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- local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
- local isHighlightActive = false
- local toolhighlightactive = false
- local hawktuahactive = false
- local isCorruptNatureEspActive = false
- local isSurvivorUtilEspActive = false
- local run = false
- local delay
- local kuncicoco
- local isSurvivorHighlightActive = false
- local givepizza = false
- local connections = {}
- local isKillerHighlightActive = false
- local hideplayerbar = false
- local VirtualBallsManager = game:GetService('VirtualInputManager')
- local jumppowerenabled = false
- local survivorutil = {
- "007n7",
- "BuildermanSentry",
- "BuildermanDispenser",
- "Pizza",
- "BuildermanSentryEffectRange"
- }
- local aimbot1x1sounds = {
- "rbxassetid://79782181585087",
- "rbxassetid://128711903717226"
- }
- local chanceaimbotsounds = {
- "rbxassetid://201858045",
- "rbxassetid://139012439429121"
- }
- local johnaimbotsounds = {
- "rbxassetid://109525294317144"
- }
- local jasonaimbotsounds = {
- "rbxassetid://112809109188560",
- "rbxassetid://102228729296384"
- }
- local shedaimbotsounds = {
- "rbxassetid://12222225",
- "rbxassetid://83851356262523"
- }
- local guestsounds = {
- "rbxassetid://609342351"
- }
- local hawktuahactivatesound = {
- "rbxassetid://110759725172567"
- }
- local twotimwsounds = {
- "rbxassetid://110759725172567",
- "rbxassetid://1839246711"
- }
- local hakariactive = false
- local quietactive = false
- local stam = false
- local connection
- local chanceaim = false
- local chanceaimbotLoop
- local jasonaimbotloop
- local genshouldloop = false
- local genactive = false
- local aimbot1x1loop
- local johnloop
- local guestloop
- local shedloop
- local player = game.Players.LocalPlayer
- local shared
- local name = game.Players.LocalPlayer.Name
- local aimbot1x1 = false
- local johnaim = false
- local connection
- local jasonaim = false
- local shedaim = false
- local guestaim = false
- local twoaim = false
- local function Clocksaken()
- local Window = Rayfield:CreateWindow({
- Name = "ClockSaken",
- Icon = "alarm-clock",
- LoadingTitle = "Clocksaken...",
- LoadingSubtitle = "by Clock hub",
- Theme = "DarkBlue",
- })
- local Tab =
- Window:CreateTab("Survivor", "rewind")
- local Tab6 =
- Window:CreateTab("Killers", "rewind")
- local Tab1 =
- Window:CreateTab("Generator", "box")
- local Tab7 =
- Window:CreateTab("Filp", "anvil")
- local Tab2 =
- Window:CreateTab("Stamina", "alarm-smoke")
- local Tab3 =
- Window:CreateTab("Misc", "laugh")
- local Tab4 =
- Window:CreateTab("Aimbot", "align-horizontal-space-between")
- local Tab5 =
- Window:CreateTab("Wins", "crown")
- local Toggle = Tab:CreateToggle({
- Name = "survivor highlights",
- CurrentValue = false,
- Callback = function(state)
- isSurvivorHighlightActive = state
- local function applySurvivorHighlight(model)
- if model:IsA("Model") and model:FindFirstChild("Head") then
- local existingBillboard = model.Head:FindFirstChild("billboard")
- local existingHighlight = model:FindFirstChild("HiThere")
- if isSurvivorHighlightActive then
- if not existingBillboard then
- local billboard = Instance.new("BillboardGui")
- billboard.Name = "billboard"
- billboard.Size = UDim2.new(0, 100, 0, 50)
- billboard.StudsOffset = Vector3.new(0, 2, 0)
- billboard.AlwaysOnTop = true
- billboard.Parent = model.Head
- local textLabel = Instance.new("TextLabel", billboard)
- textLabel.Size = UDim2.new(1, 0, 1, 0)
- textLabel.Text = ""
- textLabel.TextColor3 = Color3.new(1, 1, 1)
- textLabel.TextStrokeTransparency = 0
- textLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
- textLabel.BackgroundTransparency = 1
- end
- if not existingHighlight then
- local highlight = Instance.new("Highlight")
- highlight.Name = "HiThere"
- highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- highlight.FillColor = Color3.fromRGB(0, 255, 255)
- highlight.Parent = model
- end
- else
- if existingBillboard then
- existingBillboard:Destroy()
- end
- if existingHighlight then
- existingHighlight:Destroy()
- end
- end
- end
- end
- for _, v in pairs(game.Workspace.Players.Survivors:GetChildren()) do
- applySurvivorHighlight(v)
- end
- game.Workspace.Players.Survivors.ChildAdded:Connect(function(child)
- applySurvivorHighlight(child)
- end)
- end,
- })
- local Toggle = Tab:CreateToggle({
- Name = "Item highlights",
- CurrentValue = false,
- Callback = function(state)
- toolhighlightActive = state
- local function applyHighlight(tool)
- if toolhighlightActive then
- local existinghighlight = tool:FindFirstChild("ToolHighlight")
- if not existinghighlight then
- local toolhighlight = Instance.new("Highlight")
