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  566. table.insert(TAIL, WLD)
  567. LASTPART = Tail
  568. local Tail = CreatePart(3, Weapon, "Grass", 0, 0, "Really black", "Tip", VT(0.4, 0.45, 0.4), false)
  569. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  570. table.insert(TAIL, WLD)
  571. LASTPART = Tail
  572. local Tail = CreatePart(3, Weapon, "Grass", 0, 0, "Really black", "Tip", VT(0.15, 0.35, 0.15), false)
  573. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  574. table.insert(TAIL, WLD)
  575. CreateNeonCircle(Head, CF(0, -1.15, 0.1), 0.16, true, "Daisy orange", "Neon", 0.05, 0.05)
  576. for _, c in pairs(Weapon:GetChildren()) do
  577. if c.ClassName == "Part" then
  578. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  579. end
  580. end
  581. local SKILLTEXTCOLOR = C3(0, 0, 0)
  582. local SKILLFONT = "SciFi"
  583. local SKILLTEXTSIZE = 7
  584. Weapon.Parent = Character
  585. Humanoid.Died:connect(function()
  586. ATTACK = true
  587. end)
  588. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  589. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  590. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Extreme Offset", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  591. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Eon Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  592. function StatLabel(CFRAME, TEXT, COLOR)
  593. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  594. STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
  595. local BODYGYRO = IT("BodyGyro", STATPART)
  596. game:GetService("Debris"):AddItem(STATPART, 5)
  597. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  598. BILLBOARDGUI.Adornee = STATPART
  599. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
  600. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  601. BILLBOARDGUI.AlwaysOnTop = false
  602. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  603. TEXTLABEL.BackgroundTransparency = 1
  604. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  605. TEXTLABEL.Text = TEXT
  606. TEXTLABEL.Font = SKILLFONT
  607. TEXTLABEL.FontSize = "Size42"
  608. TEXTLABEL.TextColor3 = COLOR
  609. TEXTLABEL.TextStrokeTransparency = 0
  610. TEXTLABEL.TextScaled = true
  611. TEXTLABEL.TextWrapped = true
  612. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  613. for i = 1, 50 do
  614. Swait()
  615. STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
  616. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
  617. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  618. end
  619. THEPART.Parent = nil
  620. end), STATPART, TEXTLABEL)
  621. end
  622. function ApplyDamage(Humanoid, Damage, TorsoPart)
  623. local defence = Instance.new("BoolValue", Humanoid.Parent)
  624. defence.Name = "HitBy" .. Player.Name
  625. game:GetService("Debris"):AddItem(defence, 0.001)
  626. Damage = Damage * DAMAGEMULTIPLIER
  627. if Humanoid.Health ~= 0 then
  628. local CritChance = MRANDOM(1, 100)
  629. if Damage > Humanoid.Health then
  630. Damage = math.ceil(Humanoid.Health)
  631. if Damage == 0 then
  632. Damage = 0.1
  633. end
  634. end
  635. Humanoid.Health = Humanoid.Health - Damage
  636. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  637. end
  638. end
  639. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  640. local CHILDREN = workspace:GetDescendants()
  641. for index, CHILD in pairs(CHILDREN) do
  642. if CHILD.ClassName == "Model" and CHILD ~= Character then
  643. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  644. if HUM then
  645. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  646. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  647. if INSTAKILL == true then
  648. CHILD:BreakJoints()
  649. else
