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- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- local chil = workspace:GetChildren()
- for i,v in pairs(chil) do
- if not (v==script or v:IsA("Camera") or v:IsA("Terrain") or game:GetService("Players"):GetPlayerFromCharacter(v)~=nil) then
- v:Destroy()
- end
- end
- Camera0 = Instance.new("Camera")
- Folder1 = Instance.new("Folder")
- Model2 = Instance.new("Model")
- Model3 = Instance.new("Model")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Camera0.Parent = mas
- Camera0.CFrame = CFrame.new(-170.541794, 3.97631168, 44.9003792, 0.173957452, -0.254845768, -0.95120573, -3.72529074e-09, 0.965933204, -0.258791506, 0.984753251, 0.0450187139, 0.16803126)
- Camera0.CoordinateFrame = CFrame.new(-170.541794, 3.97631168, 44.9003792, 0.173957452, -0.254845768, -0.95120573, -3.72529074e-09, 0.965933204, -0.258791506, 0.984753251, 0.0450187139, 0.16803126)
- Camera0.Focus = CFrame.new(-168.639313, 4.49391365, 44.5643044, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Camera0.focus = CFrame.new(-168.639313, 4.49391365, 44.5643044, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Folder1.Name = "Frame3DFolder"
- Folder1.Parent = Camera0
- Model2.Archivable = false
- Model2.Name = "Buildv4MouseFilter"
- Model2.Parent = Camera0
- Model2.archivable = false
- Model3.Archivable = false
- Model3.Name = "Buildv4LocalParts"
- Model3.Parent = Camera0
- Model3.archivable = false
- Part4.Parent = mas
- Part4.CFrame = CFrame.new(-0.400009155, 0.500003994, 34.1349907, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part4.Position = Vector3.new(-0.400009155, 0.500003994, 34.1349907)
- Part4.Color = Color3.new(0.121569, 0.501961, 0.113725)
- Part4.Size = Vector3.new(186.039978, 1, 171.809998)
- Part4.Anchored = true
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.BrickColor = BrickColor.new("Forest green")
- Part4.Material = Enum.Material.Glass
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.brickColor = BrickColor.new("Forest green")
- Part5.Parent = mas
- Part5.CFrame = CFrame.new(-0.400009006, 1.50000703, 34.1349907, 1, 0, 0, 0, 0.99007374, 0.140548974, 0, -0.140548974, 0.99007374)
- Part5.Orientation = Vector3.new(-8.07999992, 0, 0)
- Part5.Position = Vector3.new(-0.400009006, 1.50000703, 34.1349907)
- Part5.Rotation = Vector3.new(-8.07999992, 0, 0)
- Part5.Color = Color3.new(0.121569, 0.501961, 0.113725)
- Part5.Size = Vector3.new(186.039978, 1, 171.809998)
- Part5.Anchored = true
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.BrickColor = BrickColor.new("Forest green")
- Part5.Material = Enum.Material.Glass
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.brickColor = BrickColor.new("Forest green")
- Part6.Parent = mas
- Part6.CFrame = CFrame.new(-0.400009006, 1.40868664, 40.0070114, 1, 0, 0, 0, 0.898470998, 0.439033002, 0, -0.439033002, 0.898470998)
- Part6.Orientation = Vector3.new(-26.0400009, 0, 0)
- Part6.Position = Vector3.new(-0.400009006, 1.40868664, 40.0070114)
- Part6.Rotation = Vector3.new(-26.0400009, 0, 0)
- Part6.Color = Color3.new(0.121569, 0.501961, 0.113725)
- Part6.Size = Vector3.new(186.039978, 1, 171.809998)
- Part6.Anchored = true
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.BrickColor = BrickColor.new("Forest green")
- Part6.Material = Enum.Material.Glass
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.brickColor = BrickColor.new("Forest green")
- Part7.Parent = mas
- Part7.CFrame = CFrame.new(-0.400009006, 7.46923828, -26.0549164, 1, 0, 0, 0, 0.857257605, -0.51488775, 0, 0.51488775, 0.857257605)
- Part7.Orientation = Vector3.new(30.9899998, 0, 0)
- Part7.Position = Vector3.new(-0.400009006, 7.46923828, -26.0549164)
- Part7.Rotation = Vector3.new(30.9899998, 0, 0)
- Part7.Color = Color3.new(0.121569, 0.501961, 0.113725)
- Part7.Size = Vector3.new(186.039978, 1, 171.809998)
- Part7.Anchored = true
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.BrickColor = BrickColor.new("Forest green")
- Part7.Material = Enum.Material.Glass
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.brickColor = BrickColor.new("Forest green")
- Part8.Parent = mas
- Part8.CFrame = CFrame.new(-0.400009006, 8.32650375, -25.5400314, 1, 0, 0, 0, 0.921114862, -0.389290899, 0, 0.389290929, 0.921114862)
- Part8.Orientation = Vector3.new(22.9099998, 0, 0)
- Part8.Position = Vector3.new(-0.400009006, 8.32650375, -25.5400314)
- Part8.Rotation = Vector3.new(22.9099998, 0, 0)
- Part8.Color = Color3.new(0.121569, 0.501961, 0.113725)
- Part8.Size = Vector3.new(186.039978, 1, 171.809998)
- Part8.Anchored = true
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.BrickColor = BrickColor.new("Forest green")
- Part8.Material = Enum.Material.Glass
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.brickColor = BrickColor.new("Forest green")
- Part9.Parent = mas
- Part9.CFrame = CFrame.new(-0.400011003, 5.22478104, -20.5531998, 1, 0, 0, 0, 0.996273756, -0.0862479806, 0, 0.0862479806, 0.996273756)
- Part9.Orientation = Vector3.new(4.94999981, 0, 0)
- Part9.Position = Vector3.new(-0.400011003, 5.22478104, -20.5531998)
- Part9.Rotation = Vector3.new(4.94999981, 0, 0)
- Part9.Color = Color3.new(0.121569, 0.501961, 0.113725)
- Part9.Size = Vector3.new(186.039978, 1, 171.809998)
- Part9.Anchored = true
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.BrickColor = BrickColor.new("Forest green")
- Part9.Material = Enum.Material.Glass
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.brickColor = BrickColor.new("Forest green")
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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