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- draw context created
- video modes: $s
- renderer created
- physics manager created
- game environment created
- game created
- teknedia v0.5 beta built at 20:05:05 on Nov 20 2017
- game initializing...
- loading profiles...
- loading scores...
- threadpool: initializing 7 threads...
- starting work queue...
- starting work queue...
- starting work queue...
- starting work queue...
- initializing script engine...
- starting work queue...
- starting work queue...
- starting work queue...
- initializing steam...
- performance frequency: 3109399
- loading script "./data/scripts/init_game.lua"
- lua: Lua initialized successfully!
- draw context initializing...
- monitor[0]: \\.\DISPLAY6
- monitor[1]: \\.\DISPLAY7
- creating context window...
- window successfully created
- supported OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
- supported wgl extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
- -> context window created <-
- -> draw context initialized <-
- initializing sound subsystem...
- openal context created
- loading sound "./data/sound/sfx/jump.ogg"
- Starting music thread
- rate: 44100
- channels
- size of file is 165412ll
- initializing openal buffer... (463475184)
- loading sound "./data/sound/sfx/death_sfx.ogg"
- rate: 44100
- channels
- size of file is 377572ll
- initializing openal buffer... (463475232)
- loading sound "./data/sound/sfx/running_sfx.ogg"
- rate: 44100
- channels
- size of file is 344648ll
- initializing openal buffer... (463475280)
- loading sound "./data/sound/sfx/wall_running_sfx.ogg"
- rate: 44100
- channels
- size of file is 344648ll
- initializing openal buffer... (463475328)
- loading sound "./data/sound/sfx/wall_slide_sfx.ogg"
- rate: 44100
- channels
- size of file is 256596ll
- initializing openal buffer... (463471776)
- loading sound "./data/sound/sfx/level_finish.ogg"
- rate: 44100
- channels
- size of file is 211956ll
- initializing openal buffer... (463471824)
- loading sound "./data/sound/sfx/level_finish_record.ogg"
- rate: 44100
- channels
- size of file is 426036ll
- initializing openal buffer... (463471872)
- loading sound "./data/sound/sfx/UI_select1.ogg"
- rate: 44100
- channels
- size of file is 29122ll
- initializing openal buffer... (463530728)
- loading sound "./data/sound/sfx/footstep1_rough.ogg"
- rate: 44100
- channels
- size of file is 22768ll
- initializing openal buffer... (463530440)
- loading sound "./data/sound/sfx/levelselect_good.ogg"
- rate: 44100
- channels
- size of file is 302400ll
- initializing openal buffer... (463530824)
- loading sound "./data/sound/sfx/start1.ogg"
- rate: 44100
- channels
- size of file is 211956ll
- initializing openal buffer... (463530872)
- renderer initializing...
- GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000
- GL_MAX_TEXTURE_IMAGE_UNITS: 32
- loading shader program "./data/shaders/texture.shader"
- loading shader "./data/shaders/post.vert"
- shader compilation succeeded
- loading shader "./data/shaders/texture.frag"
- shader compilation succeeded
- initializing depth render target
- initializing depth render target
- initializing depth render target
- initializing depth render target
- initializing depth render target
- initializing depth render target
- initializing depth render target
- initializing depth render target
- initializing depth render target
- initializing depth render target
- loading shader program "./data/shaders/cutoff.shader"
- loading shader "./data/shaders/cutoff.frag"
- shader compilation succeeded
- loading shader program "./data/shaders/horizontal_blur.shader"
- loading shader "./data/shaders/hblur.frag"
- shader compilation succeeded
- loading shader program "./data/shaders/vertical_blur.shader"
- loading shader "./data/shaders/vblur.frag"
- shader compilation succeeded
- loading shader program "./data/shaders/accumulate.shader"
- loading shader "./data/shaders/add5.frag"
- shader compilation succeeded
- loading shader program "./data/shaders/combine.shader"
- loading shader "./data/shaders/combine.frag"
- shader compilation succeeded
- -> renderer initialized <-
- loading font "./data/fonts/FreeMonoBold.ttf"
- loading shader program "./data/shaders/font.shader"
- loading shader "./data/shaders/font.vert"
- shader compilation succeeded
- loading shader "./data/shaders/font.frag"
- shader compilation succeeded
- font loading complete...