- toolhighlight.Name = "ToolHighlight"
- toolhighlight.Parent = tool
- toolhighlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- if tool.Name == "Medkit" then
- toolhighlight.FillColor = Color3.fromRGB(0, 255, 255)
- elseif tool.Name == "BloxyCola" then
- toolhighlight.FillColor = Color3.fromRGB(0, 255, 255)
- end
- end
- else
- local existinghighlight = tool:FindFirstChild("ToolHighlight")
- if existinghighlight then
- existinghighlight:Destroy()
- end
- end
- end
- for _, v in pairs(game.Workspace.Map.Ingame:GetChildren()) do
- if v:IsA("Tool") then
- applyHighlight(v)
- end
- end
- game.Workspace.Map.Ingame.ChildAdded:Connect(function(child)
- if child:IsA("Tool") then
- applyHighlight(child)
- end
- end)
- end,
- })
- local Divider = Tab:CreateDivider()
- local Dropdown = Tab:CreateDropdown({
- Name = "Auto Take Item",
- Options = {"Medikit","Cola"},
- CurrentOption = {"Medikit"},
- MultipleOptions = false,
- Callback = function(Options)
- if Options then
- if Options == Medikit then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1, 1, 1)
- end
- end
- end,
- })
- local Dropdown = Tab:CreateDropdown({
- Name = "[BETA] Auto Take Item",
- Options = {"Medikit","Cola"},
- CurrentOption = {"Medikit"},
- MultipleOptions = false,
- Callback = function(Options)
- if Options then
- if Options == Medikit then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1, 1, 1)
- end
- end
- end,
- })
- local Divider = Tab:CreateDivider()
- local Button = Tab:CreateButton({
- Name = "Start Teleport Item ",
- Callback = function(state)
- print(state)
- end,
- })
- local Divider = Tab:CreateDivider()
- local Dropdown = Tab:CreateDropdown({
- Name = "Auto Teleport Generator",
- Options = {"generator 1","generator 2","generator 3","generator 4","generator 5"},
- CurrentOption = {"generator"},
- MultipleOptions = false,
- Callback = function(Options)
- if Options then
- if Options == Medikit then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1, 1, 1)
- end
- end
- end,
- })
- local Dropdown = Tab:CreateDropdown({
- Name = "[BETA] Auto Teleport Generator",
- Options = {"generator 1","generator 2","generator 3","generator 4","generator 5"},
- CurrentOption = {"generator 1"},
- MultipleOptions = false,
- Callback = function(Options)
- if Options then
- if Options == Medikit then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1, 1, 1)
- end
- end
- end,
- })
- local Divider = Tab:CreateDivider()
- local Button = Tab:CreateButton({
- Name = "Start Teleport genenator ",
- Callback = function(state)
- print(state)
- end,
- })
- local Toggle = Tab6:CreateToggle({
- Name = "Killers highlights",
- CurrentValue = false,
- Callback = function(state)
- isKillerHighlightActive = state
- local function applyKillerHighlight(model)
- if model:IsA("Model") and model:FindFirstChild("Head") then
- local existingBillboard = model.Head:FindFirstChild("billboard")
- local existingHighlight = model:FindFirstChild("HiThere")
- if isKillerHighlightActive then
- if not existingBillboard then
- local billboard = Instance.new("BillboardGui")
- billboard.Name = "billboard"
- billboard.Size = UDim2.new(0, 100, 0, 50)
- billboard.StudsOffset = Vector3.new(0, 2, 0)
- billboard.AlwaysOnTop = true
- billboard.Parent = model.Head
- local textLabel = Instance.new("TextLabel", billboard)
- textLabel.Size = UDim2.new(1, 0, 1, 0)
- textLabel.Text = ""
- textLabel.TextColor3 = Color3.new(1, 0, 0)
- textLabel.TextStrokeTransparency = 0
- textLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
- textLabel.BackgroundTransparency = 1
- end
- if not existingHighlight then
- local highlight = Instance.new("Highlight")
- highlight.Name = "HiThere"
- highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- highlight.FillColor = Color3.fromRGB(0, 255, 255)
- highlight.Parent = model
- end
- else
- if existingBillboard then
- existingBillboard:Destroy()
- end
- if existingHighlight then
- existingHighlight:Destroy()
- end
- end
- end
- end
- for _, v in pairs(game.Workspace.Players.Killers:GetChildren()) do
- applyKillerHighlight(v)
- end
- game.Workspace.Players.Killers.ChildAdded:Connect(function(child)
- applyKillerHighlight(child)
- end)
- end,
- })
- local Toggle = Tab6:CreateToggle({
- Name = "C00lkidd Delivery highlights",
- CurrentValue = false,
- Callback = function(state)
- isCorruptNatureEspActive = state
- for i, v in pairs(game.Workspace.Map.Ingame:GetChildren()) do
- if v:IsA("Model") then
- local existingHighlight = v:FindFirstChild("CorruptNatureHighlight")
- if isCorruptNatureEspActive then
- if not existingHighlight then
