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- move_and_slide()
- var inertia = 1
- for index in get_slide_collision_count():
- var collision = get_slide_collision(index)
- var collidingObj = collision.get_collider()
- if collidingObj is RigidBody3D:
- collidingObj.apply_central_impulse(-1 * collision.get_normal() * inertia * velocity.length())
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