- screen manager initializing...
- loading texture "./data/gfx/2d/pointer.png"
- generating texhandle: 17
- loading menu "./data/gui/load_game.menu"
- loading texture "./data/gfx/2d/splash.png"
- generating texhandle: 18
- loading menu "./data/gui/cine/logo.menu"
- loading texture "./data/gfx/2d/logo.png"
- generating texhandle: 19
- loading menu "./data/gui/end/end.menu"
- loading font "./data/fonts/orbitron-black.ttf"
- loading menu "./data/gui/main.menu"
- loading texture "./data/gfx/2d/logo_new.png"
- generating texhandle: 21
- loading texture "./data/gfx/2d/mainmenu.png"
- generating texhandle: 22
- loading texture "./data/gfx/2d/mainmenu_layer0.png"
- generating texhandle: 23
- loading texture "./data/gfx/2d/mainmenu_layer1.png"
- generating texhandle: 24
- loading texture "./data/gfx/2d/mainmenu_layer2.png"
- generating texhandle: 25
- loading texture "./data/gfx/2d/button.png"
- generating texhandle: 26
- loading texture "./data/gfx/2d/button_hover.png"
- generating texhandle: 27
- loading texture "./data/gfx/2d/button_down.png"
- generating texhandle: 28
- loading texture "./data/gfx/2d/button_A.png"
- generating texhandle: 30
- loading texture "./data/gfx/2d/button_Y.png"
- generating texhandle: 31
- loading texture "./data/gfx/2d/button_X.png"
- generating texhandle: 32
- loading texture "./data/gfx/2d/button_B.png"
- generating texhandle: 33
- loading menu "./data/gui/pause.menu"
- loading texture "./data/gfx/2d/backdrop3.png"
- generating texhandle: 35
- loading menu "./data/gui/hud.menu"
- loading menu "./data/gui/load_level.menu"
- loading texture "./data/gfx/2d/splash2.png"
- generating texhandle: 36
- loading menu "./data/gui/victory.menu"
- loading texture "./data/gfx/2d/backdropHighscores.png"
- generating texhandle: 37
- loading texture "./data/gfx/2d/collectible.png"
- generating texhandle: 38
- loading menu "./data/gui/victory_end.menu"
- loading menu "./data/gui/level_select.menu"
- loading menu "./data/gui/cine/world1.menu"
- loading menu "./data/gui/cine/world2.menu"
- loading menu "./data/gui/cine/world3.menu"
- loading menu "./data/gui/cine/world4.menu"
- -> screen manager initialized <-
- game environment initializing...
- physics initializing...
- -> physics initialized <-
- loading script "./data/scripts/player.lua"
- -> game environment initialized <-
- loading script "./data/scripts/init_physics.lua"
- lua: Lua physics initializing...
- lua: Lua physics initialized!
- loading script "./data/scripts/behaviors.lua"
- loading script "./data/scripts/init_sound.lua"
- lua: Lua sound initializing...
- loading music "./data/sound/music/Game Loop 2.ogg"
- loading music "./data/sound/music/Game Loop 3.ogg"
- loading music "./data/sound/music/Game Loop 4.ogg"
- loading music "./data/sound/music/Lightspeed.ogg"
- loading music "./data/sound/music/Action2.ogg"
- lua: Lua sound initialized!
