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- Command line arguments: -popupwindow
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Verse.Log:Message (string)
- Verse.Root:CheckGlobalInit ()
- Verse.Root:Start ()
- Verse.Root_Entry:Start ()
- RimWorld 1.5.4085 rev545
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Verse.Log:Message (string)
- RimWorld.VersionControl:LogVersionNumber ()
- Verse.Root:CheckGlobalInit ()
- Verse.Root:Start ()
- Verse.Root_Entry:Start ()
- Project RimFactory Core 1.0.0.0 - Harmony patches successful
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Verse.Log:Message (string)
- ProjectRimFactory.Common.ProjectRimFactory_ModComponent:.ctor (Verse.ModContentPack)
- System.Reflection.MonoCMethod:InternalInvoke (object,object[])
- System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
- System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[])
- System.Activator:CreateInstance (System.Type,object[])
- Verse.LoadedModManager:CreateModClasses ()
- Verse.LoadedModManager:LoadAllActiveMods (bool)
- Verse.PlayDataLoader:DoPlayLoad ()
- Verse.PlayDataLoader:LoadAllPlayData (bool)
- Verse.Root/<>c:<Start>b__6_1 ()
- Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
- Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
- System.Threading.ThreadHelper:ThreadStart_Context (object)
- System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
- System.Threading.ThreadHelper:ThreadStart ()
- XML error: <soundImpactStuff>BulletImpact_Wood</soundImpactStuff> doesn't correspond to any field in type StuffProperties. Context: <stuffProps><stuffAdjective>carbon fiber</stuffAdjective><categories><li>Fabric</li></categories><commonality>0.3</commonality><constructEffect>ConstructWood</constructEffect><color>(50,50,50)</color><soundImpactStuff>BulletImpact_Wood</soundImpactStuff><soundMeleeHitSharp>MeleeHit_Wood</soundMeleeHitSharp><soundMeleeHitBlunt>MeleeHit_Wood</soundMeleeHitBlunt><statOffsets><Cleanliness>0.4</Cleanliness></statOffsets><statFactors><Flammability>1.4</Flammability><MaxHitPoints>2.0</MaxHitPoints><Beauty>6.3</Beauty></statFactors></stuffProps>
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Verse.Log:Error (string)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlLoader:DefFromNode (System.Xml.XmlNode,Verse.LoadableXmlAsset)
- Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
- Verse.LoadedModManager:LoadAllActiveMods (bool)
- Verse.PlayDataLoader:DoPlayLoad ()
- Verse.PlayDataLoader:LoadAllPlayData (bool)
- Verse.Root/<>c:<Start>b__6_1 ()
- Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
- Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
- System.Threading.ThreadHelper:ThreadStart_Context (object)
- System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
- System.Threading.ThreadHelper:ThreadStart ()
- XML error: <soundImpactStuff>BulletImpact_Wood</soundImpactStuff> doesn't correspond to any field in type StuffProperties. Context: <stuffProps><stuffAdjective>carbon kevlar</stuffAdjective><categories><li>Fabric</li></categories><commonality>0.3</commonality><constructEffect>ConstructWood</constructEffect><color>(100,100,100)</color><soundImpactStuff>BulletImpact_Wood</soundImpactStuff><soundMeleeHitSharp>MeleeHit_Wood</soundMeleeHitSharp><soundMeleeHitBlunt>MeleeHit_Wood</soundMeleeHitBlunt><statOffsets><Cleanliness>0.4</Cleanliness></statOffsets><statFactors><Flammability>0.5</Flammability><MaxHitPoints>2.3</MaxHitPoints><Beauty>5.9</Beauty></statFactors></stuffProps>
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Verse.Log:Error (string)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlLoader:DefFromNode (System.Xml.XmlNode,Verse.LoadableXmlAsset)
- Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
- Verse.LoadedModManager:LoadAllActiveMods (bool)
- Verse.PlayDataLoader:DoPlayLoad ()
- Verse.PlayDataLoader:LoadAllPlayData (bool)
- Verse.Root/<>c:<Start>b__6_1 ()
- Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
- Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
- System.Threading.ThreadHelper:ThreadStart_Context (object)