  650. local DMG = MRANDOM(MINDMG, MAXDMG)
  651. ApplyDamage(HUM, DMG, TORSO)
  652. end
  653. if FLING > 0 then
  654. for _, c in pairs(CHILD:GetChildren()) do
  655. if c:IsA("BasePart") then
  656. local bv = Instance.new("BodyVelocity")
  657. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  658. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  659. bv.Parent = c
  660. Debris:AddItem(bv, 0.05)
  661. end
  662. end
  663. end
  664. end
  665. end
  666. end
  667. end
  668. end
  669. function Extreme_Offset()
  670. local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character)
  671. if HITFLOOR then
  672. local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z)
  673. CreateSound("1295446488", Torso, 5, 1)
  674. for i = 1, 5 do
  675. WACKYEFFECT({
  676. Time = MRANDOM(15, 35),
  677. EffectType = "Round Slash",
  678. Size = VT(0, 0, 0),
  679. Size2 = VT(0.3, 0, 0.3),
  680. Transparency = 0.5,
  681. Transparency2 = 1,
  682. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  683. MoveToPos = nil,
  684. RotationX = MRANDOM(-50, 50) / 10,
  685. RotationY = MRANDOM(-50, 50) / 10,
  686. RotationZ = MRANDOM(-50, 50) / 10,
  687. Material = "Neon",
  688. Color = C3(1, 1, 1),
  689. SoundID = nil,
  690. SoundPitch = nil,
  691. SoundVolume = nil
  692. })
  693. end
  694. ATTACK = true
  695. Rooted = true
  696. UNANCHOR = false
  697. RootPart.Anchored = true
  698. RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0))
  699. for i = 1, 5 do
  700. WACKYEFFECT({
  701. Time = MRANDOM(15, 35),
  702. EffectType = "Round Slash",
  703. Size = VT(0, 0, 0),
  704. Size2 = VT(0.3, 0, 0.3),
  705. Transparency = 0.5,
  706. Transparency2 = 1,
  707. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  708. MoveToPos = nil,
  709. RotationX = MRANDOM(-50, 50) / 10,
  710. RotationY = MRANDOM(-50, 50) / 10,
  711. RotationZ = MRANDOM(-50, 50) / 10,
  712. Material = "Neon",
  713. Color = C3(1, 1, 1),
  714. SoundID = nil,
  715. SoundPitch = nil,
  716. SoundVolume = nil
  717. })
  718. end
  719. for i = 0, 0.2, 0.1 / Animation_Speed do
  720. Swait()
  721. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed)
  722. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  724. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  725. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  726. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed)
  727. end
  728. for i = 0, 1, 0.1 / Animation_Speed do
  729. Swait()
  730. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed)
  731. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed)
  732. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed)
  733. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed)
  734. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  735. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  736. end
  737. for i = 1, 10 do
  738. Swait()
  739. RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0)
  740. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed)
  741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed)
  742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed)
  743. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed)
  744. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  745. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  746. end
  747. for i = 0, 0.2, 0.1 / Animation_Speed do
  748. Swait()
  749. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  750. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  751. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  752. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  753. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  754. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  755. end