- loading script "./data/scripts/hub.lua"
- Loading World - |߹
- loading world "./data/scripts/circuit.wld"
- -> game initialized <-
- GuiImage: Unloading image gfx/2d/splash.png
- Received stats and achievements from Steam
- GuiImage: Unloading image gfx/2d/logo.png
- loading sound "./data/sound/sfx/UI_select2.ogg"
- rate: 44100
- channels
- size of file is 25286ll
- initializing openal buffer... (483646704)
- GuiImage: Unloading image gfx/2d/logo_new.png
- GuiImage: Unloading image gfx/2d/mainmenu.png
- GuiImage: Unloading image gfx/2d/mainmenu_layer0.png
- GuiImage: Unloading image gfx/2d/mainmenu_layer1.png
- GuiImage: Unloading image gfx/2d/mainmenu_layer2.png
- GuiImage: Unloading image gfx/2d/button_A.png
- GuiImage: Unloading image gfx/2d/button_Y.png
- GuiImage: Unloading image gfx/2d/button_X.png
- GuiImage: Unloading image gfx/2d/button_B.png
- loading texture "./data/gfx/levelscreen/hubdx.png"
- ERROR: textureresource.cpp(80): bool __thiscall core::TextureResource::load(void): file doesn't exist!
- WARNING: resourcemanager.h(216): const class core::TextureResource *__thiscall core::ResourceManager<class core::TextureResource>::getResource(unsigned int): Invalid handle for resource: 0x0
- loading sound "./data/sound/sfx/static_sfx.ogg"
- WARNING: resourcemanager.h(216): const class core::SoundResource *__thiscall core::ResourceManager<class core::SoundResource>::getResource(unsigned int): Invalid handle for resource: 0x0
- loading bsp "./data/maps/hubdx.bsp"
- loading material "./data/textures/hub/tile1.mat"
- loading texture "./data/textures/hub/tile1.png"
- generating texhandle: 40
- loading texture "./data/textures/hub/tile1_s.png"
- generating texhandle: 41
- loading texture "./data/textures/hub/tile1_n.png"
- Using noncolor data
- generating texhandle: 42
- loading shader program "./data/shaders/diffuse.shader"
- loading shader "./data/shaders/diffuse.vert"
- shader compilation succeeded
- loading shader "./data/shaders/diffuse.frag"
- shader compilation succeeded
- loading material "./data/noshader.mat"
- ERROR: materialresource.cpp(49): bool __thiscall core::MaterialResource::load(void): xml: invalid parse "./data/noshader.mat"
- WARNING: resourcemanager.h(216): const class core::MaterialResource *__thiscall core::ResourceManager<class core::MaterialResource>::getResource(unsigned int): Invalid handle for resource: 0x0
- loading material "./data/textures/common/caulk.mat"
- loading material "./data/textures/circuit/metal_base2.mat"
- loading texture "./data/textures/circuit/metal_base2_d.png"
- generating texhandle: 43
- loading texture "./data/textures/circuit/metal_base2_s.png"
- generating texhandle: 44
- loading texture "./data/textures/circuit/metal_base2_n.png"
- Using noncolor data
- generating texhandle: 45
- loading cubemap "./data/textures/env/refl"
- Loading cubemap texture "./data/textures/env/refl_0.png"...
- Loading cubemap texture "./data/textures/env/refl_1.png"...
- Loading cubemap texture "./data/textures/env/refl_2.png"...
- Loading cubemap texture "./data/textures/env/refl_3.png"...
- Loading cubemap texture "./data/textures/env/refl_4.png"...
- Loading cubemap texture "./data/textures/env/refl_5.png"...
