YTTGN

Gem [Nina]

Nov 14th, 2016
218
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.89 KB | None | 0 0
  1. Name: Nina
  2. Age: 20
  3.  
  4. STATISTICS: base stats
  5. Level: 200
  6. HP/Aura: 2500
  7. Physical Strength: 8
  8. Magical Strength: 8
  9. Physical Defense: 2
  10. Magical Defense: 3
  11. Mana Power: 3000
  12. Wisdom: 1
  13. Stamina: 10
  14. Movement Speed: 8
  15. Stealth: 5
  16.  
  17. Strengths: Can turn into fire, Can regenerate wounds, Cannot die unless the person she is tied to dies, Healed by fire, Doesn't get tired, Very strong.
  18. Weaknesses: Is insta-defeated by water, Clearly stupid, Low defenses, Is an alcoholic.
  19.  
  20. Hobbies: Drinking.
  21. Professions: Summoned Spirit.
  22. Likes: Alcohol, Messing around, Flirting, Fighting.
  23. Dislikes: Water, Tricksters, People going against her current Master's commands.
  24.  
  25. Personality: Nina is a summoned spirit, and will usually do whatever it takes to fulfill her Master's order. She was made for fighting, not for being smart, so she is technically a complete idiot, and hates people bragging about being smart. Nina is silly, and doesn't take most things too seriously, even when fighting she likes taunting her opponents. Her greatest joy is consuming alcohol, which she does almost 24/7 if possible. The alcohol boosts her size and strength, but makes her thinking even more irrational than before, and she has a hard time concentrating and taking anything seriously. She is generally friendly and enjoys hanging out with others, preferably drinking with them, and is the loud extroverted type. Nina has an anger-problem, and if anyone tries to keep her away from her booze or the ones she loves is hurt, she will get extremely mad and lose control of herself. All-and-all, she doesn't like thinking deeply over things, and is usually very accepting.
  26.  
  27. Close Friends: Anyone.
  28.  
  29. Possible Relationships: Whoever she sets her eye on first.
  30.  
  31. Physical Appearance: Nina is very tall, standing at 192 centimeters. She has very long midnight blue hair with a red highlight in the front, and luminecant orange eyes.
  32. Proportions:
  33. Bust: 72 ~28 Inch (C cup)
  34. Waist: 64 ~25 Inch
  35. Hip: 77 ~30 Inch
  36.  
  37.  
  38. MAGIC: Living Fire
  39.  
  40.  
  41. Passive: Wisp
  42. E(Effect): Humanoid Wisps like Nina has 2 forms, Human and Spirit. In Human-form, they can fully use Living Fire-magic, and they can regrow any lost limbs by moving Power from other parts of their body into it. In Spirit-form, they can fly and shoot small fireballs at their enemies. They can change from form to form at free will. When they are defeated (Or gets in contact with water) they will not die, but turn into a small, round red stone. When they are like this, they are unable to do anything, and is dependant on someone else heating up the stone, at which they will return to their normal state.
  43.  
  44.  
  45. BASIC SPELLS:
  46.  
  47. Basic Spell One: Summon Minor Wisps
  48. E(Effect): The user summons 1-10 small spirits of fire, that can be used for several purposes. If they are commanded to attack a target, they will each start a constant spray of tiny fireballs, which themselves do very little damage. There is no limit to how many she can summon, and they begin to be quite the problem if the user manages to summon a smaller army of them.
  49. D(Damage): Low
  50. C(Cost): 100
  51. R(Recoil/Drawback): Pretty much any attack will destroy them.
  52.  
  53. Basic Spell Two: Flareslash
  54. E(Effect): The flames on the user's sword increases, so the next slash will do more Fire-damage than normally.
  55. D(Damage): Medium
  56. C(Cost): 300
  57. R(Recoil/Drawback):
  58.  
  59. Basic Spell Three: Blazing Charge
  60. E(Effect): The user spurts out fire from under their feet, sending them very quickly forward in a straight line against a target. The momentum will also let the user do a quick attack as soon as they reach their goal.
  61. D(Damage): Low
  62. C(Cost): 200
  63. R(Recoil/Drawback): The user cannot defend right after charging.
  64.  
  65. Basic Spell Four: Spark Fire
  66. E(Effect): The user's body disappears in a flash and reassembles within a 50 meter radius.
  67. D(Damage): None.
  68. C(Cost): 50
  69. R(Recoil/Drawback): Takes a minute to recharge before it can be used again.
  70.  
  71.  
  72. SECRET ARTS:
  73.  
  74. Secret Art One: Summon Flamebeast
  75. E(Effect): The user summons a lion made of fire, that will leap at an enemy and bite them.
  76. D(Damage): Medium
  77. C(Cost): 400
  78. R(Recoil/Drawback): A bit slow, can only attack a few times.
  79.  
  80. Secret Art Two: Living Fireball
  81. E(Effect): A fireball of conscious fire is summoned, and it will go on a suicide-mission to home in on an enemy.
  82. D(Damage): Medium
  83. C(Cost): 200
  84. R(Recoil/Drawback): The fireball goes after heat, so creating an even higher source of heat or cooling down the body will confuse it.