  756. local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character)
  757. if HITFLOOR then
  758. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  759. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  760. for index, CHILD in pairs(CHILDREN) do
  761. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  762. for i = 1, 5 do
  763. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  764. CHILD:remove()
  765. end
  766. end
  767. end
  768. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  769. SOUNDPART.CFrame = CF(HITPOS)
  770. Debris:AddItem(SOUNDPART, 5)
  771. CreateSound("130972023", SOUNDPART, 6, 3)
  772. CreateSound("182765513", SOUNDPART, 6, 1)
  773. WACKYEFFECT({
  774. EffectType = "Ring",
  775. Size = VT(0, 0, 0),
  776. Size2 = VT(1, 1, 0),
  777. Transparency = 0.7,
  778. Transparency2 = 1,
  779. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  780. MoveToPos = nil,
  781. RotationX = 0,
  782. RotationY = 0,
  783. RotationZ = 0,
  784. Material = "Neon",
  785. Color = C3(1, 1, 1),
  786. SoundID = nil,
  787. SoundPitch = nil,
  788. SoundVolume = nil
  789. })
  790. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  791. local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants()
  792. for index, CHILD in pairs(CHILDREN) do
  793. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  794. for i = 1, 5 do
  795. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  796. CHILD:remove()
  797. end
  798. end
  799. end
  800. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  801. SOUNDPART.CFrame = CF(HITPOS)
  802. Debris:AddItem(SOUNDPART, 5)
  803. CreateSound("130972023", SOUNDPART, 6, 3)
  804. CreateSound("182765513", SOUNDPART, 6, 1)
  805. WACKYEFFECT({
  806. EffectType = "Ring",
  807. Size = VT(0, 0, 0),
  808. Size2 = VT(1, 1, 0),
  809. Transparency = 0.7,
  810. Transparency2 = 1,
  811. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  812. MoveToPos = nil,
  813. RotationX = 0,
  814. RotationY = 0,
  815. RotationZ = 0,
  816. Material = "Neon",
  817. Color = C3(1, 1, 1),
  818. SoundID = nil,
  819. SoundPitch = nil,
  820. SoundVolume = nil
  821. })
  822. elseif HITFLOOR.Anchored == false then
  823. if HITFLOOR.Parent ~= workspace then
  824. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  825. for index, CHILD in pairs(CHILDREN) do
  826. if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
  827. for i = 1, 5 do
  828. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25))
  829. end
  830. CHILD:remove()
  831. end
  832. end
  833. else
  834. for i = 1, 5 do
  835. CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25))
  836. end
  837. HITFLOOR:remove()
  838. end
  839. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  840. SOUNDPART.CFrame = CF(HITPOS)
  841. Debris:AddItem(SOUNDPART, 5)
  842. CreateSound("130972023", SOUNDPART, 10, 3)
  843. CreateSound("178452217", SOUNDPART, 6, 1)
  844. WACKYEFFECT({
  845. EffectType = "Ring",
  846. Size = VT(0, 0, 0),
  847. Size2 = VT(1, 1, 0),
  848. Transparency = 0.7,
  849. Transparency2 = 1,
  850. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  851. MoveToPos = nil,
  852. RotationX = 0,
  853. RotationY = 0,
  854. RotationZ = 0,
  855. Material = "Neon",
  856. Color = C3(1, 1, 1),
  857. SoundID = nil,
  858. SoundPitch = nil,
  859. SoundVolume = nil
  860. })
  861. else
  862. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  863. SOUNDPART.CFrame = CF(HITPOS)
  864. Debris:AddItem(SOUNDPART, 5)
  865. CreateSound("130972023", SOUNDPART, 10, 1)
  866. CreateSound("130972023", SOUNDPART, 6, 0.7)
  867. CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5)
  868. CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5)
  869. ApplyAoE(HITPOS, 15, 45, 75, 75, false)