- System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
- System.Threading.ThreadHelper:ThreadStart ()
- XML error: <soundImpactStuff>BulletImpact_Metal</soundImpactStuff> doesn't correspond to any field in type StuffProperties. Context: <stuffProps><categories><li>Metallic</li><li>Woody</li><li>Stony</li></categories><commonality>0.02</commonality><constructEffect>ConstructMetal</constructEffect><color>(75,75,75)</color><soundImpactStuff>BulletImpact_Metal</soundImpactStuff><soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp><soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt><stuffAdjective>carbon plate</stuffAdjective><appearance>FiberAM</appearance><statOffsets><Cleanliness>-0.5</Cleanliness></statOffsets><statFactors><MaxHitPoints>5.5</MaxHitPoints><Beauty>1.2</Beauty><Flammability>0.05</Flammability><WorkToMake>2.0</WorkToMake><WorkToBuild>2.3</WorkToBuild><MeleeWeapon_CooldownMultiplier>0.9</MeleeWeapon_CooldownMultiplier><DoorOpenSpeed>1.6</DoorOpenSpeed><Mass>0.05</Mass></statFactors></stuffProps>
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Verse.Log:Error (string)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlLoader:DefFromNode (System.Xml.XmlNode,Verse.LoadableXmlAsset)
- Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
- Verse.LoadedModManager:LoadAllActiveMods (bool)
- Verse.PlayDataLoader:DoPlayLoad ()
- Verse.PlayDataLoader:LoadAllPlayData (bool)
- Verse.Root/<>c:<Start>b__6_1 ()
- Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
- Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
- System.Threading.ThreadHelper:ThreadStart_Context (object)
- System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
- System.Threading.ThreadHelper:ThreadStart ()
- XML error: <soundImpactStuff>BulletImpact_Metal</soundImpactStuff> doesn't correspond to any field in type StuffProperties. Context: <stuffProps><commonality>0.02</commonality><color>(148,176,180)</color><constructEffect>ConstructMetal</constructEffect><soundImpactStuff>BulletImpact_Metal</soundImpactStuff><soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp><soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt><statOffsets><Beauty>10</Beauty><Cleanliness>0.2</Cleanliness></statOffsets><statFactors><MaxHitPoints>12</MaxHitPoints><Flammability>0.01</Flammability><DeteriorationRate>0.0</DeteriorationRate></statFactors></stuffProps>
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Verse.Log:Error (string)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlLoader:DefFromNode (System.Xml.XmlNode,Verse.LoadableXmlAsset)
- Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
- Verse.LoadedModManager:LoadAllActiveMods (bool)
- Verse.PlayDataLoader:DoPlayLoad ()
- Verse.PlayDataLoader:LoadAllPlayData (bool)
- Verse.Root/<>c:<Start>b__6_1 ()
- Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
- Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
- System.Threading.ThreadHelper:ThreadStart_Context (object)
- System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
- System.Threading.ThreadHelper:ThreadStart ()
- XML error: <soundImpactStuff>BulletImpact_Metal</soundImpactStuff> doesn't correspond to any field in type StuffProperties. Context: <stuffProps><categories><li>PRF_Glassy</li><li>Stony</li></categories><commonality>0.05</commonality><color>(148,176,180)</color><constructEffect>ConstructMetal</constructEffect><soundImpactStuff>BulletImpact_Metal</soundImpactStuff><soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp><soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt><stuffAdjective>diamond</stuffAdjective><appearance>GlassAM</appearance><statOffsets><Beauty>10</Beauty><Cleanliness>0.2</Cleanliness></statOffsets><statFactors><MaxHitPoints>12</MaxHitPoints><WorkToMake>3.5</WorkToMake><WorkToBuild>7.0</WorkToBuild><Beauty>1.5</Beauty><Flammability>0.01</Flammability><MeleeWeapon_CooldownMultiplier>1.1</MeleeWeapon_CooldownMultiplier><DeteriorationRate>0.0</DeteriorationRate></statFactors></stuffProps>
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Verse.Log:Error (string)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlLoader:DefFromNode (System.Xml.XmlNode,Verse.LoadableXmlAsset)
- Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
- Verse.LoadedModManager:LoadAllActiveMods (bool)
- Verse.PlayDataLoader:DoPlayLoad ()
- Verse.PlayDataLoader:LoadAllPlayData (bool)
- Verse.Root/<>c:<Start>b__6_1 ()
- Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
- Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
- System.Threading.ThreadHelper:ThreadStart_Context (object)
- System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
- System.Threading.ThreadHelper:ThreadStart ()
- XML error: <soundImpactStuff>BulletImpact_Metal</soundImpactStuff> doesn't correspond to any field in type StuffProperties. Context: <stuffProps><categories><li>PRF_Glassy</li></categories><commonality>0</commonality><constructEffect>ConstructMetal</constructEffect><color>(230,245,236)</color><soundImpactStuff>BulletImpact_Metal</soundImpactStuff><soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp><soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt><stuffAdjective>glass</stuffAdjective><appearance>GlassAM</appearance><statFactors><MaxHitPoints>0.60</MaxHitPoints><Beauty>1.75</Beauty><Flammability>0</Flammability><WorkToMake>1.25</WorkToMake><WorkToBuild>1.25</WorkToBuild></statFactors></stuffProps>
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Verse.Log:Error (string)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlLoader:DefFromNode (System.Xml.XmlNode,Verse.LoadableXmlAsset)
- Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
- Verse.LoadedModManager:LoadAllActiveMods (bool)
- Verse.PlayDataLoader:DoPlayLoad ()
- Verse.PlayDataLoader:LoadAllPlayData (bool)
- Verse.Root/<>c:<Start>b__6_1 ()
- Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
- Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
- System.Threading.ThreadHelper:ThreadStart_Context (object)
- System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
- System.Threading.ThreadHelper:ThreadStart ()
- XML error: <soundImpactStuff>BulletImpact_Metal</soundImpactStuff> doesn't correspond to any field in type StuffProperties. Context: <stuffProps><categories><li>PRF_Glassy</li></categories><commonality>0</commonality><constructEffect>ConstructMetal</constructEffect><color>(175,238,238)</color><soundImpactStuff>BulletImpact_Metal</soundImpactStuff><soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp><soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt><stuffAdjective>reinforced glass</stuffAdjective><appearance>ReinforceAM</appearance><statFactors><MaxHitPoints>1.5</MaxHitPoints><Beauty>1.15</Beauty><Flammability>0</Flammability><WorkToMake>2</WorkToMake><WorkToBuild>2</WorkToBuild></statFactors></stuffProps>
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Verse.Log:Error (string)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlLoader:DefFromNode (System.Xml.XmlNode,Verse.LoadableXmlAsset)
- Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
- Verse.LoadedModManager:LoadAllActiveMods (bool)
- Verse.PlayDataLoader:DoPlayLoad ()
- Verse.PlayDataLoader:LoadAllPlayData (bool)
- Verse.Root/<>c:<Start>b__6_1 ()
- Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
- Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
- System.Threading.ThreadHelper:ThreadStart_Context (object)
- System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
- System.Threading.ThreadHelper:ThreadStart ()
- XML error: <soundImpactStuff>BulletImpact_Ground</soundImpactStuff> doesn't correspond to any field in type StuffProperties. Context: <stuffProps><categories><li>Stony</li><li>Unused</li></categories><commonality>0.20</commonality><appearance>BricksAM</appearance><statOffsets><WorkToBuild>160</WorkToBuild></statOffsets><statFactors><MarketValue>0.4</MarketValue><MaxHitPoints>1.8</MaxHitPoints><Flammability>0</Flammability><WorkToBuild>7.0</WorkToBuild><WorkToMake>1.4</WorkToMake><DoorOpenSpeed>0.45</DoorOpenSpeed><BedRestEffectiveness>0.9</BedRestEffectiveness><MeleeWeapon_CooldownMultiplier>1.30</MeleeWeapon_CooldownMultiplier><Beauty>0.9</Beauty></statFactors><canSuggestUseDefaultStuff>true</canSuggestUseDefaultStuff><color>(119,79,57)</color><soundImpactStuff>BulletImpact_Ground</soundImpactStuff><soundMeleeHitSharp>MeleeHit_Stone</soundMeleeHitSharp><soundMeleeHitBlunt>MeleeHit_Stone</soundMeleeHitBlunt><stuffAdjective>brick</stuffAdjective></stuffProps>