- if v.Name == "HumanoidRootProjectile" or v.Name == "PizzaDeliveryRig" or v.Name == "Bunny" or v.Name == "Mafiaso1" or v.Name == "Mafiaso2" or v.Name == "Mafiaso3" then
- local highlight = Instance.new("Highlight")
- highlight.Name = "CorruptNatureHighlight"
- highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- highlight.Parent = v
- end
- end
- else
- if existingHighlight then
- existingHighlight:Destroy()
- end
- end
- end
- end
- end,
- })
- local Divider = Tab6:CreateDivider()
- local Button = Tab6:CreateButton({
- Name = "Maps",
- Callback = function(state)
- if state then
- local map = workspace:FindFirstChild("Map")
- local insession = map and map:FindFirstChild("Ingame")
- if insession then
- for _, child in pairs(insession:GetChildren()) do
- tp(child)
- end
- table.insert(connections, insession.ChildAdded:Connect(tp))
- end
- end
- end,
- })
- local Button = Tab6:CreateButton({
- Name = "[Beta] Maps",
- Callback = function(state)
- if state then
- local map = workspace:FindFirstChild("Map")
- local insession = map and map:FindFirstChild("Ingame")
- if insession then
- for _, child in pairs(insession:GetChildren()) do
- tp(child)
- end
- table.insert(connections, insession.ChildAdded:Connect(tp))
- end
- end
- end,
- })
- local Toggle = Tab1:CreateToggle({
- Name = "Generator highlights",
- CurrentValue = false,
- Callback = function(state)
- isHighlightActive = state
- local function applyGeneratorHighlight(generator)
- if generator.Name == "Generator" then
- local existingHighlight = generator:FindFirstChild("GeneratorHighlight")
- local progress = generator:FindFirstChild("Progress")
- if isHighlightActive then
- if not existingHighlight then
- local genhighlight = Instance.new("Highlight")
- genhighlight.Parent = generator
- genhighlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- genhighlight.Name = "GeneratorHighlight"
- end
- else
- if existingHighlight then
- existingHighlight:Destroy()
- end
- return
- end
- if progress then
- if progress.Value == 100 then
- local highlight = generator:FindFirstChild("GeneratorHighlight")
- if highlight then
- highlight:Destroy()
- end
- return
- end
- progress:GetPropertyChangedSignal("Value"):Connect(function()
- if progress.Value == 100 then
- local highlight = generator:FindFirstChild("GeneratorHighlight")
- if highlight then
- highlight:Destroy()
- end
- elseif isHighlightActive and not generator:FindFirstChild("GeneratorHighlight") then
- local genhighlight = Instance.new("Highlight")
- genhighlight.Parent = generator
- genhighlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- genhighlight.Name = "GeneratorHighlight"
- end
- end)
- end
- end
- end
- for _, v in pairs(game.Workspace.Map.Ingame.Map:GetChildren()) do
- applyGeneratorHighlight(v)
- end
- game.Workspace.Map.Ingame.Map.ChildAdded:Connect(function(child)
- applyGeneratorHighlight(child)
- end)
- end,
- })
- local Divider = Tab1:CreateDivider()
- local Toggle = Tab1:CreateToggle({
- Name = "Auto Generator",
- CurrentValue = false,
- Callback = function(state)
- run = state
- local debounce = {}
- while run do
- task.wait(2.5)
- for _, v in pairs(game.Workspace.Map.Ingame.Map:GetChildren()) do
- if v.Name == "Generator" then
- if not debounce[v] then
- debounce[v] = true
- v:WaitForChild("Remotes"):WaitForChild("RE"):FireServer()
- task.delay(delay, function() debounce[v] = nil end)
- end
- end
- end
- end
- end,
- })
- local Toggle = Tab1:CreateToggle({
- Name = "Auto Generator Seconds 5",
- CurrentValue = false,
- Callback = function(state)
- run = state
- local debounce = {}
- while run do
- task.wait(5)
- for _, v in pairs(game.Workspace.Map.Ingame.Map:GetChildren()) do
- if v.Name == "Generator" then
- if not debounce[v] then
- debounce[v] = true
- v:WaitForChild("Remotes"):WaitForChild("RE"):FireServer()
- task.delay(delay, function() debounce[v] = nil end)
- end
- end
- end
- end
- end,
- })
- local Toggle = Tab1:CreateToggle({
- Name = "Auto Generator Seconds 10",
- CurrentValue = false,
- Callback = function(state)
- run = state
- local debounce = {}
- while run do
- task.wait(10)
- for _, v in pairs(game.Workspace.Map.Ingame.Map:GetChildren()) do
- if v.Name == "Generator" then
- if not debounce[v] then
- debounce[v] = true
- v:WaitForChild("Remotes"):WaitForChild("RE"):FireServer()
- task.delay(delay, function() debounce[v] = nil end)
- end
- end
- end
- end
- end,
- })
- local Divider = Tab1:CreateDivider()
- local Paragraph = Tab1:CreateParagraph({Title = "Notes = ", Content = "Generator seconds is 1 and 2, and you got banned the server!"})
- local Input = Tab1:CreateInput({
- Name = "Seconds Generator",
- CurrentValue = "",
- PlaceholderText = "2.5",
- RemoveTextAfterFocusLost = false,
