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- ------ Aliasing a scheme reloading command based on mat_setvideomode [L4D2] ------
- Command values explanation:
- To load some L4D2 resource files, it requires a change in either screen resolution or windowed/fullscreen state.
- mat_setvideomode <horizontal resolution> <vertical resolution> <windowed yes/no
- In the following examples, the command tells the game to switch to windowed mode and back to fullscreen instantly.
- The command requires defining the correct screen resolution you're playing in.
- --- Examples here (you can copy / paste these to your autoexec.cfg):
- -----4x3 ratio
- alias reloadfont "mat_setvideomode 1024 768 1; mat_setvideomode 1024 768 0"
- alias reloadfont "mat_setvideomode 1280 1024 1; mat_setvideomode 1280 1024 0"
- -----16:10 ratio
- alias reloadfont "mat_setvideomode 1280 768 1; mat_setvideomode 1280 768 0"
- alias reloadfont "mat_setvideomode 1280 800 1; mat_setvideomode 1280 800 0"
- alias reloadfont "mat_setvideomode 1440 900 1; mat_setvideomode 1440 900 0"
- alias reloadfont "mat_setvideomode 1600 1024 1; mat_setvideomode 1600 1024 0"
- alias reloadfont "mat_setvideomode 1680 1050 1; mat_setvideomode 1680 1050 0"
- -----16:9 ratio
- alias reloadfont "mat_setvideomode 1280 720 1; mat_setvideomode 1280 720 0"
- alias reloadfont "mat_setvideomode 1360 768 1; mat_setvideomode 1360 768 0"
- alias reloadfont "mat_setvideomode 1366 768 1; mat_setvideomode 1366 768 0"
- alias reloadfont "mat_setvideomode 1600 900 1; mat_setvideomode 1600 900 0"
- alias reloadfont "mat_setvideomode 1920 1080 1; mat_setvideomode 1920 1080 0"
- NOTE: If you play in windowed mode, then swap the "1" and "0", example:
- alias reloadfont "mat_setvideomode 1920 1080 0; mat_setvideomode 1920 1080 1"
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