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Verse.Log:Error (string)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlLoader:DefFromNode (System.Xml.XmlNode,Verse.LoadableXmlAsset)
- Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
- Verse.LoadedModManager:LoadAllActiveMods (bool)
- Verse.PlayDataLoader:DoPlayLoad ()
- Verse.PlayDataLoader:LoadAllPlayData (bool)
- Verse.Root/<>c:<Start>b__6_1 ()
- Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
- Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
- System.Threading.ThreadHelper:ThreadStart_Context (object)
- System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
- System.Threading.ThreadHelper:ThreadStart ()
- XML error: <soundImpactStuff>BulletImpact_Ground</soundImpactStuff> doesn't correspond to any field in type StuffProperties. Context: <stuffProps><categories><li>Stony</li></categories><commonality>0.20</commonality><appearance>SmoothAM</appearance><statOffsets><WorkToBuild>160</WorkToBuild></statOffsets><statFactors><MarketValue>0.5</MarketValue><MaxHitPoints>2.35</MaxHitPoints><Flammability>0</Flammability><WorkToBuild>6.5</WorkToBuild><WorkToMake>1.4</WorkToMake><DoorOpenSpeed>0.35</DoorOpenSpeed><BedRestEffectiveness>0.9</BedRestEffectiveness><MeleeWeapon_CooldownMultiplier>1.30</MeleeWeapon_CooldownMultiplier><Beauty>1</Beauty></statFactors><canSuggestUseDefaultStuff>true</canSuggestUseDefaultStuff><color>(120,120,120)</color><soundImpactStuff>BulletImpact_Ground</soundImpactStuff><soundMeleeHitSharp>MeleeHit_Stone</soundMeleeHitSharp><soundMeleeHitBlunt>MeleeHit_Stone</soundMeleeHitBlunt><stuffAdjective>concrete</stuffAdjective></stuffProps>
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Verse.Log:Error (string)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlLoader:DefFromNode (System.Xml.XmlNode,Verse.LoadableXmlAsset)
- Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
- Verse.LoadedModManager:LoadAllActiveMods (bool)
- Verse.PlayDataLoader:DoPlayLoad ()
- Verse.PlayDataLoader:LoadAllPlayData (bool)
- Verse.Root/<>c:<Start>b__6_1 ()
- Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
- Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
- System.Threading.ThreadHelper:ThreadStart_Context (object)
- System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
- System.Threading.ThreadHelper:ThreadStart ()
- XML error: <soundImpactStuff>BulletImpact_Ground</soundImpactStuff> doesn't correspond to any field in type StuffProperties. Context: <stuffProps><categories><li>Stony</li></categories><commonality>0.20</commonality><appearance>RefConcreteAM</appearance><statOffsets><WorkToBuild>160</WorkToBuild></statOffsets><statFactors><MarketValue>0.8</MarketValue><MaxHitPoints>3.6</MaxHitPoints><Flammability>0</Flammability><WorkToBuild>6.5</WorkToBuild><WorkToMake>1.4</WorkToMake><DoorOpenSpeed>0.25</DoorOpenSpeed><BedRestEffectiveness>0.9</BedRestEffectiveness><MeleeWeapon_CooldownMultiplier>1.30</MeleeWeapon_CooldownMultiplier><Beauty>0.9</Beauty></statFactors><canSuggestUseDefaultStuff>true</canSuggestUseDefaultStuff><color>(140,140,160)</color><soundImpactStuff>BulletImpact_Ground</soundImpactStuff><soundMeleeHitSharp>MeleeHit_Stone</soundMeleeHitSharp><soundMeleeHitBlunt>MeleeHit_Stone</soundMeleeHitBlunt><stuffAdjective>reinforced concrete</stuffAdjective></stuffProps>
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Verse.Log:Error (string)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlLoader:DefFromNode (System.Xml.XmlNode,Verse.LoadableXmlAsset)
- Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
- Verse.LoadedModManager:LoadAllActiveMods (bool)
- Verse.PlayDataLoader:DoPlayLoad ()
- Verse.PlayDataLoader:LoadAllPlayData (bool)
- Verse.Root/<>c:<Start>b__6_1 ()
- Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
- Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
