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- ==Norman==
- Male human fighter 7
- N Medium humanoid (human)
- ==Defense==
- AC 23, touch 12, flat-footed 21 (+11 armor, +1 Dex, +1 dodge)
- hp 112 (7d10+42)
- Fort +9, Ref +3, Will +2 (+2 vs fear)
- ==Offense==
- Speed 30ft
- Melee: +1 adamantine greatsword +16 (2d6+13/19-20)
- ==Statistics==
- Str 22, Dex 12, Con 18, Int 10, Wis 10, Cha 10
- BAB +7, CMB +12 (+14 to all deft and powerful), CMD 23
- Feats: Weapon Focus (heavy blades), Toughness, Powerful Maneuvers, Dodge, Deft Maneuvers, Spring Attack, Weapon Specialization (heavy blades), Greater Trip, Dazzling Display
- Skills: Intimidate +10, Knowledge (dungeoneering) +10, Perception +7
- Traits: Armor Expert, Natural-Born Leader
- SQ: armor training 2, leadership, weapon training 1
- Gear: 500 gp, belt of physical might (Str, Con) +2, +1 adamantine greatsword, +2 full plate, handy haversack, potions of fly (2), potions of enlarge person (10)
- ==Heidi==
- Female halfling-born tiefling unchained rogue 7
- CN Small outsider (native)
- ==Defense==
- AC 22, touch 17, flat-footed 16 (+5 armor, +5 Dex, +1 dodge, +1 size)
- hp 77 (7d8+21)
- Fort +4, Ref +10, Will +3
- Defensive Abilities: danger sense +2, evasion, uncanny dodge
- ==Offense==
- Speed: 30ft
- Melee: Large +1 keen rapier +13 (1d8+6/15-20)
- Special Attacks: debilitating injury, finesse training (rapier), sneak attack +4d6
- ==Statistics==
- Str 8, Dex 20, Con 14, Int 16, Wis 12, Cha 12
- BAB +5, CMB +9, CMD 18
- Feats: Weapon Focus (light blades), Dodge, Quick Draw, Toughness
- Rogue Talents: Fast Stealth, Combat Trick (Deft Maneuvers), Bleeding Attack
- Skills: Acrobatics +15, Bluff +13, Disable Device +18, Disguise +11, Escape Artist +15, Intimidate +11, Knowledge (local) +13, Perception +11, Sense Motive +11, Sleight of Hand +15, Stealth +21, Use Magic Device +11
- Traits: Reactionary, Shadow Stabber
- SQ: leadership, prehensile tail, rogue’s edge (Acrobatics), trapfinding, variant tiefling ability 16
- Gear: 2300 gp, Large +1 keen rapier, +1 creeping mithral chain shirt, belt of incredible dexterity +2, handy haversack
- ==Inkroda==
- Male kasatha archetype gestalt (monk/master of many styles) 7
- LN Medium humanoid (kasatha)
- ==Defense==
- AC 22, touch 22, flat-footed 15 (+1 deflection, +4 Dex, +3 dodge, +4 monk)
- hp 84 (7d8+28)
- Fort +9, Ref +9, Will +6
- Defensive Abilities: combat expertise, evasion, purity of body, still mind
- ==Offense==
- Speed: 50ft, slow fall 30ft
- Melee: +1 brass knuckles +10 (1d8+4)
- Special Attacks: flurry of blows (+1 brass knuckles +10/+10/+5/+5), fuse style, ki strike (magic) power attack +4/-2, stunning fist (DC 16)
- ==Statistics==
- Str 18, Dex 18, Con 17, Int 11, Wis 16, Cha 5
- BAB +5, CMB +11, CMD 25
- Feats: Defensive Combat Training, Dodge, Pummeling Style, Improved Grapple, Pummeling Charge, Weapon Focus (monk), Signature Skill (climb), Deft Maneuvers, Jabbing Style, Multiweapon Fighting
- Skills: Acrobatics +14 (+21 jump), Climb +14, Perception +13, Sense Motive +13
- Traits: Indomitable Faith, Resilient
- SQ: desert stride, high jump, ki pool (6), leadership, wholeness of body
- Gear: 500 gp, ring of protection +1, belt of physical perfection +2, two sets of +1 brass knuckles
- ===Weyr===
- Wyrwood gestalt (gunslinger/evoker [admixture focus] spellslinger) 7
- N Small construct
- ==Defense==
- AC 19, touch 19, flat-footed 11 (+6 Dex, +2 dodge, +1 size)
- hp 87 (7d10+17)
- Fort +5, Ref +11, Will +3
- Immune: construct traits
- ==Offense==
- Speed: 30ft
- Ranged: Medium +2 pistol +16 (1d8+8)
- Special Attacks: mage bullets
- Wizard spells a day
- —4th: 2/day
- —3rd: 3/day
- —2nd: 5/day
- —1st: 6/day
- —0: 4 prepared, at will
- ==Statistics==
- Str 9, Dex 22, Con —, Int 22, Wis 10, Cha 6
- BAB +7, CMB +11, CMD 18
- Feats: Gunsmithing, Toughness, Craft Wondrous Item, Goblin Gunslinger, Extra Grit, Craft Magic Arms and Armor
- Skills: Acrobatics +16, Appraise +16, Craft (alchemy, weapons) +16, Fly +16, Knowledge (arcana, dungeoneering, engineering) +16, Perception +10, Spellcraft +16
- Traits: None
- SQ: arcane gun, deeds (deadeye, gunslinger’s dodge, quick clear, gunslinger initiative, pistol-whip, utility shot, dead shot, targeting), leadership, opposition schools (enchantment, illusion)
- Gear: 3,474 gp, gunslinger’s kit, Medium +2 pistol, headband of vast intelligence +4, belt of incredible dexterity +4
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