- Callback = function(Value)
- delay = Value
- -------------------------
- if delay then
- task.wait = Value
- for _, v in pairs(game.Workspace.Map.Ingame.Map:GetChildren()) do
- if v.Name == "Generator" then
- if not debounce[v] then
- debounce[v] = true
- v:WaitForChild("Remotes"):WaitForChild("RE"):FireServer()
- task.delay(delay, function() debounce[v] = nil end)
- end
- end
- end
- end
- end,
- })
- local Keybind = Tab7:CreateKeybind({
- Name = "Frontfilp",
- CurrentKeybind = "L",
- HoldToInteract = false,
- Callback = function(Keybind)
- local char = player.Character
- local hum = char.Humanoid
- local animator = hum.Animator
- local hrp = char.HumanoidRootPart
- if animator then
- for _, v in pairs(animator:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- end
- hum:ChangeState(Enum.HumanoidStateType.Physics)
- hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Running, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Climbing, false)
- local duration = 0.45
- local steps = 120
- local startCFrame = hrp.CFrame
- local forwardVector = startCFrame.LookVector
- local upVector = Vector3.new(0, 1, 0)
- task.spawn(function()
- local startTime = tick()
- for i = 1, steps do
- local t = i / steps
- local height = 4 * (t - t ^ 2) * 10
- local nextPos = startCFrame.Position + forwardVector * (35 * t) + upVector * height
- local rotation = startCFrame.Rotation * CFrame.Angles(-math.rad(i * (360 / steps)), 0, 0)
- hrp.CFrame = CFrame.new(nextPos) * rotation
- local elapsedTime = tick() - startTime
- local expectedTime = (duration / steps) * i
- local waitTime = expectedTime - elapsedTime
- if waitTime > 0 then
- task.wait(waitTime)
- end
- end
- hrp.CFrame = CFrame.new(startCFrame.Position + forwardVector * 35) * startCFrame.Rotation
- hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Running, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Climbing, true)
- hum:ChangeState(Enum.HumanoidStateType.Running)
- end)
- end,
- })
- local Keybind = Tab7:CreateKeybind({
- Name = "Backfilp",
- CurrentKeybind = "B",
- HoldToInteract = false,
- Callback = function(Keybind)
- local char = player.Character
- local hum = char.Humanoid
- local animator = hum.Animator
- local hrp = char.HumanoidRootPart
- if animator then
- for _, v in pairs(animator:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- end
- hum:ChangeState(Enum.HumanoidStateType.Physics)
- hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Running, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Climbing, false)
- local duration = -0.45
- local steps = -120
- local startCFrame = hrp.CFrame
- local forwardVector = startCFrame.LookVector
- local upVector = Vector3.new(0, 1, 0)
- task.spawn(function()
- local startTime = tick()
- for i = 1, steps do
- local t = i / steps
- local height = 4 * (t - t ^ 2) * 10
- local nextPos = startCFrame.Position + forwardVector * (35 * t) + upVector * height
- local rotation = startCFrame.Rotation * CFrame.Angles(-math.rad(i * (360 / steps)), 0, 0)
- hrp.CFrame = CFrame.new(nextPos) * rotation
- local elapsedTime = tick() - startTime
- local expectedTime = (duration / steps) * i
- local waitTime = expectedTime - elapsedTime
- if waitTime > 0 then
- task.wait(waitTime)
- end
- end
- hrp.CFrame = CFrame.new(startCFrame.Position + forwardVector * 35) * startCFrame.Rotation
- hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Running, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Climbing, true)
- hum:ChangeState(Enum.HumanoidStateType.Running)
- end)
- end,
- })
- local Divider = Tab7:CreateDivider()
- local Button = Tab7:CreateButton({
- Name = "FrontFilp Gui",
- Callback = function()
- local ScreenGui = Instance.new("ScreenGui")
- local TextButton = Instance.new("TextButton")
- local UICorner = Instance.new("UICorner")
- --Properties:
- ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- TextButton.Parent = ScreenGui
- TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
- TextButton.BorderSizePixel = 0
- TextButton.Position = UDim2.new(0.195266277, 0, 0.420469344, 0)
- TextButton.Size = UDim2.new(0, 63, 0, 50)
- TextButton.Font = Enum.Font.SourceSans
- TextButton.Text = "Frontfilp"
- TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
- TextButton.TextScaled = true
- TextButton.TextSize = 14.000
- TextButton.TextWrapped = true
- UICorner.CornerRadius = UDim.new(0, 77)
- UICorner.Parent = TextButton
- -- Scripts:
- local function BCGIAKA_fake_script() -- TextButton.LocalScript
- local script = Instance.new('LocalScript', TextButton)
- local UIS = game:GetService("UserInputService")
- function dragify(Frame)
- dragToggle = nil
- local dragSpeed = 0
- dragInput = nil
