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- class Plant {
- static var soilAcidityRange:Array<Int> = [0, 100];
- static var hotTimeInSecsRange:Array<Int> = [31557600, 31557600*5];
- static var coldTimeInSecsRange:Array<Int> = [31557600, 31557600*5];
- static var rainPerSecond:Array<Int> = [0, 1000];
- static var midHotTimeSunRadiation:Array<Int> = [0, 1000];
- static var midColdTimeSunRadiation:Array<Int> = [0, 1000];
- var secPercent: Int;
- var intHotTime: Bool = true;
- public function new(secPercent: Int, intHotTime: Bool = true) { // Non randoms in constructor
- if(secPercent < 0 || secPercent > 100){
- throw "secPercent must be in range of [0, 100]";
- }
- this.secPercent = secPercent;
- this.intHotTime = intHotTime;
- // Others I will generate random for now
- }
- }
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