- System.Threading.ThreadHelper:ThreadStart_Context (object)
- System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
- System.Threading.ThreadHelper:ThreadStart ()
- XML error: <soundImpactStuff>BulletImpact_Metal</soundImpactStuff> doesn't correspond to any field in type StuffProperties. Context: <stuffProps><categories><li>Metallic</li></categories><commonality>1.00</commonality><constructEffect>ConstructMetal</constructEffect><color>(200, 183, 183)</color><soundImpactStuff>BulletImpact_Metal</soundImpactStuff><soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp><soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt><appearance>RustyAM</appearance><statFactors><MaxHitPoints>0.9</MaxHitPoints><Beauty>1</Beauty><Flammability>0</Flammability></statFactors></stuffProps>
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Verse.Log:Error (string)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlLoader:DefFromNode (System.Xml.XmlNode,Verse.LoadableXmlAsset)
- Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
- Verse.LoadedModManager:LoadAllActiveMods (bool)
- Verse.PlayDataLoader:DoPlayLoad ()
- Verse.PlayDataLoader:LoadAllPlayData (bool)
- Verse.Root/<>c:<Start>b__6_1 ()
- Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
- Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
- System.Threading.ThreadHelper:ThreadStart_Context (object)
- System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
- System.Threading.ThreadHelper:ThreadStart ()
- XML error: <soundImpactStuff>BulletImpact_Metal</soundImpactStuff> doesn't correspond to any field in type StuffProperties. Context: <stuffProps><categories><li>Metallic</li></categories><color>(175, 73, 27)</color><commonality>0.12</commonality><constructEffect>ConstructMetal</constructEffect><soundImpactStuff>BulletImpact_Metal</soundImpactStuff><soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp><soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt><appearance>CopperAM</appearance><statOffsets><Beauty>0</Beauty></statOffsets><statFactors><MaxHitPoints>0.5</MaxHitPoints><Flammability>0</Flammability><Beauty>1</Beauty></statFactors></stuffProps>
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Verse.Log:Error (string)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlLoader:DefFromNode (System.Xml.XmlNode,Verse.LoadableXmlAsset)
- Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
- Verse.LoadedModManager:LoadAllActiveMods (bool)
- Verse.PlayDataLoader:DoPlayLoad ()
- Verse.PlayDataLoader:LoadAllPlayData (bool)
- Verse.Root/<>c:<Start>b__6_1 ()
- Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
- Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
- System.Threading.ThreadHelper:ThreadStart_Context (object)
- System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
- System.Threading.ThreadHelper:ThreadStart ()
- XML error: <soundImpactStuff>BulletImpact_Metal</soundImpactStuff> doesn't correspond to any field in type StuffProperties. Context: <stuffProps><categories><li>Metallic</li></categories><commonality>0.08</commonality><constructEffect>ConstructMetal</constructEffect><color>(221,211,210)</color><soundImpactStuff>BulletImpact_Metal</soundImpactStuff><soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp><soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt><statOffsets><Beauty>6</Beauty></statOffsets><statFactors><MaxHitPoints>1.1</MaxHitPoints><Beauty>2</Beauty><Flammability>0</Flammability></statFactors></stuffProps>
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Verse.Log:Error (string)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlLoader:DefFromNode (System.Xml.XmlNode,Verse.LoadableXmlAsset)
- Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
- Verse.LoadedModManager:LoadAllActiveMods (bool)
- Verse.PlayDataLoader:DoPlayLoad ()
- Verse.PlayDataLoader:LoadAllPlayData (bool)
- Verse.Root/<>c:<Start>b__6_1 ()
- Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
- Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
- System.Threading.ThreadHelper:ThreadStart_Context (object)
- System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