- dragStart = nil
- local dragPos = nil
- function updateInput(input)
- local Delta = input.Position - dragStart
- local Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + Delta.X, startPos.Y.Scale, startPos.Y.Offset + Delta.Y)
- game:GetService("TweenService"):Create(Frame, TweenInfo.new(0.25), {Position = Position}):Play()
- end
- Frame.InputBegan:Connect(function(input)
- if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) and UIS:GetFocusedTextBox() == nil then
- dragToggle = true
- dragStart = input.Position
- startPos = Frame.Position
- input.Changed:Connect(function()
- if input.UserInputState == Enum.UserInputState.End then
- dragToggle = false
- end
- end)
- end
- end)
- Frame.InputChanged:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
- dragInput = input
- end
- end)
- game:GetService("UserInputService").InputChanged:Connect(function(input)
- if input == dragInput and dragToggle then
- updateInput(input)
- end
- end)
- end
- dragify(script.Parent)
- end
- coroutine.wrap(BCGIAKA_fake_script)()
- local function JRUXSI_fake_script() -- TextButton.LocalScript
- local script = Instance.new('LocalScript', TextButton)
- script.Parent.MouseButton1Down:Connect(function()
- local char = player.Character
- local hum = char.Humanoid
- local animator = hum.Animator
- local hrp = char.HumanoidRootPart
- if animator then
- for _, v in pairs(animator:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- end
- hum:ChangeState(Enum.HumanoidStateType.Physics)
- hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Running, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Climbing, false)
- local duration = 0.45
- local steps = 120
- local startCFrame = hrp.CFrame
- local forwardVector = startCFrame.LookVector
- local upVector = Vector3.new(0, 1, 0)
- task.spawn(function()
- local startTime = tick()
- for i = 1, steps do
- local t = i / steps
- local height = 4 * (t - t ^ 2) * 10
- local nextPos = startCFrame.Position + forwardVector * (35 * t) + upVector * height
- local rotation = startCFrame.Rotation * CFrame.Angles(-math.rad(i * (360 / steps)), 0, 0)
- hrp.CFrame = CFrame.new(nextPos) * rotation
- local elapsedTime = tick() - startTime
- local expectedTime = (duration / steps) * i
- local waitTime = expectedTime - elapsedTime
- if waitTime > 0 then
- task.wait(waitTime)
- end
- end
- hrp.CFrame = CFrame.new(startCFrame.Position + forwardVector * 35) * startCFrame.Rotation
- hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Running, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Climbing, true)
- hum:ChangeState(Enum.HumanoidStateType.Running)
- end)
- end)
- end
- coroutine.wrap(JRUXSI_fake_script)()
- end,
- })
- local Button = Tab7:CreateButton({
- Name = "BackFilp Gui",
- Callback = function()
- local ScreenGui = Instance.new("ScreenGui")
- local TextButton = Instance.new("TextButton")
- local UICorner = Instance.new("UICorner")
- --Properties:
- ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- TextButton.Parent = ScreenGui
- TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
- TextButton.BorderSizePixel = 0
- TextButton.Position = UDim2.new(0.195266277, 0, 0.420469344, 0)
- TextButton.Size = UDim2.new(0, 63, 0, 50)
- TextButton.Font = Enum.Font.SourceSans
- TextButton.Text = "Backfilp"
- TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
- TextButton.TextScaled = true
- TextButton.TextSize = 14.000
- TextButton.TextWrapped = true
- UICorner.CornerRadius = UDim.new(0, 77)
- UICorner.Parent = TextButton
- -- Scripts:
- local function BCGIAKA_fake_script() -- TextButton.LocalScript
- local script = Instance.new('LocalScript', TextButton)
- local UIS = game:GetService("UserInputService")
- function dragify(Frame)
- dragToggle = nil
- local dragSpeed = 0
- dragInput = nil
- dragStart = nil
- local dragPos = nil
- function updateInput(input)
- local Delta = input.Position - dragStart
- local Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + Delta.X, startPos.Y.Scale, startPos.Y.Offset + Delta.Y)
- game:GetService("TweenService"):Create(Frame, TweenInfo.new(0.25), {Position = Position}):Play()
- end
- Frame.InputBegan:Connect(function(input)
- if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) and UIS:GetFocusedTextBox() == nil then
- dragToggle = true
- dragStart = input.Position
- startPos = Frame.Position
- input.Changed:Connect(function()
- if input.UserInputState == Enum.UserInputState.End then
- dragToggle = false
- end
- end)
- end
- end)
- Frame.InputChanged:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
- dragInput = input
- end
- end)
- game:GetService("UserInputService").InputChanged:Connect(function(input)
