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Diamond_Nicholas

map 6

Feb 3rd, 2020
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  1.  
  2. function sandbox(var,func)
  3. local env = getfenv(func)
  4. local newenv = setmetatable({},{
  5. __index = function(self,k)
  6. if k=="script" then
  7. return var
  8. else
  9. return env[k]
  10. end
  11. end,
  12. })
  13. setfenv(func,newenv)
  14. return func
  15. end
  16. cors = {}
  17. mas = Instance.new("Model",game:GetService("Lighting"))
  18. local chil = workspace:GetChildren()
  19. for i,v in pairs(chil) do
  20. if not (v==script or v:IsA("Camera") or v:IsA("Terrain") or game:GetService("Players"):GetPlayerFromCharacter(v)~=nil) then
  21. v:Destroy()
  22. end
  23. end
  24. Camera0 = Instance.new("Camera")
  25. Folder1 = Instance.new("Folder")
  26. Model2 = Instance.new("Model")
  27. Model3 = Instance.new("Model")
  28. Part4 = Instance.new("Part")
  29. Part5 = Instance.new("Part")
  30. Part6 = Instance.new("Part")
  31. Part7 = Instance.new("Part")
  32. Part8 = Instance.new("Part")
  33. Part9 = Instance.new("Part")
  34. Camera0.Parent = mas
  35. Camera0.CFrame = CFrame.new(-170.541794, 3.97631168, 44.9003792, 0.173957452, -0.254845768, -0.95120573, -3.72529074e-09, 0.965933204, -0.258791506, 0.984753251, 0.0450187139, 0.16803126)
  36. Camera0.CoordinateFrame = CFrame.new(-170.541794, 3.97631168, 44.9003792, 0.173957452, -0.254845768, -0.95120573, -3.72529074e-09, 0.965933204, -0.258791506, 0.984753251, 0.0450187139, 0.16803126)
  37. Camera0.Focus = CFrame.new(-168.639313, 4.49391365, 44.5643044, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  38. Camera0.focus = CFrame.new(-168.639313, 4.49391365, 44.5643044, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  39. Folder1.Name = "Frame3DFolder"
  40. Folder1.Parent = Camera0
  41. Model2.Archivable = false
  42. Model2.Name = "Buildv4MouseFilter"
  43. Model2.Parent = Camera0
  44. Model2.archivable = false
  45. Model3.Archivable = false
  46. Model3.Name = "Buildv4LocalParts"
  47. Model3.Parent = Camera0
  48. Model3.archivable = false
  49. Part4.Parent = mas
  50. Part4.CFrame = CFrame.new(-0.400009155, 0.500003994, 34.1349907, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  51. Part4.Position = Vector3.new(-0.400009155, 0.500003994, 34.1349907)
  52. Part4.Color = Color3.new(0.121569, 0.501961, 0.113725)
  53. Part4.Size = Vector3.new(186.039978, 1, 171.809998)
  54. Part4.Anchored = true
  55. Part4.BottomSurface = Enum.SurfaceType.Smooth
  56. Part4.BrickColor = BrickColor.new("Forest green")
  57. Part4.Material = Enum.Material.Glass
  58. Part4.TopSurface = Enum.SurfaceType.Smooth
  59. Part4.brickColor = BrickColor.new("Forest green")
  60. Part5.Parent = mas
  61. Part5.CFrame = CFrame.new(-0.400009006, 1.50000703, 34.1349907, 1, 0, 0, 0, 0.99007374, 0.140548974, 0, -0.140548974, 0.99007374)
  62. Part5.Orientation = Vector3.new(-8.07999992, 0, 0)
  63. Part5.Position = Vector3.new(-0.400009006, 1.50000703, 34.1349907)
  64. Part5.Rotation = Vector3.new(-8.07999992, 0, 0)
  65. Part5.Color = Color3.new(0.121569, 0.501961, 0.113725)
  66. Part5.Size = Vector3.new(186.039978, 1, 171.809998)
  67. Part5.Anchored = true
  68. Part5.BottomSurface = Enum.SurfaceType.Smooth
  69. Part5.BrickColor = BrickColor.new("Forest green")
  70. Part5.Material = Enum.Material.Glass