  870. ApplyAoE(HITPOS, 25, 25, 35, 35, false)
  871. for i = 1, 5 do
  872. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150))
  873. end
  874. for i = 1, 5 do
  875. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150))
  876. end
  877. end
  878. end
  879. for i = 0, 1.2, 0.1 / Animation_Speed do
  880. Swait()
  881. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  885. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  887. end
  888. ATTACK = false
  889. Rooted = false
  890. UNANCHOR = true
  891. RootPart.Anchored = false
  892. end
  893. end
  894. function Eon_Fire()
  895. ATTACK = true
  896. Rooted = true
  897. local GYRO = IT("BodyGyro", RootPart)
  898. GYRO.D = 15
  899. GYRO.P = 2000
  900. GYRO.MaxTorque = VT(0, 4000000, 0)
  901. CreateSound("341301115", Head, 5, 1.1)
  902. CreateSound("93724183", Head, 6, 1)
  903. for i = 1, 200 do
  904. Swait()
  905. WACKYEFFECT({
  906. Time = MRANDOM(5, 15),
  907. EffectType = "Round Slash",
  908. Size = VT(0, 0, 0),
  909. Size2 = VT(0.12, 0, 0.12),
  910. Transparency = 0.5,
  911. Transparency2 = 1,
  912. CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  913. MoveToPos = nil,
  914. RotationX = MRANDOM(-50, 50) / 50,
  915. RotationY = MRANDOM(-50, 50) / 10,
  916. RotationZ = MRANDOM(-50, 50) / 50,
  917. Material = "Neon",
  918. Color = C3(1, 0, 0),
  919. SoundID = nil,
  920. SoundPitch = nil,
  921. SoundVolume = nil
  922. })
  923. WACKYEFFECT({
  924. Time = MRANDOM(5, 15),
  925. EffectType = "Round Slash",
  926. Size = VT(0, 0, 0),
  927. Size2 = VT(0.1, 0, 0.1),
  928. Transparency = 0.5,
  929. Transparency2 = 1,
  930. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)),
  931. MoveToPos = nil,
  932. RotationX = MRANDOM(-50, 50) / 50,
  933. RotationY = MRANDOM(-50, 50) / 10,
  934. RotationZ = MRANDOM(-50, 50) / 50,
  935. Material = "Neon",
  936. Color = C3(1, 0, 0),
  937. SoundID = nil,
  938. SoundPitch = nil,
  939. SoundVolume = nil
  940. })
  941. WACKYEFFECT({
  942. Time = MRANDOM(5, 15),
  943. EffectType = "Round Slash",
  944. Size = VT(0, 0, 0),
  945. Size2 = VT(0.16, 0, 0.16),
  946. Transparency = 0.5,
  947. Transparency2 = 1,
  948. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)),
  949. MoveToPos = nil,
  950. RotationX = MRANDOM(-50, 50) / 50,
  951. RotationY = MRANDOM(-50, 50) / 10,
  952. RotationZ = MRANDOM(-50, 50) / 50,
  953. Material = "Neon",
  954. Color = C3(1, 0, 0),
  955. SoundID = nil,
  956. SoundPitch = nil,
  957. SoundVolume = nil
  958. })
  959. WACKYEFFECT({
  960. Time = 5,
  961. EffectType = "Sphere",
  962. Size = VT(i, i, i) / 150,
  963. Size2 = VT(0, 0, 0),
  964. Transparency = 0.5,
  965. Transparency2 = 1,
  966. CFrame = Head.CFrame * CF(0, -0.25, -1),
  967. MoveToPos = nil,
  968. RotationX = 0,
  969. RotationY = 0,
  970. RotationZ = 0,
  971. Material = "Neon",
  972. Color = C3(1, 0, 0),
  973. SoundID = nil,
  974. SoundPitch = nil,
  975. SoundVolume = nil
  976. })
  977. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  978. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  982. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  984. end
  985. GYRO:remove()
  986. for i = 0, 0.3, 0.1 / Animation_Speed do
  987. Swait()
  988. WACKYEFFECT({
  989. Time = 25,
  990. EffectType = "Sphere",
  991. Size = VT(200, 200, 200) / 150,
  992. Size2 = VT(0, 0, 0),
  993. Transparency = 0.5,
  994. Transparency2 = 1,
  995. CFrame = Head.CFrame * CF(0, -0.25, -1),
  996. MoveToPos = nil,
  997. RotationX = 0,
  998. RotationY = 0,
  999. RotationZ = 0,
  1000. Material = "Neon",
  1001. Color = C3(1, 0, 0),
  1002. SoundID = nil,
  1003. SoundPitch = nil,
  1004. SoundVolume = nil
  1005. })
  1006. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1010. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1012. end
