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  1. Mono path[0] = 'E:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'E:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
  8. Vendor:
  9. VRAM: 8079 MB
  10. Driver: 26.21.14.4112
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 1.595 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 56.585000 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/23/2020 8:37:18 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.3
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 4 worker threads for Enlighten.
  31. Thread -> id: 352c -> priority: 1
  32. Thread -> id: 16a0 -> priority: 1
  33. Thread -> id: 5b0 -> priority: 1
  34. Thread -> id: d1c -> priority: 1
  35. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  36. Fallback handler could not load library E:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  37. Fallback handler could not load library E:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  38. Fallback handler could not load library E:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  39.  
  40. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174083.
  41. Total: 313.911200 ms (FindLiveObjects: 7.814200 ms CreateObjectMapping: 13.621700 ms MarkObjects: 292.060500 ms DeleteObjects: 0.414400 ms)
  42.  
  43. Tamer ID: 25339
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  48.  
  49. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 174887.
  50. Total: 275.967000 ms (FindLiveObjects: 10.360500 ms CreateObjectMapping: 14.779800 ms MarkObjects: 250.605500 ms DeleteObjects: 0.220600 ms)
  51.  
  52. Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
  53.  
  54. Unloading 328 unused Assets to reduce memory usage. Loaded Objects now: 193459.
  55. Total: 276.221800 ms (FindLiveObjects: 7.830300 ms CreateObjectMapping: 13.004000 ms MarkObjects: 254.525800 ms DeleteObjects: 0.861300 ms)
  56.  
  57. Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
  58.  
  59. Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 199317.
  60. Total: 275.851000 ms (FindLiveObjects: 7.959000 ms CreateObjectMapping: 14.787000 ms MarkObjects: 252.399600 ms DeleteObjects: 0.705100 ms)
  61.  
  62. Unloading 6 Unused Serialized files (Serialized files now loaded: 4)
  63.  
  64. Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 206497.
  65. Total: 276.739900 ms (FindLiveObjects: 8.496500 ms CreateObjectMapping: 13.510200 ms MarkObjects: 254.130700 ms DeleteObjects: 0.602200 ms)
  66.  
  67. Unloading 7 Unused Serialized files (Serialized files now loaded: 5)
  68.  
  69. Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 211106.
  70. Total: 279.811800 ms (FindLiveObjects: 8.718400 ms CreateObjectMapping: 13.646400 ms MarkObjects: 256.691900 ms DeleteObjects: 0.754900 ms)
  71.  
  72. Unloading 5 Unused Serialized files (Serialized files now loaded: 8)
  73.  
  74. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 211201.
  75. Total: 281.624700 ms (FindLiveObjects: 8.511900 ms CreateObjectMapping: 13.651400 ms MarkObjects: 259.223100 ms DeleteObjects: 0.238000 ms)
  76.  
  77. Unloading 6 Unused Serialized files (Serialized files now loaded: 8)
  78.  
  79. Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 218869.
  80. Total: 284.553100 ms (FindLiveObjects: 9.596700 ms CreateObjectMapping: 13.835800 ms MarkObjects: 260.034300 ms DeleteObjects: 1.085900 ms)
  81.  
  82. Unloading 7 Unused Serialized files (Serialized files now loaded: 10)
  83.  
  84. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 224032.
  85. Total: 291.208300 ms (FindLiveObjects: 9.724900 ms CreateObjectMapping: 17.280400 ms MarkObjects: 263.989800 ms DeleteObjects: 0.212900 ms)
  86.  
  87. Unloading 8 Unused Serialized files (Serialized files now loaded: 10)
  88.  
  89. Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 230115.
  90. Total: 288.525200 ms (FindLiveObjects: 9.631200 ms CreateObjectMapping: 17.307800 ms MarkObjects: 261.076600 ms DeleteObjects: 0.509200 ms)
  91.  
  92. Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
  93.  
  94. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 238123.
  95. Total: 292.716200 ms (FindLiveObjects: 12.243400 ms CreateObjectMapping: 17.349100 ms MarkObjects: 262.919800 ms DeleteObjects: 0.203400 ms)
  96.  
  97. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  98.  
  99. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238123.
  100. Total: 289.763400 ms (FindLiveObjects: 9.736300 ms CreateObjectMapping: 17.148800 ms MarkObjects: 262.610200 ms DeleteObjects: 0.267700 ms)
  101.  
  102. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  103.  
  104. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238123.
  105. Total: 291.054200 ms (FindLiveObjects: 9.850000 ms CreateObjectMapping: 17.136900 ms MarkObjects: 263.764700 ms DeleteObjects: 0.302100 ms)
  106.  
  107. Close Time: 1/23/2020 8:39:57 AM
  108.  
  109. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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