Guest User

Untitled

a guest
Nov 4th, 2024
75
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.22 KB | None | 0 0
  1. >Intermediate Fabrication (Enables full strikecraft manufacturing on capital ships as well as other industrial functions. RP cost: 60)
  2. >Remote Effectors (Tractor beams. RP cost: 100)
  3. >Basic Particle Beam Weapons (Unlocks capital class Ion Cannons RP cost: 40)
  4. >Advanced Kinetics (More powerful and efficient kinetic weapons. RP cost: 60)
  5. >Advanced Beam Tech (More powerful and efficient beam weapons, has potential non-combat applications too. RP:80)
  6. >Advanced Scientific Sensors (Sensors optimised for analysing a target in detail rather than tracking it. RP cost: 40)
  7. >Advanced Alloys (Develop new materials that are stronger and lighter, granting more leeway to your engineers.)
  8. >Basic Shield Generators (Energy field projectors that negate incoming weapons fire. The basic versions work both ways so you can’t shoot when the shield is up. RP cost: 60)
  9. >Thermo-Optic Camouflage (Technology that reduces visibility along the entire electromagnetic spectrum, much trickier to implement in a vaccum. RP cost: 80)
  10. >Generic Neural Link (Allows organics to interface with machines, does not provide the same benefits as the Raihan version. RP cost: 40)
  11. >Miniaturised Eigen Drives (FTL drives small enough to fit on strike craft. RP cost: 120)
  12.  
Advertisement
Add Comment
Please, Sign In to add comment