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Dec 25th, 2017
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  1. # storage method, can be MySQL, sqlite, flatfile
  2. storage-method: flatfile
  3.  
  4. # Requires Mysql.
  5. mysql-username: root
  6. mysql-password:
  7. mysql-database: minecraft
  8. mysql-url: jdbc:mysql://localhost:3306/
  9. sqlite-url: jdbc:sqlite:test.db
  10.  
  11. # base experience needed to level up from level 1 to 2
  12. # experience to level up is base-exp*(1+levelingProgressionRate)^level
  13. base-exp: 100
  14.  
  15. # mutiplier for xp. xp-multiplyer*jobPay = experience
  16. xp-multiplyer: 1.0
  17.  
  18. # choose the prefix in chat- full = job and skill level, skill = skill level only,
  19. # job = job level only, none = no prefix
  20. chat-display: full
  21.  
  22. # choose to broadcast when the user goes up a skill rank to everyone
  23. broadcast-skill-up: true
  24.  
  25. # How often in minutes you want it to save, 0 disables periodic saving and
  26. # the system will only save on logout
  27. save-period: 10
  28.  
  29. # money you get paid for any block placed or destroyed not in the list for your job
  30. flat-rate-payout: 0.0
  31.  
  32. # Create Jobs
  33. # All jobs must follow this framework, <...> means optional
  34. #
  35. # Jobs:
  36. # [NAME]
  37. # ChatColour: [COLOUR]
  38. # levelingProgressionRate: [double]
  39. # incomeProgressionRate: [double]
  40. # Break:
  41. # <object_name: [price]>
  42. # ...
  43. # <object_name: [price]>
  44. # Place:
  45. # <object_name: [price]>
  46. # ...
  47. # <object_name: [price]>
  48. # Kill:
  49. # <creature_name: [price]>
  50. # ...
  51. # <creature_name: [price]>
  52. #
  53. # * In the break section they users will be given or subtracted money on breaking the object.
  54. # * In the place section they users will be given or subtracted money on placing the object.
  55. # * In the kill section they users will be given or subtracted money on killing a creature.
  56. # * levelingProgressionRate is the rate at which the experience required to get to the next
  57. # level increases between levels.
  58. # * incomeProgressionRate is the rate at which the money gained per item.
  59. # * ChatColour is the colour of the title.
  60. #
  61. # NOTE: the object name must be exactly what the material is in the code. e.g:
  62. # cobblestone -> COBBLESTONE
  63. # diamond ore -> DIAMOND_ORE
  64. # tree trunks(any) -> LOG
  65. # wooden boards -> WOOD
  66. #
  67. Jobs:
  68. Jaeger:
  69. ChatColour: PURPLE
  70. levelingProgressionRate: 0.15
  71. incomeProgressionRate: 0.05
  72. Break:
  73. NETHERRACK: 0.5
  74. SOUL_SAND: 2.0
  75. GLOWSTONE_BLOCK: 5.0
  76. MOSS_STONE: 3.0
  77. Kill:
  78. CREEPER: 3.0
  79. ZOMBIE: 1.5
  80. SKELETON: 1.5
  81. PIGZOMBIE: 2.0
  82. SPIDER: 1.5
  83. SLIME: 0.5
  84. COW: 0.5
  85. PIG: 0.5
  86. SHEEP: 0.5
  87. CHICKEN: 0.5
  88. Minenarbeiter:
  89. ChatColour: DARK_GRAY
  90. levelingProgressionRate: 0.15
  91. incomeProgressionRate: 0.05
  92. Break:
  93. STONE: 0.2
  94. COAL_ORE: 1.0
  95. REDSTONE_ORE: 1.5
  96. IRON_ORE: 2.0
  97. GOLD_ORE: 2.0
  98. LAPIS_ORE: 2.0
  99. DIAMOND_ORE: 2.0
  100. OBSIDIAN: 4.0
  101. MOSS_STONE: 3.0
  102. Place:
  103. IRON_ORE: -5.0
  104. GOLD_ORE: -6.0
  105. Holzfaeller:
  106. ChatColour: WHITE
  107. levelingProgressionRate: 0.15
  108. incomeProgressionRate: 0.05
  109. Break:
  110. LOG: 0.2
  111. Place:
  112. SAPLING: 0.4
  113. Ingenieur:
  114. ChatColour:
  115. levelingProgressionRate: 0.15
  116. incomeProgressionRate: 0.05
  117. Break:
  118. REDSTONE_ORE: 1.5
  119. Place:
  120. REDSTONE: 0.2
  121. REDSTONE_TORCH: 0.5
  122. REDSTONE_REPEATER: 2.0
  123. JUKEBOX: 3.0
  124. NOTEBLOCK: 2.0
  125. Landwirt:
  126. ChatColour: PURPLE
  127. levelingProgressionRate: 0.15
  128. incomeProgressionRate: 0.05
  129. Break:
  130. CROPS: 0.2
  131. RED_MUSHROOM: 1.0
  132. BROWN_MUSHROOM: 1.0
  133. REED: 0.5
  134. CACTUS: 0.5
  135. ROSE: 1.5
  136. FLOWER: 1.5
  137. PUMPKIN: 3.0
  138. Place:
  139. SEEDS: 0.1
  140. RED_MUSHROOM: -2.0
  141. BROWN_MUSHROOM: -2.0
  142. Kill:
  143. COW: 0.5
  144. CHICKEN: 0.5
  145. SHEEP: 0.5
  146. PIG: 0.5
  147. Sammler:
  148. ChatColour: PURPLE
  149. levelingProgressionRate: 0.15
  150. incomeProgressionRate: 0.05
  151. Break:
  152. SAND: 0.5
  153. CLAY_BLOCK: 3.0
  154. SNOW: 0.5
  155. # Create titles
  156. # to create a title, they must follow this patter.
  157. # Titles:
  158. # [Title Name]:
  159. # ChatColour: [ChatColor]
  160. # levelReq : [Integer]
  161. #
  162. # NOTE: levelReq must be the lowest level you can be to gain this title. It is recommended
  163. # but not neccessary to have a title at 0.
  164. Titles:
  165. Apprentice:
  166. ChatColour: WHITE
  167. levelReq: 0
  168. Novice:
  169. ChatColour: GRAY
  170. levelReq: 30
  171. Journeyman:
  172. ChatColour: GOLD
  173. levelReq: 60
  174. Master:
  175. ChatColour: BLACK
  176. levelReq: 90
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