- System.Threading.ThreadHelper:ThreadStart ()
- XML error: <soundImpactStuff>BulletImpact_Metal</soundImpactStuff> doesn't correspond to any field in type StuffProperties. Context: <stuffProps><categories><li>Woody</li></categories><commonality>0.001</commonality><constructEffect>ConstructMetal</constructEffect><color>(180,180,180)</color><soundImpactStuff>BulletImpact_Metal</soundImpactStuff><soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp><soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt><stuffAdjective>plastic</stuffAdjective><appearance>Smooth</appearance><statFactors><MaxHitPoints>0.65</MaxHitPoints><Beauty>1</Beauty><Flammability>1</Flammability><WorkToMake>0.6</WorkToMake><WorkToBuild>0.6</WorkToBuild><DoorOpenSpeed>1.3</DoorOpenSpeed></statFactors></stuffProps>
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Verse.Log:Error (string)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlLoader:DefFromNode (System.Xml.XmlNode,Verse.LoadableXmlAsset)
- Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
- Verse.LoadedModManager:LoadAllActiveMods (bool)
- Verse.PlayDataLoader:DoPlayLoad ()
- Verse.PlayDataLoader:LoadAllPlayData (bool)
- Verse.Root/<>c:<Start>b__6_1 ()
- Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
- Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
- System.Threading.ThreadHelper:ThreadStart_Context (object)
- System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
- System.Threading.ThreadHelper:ThreadStart ()
- XML error: <soundImpactStuff>BulletImpact_Metal</soundImpactStuff> doesn't correspond to any field in type StuffProperties. Context: <stuffProps><categories><li>PRF_Glassy</li></categories><commonality>0</commonality><constructEffect>ConstructMetal</constructEffect><color>(175,238,238)</color><soundImpactStuff>BulletImpact_Metal</soundImpactStuff><soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp><soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt><stuffAdjective>quartz</stuffAdjective><appearance>QuartzAM</appearance><statFactors><MaxHitPoints>1.5</MaxHitPoints><Beauty>1.15</Beauty><Flammability>0</Flammability><WorkToMake>2</WorkToMake><WorkToBuild>2</WorkToBuild></statFactors></stuffProps>
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Verse.Log:Error (string)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.StuffProperties> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXml<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlToObject:ObjectFromXmlReflection<Verse.ThingDef> (System.Xml.XmlNode,bool)
- Verse.DirectXmlLoader:DefFromNode (System.Xml.XmlNode,Verse.LoadableXmlAsset)
- Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
- Verse.LoadedModManager:LoadAllActiveMods (bool)
- Verse.PlayDataLoader:DoPlayLoad ()
- Verse.PlayDataLoader:LoadAllPlayData (bool)
- Verse.Root/<>c:<Start>b__6_1 ()
- Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
- Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
- System.Threading.ThreadHelper:ThreadStart_Context (object)
- System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
- System.Threading.ThreadHelper:ThreadStart ()
- [Project RimFactory - Materials] Patch operation Verse.PatchOperationReplace(/Defs/ThingDef[@Name = "StandingLampBase"]/costList) failed
- file: D:\SteamLibrary\steamapps\workshop\content\294100\2340181629\Patches\Patches that Alters Vanilla\Buildings_Construction.xml
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Verse.Log:Error (string)
- Verse.PatchOperation:Complete (string)
- Verse.LoadedModManager:ClearCachedPatches ()
- Verse.LoadedModManager:LoadAllActiveMods (bool)
- Verse.PlayDataLoader:DoPlayLoad ()
- Verse.PlayDataLoader:LoadAllPlayData (bool)
- Verse.Root/<>c:<Start>b__6_1 ()
- Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
- Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
- System.Threading.ThreadHelper:ThreadStart_Context (object)
- System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
- System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
- System.Threading.ThreadHelper:ThreadStart ()
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