- loading material "./data/textures/forge/rock2.mat"
- loading texture "./data/textures/forge/rock1_base_d.png"
- generating texhandle: 47
- loading texture "./data/textures/forge/rock1_base_s.png"
- generating texhandle: 48
- loading texture "./data/textures/forge/rock2_n.png"
- Using noncolor data
- generating texhandle: 49
- loading material "./data/textures/circuit/metal_panel_2.mat"
- loading texture "./data/textures/circuit/metal_panel_2_d.png"
- generating texhandle: 50
- loading texture "./data/textures/circuit/metal_panel_2_s.png"
- generating texhandle: 51
- loading texture "./data/textures/circuit/metal_panel_2_n.png"
- Using noncolor data
- generating texhandle: 52
- loading material "./data/textures/temple/brick2.mat"
- loading texture "./data/textures/temple/brick2.png"
- generating texhandle: 53
- loading texture "./data/textures/temple/brick2_s.png"
- generating texhandle: 54
- loading texture "./data/textures/temple/brick2_n.png"
- Using noncolor data
- generating texhandle: 55
- loading material "./data/textures/circuit/metal_base3.mat"
- loading texture "./data/textures/circuit/metal_base3_d.png"
- generating texhandle: 56
- loading texture "./data/textures/circuit/metal_base3_s.png"
- generating texhandle: 57
- loading texture "./data/textures/circuit/metal_base3_n.png"
- Using noncolor data
- generating texhandle: 58
- loading material "./data/textures/circuit/hex_tile1.mat"
- loading texture "./data/textures/circuit/hex_tile1_d.png"
- generating texhandle: 59
- loading texture "./data/textures/circuit/hex_tile1_s.png"
- generating texhandle: 60
- loading texture "./data/textures/circuit/hex_tile1_n.png"
- Using noncolor data
- generating texhandle: 61
- loading material "./data/textures/circuit/electro_tile_yellow.mat"
- loading texture "./data/textures/circuit/electro_tile_yellow_d.png"
- generating texhandle: 62
- loading texture "./data/textures/circuit/electro_tile_s.png"
- generating texhandle: 63
- loading texture "./data/textures/circuit/electro_tile_n.png"
- Using noncolor data
- generating texhandle: 64
- loading texture "./data/textures/circuit/electro_tile_yellow_e.png"
- generating texhandle: 65
- loading material "./data/textures/sky/sky.mat"
- loading cubemap "./data/textures/sky/sky"
- Loading cubemap texture "./data/textures/sky/sky_0.png"...
- Loading cubemap texture "./data/textures/sky/sky_1.png"...
- Loading cubemap texture "./data/textures/sky/sky_2.png"...
- Loading cubemap texture "./data/textures/sky/sky_3.png"...
- Loading cubemap texture "./data/textures/sky/sky_4.png"...
- Loading cubemap texture "./data/textures/sky/sky_5.png"...
- loading shader program "./data/shaders/sky.shader"
- loading shader "./data/shaders/sky.vert"
- shader compilation succeeded
- loading shader "./data/shaders/sky.frag"
- shader compilation succeeded
- loading material "./data/textures/circuit/striplight_1.mat"
- loading texture "./data/textures/circuit/striplight_1_d.png"
- generating texhandle: 67
- loading texture "./data/textures/circuit/striplight_1_s.png"
- generating texhandle: 68
- loading texture "./data/textures/circuit/striplight_1_n.png"
- Using noncolor data
- generating texhandle: 69
- loading texture "./data/textures/circuit/striplight_1_blue_e.png"
- generating texhandle: 70
- loading material "./data/textures/circuit/light_panel1.mat"
- loading texture "./data/textures/circuit/light_panel1_d.png"
- generating texhandle: 71
- loading texture "./data/textures/circuit/light_panel1_s.png"
- generating texhandle: 72
- loading texture "./data/textures/circuit/light_panel1_n.png"
- Using noncolor data
- generating texhandle: 73
- loading texture "./data/textures/circuit/light_panel1_e.png"
- generating texhandle: 74
- loading material "./data/textures/circuit/circle_light1.mat"
- loading texture "./data/textures/circuit/circle_light1_d.png"
- generating texhandle: 75
- loading texture "./data/textures/circuit/circle_light1_s.png"
- generating texhandle: 76
- loading texture "./data/textures/circuit/circle_light1_n.png"
- Using noncolor data
- generating texhandle: 77
- loading texture "./data/textures/circuit/circle_light1_e.png"
- generating texhandle: 78
- loading material "./data/textures/circuit/theglowypixel_nolight.mat"
- loading texture "./data/textures/circuit/theglowypixel_e.png"
- generating texhandle: 79
- loading material "./data/textures/circuit/weave.mat"
- loading texture "./data/textures/circuit/weave_d.png"
- generating texhandle: 80
- loading texture "./data/textures/circuit/weave_s.png"
- generating texhandle: 81
- loading texture "./data/textures/circuit/weave_n.png"
- Using noncolor data
- generating texhandle: 82
- loading mat
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