Wyrmknave

Tawntin

Dec 28th, 2012
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  1. Tawntin
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  3. Tawntin are a short kind, barely scraping three feet at their tallest if you don't count their black, goatlike horns, which can reach up to a curved 8 inches. Both genders tend to have thin, long pseudo-beards running down their jawlines, but only the males have them reach all the way to their chin, which like their hair is always in grey or white. Most Tawnin dwell in the mountains, but a few colonies reside in the plains at their feet, and some families and individuals have moved into metropolitan areas. Most civilians trim their horns to a blunt edge, and those who have settled down with a family cut them to nubs, while soldiers and adventurers keep them long.
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  5. Standard Racial Traits
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  7. Ability Score Racial Traits: Tawntin are stout and hide surprising muscular power, but for their short limbs are less nimble than other races. They gain +2 Strength, +2 Constitution, and -2 Dexterity.
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  9. Size: Tawntin are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus to Stealth checks.
  10. Base Speed (Slow Speed): Tawntin have a base speed of 20ft.
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  12. Defence Racial Traits
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  14. Healthy: Tawntin gain a +4 bonus on Fortitude saves against disease and poison, including magical diseases.
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  16. Footsure: Tawntin gain a +2 racial bonus to saving throws to avoid falling and to CMD when resisting a Bull Rush or Trip attempt.
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  18. Movement Racial Traits
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  20. Mountaineer: Members of this race are immune to altitude sickness and do not lose their Dexterity bonus to AC when making Climb checks or Acrobatics checks to cross narrow or slippery surfaces.
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  22. Natural Climber: Tawntin have a climb speed of 20ft, and gain a +8 racial bonus to Climb checks.
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  24. Starting Age Intuitive Self-Taught Trained
  25. 16 years +1d3 years +1d4 years +2d3 years
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  27. Height and Weight
  28. Base Height Height Modifier Base Weight Weight Modifier
  29. 2 ft. 2 in. +3d4 in. 23 lbs. +3d4 lbs.
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  32. Alternate Racial Traits
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  34. Tumbler: Some Tawntin are less adept at traversing the rocky mountainside, and so have learned to take a fall. Such a Tawntin treats the first 1d6 of fall damage as non-lethal, even if he did not jump. This racial trait replaces Footsure.
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  36. Goring Horns: Some Tawntin are blessed with horns of just the right position and sharpness to use as a weapon in combat. You treat your horns as a natural weapon which deals 1d4 piercing damage. This racial trait replaces Healthy.
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  38. Plain Runner: Tawntin living on the plains of the world grow out of their mountain-traversing habits and learn to move swiftly across even ground. Tawntin with this racial trait have a movement speed of 30 feet. This racial trait replaces Base Speed and Mountaineer.
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