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Jan 16th, 2018
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  1. #version 330 core
  2.  
  3.  
  4. layout(location = 0) in vec3 vert_coord;
  5. layout(location = 1) in vec2 vert_tex;
  6.  
  7. uniform mat4 mat_mv, mat_p;
  8. out vec2 frag_tex;
  9.  
  10.  
  11. void main() {
  12.   frag_tex = vert_tex;
  13.   gl_Position = ...
  14. }
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