- if input == dragInput and dragToggle then
- updateInput(input)
- end
- end)
- end
- dragify(script.Parent)
- end
- coroutine.wrap(BCGIAKA_fake_script)()
- local function JRUXSI_fake_script() -- TextButton.LocalScript
- local script = Instance.new('LocalScript', TextButton)
- script.Parent.MouseButton1Down:Connect(function()
- local char = player.Character
- local hum = char.Humanoid
- local animator = hum.Animator
- local hrp = char.HumanoidRootPart
- if animator then
- for _, v in pairs(animator:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- end
- hum:ChangeState(Enum.HumanoidStateType.Physics)
- hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Running, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Climbing, false)
- local duration = -0.45
- local steps = -120
- local startCFrame = hrp.CFrame
- local forwardVector = startCFrame.LookVector
- local upVector = Vector3.new(0, 1, 0)
- task.spawn(function()
- local startTime = tick()
- for i = 1, steps do
- local t = i / steps
- local height = 4 * (t - t ^ 2) * 10
- local nextPos = startCFrame.Position + forwardVector * (35 * t) + upVector * height
- local rotation = startCFrame.Rotation * CFrame.Angles(-math.rad(i * (360 / steps)), 0, 0)
- hrp.CFrame = CFrame.new(nextPos) * rotation
- local elapsedTime = tick() - startTime
- local expectedTime = (duration / steps) * i
- local waitTime = expectedTime - elapsedTime
- if waitTime > 0 then
- task.wait(waitTime)
- end
- end
- hrp.CFrame = CFrame.new(startCFrame.Position + forwardVector * 35) * startCFrame.Rotation
- hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Running, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
- hum:SetStateEnabled(Enum.HumanoidStateType.Climbing, true)
- hum:ChangeState(Enum.HumanoidStateType.Running)
- end)
- end)
- end
- coroutine.wrap(JRUXSI_fake_script)()
- end,
- })
- local Paragraph = Tab7:CreateParagraph({Title = "Backfilp | Frontfilp", Content = "how many to be filp to u likes?"})
- local Toggle = Tab2:CreateToggle({
- Name = "infinite stamina",
- CurrentValue = false,
- Callback = function(state)
- shared.stamina = state
- if shared.stamina then
- stam = state
- local stamscript = require(game.ReplicatedStorage.Systems.Character.Game.Sprinting)
- local connection
- connection = game:GetService("RunService").Heartbeat:Connect(function()
- if not stam then
- connection:Disconnect()
- stamscript.StaminaLossDisabled = nil
- return
- end
- stamscript.StaminaLossDisabled = function()
- end
- end)
- end
- end,
- })
- local Toggle = Tab2:CreateToggle({
- Name = "infinite stamina v2",
- CurrentValue = false,
- Callback = function(state)
- shared.stamina1 = state
- if shared.stamina1 then
- stam = state
- local stamscript = require(game.ReplicatedStorage.Systems.Character.Game.Sprinting)
- local connection
- connection = game:GetService("RunService").Heartbeat:Connect(function()
- if not stam then
- connection:Disconnect()
- stamscript.StaminaLossDisabled = nil
- return
- end
- stamscript.StaminaLossDisabled = function()
- end
- end)
- end
- end,
- })
- local Divider = Tab2:CreateDivider()
- local Slider = Tab2:CreateSlider({
- Name = "Stamina Loss",
- Range = {0, 100},
- Increment = 10,
- Suffix = "stamina?",
- CurrentValue = 10,
- Callback = function(state)
- print("no")
- end,
- })
- local Slider = Tab2:CreateSlider({
- Name = "Stamina Gain",
- Range = {0, 100},
- Increment = 10,
- Suffix = "stamina?",
- CurrentValue = 10,
- Callback = function(state)
- print("no")
- end,
- })
- local Slider = Tab2:CreateSlider({
- Name = "Stamina Min",
- Range = {0, 100},
- Increment = 10,
- Suffix = "stamina?",
- CurrentValue = 10,
- Callback = function(state)
- print("no")
- end,
- })
- local Slider = Tab2:CreateSlider({
- Name = "Stamina Max",
- Range = {0, 100},
- Increment = 10,
- Suffix = "stamina?",
- CurrentValue = 10,
- Callback = function(state)
- print("no")
- end,
- })
- local Toggle = Tab3:CreateToggle({
- Name = "Hakari Dance",
- CurrentValue = false,
- Callback = function(state)
- local char = player.Character or player.CharacterAdded:Wait()
- local humanoid = char:WaitForChild("Humanoid")
- local rootPart = char:WaitForChild("HumanoidRootPart")
- hakariactive = state
- if hakariactive then
- humanoid.PlatformStand = true
- humanoid.JumpPower = 0
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000)
- bodyVelocity.Velocity = Vector3.zero
- bodyVelocity.Parent = rootPart
- local animation = Instance.new("Animation")
- animation.AnimationId = "rbxassetid://138019937280193"
- local animationTrack = humanoid:LoadAnimation(animation)
- animationTrack:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://109474987384441"
