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Sep 24th, 2017
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  1.  
  2. ** Executing...
  3. ** Command: "A:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "A:\Steam\steamapps\common\GarrysMod\garrysmod" "A:\Steam\steamapps\common\GarrysMod\garrysmod\maps\Test.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 25 2017)
  7. 8 threads
  8. materialPath: A:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading A:\Steam\steamapps\common\GarrysMod\garrysmod\maps\Test.vmf
  10. Could not locate 'GameData' key in a:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. FixTjuncs...
  17. PruneNodes...
  18. WriteBSP...
  19. HashVec: point outside valid range
  20.  
  21. ** Executing...
  22. ** Command: "A:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  23. ** Parameters: -game "A:\Steam\steamapps\common\GarrysMod\garrysmod" "A:\Steam\steamapps\common\GarrysMod\garrysmod\maps\Test"
  24.  
  25. Valve Software - vvis.exe (Jul 25 2017)
  26. 8 threads
  27. reading a:\steam\steamapps\common\garrysmod\garrysmod\maps\Test.bsp
  28. reading a:\steam\steamapps\common\garrysmod\garrysmod\maps\Test.prt
  29. LoadPortals: couldn't read a:\steam\steamapps\common\garrysmod\garrysmod\maps\Test.prt
  30.  
  31.  
  32. ** Executing...
  33. ** Command: "A:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  34. ** Parameters: -game "A:\Steam\steamapps\common\GarrysMod\garrysmod" "A:\Steam\steamapps\common\GarrysMod\garrysmod\maps\Test"
  35.  
  36. Valve Software - vrad.exe SSE (Jul 25 2017)
  37.  
  38. Valve Radiosity Simulator
  39. 8 threads
  40. [Reading texlights from 'lights.rad']
  41. [45 texlights parsed from 'lights.rad']
  42.  
  43. Loading a:\steam\steamapps\common\garrysmod\garrysmod\maps\Test.bsp
  44. Setting up ray-trace acceleration structure... Done (0.01 seconds)
  45. 9988 faces
  46. 23813234 square feet [3429105664.00 square inches]
  47. 0 Displacements
  48. 0 Square Feet [0.00 Square Inches]
  49. 9988 patches before subdivision
  50. 579844 patches after subdivision
  51. 0 direct lights
  52. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
  53. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (13)
  54. transfers 10128658, max 8836
  55. transfer lists: 77.3 megs
  56. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  57. Bounce #1 added RGB(0, 0, 0)
  58. Build Patch/Sample Hash Table(s).....Done<0.3974 sec>
  59. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
  60. FinalLightFace Done
  61. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  62. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
  63. Writing leaf ambient...done
  64. Ready to Finish
  65.  
  66. Object names Objects/Maxobjs Memory / Maxmem Fullness
  67. ------------ --------------- --------------- --------
  68. models 1/1024 48/49152 ( 0.1%)
  69. brushes 7/8192 84/98304 ( 0.1%)
  70. brushsides 42/65536 336/524288 ( 0.1%)
  71. planes 164/65536 3280/1310720 ( 0.3%)
  72. vertexes 10131/65536 121572/786432 (15.5%)
  73. nodes 3299/65536 105568/2097152 ( 5.0%)
  74. texinfos 2/12288 144/884736 ( 0.0%)
  75. texdata 2/2048 64/65536 ( 0.1%)
  76. dispinfos 0/0 0/0 ( 0.0%)
  77. disp_verts 0/0 0/0 ( 0.0%)
  78. disp_tris 0/0 0/0 ( 0.0%)
  79. disp_lmsamples 0/0 0/0 ( 0.0%)
  80. faces 9988/65536 559328/3670016 (15.2%)
  81. hdr faces 0/65536 0/3670016 ( 0.0%)
  82. origfaces 6/65536 336/3670016 ( 0.0%)
  83. leaves 3301/65536 105632/2097152 ( 5.0%)
  84. leaffaces 9988/65536 19976/131072 (15.2%)
  85. leafbrushes 3328/65536 6656/131072 ( 5.1%)
  86. areas 2/256 16/2048 ( 0.8%)
  87. surfedges 40224/512000 160896/2048000 ( 7.9%)
  88. edges 20125/256000 80500/1024000 ( 7.9%)
  89. LDR worldlights 0/8192 0/720896 ( 0.0%)
  90. HDR worldlights 0/8192 0/720896 ( 0.0%)
  91. leafwaterdata 0/32768 0/393216 ( 0.0%)
  92. waterstrips 0/32768 0/327680 ( 0.0%)
  93. waterverts 0/65536 0/786432 ( 0.0%)
  94. waterindices 0/65536 0/131072 ( 0.0%)
  95. cubemapsamples 0/1024 0/16384 ( 0.0%)
  96. overlays 0/512 0/180224 ( 0.0%)
  97. LDR lightdata [variable] 18645940/0 ( 0.0%)
  98. HDR lightdata [variable] 0/0 ( 0.0%)
  99. visdata [variable] 270340/16777216 ( 1.6%)
  100. entdata [variable] 329/393216 ( 0.1%)
  101. LDR ambient table 3301/65536 13204/262144 ( 5.0%)
  102. HDR ambient table 3301/65536 13204/262144 ( 5.0%)
  103. LDR leaf ambient 1024/65536 28672/1835008 ( 1.6%)
  104. HDR leaf ambient 3301/65536 92428/1835008 ( 5.0%)
  105. occluders 0/0 0/0 ( 0.0%)
  106. occluder polygons 0/0 0/0 ( 0.0%)
  107. occluder vert ind 0/0 0/0 ( 0.0%)
  108. detail props [variable] 1/12 ( 8.3%)
  109. static props [variable] 1/12 ( 8.3%)
  110. pakfile [variable] 105647/0 ( 0.0%)
  111. physics [variable] 2692/4194304 ( 0.1%)
  112. physics terrain [variable] 2/1048576 ( 0.0%)
  113.  
  114. Level flags = 0
  115.  
  116. Total triangle count: 20224
  117. Writing a:\steam\steamapps\common\garrysmod\garrysmod\maps\Test.bsp
  118. 27 seconds elapsed
  119.  
  120. ** Executing...
  121. ** Command: Copy File
  122. ** Parameters: "A:\Steam\steamapps\common\GarrysMod\garrysmod\maps\Test.bsp" "A:\Steam\steamapps\common\GarrysMod\garrysmod\maps\Test.bsp"
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