  71. Part5.TopSurface = Enum.SurfaceType.Smooth
  72. Part5.brickColor = BrickColor.new("Forest green")
  73. Part6.Parent = mas
  74. Part6.CFrame = CFrame.new(-0.400009006, 1.40868664, 40.0070114, 1, 0, 0, 0, 0.898470998, 0.439033002, 0, -0.439033002, 0.898470998)
  75. Part6.Orientation = Vector3.new(-26.0400009, 0, 0)
  76. Part6.Position = Vector3.new(-0.400009006, 1.40868664, 40.0070114)
  77. Part6.Rotation = Vector3.new(-26.0400009, 0, 0)
  78. Part6.Color = Color3.new(0.121569, 0.501961, 0.113725)
  79. Part6.Size = Vector3.new(186.039978, 1, 171.809998)
  80. Part6.Anchored = true
  81. Part6.BottomSurface = Enum.SurfaceType.Smooth
  82. Part6.BrickColor = BrickColor.new("Forest green")
  83. Part6.Material = Enum.Material.Glass
  84. Part6.TopSurface = Enum.SurfaceType.Smooth
  85. Part6.brickColor = BrickColor.new("Forest green")
  86. Part7.Parent = mas
  87. Part7.CFrame = CFrame.new(-0.400009006, 7.46923828, -26.0549164, 1, 0, 0, 0, 0.857257605, -0.51488775, 0, 0.51488775, 0.857257605)
  88. Part7.Orientation = Vector3.new(30.9899998, 0, 0)
  89. Part7.Position = Vector3.new(-0.400009006, 7.46923828, -26.0549164)
  90. Part7.Rotation = Vector3.new(30.9899998, 0, 0)
  91. Part7.Color = Color3.new(0.121569, 0.501961, 0.113725)
  92. Part7.Size = Vector3.new(186.039978, 1, 171.809998)
  93. Part7.Anchored = true
  94. Part7.BottomSurface = Enum.SurfaceType.Smooth
  95. Part7.BrickColor = BrickColor.new("Forest green")
  96. Part7.Material = Enum.Material.Glass
  97. Part7.TopSurface = Enum.SurfaceType.Smooth
  98. Part7.brickColor = BrickColor.new("Forest green")
  99. Part8.Parent = mas
  100. Part8.CFrame = CFrame.new(-0.400009006, 8.32650375, -25.5400314, 1, 0, 0, 0, 0.921114862, -0.389290899, 0, 0.389290929, 0.921114862)
  101. Part8.Orientation = Vector3.new(22.9099998, 0, 0)
  102. Part8.Position = Vector3.new(-0.400009006, 8.32650375, -25.5400314)
  103. Part8.Rotation = Vector3.new(22.9099998, 0, 0)
  104. Part8.Color = Color3.new(0.121569, 0.501961, 0.113725)
  105. Part8.Size = Vector3.new(186.039978, 1, 171.809998)
  106. Part8.Anchored = true
  107. Part8.BottomSurface = Enum.SurfaceType.Smooth
  108. Part8.BrickColor = BrickColor.new("Forest green")
  109. Part8.Material = Enum.Material.Glass
  110. Part8.TopSurface = Enum.SurfaceType.Smooth
  111. Part8.brickColor = BrickColor.new("Forest green")
  112. Part9.Parent = mas
  113. Part9.CFrame = CFrame.new(-0.400011003, 5.22478104, -20.5531998, 1, 0, 0, 0, 0.996273756, -0.0862479806, 0, 0.0862479806, 0.996273756)
  114. Part9.Orientation = Vector3.new(4.94999981, 0, 0)
  115. Part9.Position = Vector3.new(-0.400011003, 5.22478104, -20.5531998)
  116. Part9.Rotation = Vector3.new(4.94999981, 0, 0)
  117. Part9.Color = Color3.new(0.121569, 0.501961, 0.113725)
  118. Part9.Size = Vector3.new(186.039978, 1, 171.809998)
  119. Part9.Anchored = true
  120. Part9.BottomSurface = Enum.SurfaceType.Smooth
  121. Part9.BrickColor = BrickColor.new("Forest green")
  122. Part9.Material = Enum.Material.Glass
  123. Part9.TopSurface = Enum.SurfaceType.Smooth
  124. Part9.brickColor = BrickColor.new("Forest green")
  125. for i,v in pairs(mas:GetChildren()) do
  126. v.Parent = workspace
  127. pcall(function() v:MakeJoints() end)
  128. end
  129. for i,v in pairs(cors) do
  130. spawn(function()
  131. pcall(v)
  132. end)
  133. end
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