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- TO DO:
- - Add Neo and Bistro Butcher, ideally in Tier 2
- - Kaiba before Pandora? Crush Card on Pandora or in Tier 3?
- - Add Fire Kraken? Expensive, but so is Dragon Piper relative to its use
- - What to do if you get good Tristan/Joey drops
- > If Tristan drops a 0, skip Tri-Horned, then Fake Trap
- > If Tristan drops a 0 Dreams, skip passwording it
- > If Tristan drops Dancing Elf or Ancient Jar, it becomes Swordsman
- > If Joey drops Dragon Zombie, it becomes Nemuriko
- > Must delay Mako 0 and Kaiba 1 edits
- > If Mako drops Fiend's Hand, ???????????
- > If Mako drops Hourglass, ???????????
- > If Yugi drops Blackland, ???????????
- MARCH 25 RUN NOTES:
- - Add more beatsticks? Crush Card seems overrated because not enough 1500+ monsters get played unless you're already in a bad position (meaning even after you Crush Card, you can lose)
- - Conversely, Anti Raigeki is quite good aside from its cost, but Raigeki AI seems more complex than I thought?
- - Remember to zoom out in main notes window so you don't have to scroll constantly
- - Be more aggressive on DarkNite, especially on turn 1 when you go second
- - Headhuntress is really good until Heishin and DarkNite
- - Battle Ox is a keeper
- - Beastking should be used aggressively on Espa Roba (treat it like a normal beatstick; just watch out for Psychic Kappa)
- - Play monsters less often under Swords unless you've confident it has a purpose
- - Pen + paper strats are really useful, especially if you can add the cards' numbers after checking them on your phone or something
- - Try to remove useless magics and traps in Tier 3; it's really annoying trying to remember whether they're useful traps
- - Don't play traps against an opponent with Dark Hole when you're in a winning position (namely Yugi and Ishizu)
- - Morphing Jar is much less useful than I thought after Espa Roba
- - By extension, fusing in Tier 3 is almost never worth it
- SECOND PRACTICE RUNS NOTES:
- - Keep a pen + piece of paper nearby to write down good drops, then consult as necessary
- - Practice Joey 3 edits
- - Summoning a beatstick turn 1 instead of setting is usually better after Joey
- - Yugi will Dark Hole 2 monsters if you boost them with Hourglass or Witch's Apprentice
- TIER 1 PRACTICE RUN NOTES:
- - Should have three sets of notes open at the start: first 11 passwords, last 11 passwords, Tristan 0 removals (you should memorize the adds)
- - Absolutely need to have numbers next to Tristan 0 removals
- - Need to practice Tristan 0 removals and adds extensively
- - Thousand-eyes Idol is a hard password
- - Memorize the card numbers (generally) of all the LCF drops
- - More beatsticks is good even when your hand has more than you need, because:
- > It saves inputs
- > It often removes the need to checking your whole hand
- > It allows you to play riskier (Dark Hole, Harpie Lady, etc.)
- - Do machines trigger Umi on Mako in some situations? Or does Umi just work like Dark Hole (triggers after he suicides a monster by attribute)?
- - Best way to win: Set trap+summon 18, summon Jirai, attack with 18+Jirai, attack with anything+18+Jirai
- - Resetting loses 20 seconds, so it's considerable in bad situations, and almost always faster than losing
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