  1013. coroutine.resume(coroutine.create(function()
  1014. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "DOOM", VT(1, 1, 1))
  1015. MakeForm(FIREBALL, "Ball")
  1016. local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false)
  1017. FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2)
  1018. for i = 1, 500 do
  1019. Swait()
  1020. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1021. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character)
  1022. if HITFLOOR ~= nil then
  1023. break
  1024. end
  1025. end
  1026. CreateSound(325132788, Effects, 8, 1, false)
  1027. for i = 1, 120 do
  1028. Swait()
  1029. WACKYEFFECT({
  1030. Time = 85,
  1031. EffectType = "Sphere",
  1032. Size = FIREBALL.Size,
  1033. Size2 = VT(0, 1000, 0),
  1034. Transparency = 0.5,
  1035. Transparency2 = 1,
  1036. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1037. MoveToPos = nil,
  1038. RotationX = MRANDOM(-50, 50) / 10,
  1039. RotationY = MRANDOM(-50, 50) / 10,
  1040. RotationZ = MRANDOM(-50, 50) / 10,
  1041. Material = "Neon",
  1042. Color = C3(1, 0, 0),
  1043. SoundID = nil,
  1044. SoundPitch = nil,
  1045. SoundVolume = nil
  1046. })
  1047. FIREBALL.Size = FIREBALL.Size - VT(1, 1, 1) / 120
  1048. end
  1049. Swait(5)
  1050. ApplyAoE(FIREBALL.Position, 435, 65, 65, 600, false)
  1051. for i = 1, 10 do
  1052. WACKYEFFECT({
  1053. Time = 85 + 5 * i,
  1054. EffectType = "Slash",
  1055. Size = VT(3, 0, 3),
  1056. Size2 = VT(12, 0, 12),
  1057. Transparency = 0.5,
  1058. Transparency2 = 1,
  1059. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1060. MoveToPos = nil,
  1061. RotationX = MRANDOM(-50, 50) / 50,
  1062. RotationY = MRANDOM(-50, 50) / 10,
  1063. RotationZ = MRANDOM(-50, 50) / 50,
  1064. Material = "Neon",
  1065. Color = C3(1, 1, 1),
  1066. SoundID = nil,
  1067. SoundPitch = nil,
  1068. SoundVolume = nil
  1069. })
  1070. WACKYEFFECT({
  1071. Time = 185 + 5 * i,
  1072. EffectType = "Swirl",
  1073. Size = VT(15, 15, 15),
  1074. Size2 = VT(700, 700, 700) + VT(15, 15, 15) * i,
  1075. Transparency = 0.5,
  1076. Transparency2 = 1,
  1077. CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1078. MoveToPos = nil,
  1079. RotationX = MRANDOM(-50, 50) / 50,
  1080. RotationY = MRANDOM(-50, 50) / 10,
  1081. RotationZ = MRANDOM(-50, 50) / 50,
  1082. Material = "Neon",
  1083. Color = C3(1, 0.5, 0.5),
  1084. SoundID = nil,
  1085. SoundPitch = nil,
  1086. SoundVolume = nil
  1087. })
  1088. WACKYEFFECT({
  1089. Time = 285 + 5 * i,
  1090. EffectType = "Round Slash",
  1091. Size = VT(3, 0, 3),
  1092. Size2 = VT(12, 0, 12),
  1093. Transparency = 0.5,
  1094. Transparency2 = 1,
  1095. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1096. MoveToPos = nil,
  1097. RotationX = MRANDOM(-50, 50) / 50,
  1098. RotationY = MRANDOM(-50, 50) / 10,
  1099. RotationZ = MRANDOM(-50, 50) / 50,
  1100. Material = "Neon",
  1101. Color = C3(1, 0, 0),
  1102. SoundID = nil,
  1103. SoundPitch = nil,
  1104. SoundVolume = nil
  1105. })
  1106. WACKYEFFECT({
  1107. Time = 285 + 5 * i,
  1108. EffectType = "Sphere",
  1109. Size = VT(650, 650, 650),
  1110. Size2 = VT(750, 750, 750) + VT(15, 15, 15) * i,
  1111. Transparency = 0.5,
  1112. Transparency2 = 1,
  1113. CFrame = FIREBALL.CFrame,
  1114. MoveToPos = nil,
  1115. RotationX = 0,
  1116. RotationY = 0,
  1117. RotationZ = 0,
  1118. Material = "Neon",
  1119. Color = C3(1, 0, 0),
  1120. SoundID = nil,
  1121. SoundPitch = 0,
  1122. SoundVolume = 0
  1123. })
  1124. end
  1125. wait(1)
  1126. WACKYEFFECT({
  1127. Time = 75,
  1128. EffectType = "Sphere",
  1129. Size = VT(350, 350, 350),
  1130. Size2 = VT(4500, 4500, 4500),
  1131. Transparency = 0.8,
  1132. Transparency2 = 1,
