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Exarion

DDS miscellaneous notes (March 2018)

Mar 29th, 2018
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  1. TO DO:
  2. - Add Neo and Bistro Butcher, ideally in Tier 2
  3. - Kaiba before Pandora? Crush Card on Pandora or in Tier 3?
  4. - Add Fire Kraken? Expensive, but so is Dragon Piper relative to its use
  5. - What to do if you get good Tristan/Joey drops
  6. > If Tristan drops a 0, skip Tri-Horned, then Fake Trap
  7. > If Tristan drops a 0 Dreams, skip passwording it
  8. > If Tristan drops Dancing Elf or Ancient Jar, it becomes Swordsman
  9. > If Joey drops Dragon Zombie, it becomes Nemuriko
  10. > Must delay Mako 0 and Kaiba 1 edits
  11. > If Mako drops Fiend's Hand, ???????????
  12. > If Mako drops Hourglass, ???????????
  13. > If Yugi drops Blackland, ???????????
  14.  
  15. MARCH 25 RUN NOTES:
  16. - Add more beatsticks? Crush Card seems overrated because not enough 1500+ monsters get played unless you're already in a bad position (meaning even after you Crush Card, you can lose)
  17. - Conversely, Anti Raigeki is quite good aside from its cost, but Raigeki AI seems more complex than I thought?
  18. - Remember to zoom out in main notes window so you don't have to scroll constantly
  19. - Be more aggressive on DarkNite, especially on turn 1 when you go second
  20. - Headhuntress is really good until Heishin and DarkNite
  21. - Battle Ox is a keeper
  22. - Beastking should be used aggressively on Espa Roba (treat it like a normal beatstick; just watch out for Psychic Kappa)
  23. - Play monsters less often under Swords unless you've confident it has a purpose
  24. - Pen + paper strats are really useful, especially if you can add the cards' numbers after checking them on your phone or something
  25. - Try to remove useless magics and traps in Tier 3; it's really annoying trying to remember whether they're useful traps
  26. - Don't play traps against an opponent with Dark Hole when you're in a winning position (namely Yugi and Ishizu)
  27. - Morphing Jar is much less useful than I thought after Espa Roba
  28. - By extension, fusing in Tier 3 is almost never worth it
  29.  
  30. SECOND PRACTICE RUNS NOTES:
  31. - Keep a pen + piece of paper nearby to write down good drops, then consult as necessary
  32. - Practice Joey 3 edits
  33. - Summoning a beatstick turn 1 instead of setting is usually better after Joey
  34. - Yugi will Dark Hole 2 monsters if you boost them with Hourglass or Witch's Apprentice
  35.  
  36. TIER 1 PRACTICE RUN NOTES:
  37. - Should have three sets of notes open at the start: first 11 passwords, last 11 passwords, Tristan 0 removals (you should memorize the adds)
  38. - Absolutely need to have numbers next to Tristan 0 removals
  39. - Need to practice Tristan 0 removals and adds extensively
  40. - Thousand-eyes Idol is a hard password
  41. - Memorize the card numbers (generally) of all the LCF drops
  42. - More beatsticks is good even when your hand has more than you need, because:
  43. > It saves inputs
  44. > It often removes the need to checking your whole hand
  45. > It allows you to play riskier (Dark Hole, Harpie Lady, etc.)
  46. - Do machines trigger Umi on Mako in some situations? Or does Umi just work like Dark Hole (triggers after he suicides a monster by attribute)?
  47. - Best way to win: Set trap+summon 18, summon Jirai, attack with 18+Jirai, attack with anything+18+Jirai
  48. - Resetting loses 20 seconds, so it's considerable in bad situations, and almost always faster than losing
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