  85.  
  86. Secret Art Three: Firewall
  87. E(Effect): The user puts up a 4 meter tall wall made of pure fire that will do it's best to block any attack coming from a specific angle.
  88. D(Damage): None
  89. C(Cost): 400
  90. R(Recoil/Drawback): Can only block ranged attacks that come from a specific direction.
  91.  
  92.  
  93. FORBIDDEN ARTS:
  94.  
  95. Forbidden Art One: Summon Phoenix
  96. E(Effect): Summons a mighty bird of fire that the user can use as a mount, both in and out of battle. In-battle, it can spit great long-range balls of fire that each do high damage, and it can elevate the user up in the skies to give them an aerial advantage.
  97. D(Damage): High
  98. C(Cost): 800
  99. R(Recoil/Drawback): Can be destroyed using a couple spells.
  100.  
  101. Forbidden Art Two: Jaw of the Flameserpent
  102. E(Effect): Briefly summons a giant snake of fire that will fly in a single direction at a target, and attempt to bit it with it's mighty burning fangs.
  103. D(Damage): High
  104. C(Cost): 600
  105. R(Recoil/Drawback): Takes a minute to prepare, in which time the user cannot attack.
  106.  
  107.  
  108.  
  109. ULTIMATE MOVE:
  110.  
  111. Ultimate Move: Children of the Unborn
  112. E(Effect): Nina uses all of her life-force to summon an army of Wisps, all of them ready to attack many enemies or a single target.
  113. D(Damage): If used on a single target, the target is knocked out. If used on more it will do very high damage.
  114. C(Cost): All remaining mana
  115. R(Recoil/Drawback): Nina will be put out and turn into a little red stone.
  116.  
  117. TAKEOVER:
  118.  
  119. Takeover: Balrog
  120. E(Effect): Nina herself cannot trigger this form, but instead is controled by emotions. If she gets extremely angry at someone (Like, they murdered a loved one-angry), her inner fire will burn so hot that it will turn blue (along with her eyes and highlight). When this happens, she will basically go completely berserk, and attack anyone that has anything to do with the reason she is so mad. She will stay in this form until she has calmed down, which can take a long time unless someone is there to stop her.
  121. D(Damage): 3x to all attacks that she or her summons do.
  122. C(Cost): 1000
  123. R(Recoil/Drawback): She is pretty much unable to control herself, and will even attack allies if they try to stop her.
  124.  
  125.  
  126. Overdrive: Fuckin' Smashed
  127. E: This is for when Nina has consumed so much alcohol that she has grown to about 210 centimeters, and is completely drunk. The damage of her fire will double.
  128. R: In this state, she is honestly too drunk to even hit anyone with her swords.
  129.  
  130. Overdrive Art: Self-combustion
  131. E: Being unable to hit anyone properly, Nina will decide the greatest idea ever is to simply explode herself. Everyone around her will be damaged.
  132. D: High
  133. C: 500
  134. R: 1/4th of Nina's own HP will be cut.
  135.  
  136.  
  137. EQUIPMENT:
  138.  
  139. Weapons: Burning Blades
  140. E: Two one-handed silver swords that can be lit on fire by the user at will. When used, they will also deal minor fire-damage.
  141. Power-ups:
  142.  
  143. Equipment: Bottle o' Booze
  144. E: A bottle of strong alcoholic drinks mixed together. When Nina drinks alcohol, she will slightly grow in size and power.
  145. Power-Ups:
  146.  
  147.  
  148. Extra Spells: I'll use this space to explain the abilites that comes along with being a Wisp.
  149.  
  150. Wisp Ability One: Switch Forms
  151. E: The user can freely switch between two forms, Human and Wisp. As a Wisp, they are small and made of fire, plus they can fly.
  152. D: None
  153. R: Wisp-form is not really that great for battling.
  154.  
  155. Wisp Ability Two: Spitfire
  156. E: In Wisp-form, the user can spit tiny fireballs at an enemy, just like the summoned Minor Wisps.
  157. D: Low
  158. R: The user is just throwing parts of themselves at an enemy, so their power will shrink whenever this is used.
  159.  
  160. Wisp Ability Three: Regrow
  161. E: The user takes mass from the rest of their body and uses it to regrow whatever has been lost.
  162. D: None
  163. R: The user still has taken damage, and they don't just get another limb. Instead, the rest of the body shrinks and divides the mass of the body into the intended shape. So actually, all this does is remove wounds from their appearance.
  164.  
  165. Wisp Ability Four: Body of Fire
  166. E: The user can freely transform parts of their body into fire, and back into humanoid form at will.
  167. D: Low (if used correctly)
  168. R: Using this as an attack is a complete waste of energy.
  169.  
  170. Wisp Ability Five: Inner Core
  171. E: When defeated in battle or put out by water, the entire of Nina's being will retract into a small, dark red stone. In this form, she can't do anything at all.
  172. D: None
  173. R: By herself she is competely unable to exit this form, so she is dependant on others to light the stone on fire so that she can use that to regrow.
Advertisement
Add Comment
Please, Sign In to add comment