- sound.Parent = rootPart
- sound.Volume = 1
- sound.Looped = true
- sound:Play()
- local effect = game.ReplicatedStorage.Assets.Emotes.HakariDance.HakariBeamEffect:Clone()
- effect.Name = "PlayerEmoteVFX"
- effect.CFrame = char.PrimaryPart.CFrame * CFrame.new(0, -1, -0.3)
- effect.WeldConstraint.Part0 = char.PrimaryPart
- effect.WeldConstraint.Part1 = effect
- effect.Parent = char
- effect.CanCollide = false
- local args = {
- [1] = "PlayEmote",
- [2] = "Animations",
- [3] = "HakariDance"
- }
- game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Network"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
- animationTrack.Stopped:Connect(function()
- humanoid.PlatformStand = false
- if bodyVelocity and bodyVelocity.Parent then
- bodyVelocity:Destroy()
- end
- end)
- else
- humanoid.PlatformStand = false
- humanoid.JumpPower = 0
- local bodyVelocity = rootPart:FindFirstChildOfClass("BodyVelocity")
- if bodyVelocity then
- bodyVelocity:Destroy()
- end
- local sound = rootPart:FindFirstChildOfClass("Sound")
- if sound then
- sound:Stop()
- sound:Destroy()
- end
- local effect = char:FindFirstChild("PlayerEmoteVFX")
- if effect then
- effect:Destroy()
- end
- for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do
- if track.Animation.AnimationId == "rbxassetid://138019937280193" then
- track:Stop()
- end
- end
- end
- end,
- })
- local Toggle = Tab3:CreateToggle({
- Name = "Miss Out Quiet",
- CurrentValue = false,
- Callback = function(state)
- local char = player.Character or player.CharacterAdded:Wait()
- local humanoid = char:WaitForChild("Humanoid")
- local rootPart = char:WaitForChild("HumanoidRootPart")
- sillyactive = state
- if sillyactive then
- humanoid.PlatformStand = true
- humanoid.JumpPower = 0
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000)
- bodyVelocity.Velocity = Vector3.zero
- bodyVelocity.Parent = rootPart
- local emoteScript = require(game:GetService("ReplicatedStorage").Assets.Emotes.MissTheQuiet)
- emoteScript.Created({Character = char})
- local animation = Instance.new("Animation")
- animation.AnimationId = "rbxassetid://100986631322204"
- local animationTrack = humanoid:LoadAnimation(animation)
- animationTrack:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://131936418953291"
- sound.Parent = rootPart
- sound.Volume = 1
- sound.Looped = false
- sound:Play()
- local args = {
- [1] = "PlayEmote",
- [2] = "Animations",
- [3] = "MissTheQuiet"
- }
- game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Network"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
- animationTrack.Stopped:Connect(function()
- humanoid.PlatformStand = false
- if bodyVelocity and bodyVelocity.Parent then
- bodyVelocity:Destroy()
- end
- local assetsToDestroy = {"EmoteHatAsset", "EmoteLighting", "PlayerEmoteHand"}
- for _, assetName in ipairs(assetsToDestroy) do
- local asset = char:FindFirstChild(assetName)
- if asset then asset:Destroy() end
- end
- end)
- else
- humanoid.PlatformStand = false
- humanoid.JumpPower = 0
- local assetsToDestroy = {"EmoteHatAsset", "EmoteLighting", "PlayerEmoteHand"}
- for _, assetName in ipairs(assetsToDestroy) do
- local asset = char:FindFirstChild(assetName)
- if asset then asset:Destroy() end
- end
- local bodyVelocity = rootPart:FindFirstChildOfClass("BodyVelocity")
- if bodyVelocity then
- bodyVelocity:Destroy()
- end
- local sound = rootPart:FindFirstChildOfClass("Sound")
- if sound then
- sound:Stop()
- sound:Destroy()
- end
- for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do
- if track.Animation.AnimationId == "rbxassetid://100986631322204" then
- track:Stop()
- end
- end
- end
- end,
- })
- local Toggle = Tab3:CreateToggle({
- Name = "Shuck [FREE PAID]",
- CurrentValue = false,
- Callback = function(state)
- local char = player.Character or player.CharacterAdded:Wait()
- local humanoid = char:WaitForChild("Humanoid")
- local rootPart = char:WaitForChild("HumanoidRootPart")
- sillyactive = state
- if sillyactive then
- humanoid.PlatformStand = true
- humanoid.JumpPower = 0
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000)
- bodyVelocity.Velocity = Vector3.zero
- bodyVelocity.Parent = rootPart
- local animation = Instance.new("Animation")
- animation.AnimationId = "rbxassetid://74238051754912"
- local animationTrack = humanoid:LoadAnimation(animation)
- animationTrack:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://123236721947419"
- sound.Parent = rootPart
- sound.Volume = 0.5
- sound.Looped = false
- sound:Play()
- local args = {
- [1] = "PlayEmote",
- [2] = "Animations",
- [3] = "Shucks"
- }
- game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Network"):WaitForChild("RemoteEvent"):FireServer(unpack(args))