  1133. CFrame = FIREBALL.CFrame,
  1134. MoveToPos = nil,
  1135. RotationX = 0,
  1136. RotationY = 0,
  1137. RotationZ = 0,
  1138. Material = "Neon",
  1139. Color = C3(1, 1, 1),
  1140. SoundID = nil,
  1141. SoundPitch = 0,
  1142. SoundVolume = 0
  1143. })
  1144. for i = 1, 15 do
  1145. Swait()
  1146. ApplyAoE(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, false)
  1147. WACKYEFFECT({
  1148. Time = 85,
  1149. EffectType = "Sphere",
  1150. Size = VT(75, 75, 75),
  1151. Size2 = VT(0, 2500, 0),
  1152. Transparency = 0.5,
  1153. Transparency2 = 1,
  1154. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1155. MoveToPos = nil,
  1156. RotationX = MRANDOM(-50, 50) / 10,
  1157. RotationY = MRANDOM(-50, 50) / 10,
  1158. RotationZ = MRANDOM(-50, 50) / 10,
  1159. Material = "Neon",
  1160. Color = C3(1, 0, 0),
  1161. SoundID = nil,
  1162. SoundPitch = nil,
  1163. SoundVolume = nil
  1164. })
  1165. end
  1166. FIREBALL:remove()
  1167. end))
  1168. WACKYEFFECT({
  1169. Time = 25,
  1170. EffectType = "Ring",
  1171. Size = VT(0, 0, 0),
  1172. Size2 = VT(3.75, 3.75, 0),
  1173. Transparency = 0.7,
  1174. Transparency2 = 1,
  1175. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  1176. MoveToPos = nil,
  1177. RotationX = 0,
  1178. RotationY = 0,
  1179. RotationZ = 0,
  1180. Material = "Neon",
  1181. Color = C3(1, 0, 0),
  1182. SoundID = nil,
  1183. SoundPitch = nil,
  1184. SoundVolume = nil
  1185. })
  1186. WACKYEFFECT({
  1187. Time = 50,
  1188. EffectType = "Ring",
  1189. Size = VT(0, 0, 0),
  1190. Size2 = VT(15, 15, 0),
  1191. Transparency = 0.7,
  1192. Transparency2 = 1,
  1193. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  1194. MoveToPos = nil,
  1195. RotationX = 0,
  1196. RotationY = 0,
  1197. RotationZ = 0,
  1198. Material = "Neon",
  1199. Color = C3(1, 0, 0),
  1200. SoundID = nil,
  1201. SoundPitch = nil,
  1202. SoundVolume = nil
  1203. })
  1204. for i = 0, 0.3, 0.1 / Animation_Speed do
  1205. Swait()
  1206. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1212. end
  1213. ATTACK = false
  1214. Rooted = false
  1215. end
  1216. function Eon_Anatomy()
  1217. ATTACK = true
  1218. Rooted = false
  1219. for i = 0, 1, 0.1 / Animation_Speed do
  1220. Swait()
  1221. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1225. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1227. end
  1228. ATTACK = false
  1229. Rooted = false
  1230. end
  1231. function MouseDown(Mouse)
  1232. if ATTACK == false then
  1233. end
  1234. end
  1235. function MouseUp(Mouse)
  1236. HOLD = false
  1237. end
  1238. function KeyDown(Key)
  1239. KEYHOLD = true
  1240. if Key == "z" and ATTACK == false then
  1241. Extreme_Offset()
  1242. end
  1243. if Key == "b" and ATTACK == false then
  1244. Eon_Fire()
  1245. end
  1246. if Key ~= "c" or ATTACK == false then
  1247. end
  1248. if Key ~= "v" or ATTACK == false then
  1249. end
  1250. if Key ~= "x" or ATTACK == false then
  1251. end
  1252. end
  1253. function KeyUp(Key)
  1254. KEYHOLD = false
  1255. end
  1256. Mouse.Button1Down:connect(function(NEWKEY)
  1257. MouseDown(NEWKEY)
  1258. end)
  1259. Mouse.Button1Up:connect(function(NEWKEY)
  1260. MouseUp(NEWKEY)
  1261. end)
  1262. Mouse.KeyDown:connect(function(NEWKEY)
  1263. KeyDown(NEWKEY)
  1264. end)
  1265. Mouse.KeyUp:connect(function(NEWKEY)
  1266. KeyUp(NEWKEY)
  1267. end)
  1268. function unanchor()
  1269. if UNANCHOR == true then
  1270. RootPart.Anchored = false
  1271. end
  1272. local CHILDREN = Character:GetDescendants()
  1273. for index, CHILD in pairs(CHILDREN) do
  1274. if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
  1275. CHILD.Anchored = false
  1276. end
  1277. end
  1278. end
  1279. Humanoid.Changed:connect(function(Jump)
