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- #version 330 core
- layout(location = 0) in vec3 vert_coord;
- layout(location = 1) in vec2 vert_tex;
- uniform mat4 mat_mv, mat_p;
- out vec2 frag_tex;
- void main() {
- frag_tex = vert_tex;
- gl_Position = ...
- }
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