- animationTrack.Stopped:Connect(function()
- humanoid.PlatformStand = false
- if bodyVelocity and bodyVelocity.Parent then
- bodyVelocity:Destroy()
- end
- end)
- else
- humanoid.PlatformStand = false
- humanoid.JumpPower = 0
- local bodyVelocity = rootPart:FindFirstChildOfClass("BodyVelocity")
- if bodyVelocity then
- bodyVelocity:Destroy()
- end
- local sound = rootPart:FindFirstChildOfClass("Sound")
- if sound then
- sound:Stop()
- sound:Destroy()
- end
- for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do
- if track.Animation.AnimationId == "rbxassetid://74238051754912" then
- track:Stop()
- end
- end
- end
- end,
- })
- local Divider = Tab3:CreateDivider()
- local Slider = Tab3:CreateSlider({
- Name = "WalkSpeed",
- Range = {0, 100},
- Increment = 0.5,
- Suffix = "walkspeed",
- CurrentValue = 10,
- Callback = function(Value)
- game.Players.LocalPlayer.Character.SpeedMultipliers.Sprinting.Value = Value
- end,
- })
- local Slider = Tab3:CreateSlider({
- Name = "JumpPower",
- Range = {0, 100},
- Increment = 0.5,
- Suffix = "jumppower",
- CurrentValue = 10,
- Callback = function(Value)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value
- end,
- })
- local Slider = Tab3:CreateSlider({
- Name = "Fov Murits",
- Range = {0, 2},
- Increment = 1,
- Suffix = "fov murit",
- CurrentValue = 10,
- Callback = function(Value)
- game.Players.LocalPlayer.Character.FOVMultipliers.FOVSetting.Value = Value
- end,
- })
- local Button = Tab4:CreateButton({
- Name = "Aimbot Shedletsky",
- Callback = function(state)
- shared.shedletsky = state
- end,
- })
- local Button = Tab4:CreateButton({
- Name = "Aimbot Chance",
- Callback = function(state)
- shared.VI = state
- end,
- })
- local Button = Tab4:CreateButton({
- Name = "Aimbot Guset1334",
- Callback = function(state)
- shared.no = state
- end,
- })
- local Button = Tab4:CreateButton({
- Name = "Aimbot Two Time",
- Callback = function(state)
- shared.huh = state
- end,
- })
- local Divider = Tab4:CreateDivider()
- local Toggle = Tab4:CreateToggle({
- Name = "Auto Eat Fried Chicken",
- CurrentValue = false,
- Callback = function(state)
- delay = state
- end,
- })
- local Toggle = Tab4:CreateToggle({
- Name = "Auto Sword Killers",
- CurrentValue = false,
- Callback = function(state)
- delay = state
- end,
- })
- local Toggle = Tab4:CreateToggle({
- Name = "Auto Block",
- CurrentValue = false,
- Callback = function(state)
- delay = state
- end,
- })
- local Toggle = Tab4:CreateToggle({
- Name = "Auto Punch",
- CurrentValue = false,
- Callback = function(state)
- delay = state
- end,
- })
- local Toggle = Tab4:CreateToggle({
- Name = "Auto knife",
- CurrentValue = false,
- Callback = function(state)
- delay = state
- end,
- })
- local Toggle = Tab4:CreateToggle({
- Name = "Auto Gun Killers",
- CurrentValue = false,
- Callback = function(state)
- delay = state
- end,
- })
- local Toggle = Tab4:CreateToggle({
- Name = "Auto Coin Chance",
- CurrentValue = false,
- Callback = function(state)
- delay = state
- end,
- })
- local Slider = Tab4:CreateSlider({
- Name = "Survivor Aimbot Seconds",
- Range = {0, 100},
- Increment = 1,
- Suffix = "aimbot",
- CurrentValue = 10,
- Callback = function(Value)
- delay = Value
- end,
- })
- local Button = Tab5:CreateButton({
- Name = "Auto Complete Generator",
- Callback = function(state)
- delay = state
- end,
- })
- local Button = Tab5:CreateButton({
- Name = "Auto Wins Survivor",
- Callback = function(state)
- delay = state
- end,
- })
- local Button = Tab5:CreateButton({
- Name = "Auto Wins Killers",
- Callback = function(state)
- delay = state
- end,
- })
- local Button = Tab5:CreateButton({
- Name = "Auto Failed Survivor",
- Callback = function(state)
- delay = state
- end,
- })
- local Button = Tab5:CreateButton({
- Name = "Auto Failed Killers",
- Callback = function(state)
- delay = state
- end,
- })
- local Divider = Tab5:CreateDivider()
- local Button = Tab5:CreateButton({
- Name = "Auto Complete Generator v2",
- Callback = function(state)
- delay = state
- end,
- })
- local Button = Tab5:CreateButton({
- Name = "Auto Wins Survivor v2",
- Callback = function(state)
- delay = state
- end,
- })
- local Button = Tab5:CreateButton({
- Name = "Auto Wins Killers v2",
- Callback = function(state)
- delay = state
- end,
- })
- local Button = Tab5:CreateButton({
- Name = "Auto Failed Survivor v2",
- Callback = function(state)
- delay = state
- end,
- })
- local Button = Tab5:CreateButton({
- Name = "Auto Failed Killers v2",
- Callback = function(state)
- delay = state
- end,
- })
- end
- Clocksaken()
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