  1280. if Jump == "Jump" and Disable_Jump == true then
  1281. Humanoid.Jump = false
  1282. end
  1283. end)
  1284. while true do
  1285. Swait()
  1286. script.Parent = WEAPONGUI
  1287. ANIMATE.Parent = nil
  1288. if Humanoid then
  1289. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1290. IDLEANIMATION:Play()
  1291. end
  1292. for T = 1, #TAIL do
  1293. if TAIL[T] ~= nil then
  1294. TAIL[T].C1 = Clerp(TAIL[T].C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(3.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1295. end
  1296. end
  1297. SINE = SINE + CHANGE
  1298. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1299. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1300. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  1301. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1302. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1303. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1304. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1305. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1306. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1307. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
  1308. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1309. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1310. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1311. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1312. end
  1313. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1314. ANIM = "Jump"
  1315. if ATTACK == false then
  1316. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1320. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1321. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1322. end
  1323. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1324. ANIM = "Fall"
  1325. if ATTACK == false then
  1326. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1327. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1328. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1329. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1330. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1331. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1332. end
  1333. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1334. ANIM = "Idle"
  1335. if ATTACK == false then
  1336. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  1337. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  1338. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1339. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1340. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1341. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1342. end
  1343. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1344. ANIM = "Walk"
  1345. if ATTACK == false then
  1346. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  1349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  1350. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1351. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1352. end
  1353. end
  1354. unanchor()
  1355. Humanoid.MaxHealth = "inf"
  1356. Humanoid.Health = "inf"
  1357. if Rooted == false then
  1358. Disable_Jump = false
  1359. Humanoid.WalkSpeed = Speed
  1360. elseif Rooted == true then
  1361. Disable_Jump = true
  1362. Humanoid.WalkSpeed = 0
  1363. end
  1364. BLINKLOOP = BLINKLOOP + 1
  1365. if BLINKLOOP >= 650 then
  1366. BLINKLOOP = 0
  1367. Blink()
  1368. end
  1369. sick.Parent = Torso
  1370. sick.Playing = true
  1371. sick.Volume = 1
  1372. sick.Pitch = 0.9
  1373. if Head:FindFirstChild("face") and ATTACK == false then
  1374. Head.face.Texture = "rbxassetid://429340009"
  1375. end
  1376. Humanoid.Name = MRANDOM(100000000, 999999999)
  1377. end
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