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Feb 21st, 2018
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  1. define void @matte() nounwind {
  2. %tmp1.i = load <4 x float>* @genv.2, align 32 ; <<4 x float>> [#uses=1]
  3. store <4 x float> %tmp1.i, <4 x float>* @genv.0, align 32
  4. ret void
  5. }
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